3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
29 PseudoRandom(): m_next(0)
32 PseudoRandom(int seed): m_next(seed)
42 m_next = m_next * 1103515245 + 12345;
43 return((unsigned)(m_next/65536) % 32768);
45 int range(int min, int max)
47 if(max-min > 32768/10)
49 //dstream<<"WARNING: PseudoRandom::range: max > 32767"<<std::endl;
57 return (next()%(max-min+1))+min;
73 // Convenience macros for getting/setting NoiseParams in Settings
74 #define getNoiseParams(x) getStruct<NoiseParams>((x), "f,f,v3,s32,s32,f")
75 #define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", (y))
88 Noise(NoiseParams *np, int seed, int sx, int sy);
89 Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
92 void init(NoiseParams *np, int seed, int sx, int sy, int sz);
93 void setSize(int sx, int sy);
94 void setSize(int sx, int sy, int sz);
95 void setSpreadFactor(v3f spread);
96 void setOctaves(int octaves);
97 void resizeNoiseBuf(bool is3d);
101 float step_x, float step_y,
104 float x, float y, float z,
105 float step_x, float step_y, float step_z,
107 float *perlinMap2D(float x, float y);
108 float *perlinMap3D(float x, float y, float z);
109 void transformNoiseMap();
112 // Return value: -1 ... 1
113 float noise2d(int x, int y, int seed);
114 float noise3d(int x, int y, int z, int seed);
116 float noise2d_gradient(float x, float y, int seed);
117 float noise3d_gradient(float x, float y, float z, int seed);
119 float noise2d_perlin(float x, float y, int seed,
120 int octaves, float persistence);
122 float noise2d_perlin_abs(float x, float y, int seed,
123 int octaves, float persistence);
125 float noise3d_perlin(float x, float y, float z, int seed,
126 int octaves, float persistence);
128 float noise3d_perlin_abs(float x, float y, float z, int seed,
129 int octaves, float persistence);
131 inline float easeCurve(float t) {
132 return t * t * t * (t * (6.f * t - 15.f) + 10.f);
135 #define NoisePerlin2D(np, x, y, s) \
136 ((np)->offset + (np)->scale * noise2d_perlin( \
137 (float)(x) / (np)->spread.X, \
138 (float)(y) / (np)->spread.Y, \
139 (s) + (np)->seed, (np)->octaves, (np)->persist))
141 #define NoisePerlin2DNoTxfm(np, x, y, s) \
143 (float)(x) / (np)->spread.X, \
144 (float)(y) / (np)->spread.Y, \
145 (s) + (np)->seed, (np)->octaves, (np)->persist))
147 #define NoisePerlin2DPosOffset(np, x, xoff, y, yoff, s) \
148 ((np)->offset + (np)->scale * noise2d_perlin( \
149 (float)(xoff) + (float)(x) / (np)->spread.X, \
150 (float)(yoff) + (float)(y) / (np)->spread.Y, \
151 (s) + (np)->seed, (np)->octaves, (np)->persist))
153 #define NoisePerlin2DNoTxfmPosOffset(np, x, xoff, y, yoff, s) \
155 (float)(xoff) + (float)(x) / (np)->spread.X, \
156 (float)(yoff) + (float)(y) / (np)->spread.Y, \
157 (s) + (np)->seed, (np)->octaves, (np)->persist))
159 #define NoisePerlin3D(np, x, y, z, s) ((np)->offset + (np)->scale * \
160 noise3d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \
161 (float)(z) / (np)->spread.Z, (s) + (np)->seed, (np)->octaves, (np)->persist))