3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef PARTICLES_HEADER
21 #define PARTICLES_HEADER
23 #define DIGGING_PARTICLES_AMOUNT 10
26 #include "irrlichttypes_extrabloated.h"
28 #include "localplayer.h"
29 #include "environment.h"
31 class Particle : public scene::ISceneNode
36 scene::ISceneManager* mgr,
38 ClientEnvironment &env,
44 bool collisiondetection,
49 virtual const core::aabbox3d<f32>& getBoundingBox() const
54 virtual u32 getMaterialCount() const
59 virtual video::SMaterial& getMaterial(u32 i)
64 virtual void OnRegisterSceneNode();
65 virtual void render();
67 void step(float dtime, ClientEnvironment &env);
70 { return m_expiration < m_time; }
73 void updateLight(ClientEnvironment &env);
74 void updateVertices();
76 video::S3DVertex m_vertices[4];
81 core::aabbox3d<f32> m_box;
82 core::aabbox3d<f32> m_collisionbox;
83 video::SMaterial m_material;
91 LocalPlayer *m_player;
95 bool m_collisiondetection;
101 ParticleSpawner(IGameDef* gamedef,
102 scene::ISceneManager *smgr,
107 v3f minvel, v3f maxvel,
108 v3f minacc, v3f maxacc,
109 float minexptime, float maxexptime,
110 float minsize, float maxsize,
111 bool collisiondetection,
117 void step(float dtime, ClientEnvironment &env);
120 { return (m_amount <= 0) && m_spawntime != 0; }
125 scene::ISceneManager *m_smgr;
126 LocalPlayer *m_player;
140 std::vector<float> m_spawntimes;
141 bool m_collisiondetection;
144 void allparticles_step (float dtime, ClientEnvironment &env);
145 void allparticlespawners_step (float dtime, ClientEnvironment &env);
147 void delete_particlespawner (u32 id);
148 void clear_particles ();
150 void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
151 LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
152 const TileSpec tiles[]);
154 void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
155 LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
156 const TileSpec tiles[]);
158 void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
159 LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
160 const TileSpec tiles[]);