3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "threading/mutex_auto_lock.h"
24 #include "util/numeric.h"
26 #include "constants.h"
29 #include "content_sao.h"
32 #include "porting.h" // strlcpy
35 Player::Player(IGameDef *gamedef, const char *name):
36 touching_ground(false),
38 in_liquid_stable(false),
41 swimming_vertical(false),
42 camera_barely_in_ceiling(false),
43 inventory(gamedef->idef()),
46 hurt_tilt_strength(0),
48 peer_id(PEER_ID_INEXISTENT),
52 m_breath(PLAYER_MAX_BREATH),
57 m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
60 strlcpy(m_name, name, PLAYERNAME_SIZE);
63 inventory.addList("main", PLAYER_INVENTORY_SIZE);
64 InventoryList *craft = inventory.addList("craft", 9);
66 inventory.addList("craftpreview", 1);
67 inventory.addList("craftresult", 1);
68 inventory.setModified(false);
70 // Can be redefined via Lua
71 inventory_formspec = "size[8,7.5]"
72 //"image[1,0.6;1,2;player.png]"
73 "list[current_player;main;0,3.5;8,4;]"
74 "list[current_player;craft;3,0;3,3;]"
76 "list[current_player;craftpreview;7,1;1,1;]";
78 // Initialize movement settings at default values, so movement can work
79 // if the server fails to send them
80 movement_acceleration_default = 3 * BS;
81 movement_acceleration_air = 2 * BS;
82 movement_acceleration_fast = 10 * BS;
83 movement_speed_walk = 4 * BS;
84 movement_speed_crouch = 1.35 * BS;
85 movement_speed_fast = 20 * BS;
86 movement_speed_climb = 2 * BS;
87 movement_speed_jump = 6.5 * BS;
88 movement_liquid_fluidity = 1 * BS;
89 movement_liquid_fluidity_smooth = 0.5 * BS;
90 movement_liquid_sink = 10 * BS;
91 movement_gravity = 9.81 * BS;
92 local_animation_speed = 0.0;
94 // Movement overrides are multipliers and must be 1 by default
95 physics_override_speed = 1;
96 physics_override_jump = 1;
97 physics_override_gravity = 1;
98 physics_override_sneak = true;
99 physics_override_sneak_glitch = true;
102 HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
103 HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
104 HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE;
106 hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
114 // Horizontal acceleration (X and Z), Y direction is ignored
115 void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
117 if(max_increase == 0)
120 v3f d_wanted = target_speed - m_speed;
122 f32 dl = d_wanted.getLength();
123 if(dl > max_increase)
126 v3f d = d_wanted.normalize() * dl;
133 // Vertical acceleration (Y), X and Z directions are ignored
134 void Player::accelerateVertical(v3f target_speed, f32 max_increase)
136 if(max_increase == 0)
139 f32 d_wanted = target_speed.Y - m_speed.Y;
140 if(d_wanted > max_increase)
141 d_wanted = max_increase;
142 else if(d_wanted < -max_increase)
143 d_wanted = -max_increase;
145 m_speed.Y += d_wanted;
149 v3s16 Player::getLightPosition() const
151 return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
154 void Player::serialize(std::ostream &os)
156 // Utilize a Settings object for storing values
158 args.setS32("version", 1);
159 args.set("name", m_name);
160 //args.set("password", m_password);
161 args.setFloat("pitch", m_pitch);
162 args.setFloat("yaw", m_yaw);
163 args.setV3F("position", m_position);
164 args.setS32("hp", hp);
165 args.setS32("breath", m_breath);
169 os<<"PlayerArgsEnd\n";
171 inventory.serialize(os);
174 void Player::deSerialize(std::istream &is, std::string playername)
178 if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
179 throw SerializationError("PlayerArgsEnd of player " +
180 playername + " not found!");
184 //args.getS32("version"); // Version field value not used
185 std::string name = args.get("name");
186 strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
187 setPitch(args.getFloat("pitch"));
188 setYaw(args.getFloat("yaw"));
189 setPosition(args.getV3F("position"));
191 hp = args.getS32("hp");
192 }catch(SettingNotFoundException &e) {
196 m_breath = args.getS32("breath");
197 }catch(SettingNotFoundException &e) {
198 m_breath = PLAYER_MAX_BREATH;
201 inventory.deSerialize(is);
203 if(inventory.getList("craftpreview") == NULL) {
204 // Convert players without craftpreview
205 inventory.addList("craftpreview", 1);
207 bool craftresult_is_preview = true;
208 if(args.exists("craftresult_is_preview"))
209 craftresult_is_preview = args.getBool("craftresult_is_preview");
210 if(craftresult_is_preview)
213 inventory.getList("craftresult")->changeItem(0, ItemStack());
218 u32 Player::addHud(HudElement *toadd)
220 MutexAutoLock lock(m_mutex);
222 u32 id = getFreeHudID();
227 hud.push_back(toadd);
232 HudElement* Player::getHud(u32 id)
234 MutexAutoLock lock(m_mutex);
242 HudElement* Player::removeHud(u32 id)
244 MutexAutoLock lock(m_mutex);
246 HudElement* retval = NULL;
247 if (id < hud.size()) {
254 void Player::clearHud()
256 MutexAutoLock lock(m_mutex);
258 while(!hud.empty()) {
265 void RemotePlayer::save(std::string savedir)
268 * We have to open all possible player files in the players directory
269 * and check their player names because some file systems are not
270 * case-sensitive and player names are case-sensitive.
273 // A player to deserialize files into to check their names
274 RemotePlayer testplayer(m_gamedef, "");
276 savedir += DIR_DELIM;
277 std::string path = savedir + m_name;
278 for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
279 if (!fs::PathExists(path)) {
280 // Open file and serialize
281 std::ostringstream ss(std::ios_base::binary);
283 if (!fs::safeWriteToFile(path, ss.str())) {
284 infostream << "Failed to write " << path << std::endl;
289 // Open file and deserialize
290 std::ifstream is(path.c_str(), std::ios_base::binary);
292 infostream << "Failed to open " << path << std::endl;
295 testplayer.deSerialize(is, path);
297 if (strcmp(testplayer.getName(), m_name) == 0) {
298 // Open file and serialize
299 std::ostringstream ss(std::ios_base::binary);
301 if (!fs::safeWriteToFile(path, ss.str())) {
302 infostream << "Failed to write " << path << std::endl;
307 path = savedir + m_name + itos(i);
310 infostream << "Didn't find free file for player " << m_name << std::endl;
317 void RemotePlayer::setPosition(const v3f &position)
319 Player::setPosition(position);
321 m_sao->setBasePosition(position);