Add offset to automatic_face_movement_dir
[oweals/minetest.git] / src / object_properties.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "object_properties.h"
21 #include "irrlichttypes_bloated.h"
22 #include "exceptions.h"
23 #include "util/serialize.h"
24 #include <sstream>
25
26 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
27 #define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
28
29 ObjectProperties::ObjectProperties():
30         hp_max(1),
31         physical(false),
32         collideWithObjects(true),
33         weight(5),
34         collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
35         visual("sprite"),
36         mesh(""),
37         visual_size(1,1),
38         spritediv(1,1),
39         initial_sprite_basepos(0,0),
40         is_visible(true),
41         makes_footstep_sound(false),
42         automatic_rotate(0),
43         stepheight(0),
44         automatic_face_movement_dir(false),
45         automatic_face_movement_dir_offset(0.0)
46 {
47         textures.push_back("unknown_object.png");
48         colors.push_back(video::SColor(255,255,255,255));
49 }
50
51 std::string ObjectProperties::dump()
52 {
53         std::ostringstream os(std::ios::binary);
54         os<<"hp_max="<<hp_max;
55         os<<", physical="<<physical;
56         os<<", collideWithObjects="<<collideWithObjects;
57         os<<", weight="<<weight;
58         os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
59         os<<", visual="<<visual;
60         os<<", mesh="<<mesh;
61         os<<", visual_size="<<PP2(visual_size);
62         os<<", textures=[";
63         for(u32 i=0; i<textures.size(); i++){
64                 os<<"\""<<textures[i]<<"\" ";
65         }
66         os<<"]";
67         os<<", colors=[";
68         for(u32 i=0; i<colors.size(); i++){
69                 os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" ";
70         }
71         os<<"]";
72         os<<", spritediv="<<PP2(spritediv);
73         os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
74         os<<", is_visible="<<is_visible;
75         os<<", makes_footstep_sound="<<makes_footstep_sound;
76         os<<", automatic_rotate="<<automatic_rotate;
77         return os.str();
78 }
79
80 void ObjectProperties::serialize(std::ostream &os) const
81 {
82         writeU8(os, 1); // version
83         writeS16(os, hp_max);
84         writeU8(os, physical);
85         writeF1000(os, weight);
86         writeV3F1000(os, collisionbox.MinEdge);
87         writeV3F1000(os, collisionbox.MaxEdge);
88         os<<serializeString(visual);
89         writeV2F1000(os, visual_size);
90         writeU16(os, textures.size());
91         for(u32 i=0; i<textures.size(); i++){
92                 os<<serializeString(textures[i]);
93         }
94         writeV2S16(os, spritediv);
95         writeV2S16(os, initial_sprite_basepos);
96         writeU8(os, is_visible);
97         writeU8(os, makes_footstep_sound);
98         writeF1000(os, automatic_rotate);
99         // Added in protocol version 14
100         os<<serializeString(mesh);
101         writeU16(os, colors.size());
102         for(u32 i=0; i<colors.size(); i++){
103                 writeARGB8(os, colors[i]);
104         }
105         writeU8(os, collideWithObjects);
106         writeF1000(os,stepheight);
107         writeU8(os, automatic_face_movement_dir);
108         writeF1000(os, automatic_face_movement_dir_offset);
109         // Add stuff only at the bottom.
110         // Never remove anything, because we don't want new versions of this
111 }
112
113 void ObjectProperties::deSerialize(std::istream &is)
114 {
115         int version = readU8(is);
116         if(version == 1)
117         {
118                 try{
119                         hp_max = readS16(is);
120                         physical = readU8(is);
121                         weight = readF1000(is);
122                         collisionbox.MinEdge = readV3F1000(is);
123                         collisionbox.MaxEdge = readV3F1000(is);
124                         visual = deSerializeString(is);
125                         visual_size = readV2F1000(is);
126                         textures.clear();
127                         u32 texture_count = readU16(is);
128                         for(u32 i=0; i<texture_count; i++){
129                                 textures.push_back(deSerializeString(is));
130                         }
131                         spritediv = readV2S16(is);
132                         initial_sprite_basepos = readV2S16(is);
133                         is_visible = readU8(is);
134                         makes_footstep_sound = readU8(is);
135                         automatic_rotate = readF1000(is);
136                         mesh = deSerializeString(is);
137                         u32 color_count = readU16(is);
138                         for(u32 i=0; i<color_count; i++){
139                                 colors.push_back(readARGB8(is));
140                         }
141                         collideWithObjects = readU8(is);
142                         stepheight = readF1000(is);
143                         automatic_face_movement_dir = readU8(is);
144                         automatic_face_movement_dir_offset = readF1000(is);
145                 }catch(SerializationError &e){}
146         }
147         else
148         {
149                 throw SerializationError("unsupported ObjectProperties version");
150         }
151 }
152