3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "object_properties.h"
21 #include "irrlichttypes_bloated.h"
22 #include "exceptions.h"
23 #include "util/serialize.h"
24 #include "util/basic_macros.h"
27 ObjectProperties::ObjectProperties()
29 textures.emplace_back("unknown_object.png");
30 colors.emplace_back(255,255,255,255);
33 std::string ObjectProperties::dump()
35 std::ostringstream os(std::ios::binary);
36 os << "hp_max=" << hp_max;
37 os << ", physical=" << physical;
38 os << ", collideWithObjects=" << collideWithObjects;
39 os << ", weight=" << weight;
40 os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
41 os << ", visual=" << visual;
42 os << ", mesh=" << mesh;
43 os << ", visual_size=" << PP2(visual_size);
45 for (const std::string &texture : textures) {
46 os << "\"" << texture << "\" ";
50 for (const video::SColor &color : colors) {
51 os << "\"" << color.getAlpha() << "," << color.getRed() << ","
52 << color.getGreen() << "," << color.getBlue() << "\" ";
55 os << ", spritediv=" << PP2(spritediv);
56 os << ", initial_sprite_basepos=" << PP2(initial_sprite_basepos);
57 os << ", is_visible=" << is_visible;
58 os << ", makes_footstep_sound=" << makes_footstep_sound;
59 os << ", automatic_rotate="<< automatic_rotate;
60 os << ", backface_culling="<< backface_culling;
61 os << ", glow=" << glow;
62 os << ", nametag=" << nametag;
63 os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
64 << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
65 os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
66 os << ", pointable=" << pointable;
67 os << ", can_zoom=" << can_zoom;
71 void ObjectProperties::serialize(std::ostream &os) const
73 writeU8(os, 2); // version, protocol_version >= 36
75 writeU8(os, physical);
76 writeF1000(os, weight);
77 writeV3F1000(os, collisionbox.MinEdge);
78 writeV3F1000(os, collisionbox.MaxEdge);
79 writeV3F1000(os, selectionbox.MinEdge);
80 writeV3F1000(os, selectionbox.MaxEdge);
81 writeU8(os, pointable);
82 os << serializeString(visual);
83 writeV2F1000(os, visual_size);
84 writeU16(os, textures.size());
85 for (const std::string &texture : textures) {
86 os << serializeString(texture);
88 writeV2S16(os, spritediv);
89 writeV2S16(os, initial_sprite_basepos);
90 writeU8(os, is_visible);
91 writeU8(os, makes_footstep_sound);
92 writeF1000(os, automatic_rotate);
93 // Added in protocol version 14
94 os << serializeString(mesh);
95 writeU16(os, colors.size());
96 for (video::SColor color : colors) {
97 writeARGB8(os, color);
99 writeU8(os, collideWithObjects);
100 writeF1000(os,stepheight);
101 writeU8(os, automatic_face_movement_dir);
102 writeF1000(os, automatic_face_movement_dir_offset);
103 writeU8(os, backface_culling);
104 os << serializeString(nametag);
105 writeARGB8(os, nametag_color);
106 writeF1000(os, automatic_face_movement_max_rotation_per_sec);
107 os << serializeString(infotext);
108 os << serializeString(wield_item);
109 writeU8(os, can_zoom);
112 // Add stuff only at the bottom.
113 // Never remove anything, because we don't want new versions of this
116 void ObjectProperties::deSerialize(std::istream &is)
118 int version = readU8(is);
120 throw SerializationError("unsupported ObjectProperties version");
122 hp_max = readS16(is);
123 physical = readU8(is);
124 weight = readF1000(is);
125 collisionbox.MinEdge = readV3F1000(is);
126 collisionbox.MaxEdge = readV3F1000(is);
127 selectionbox.MinEdge = readV3F1000(is);
128 selectionbox.MaxEdge = readV3F1000(is);
129 pointable = readU8(is);
130 visual = deSerializeString(is);
131 visual_size = readV2F1000(is);
133 u32 texture_count = readU16(is);
134 for (u32 i = 0; i < texture_count; i++){
135 textures.push_back(deSerializeString(is));
137 spritediv = readV2S16(is);
138 initial_sprite_basepos = readV2S16(is);
139 is_visible = readU8(is);
140 makes_footstep_sound = readU8(is);
141 automatic_rotate = readF1000(is);
142 mesh = deSerializeString(is);
143 u32 color_count = readU16(is);
144 for (u32 i = 0; i < color_count; i++){
145 colors.push_back(readARGB8(is));
147 collideWithObjects = readU8(is);
148 stepheight = readF1000(is);
149 automatic_face_movement_dir = readU8(is);
150 automatic_face_movement_dir_offset = readF1000(is);
151 backface_culling = readU8(is);
152 nametag = deSerializeString(is);
153 nametag_color = readARGB8(is);
154 automatic_face_movement_max_rotation_per_sec = readF1000(is);
155 infotext = deSerializeString(is);
156 wield_item = deSerializeString(is);
157 can_zoom = readU8(is);