Make entity selection and collision boxes independently settable (#6218)
[oweals/minetest.git] / src / object_properties.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "object_properties.h"
21 #include "irrlichttypes_bloated.h"
22 #include "exceptions.h"
23 #include "util/serialize.h"
24 #include "util/basic_macros.h"
25 #include <sstream>
26
27 ObjectProperties::ObjectProperties()
28 {
29         textures.emplace_back("unknown_object.png");
30         colors.emplace_back(255,255,255,255);
31 }
32
33 std::string ObjectProperties::dump()
34 {
35         std::ostringstream os(std::ios::binary);
36         os<<"hp_max="<<hp_max;
37         os<<", physical="<<physical;
38         os<<", collideWithObjects="<<collideWithObjects;
39         os<<", weight="<<weight;
40         os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
41         os<<", visual="<<visual;
42         os<<", mesh="<<mesh;
43         os<<", visual_size="<<PP2(visual_size);
44         os<<", textures=[";
45         for (const std::string &texture : textures) {
46                 os<<"\""<< texture <<"\" ";
47         }
48         os<<"]";
49         os<<", colors=[";
50         for (const video::SColor &color : colors) {
51                 os << "\"" << color.getAlpha() << "," << color.getRed() << ","
52                         << color.getGreen() << "," << color.getBlue() << "\" ";
53         }
54         os<<"]";
55         os<<", spritediv="<<PP2(spritediv);
56         os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
57         os<<", is_visible="<<is_visible;
58         os<<", makes_footstep_sound="<<makes_footstep_sound;
59         os<<", automatic_rotate="<<automatic_rotate;
60         os<<", backface_culling="<<backface_culling;
61         os << ", nametag=" << nametag;
62         os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
63                         << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
64         os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
65         os << ", pointable=" << pointable;
66         return os.str();
67 }
68
69 void ObjectProperties::serialize(std::ostream &os) const
70 {
71         writeU8(os, 1); // version
72         writeS16(os, hp_max);
73         writeU8(os, physical);
74         writeF1000(os, weight);
75         writeV3F1000(os, collisionbox.MinEdge);
76         writeV3F1000(os, collisionbox.MaxEdge);
77         os<<serializeString(visual);
78         writeV2F1000(os, visual_size);
79         writeU16(os, textures.size());
80         for (const std::string &texture : textures) {
81                 os << serializeString(texture);
82         }
83         writeV2S16(os, spritediv);
84         writeV2S16(os, initial_sprite_basepos);
85         writeU8(os, is_visible);
86         writeU8(os, makes_footstep_sound);
87         writeF1000(os, automatic_rotate);
88         // Added in protocol version 14
89         os<<serializeString(mesh);
90         writeU16(os, colors.size());
91         for (video::SColor color : colors) {
92                 writeARGB8(os, color);
93         }
94         writeU8(os, collideWithObjects);
95         writeF1000(os,stepheight);
96         writeU8(os, automatic_face_movement_dir);
97         writeF1000(os, automatic_face_movement_dir_offset);
98         writeU8(os, backface_culling);
99         os << serializeString(nametag);
100         writeARGB8(os, nametag_color);
101         writeF1000(os, automatic_face_movement_max_rotation_per_sec);
102         os << serializeString(infotext);
103         os << serializeString(wield_item);
104         writeV3F1000(os, selectionbox.MinEdge);
105         writeV3F1000(os, selectionbox.MaxEdge);
106         writeU8(os, pointable);
107
108         // Add stuff only at the bottom.
109         // Never remove anything, because we don't want new versions of this
110 }
111
112 void ObjectProperties::deSerialize(std::istream &is)
113 {
114         int version = readU8(is);
115         if(version == 1)
116         {
117                 try{
118                         hp_max = readS16(is);
119                         physical = readU8(is);
120                         weight = readF1000(is);
121                         collisionbox.MinEdge = readV3F1000(is);
122                         collisionbox.MaxEdge = readV3F1000(is);
123                         visual = deSerializeString(is);
124                         visual_size = readV2F1000(is);
125                         textures.clear();
126                         u32 texture_count = readU16(is);
127                         for(u32 i=0; i<texture_count; i++){
128                                 textures.push_back(deSerializeString(is));
129                         }
130                         spritediv = readV2S16(is);
131                         initial_sprite_basepos = readV2S16(is);
132                         is_visible = readU8(is);
133                         makes_footstep_sound = readU8(is);
134                         automatic_rotate = readF1000(is);
135                         mesh = deSerializeString(is);
136                         u32 color_count = readU16(is);
137                         for(u32 i=0; i<color_count; i++){
138                                 colors.push_back(readARGB8(is));
139                         }
140                         collideWithObjects = readU8(is);
141                         stepheight = readF1000(is);
142                         automatic_face_movement_dir = readU8(is);
143                         automatic_face_movement_dir_offset = readF1000(is);
144                         backface_culling = readU8(is);
145                         nametag = deSerializeString(is);
146                         nametag_color = readARGB8(is);
147                         automatic_face_movement_max_rotation_per_sec = readF1000(is);
148                         infotext = deSerializeString(is);
149                         wield_item = deSerializeString(is);
150                         selectionbox.MinEdge = readV3F1000(is);
151                         selectionbox.MaxEdge = readV3F1000(is);
152                         pointable = readU8(is);
153                 }catch(SerializationError &e){}
154         }
155         else
156         {
157                 throw SerializationError("unsupported ObjectProperties version");
158         }
159 }