3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "constants.h"
24 #include "connection.h" // PEER_ID_INEXISTENT
26 #include "content_sao.h"
27 #include "util/numeric.h"
29 Player::Player(IGameDef *gamedef):
30 touching_ground(false),
32 in_liquid_stable(false),
35 swimming_vertical(false),
36 camera_barely_in_ceiling(false),
37 inventory(gamedef->idef()),
39 peer_id(PEER_ID_INEXISTENT),
46 m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30)
48 updateName("<not set>");
50 inventory.addList("main", PLAYER_INVENTORY_SIZE);
51 InventoryList *craft = inventory.addList("craft", 9);
53 inventory.addList("craftpreview", 1);
54 inventory.addList("craftresult", 1);
56 // Can be redefined via Lua
57 inventory_formspec = "size[8,7.5]"
58 //"image[1,0.6;1,2;player.png]"
59 "list[current_player;main;0,3.5;8,4;]"
60 "list[current_player;craft;3,0;3,3;]"
61 "list[current_player;craftpreview;7,1;1,1;]";
63 // Initialize movement settings at default values, so movement can work if the server fails to send them
64 movement_acceleration_default = 3 * BS;
65 movement_acceleration_air = 2 * BS;
66 movement_acceleration_fast = 10 * BS;
67 movement_speed_walk = 4 * BS;
68 movement_speed_crouch = 1.35 * BS;
69 movement_speed_fast = 20 * BS;
70 movement_speed_climb = 2 * BS;
71 movement_speed_jump = 6.5 * BS;
72 movement_liquid_fluidity = 1 * BS;
73 movement_liquid_fluidity_smooth = 0.5 * BS;
74 movement_liquid_sink = 10 * BS;
75 movement_gravity = 9.81 * BS;
77 // Movement overrides are multipliers and must be 1 by default
78 physics_override_speed = 1;
79 physics_override_jump = 1;
80 physics_override_gravity = 1;
82 hud_flags = HUD_DRAW_HOTBAR
92 // Horizontal acceleration (X and Z), Y direction is ignored
93 void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
98 v3f d_wanted = target_speed - m_speed;
100 f32 dl = d_wanted.getLength();
101 if(dl > max_increase)
104 v3f d = d_wanted.normalize() * dl;
110 if(m_speed.X < target_speed.X - max_increase)
111 m_speed.X += max_increase;
112 else if(m_speed.X > target_speed.X + max_increase)
113 m_speed.X -= max_increase;
114 else if(m_speed.X < target_speed.X)
115 m_speed.X = target_speed.X;
116 else if(m_speed.X > target_speed.X)
117 m_speed.X = target_speed.X;
119 if(m_speed.Z < target_speed.Z - max_increase)
120 m_speed.Z += max_increase;
121 else if(m_speed.Z > target_speed.Z + max_increase)
122 m_speed.Z -= max_increase;
123 else if(m_speed.Z < target_speed.Z)
124 m_speed.Z = target_speed.Z;
125 else if(m_speed.Z > target_speed.Z)
126 m_speed.Z = target_speed.Z;
130 // Vertical acceleration (Y), X and Z directions are ignored
131 void Player::accelerateVertical(v3f target_speed, f32 max_increase)
133 if(max_increase == 0)
136 f32 d_wanted = target_speed.Y - m_speed.Y;
137 if(d_wanted > max_increase)
138 d_wanted = max_increase;
139 else if(d_wanted < -max_increase)
140 d_wanted = -max_increase;
142 m_speed.Y += d_wanted;
145 if(m_speed.Y < target_speed.Y - max_increase)
146 m_speed.Y += max_increase;
147 else if(m_speed.Y > target_speed.Y + max_increase)
148 m_speed.Y -= max_increase;
149 else if(m_speed.Y < target_speed.Y)
150 m_speed.Y = target_speed.Y;
151 else if(m_speed.Y > target_speed.Y)
152 m_speed.Y = target_speed.Y;
156 v3s16 Player::getLightPosition() const
158 return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
161 void Player::serialize(std::ostream &os)
163 // Utilize a Settings object for storing values
165 args.setS32("version", 1);
166 args.set("name", m_name);
167 //args.set("password", m_password);
168 args.setFloat("pitch", m_pitch);
169 args.setFloat("yaw", m_yaw);
170 args.setV3F("position", m_position);
171 args.setS32("hp", hp);
175 os<<"PlayerArgsEnd\n";
177 inventory.serialize(os);
180 void Player::deSerialize(std::istream &is)
187 throw SerializationError
188 ("Player::deSerialize(): PlayerArgsEnd not found");
190 std::getline(is, line);
191 std::string trimmedline = trim(line);
192 if(trimmedline == "PlayerArgsEnd")
194 args.parseConfigLine(line);
197 //args.getS32("version"); // Version field value not used
198 std::string name = args.get("name");
199 updateName(name.c_str());
200 setPitch(args.getFloat("pitch"));
201 setYaw(args.getFloat("yaw"));
202 setPosition(args.getV3F("position"));
204 hp = args.getS32("hp");
205 }catch(SettingNotFoundException &e){
209 inventory.deSerialize(is);
211 if(inventory.getList("craftpreview") == NULL)
213 // Convert players without craftpreview
214 inventory.addList("craftpreview", 1);
216 bool craftresult_is_preview = true;
217 if(args.exists("craftresult_is_preview"))
218 craftresult_is_preview = args.getBool("craftresult_is_preview");
219 if(craftresult_is_preview)
222 inventory.getList("craftresult")->changeItem(0, ItemStack());
235 void RemotePlayer::setPosition(const v3f &position)
237 Player::setPosition(position);
239 m_sao->setBasePosition(position);