3 Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "object_properties.h"
21 #include "util/serialize.h"
25 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
26 #define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
28 ObjectProperties::ObjectProperties():
32 collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
37 initial_sprite_basepos(0,0),
39 makes_footstep_sound(false),
42 // Nothing to do for animation_bone_position
43 // Nothing to do for animation_bone_rotation
44 textures.push_back("unknown_object.png");
47 std::string ObjectProperties::dump()
49 std::ostringstream os(std::ios::binary);
50 os<<"hp_max="<<hp_max;
51 os<<", physical="<<physical;
52 os<<", weight="<<weight;
53 os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
54 os<<", visual="<<visual;
56 os<<", visual_size="<<PP2(visual_size);
58 os<<", animation_bone_position=[";
59 for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
60 std::string bone_name = (*ii).first;
61 v3f bone_pos = (*ii).second;
62 os<<bone_name<<" "<<bone_pos.X<<","<<bone_pos.Y<<","<<bone_pos.Z<<"\"";
65 os<<", animation_bone_rotation=[";
66 for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
67 std::string bone_name = (*ii).first;
68 v3f bone_rot = (*ii).second;
69 os<<bone_name<<" "<<bone_rot.X<<","<<bone_rot.Y<<","<<bone_rot.Z<<"\"";
74 for(u32 i=0; i<textures.size(); i++){
75 os<<"\""<<textures[i]<<"\" ";
78 os<<", spritediv="<<PP2(spritediv);
79 os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
80 os<<", is_visible="<<is_visible;
81 os<<", makes_footstep_sound="<<makes_footstep_sound;
82 os<<", automatic_rotate="<<automatic_rotate;
86 void ObjectProperties::serialize(std::ostream &os) const
88 writeU8(os, 1); // version
90 writeU8(os, physical);
91 writeF1000(os, weight);
92 writeV3F1000(os, collisionbox.MinEdge);
93 writeV3F1000(os, collisionbox.MaxEdge);
94 os<<serializeString(visual);
95 os<<serializeString(mesh);
97 writeU16(os, animation_bone_position.size());
98 for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
99 os<<serializeString((*ii).first);
100 writeV3F1000(os, (*ii).second);
102 writeU16(os, animation_bone_rotation.size());
103 for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
104 os<<serializeString((*ii).first);
105 writeV3F1000(os, (*ii).second);
108 writeV2F1000(os, visual_size);
109 writeU16(os, textures.size());
110 for(u32 i=0; i<textures.size(); i++){
111 os<<serializeString(textures[i]);
114 writeV2S16(os, spritediv);
115 writeV2S16(os, initial_sprite_basepos);
116 writeU8(os, is_visible);
117 writeU8(os, makes_footstep_sound);
118 writeF1000(os, automatic_rotate);
121 void ObjectProperties::deSerialize(std::istream &is)
123 int version = readU8(is);
124 if(version != 1) throw SerializationError(
125 "unsupported ObjectProperties version");
126 hp_max = readS16(is);
127 physical = readU8(is);
128 weight = readF1000(is);
129 collisionbox.MinEdge = readV3F1000(is);
130 collisionbox.MaxEdge = readV3F1000(is);
131 visual = deSerializeString(is);
132 mesh = deSerializeString(is);
134 u32 animation_bone_position_count = readU16(is);
135 for(u32 i=0; i<animation_bone_position_count; i++){
136 std::string bone_name = deSerializeString(is);
137 v3f bone_pos = readV3F1000(is);
138 animation_bone_position[bone_name] = bone_pos;
140 u32 animation_bone_rotation_count = readU16(is);
141 for(u32 i=0; i<animation_bone_rotation_count; i++){
142 std::string bone_name = deSerializeString(is);
143 v3f bone_rot = readV3F1000(is);
144 animation_bone_rotation[bone_name] = bone_rot;
147 visual_size = readV2F1000(is);
149 u32 texture_count = readU16(is);
150 for(u32 i=0; i<texture_count; i++){
151 textures.push_back(deSerializeString(is));
154 spritediv = readV2S16(is);
155 initial_sprite_basepos = readV2S16(is);
156 is_visible = readU8(is);
157 makes_footstep_sound = readU8(is);
159 automatic_rotate = readF1000(is);
160 }catch(SerializationError &e){}