3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "object_properties.h"
21 #include "irrlichttypes_bloated.h"
22 #include "exceptions.h"
23 #include "util/serialize.h"
24 #include "util/basic_macros.h"
27 ObjectProperties::ObjectProperties():
30 collideWithObjects(true),
32 collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
37 initial_sprite_basepos(0,0),
39 makes_footstep_sound(false),
42 automatic_face_movement_dir(false),
43 automatic_face_movement_dir_offset(0.0),
44 backface_culling(true),
46 nametag_color(255, 255, 255, 255),
47 automatic_face_movement_max_rotation_per_sec(-1)
49 textures.push_back("unknown_object.png");
50 colors.push_back(video::SColor(255,255,255,255));
53 std::string ObjectProperties::dump()
55 std::ostringstream os(std::ios::binary);
56 os<<"hp_max="<<hp_max;
57 os<<", physical="<<physical;
58 os<<", collideWithObjects="<<collideWithObjects;
59 os<<", weight="<<weight;
60 os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
61 os<<", visual="<<visual;
63 os<<", visual_size="<<PP2(visual_size);
65 for(u32 i=0; i<textures.size(); i++){
66 os<<"\""<<textures[i]<<"\" ";
70 for(u32 i=0; i<colors.size(); i++){
71 os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" ";
74 os<<", spritediv="<<PP2(spritediv);
75 os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
76 os<<", is_visible="<<is_visible;
77 os<<", makes_footstep_sound="<<makes_footstep_sound;
78 os<<", automatic_rotate="<<automatic_rotate;
79 os<<", backface_culling="<<backface_culling;
80 os << ", nametag=" << nametag;
81 os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
82 << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
86 void ObjectProperties::serialize(std::ostream &os) const
88 writeU8(os, 1); // version
90 writeU8(os, physical);
91 writeF1000(os, weight);
92 writeV3F1000(os, collisionbox.MinEdge);
93 writeV3F1000(os, collisionbox.MaxEdge);
94 os<<serializeString(visual);
95 writeV2F1000(os, visual_size);
96 writeU16(os, textures.size());
97 for(u32 i=0; i<textures.size(); i++){
98 os<<serializeString(textures[i]);
100 writeV2S16(os, spritediv);
101 writeV2S16(os, initial_sprite_basepos);
102 writeU8(os, is_visible);
103 writeU8(os, makes_footstep_sound);
104 writeF1000(os, automatic_rotate);
105 // Added in protocol version 14
106 os<<serializeString(mesh);
107 writeU16(os, colors.size());
108 for(u32 i=0; i<colors.size(); i++){
109 writeARGB8(os, colors[i]);
111 writeU8(os, collideWithObjects);
112 writeF1000(os,stepheight);
113 writeU8(os, automatic_face_movement_dir);
114 writeF1000(os, automatic_face_movement_dir_offset);
115 writeU8(os, backface_culling);
116 os << serializeString(nametag);
117 writeARGB8(os, nametag_color);
118 writeF1000(os, automatic_face_movement_max_rotation_per_sec);
119 os << serializeString(infotext);
120 os << serializeString(wield_item);
122 // Add stuff only at the bottom.
123 // Never remove anything, because we don't want new versions of this
126 void ObjectProperties::deSerialize(std::istream &is)
128 int version = readU8(is);
132 hp_max = readS16(is);
133 physical = readU8(is);
134 weight = readF1000(is);
135 collisionbox.MinEdge = readV3F1000(is);
136 collisionbox.MaxEdge = readV3F1000(is);
137 visual = deSerializeString(is);
138 visual_size = readV2F1000(is);
140 u32 texture_count = readU16(is);
141 for(u32 i=0; i<texture_count; i++){
142 textures.push_back(deSerializeString(is));
144 spritediv = readV2S16(is);
145 initial_sprite_basepos = readV2S16(is);
146 is_visible = readU8(is);
147 makes_footstep_sound = readU8(is);
148 automatic_rotate = readF1000(is);
149 mesh = deSerializeString(is);
150 u32 color_count = readU16(is);
151 for(u32 i=0; i<color_count; i++){
152 colors.push_back(readARGB8(is));
154 collideWithObjects = readU8(is);
155 stepheight = readF1000(is);
156 automatic_face_movement_dir = readU8(is);
157 automatic_face_movement_dir_offset = readF1000(is);
158 backface_culling = readU8(is);
159 nametag = deSerializeString(is);
160 nametag_color = readARGB8(is);
161 automatic_face_movement_max_rotation_per_sec = readF1000(is);
162 infotext = deSerializeString(is);
163 wield_item = deSerializeString(is);
164 }catch(SerializationError &e){}
168 throw SerializationError("unsupported ObjectProperties version");