Add option to disable backface culling for models
[oweals/minetest.git] / src / object_properties.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "object_properties.h"
21 #include "irrlichttypes_bloated.h"
22 #include "exceptions.h"
23 #include "util/serialize.h"
24 #include <sstream>
25
26 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
27 #define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
28
29 ObjectProperties::ObjectProperties():
30         hp_max(1),
31         physical(false),
32         collideWithObjects(true),
33         weight(5),
34         collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
35         visual("sprite"),
36         mesh(""),
37         visual_size(1,1),
38         spritediv(1,1),
39         initial_sprite_basepos(0,0),
40         is_visible(true),
41         makes_footstep_sound(false),
42         automatic_rotate(0),
43         stepheight(0),
44         automatic_face_movement_dir(false),
45         automatic_face_movement_dir_offset(0.0),
46         backface_culling(true)
47 {
48         textures.push_back("unknown_object.png");
49         colors.push_back(video::SColor(255,255,255,255));
50 }
51
52 std::string ObjectProperties::dump()
53 {
54         std::ostringstream os(std::ios::binary);
55         os<<"hp_max="<<hp_max;
56         os<<", physical="<<physical;
57         os<<", collideWithObjects="<<collideWithObjects;
58         os<<", weight="<<weight;
59         os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
60         os<<", visual="<<visual;
61         os<<", mesh="<<mesh;
62         os<<", visual_size="<<PP2(visual_size);
63         os<<", textures=[";
64         for(u32 i=0; i<textures.size(); i++){
65                 os<<"\""<<textures[i]<<"\" ";
66         }
67         os<<"]";
68         os<<", colors=[";
69         for(u32 i=0; i<colors.size(); i++){
70                 os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" ";
71         }
72         os<<"]";
73         os<<", spritediv="<<PP2(spritediv);
74         os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
75         os<<", is_visible="<<is_visible;
76         os<<", makes_footstep_sound="<<makes_footstep_sound;
77         os<<", automatic_rotate="<<automatic_rotate;
78         os<<", backface_culling="<<backface_culling;
79         return os.str();
80 }
81
82 void ObjectProperties::serialize(std::ostream &os) const
83 {
84         writeU8(os, 1); // version
85         writeS16(os, hp_max);
86         writeU8(os, physical);
87         writeF1000(os, weight);
88         writeV3F1000(os, collisionbox.MinEdge);
89         writeV3F1000(os, collisionbox.MaxEdge);
90         os<<serializeString(visual);
91         writeV2F1000(os, visual_size);
92         writeU16(os, textures.size());
93         for(u32 i=0; i<textures.size(); i++){
94                 os<<serializeString(textures[i]);
95         }
96         writeV2S16(os, spritediv);
97         writeV2S16(os, initial_sprite_basepos);
98         writeU8(os, is_visible);
99         writeU8(os, makes_footstep_sound);
100         writeF1000(os, automatic_rotate);
101         // Added in protocol version 14
102         os<<serializeString(mesh);
103         writeU16(os, colors.size());
104         for(u32 i=0; i<colors.size(); i++){
105                 writeARGB8(os, colors[i]);
106         }
107         writeU8(os, collideWithObjects);
108         writeF1000(os,stepheight);
109         writeU8(os, automatic_face_movement_dir);
110         writeF1000(os, automatic_face_movement_dir_offset);
111         writeU8(os, backface_culling);
112         // Add stuff only at the bottom.
113         // Never remove anything, because we don't want new versions of this
114 }
115
116 void ObjectProperties::deSerialize(std::istream &is)
117 {
118         int version = readU8(is);
119         if(version == 1)
120         {
121                 try{
122                         hp_max = readS16(is);
123                         physical = readU8(is);
124                         weight = readF1000(is);
125                         collisionbox.MinEdge = readV3F1000(is);
126                         collisionbox.MaxEdge = readV3F1000(is);
127                         visual = deSerializeString(is);
128                         visual_size = readV2F1000(is);
129                         textures.clear();
130                         u32 texture_count = readU16(is);
131                         for(u32 i=0; i<texture_count; i++){
132                                 textures.push_back(deSerializeString(is));
133                         }
134                         spritediv = readV2S16(is);
135                         initial_sprite_basepos = readV2S16(is);
136                         is_visible = readU8(is);
137                         makes_footstep_sound = readU8(is);
138                         automatic_rotate = readF1000(is);
139                         mesh = deSerializeString(is);
140                         u32 color_count = readU16(is);
141                         for(u32 i=0; i<color_count; i++){
142                                 colors.push_back(readARGB8(is));
143                         }
144                         collideWithObjects = readU8(is);
145                         stepheight = readF1000(is);
146                         automatic_face_movement_dir = readU8(is);
147                         automatic_face_movement_dir_offset = readF1000(is);
148                         backface_culling = readU8(is);
149                 }catch(SerializationError &e){}
150         }
151         else
152         {
153                 throw SerializationError("unsupported ObjectProperties version");
154         }
155 }