Zoom: Move enabling zoom to a new player object property
[oweals/minetest.git] / src / object_properties.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "object_properties.h"
21 #include "irrlichttypes_bloated.h"
22 #include "exceptions.h"
23 #include "util/serialize.h"
24 #include "util/basic_macros.h"
25 #include <sstream>
26
27 ObjectProperties::ObjectProperties()
28 {
29         textures.emplace_back("unknown_object.png");
30         colors.emplace_back(255,255,255,255);
31 }
32
33 std::string ObjectProperties::dump()
34 {
35         std::ostringstream os(std::ios::binary);
36         os<<"hp_max="<<hp_max;
37         os<<", physical="<<physical;
38         os<<", collideWithObjects="<<collideWithObjects;
39         os<<", weight="<<weight;
40         os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
41         os<<", visual="<<visual;
42         os<<", mesh="<<mesh;
43         os<<", visual_size="<<PP2(visual_size);
44         os<<", textures=[";
45         for (const std::string &texture : textures) {
46                 os<<"\""<< texture <<"\" ";
47         }
48         os<<"]";
49         os<<", colors=[";
50         for (const video::SColor &color : colors) {
51                 os << "\"" << color.getAlpha() << "," << color.getRed() << ","
52                         << color.getGreen() << "," << color.getBlue() << "\" ";
53         }
54         os<<"]";
55         os<<", spritediv="<<PP2(spritediv);
56         os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
57         os<<", is_visible="<<is_visible;
58         os<<", makes_footstep_sound="<<makes_footstep_sound;
59         os<<", automatic_rotate="<<automatic_rotate;
60         os<<", backface_culling="<<backface_culling;
61         os << ", nametag=" << nametag;
62         os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
63                         << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
64         os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
65         os << ", pointable=" << pointable;
66         os << ", can_zoom=" << can_zoom;
67         return os.str();
68 }
69
70 void ObjectProperties::serialize(std::ostream &os) const
71 {
72         writeU8(os, 2); // version, protocol_version >= 36
73         writeS16(os, hp_max);
74         writeU8(os, physical);
75         writeF1000(os, weight);
76         writeV3F1000(os, collisionbox.MinEdge);
77         writeV3F1000(os, collisionbox.MaxEdge);
78         writeV3F1000(os, selectionbox.MinEdge);
79         writeV3F1000(os, selectionbox.MaxEdge);
80         writeU8(os, pointable);
81         os << serializeString(visual);
82         writeV2F1000(os, visual_size);
83         writeU16(os, textures.size());
84         for (const std::string &texture : textures) {
85                 os << serializeString(texture);
86         }
87         writeV2S16(os, spritediv);
88         writeV2S16(os, initial_sprite_basepos);
89         writeU8(os, is_visible);
90         writeU8(os, makes_footstep_sound);
91         writeF1000(os, automatic_rotate);
92         // Added in protocol version 14
93         os << serializeString(mesh);
94         writeU16(os, colors.size());
95         for (video::SColor color : colors) {
96                 writeARGB8(os, color);
97         }
98         writeU8(os, collideWithObjects);
99         writeF1000(os,stepheight);
100         writeU8(os, automatic_face_movement_dir);
101         writeF1000(os, automatic_face_movement_dir_offset);
102         writeU8(os, backface_culling);
103         os << serializeString(nametag);
104         writeARGB8(os, nametag_color);
105         writeF1000(os, automatic_face_movement_max_rotation_per_sec);
106         os << serializeString(infotext);
107         os << serializeString(wield_item);
108         writeU8(os, can_zoom);
109
110         // Add stuff only at the bottom.
111         // Never remove anything, because we don't want new versions of this
112 }
113
114 void ObjectProperties::deSerialize(std::istream &is)
115 {
116         int version = readU8(is);
117         if (version != 2)
118                 throw SerializationError("unsupported ObjectProperties version");
119
120         hp_max = readS16(is);
121         physical = readU8(is);
122         weight = readF1000(is);
123         collisionbox.MinEdge = readV3F1000(is);
124         collisionbox.MaxEdge = readV3F1000(is);
125         selectionbox.MinEdge = readV3F1000(is);
126         selectionbox.MaxEdge = readV3F1000(is);
127         pointable = readU8(is);
128         visual = deSerializeString(is);
129         visual_size = readV2F1000(is);
130         textures.clear();
131         u32 texture_count = readU16(is);
132         for (u32 i = 0; i < texture_count; i++){
133                 textures.push_back(deSerializeString(is));
134         }
135         spritediv = readV2S16(is);
136         initial_sprite_basepos = readV2S16(is);
137         is_visible = readU8(is);
138         makes_footstep_sound = readU8(is);
139         automatic_rotate = readF1000(is);
140         mesh = deSerializeString(is);
141         u32 color_count = readU16(is);
142         for (u32 i = 0; i < color_count; i++){
143                 colors.push_back(readARGB8(is));
144         }
145         collideWithObjects = readU8(is);
146         stepheight = readF1000(is);
147         automatic_face_movement_dir = readU8(is);
148         automatic_face_movement_dir_offset = readF1000(is);
149         backface_culling = readU8(is);
150         nametag = deSerializeString(is);
151         nametag_color = readARGB8(is);
152         automatic_face_movement_max_rotation_per_sec = readF1000(is);
153         infotext = deSerializeString(is);
154         wield_item = deSerializeString(is);
155         can_zoom = readU8(is);
156 }