3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "main.h" // For g_settings
25 #include "client/tile.h"
27 #include <IMeshManipulator.h>
31 #include "nameidmapping.h"
32 #include "util/numeric.h"
33 #include "util/serialize.h"
34 #include "exceptions.h"
44 type = NODEBOX_REGULAR;
47 // default is sign/ladder-like
48 wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
49 wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
50 wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
53 void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
55 int version = protocol_version >= 21 ? 2 : 1;
58 if (version == 1 && type == NODEBOX_LEVELED)
59 writeU8(os, NODEBOX_FIXED);
63 if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
65 writeU16(os, fixed.size());
66 for(std::vector<aabb3f>::const_iterator
68 i != fixed.end(); i++)
70 writeV3F1000(os, i->MinEdge);
71 writeV3F1000(os, i->MaxEdge);
74 else if(type == NODEBOX_WALLMOUNTED)
76 writeV3F1000(os, wall_top.MinEdge);
77 writeV3F1000(os, wall_top.MaxEdge);
78 writeV3F1000(os, wall_bottom.MinEdge);
79 writeV3F1000(os, wall_bottom.MaxEdge);
80 writeV3F1000(os, wall_side.MinEdge);
81 writeV3F1000(os, wall_side.MaxEdge);
85 void NodeBox::deSerialize(std::istream &is)
87 int version = readU8(is);
88 if(version < 1 || version > 2)
89 throw SerializationError("unsupported NodeBox version");
93 type = (enum NodeBoxType)readU8(is);
95 if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
97 u16 fixed_count = readU16(is);
101 box.MinEdge = readV3F1000(is);
102 box.MaxEdge = readV3F1000(is);
103 fixed.push_back(box);
106 else if(type == NODEBOX_WALLMOUNTED)
108 wall_top.MinEdge = readV3F1000(is);
109 wall_top.MaxEdge = readV3F1000(is);
110 wall_bottom.MinEdge = readV3F1000(is);
111 wall_bottom.MaxEdge = readV3F1000(is);
112 wall_side.MinEdge = readV3F1000(is);
113 wall_side.MaxEdge = readV3F1000(is);
121 void TileDef::serialize(std::ostream &os, u16 protocol_version) const
123 if(protocol_version >= 17)
127 os<<serializeString(name);
128 writeU8(os, animation.type);
129 writeU16(os, animation.aspect_w);
130 writeU16(os, animation.aspect_h);
131 writeF1000(os, animation.length);
132 if(protocol_version >= 17)
133 writeU8(os, backface_culling);
136 void TileDef::deSerialize(std::istream &is)
138 int version = readU8(is);
139 name = deSerializeString(is);
140 animation.type = (TileAnimationType)readU8(is);
141 animation.aspect_w = readU16(is);
142 animation.aspect_h = readU16(is);
143 animation.length = readF1000(is);
145 backface_culling = readU8(is);
149 SimpleSoundSpec serialization
152 static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
155 os<<serializeString(ss.name);
156 writeF1000(os, ss.gain);
158 static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
160 ss.name = deSerializeString(is);
161 ss.gain = readF1000(is);
168 ContentFeatures::ContentFeatures()
173 ContentFeatures::~ContentFeatures()
177 void ContentFeatures::reset()
184 visual_solidness = 0;
185 backface_culling = true;
187 has_on_construct = false;
188 has_on_destruct = false;
189 has_after_destruct = false;
193 NOTE: Most of this is always overridden by the default values given
198 // Unknown nodes can be dug
199 groups["dig_immediate"] = 2;
200 drawtype = NDT_NORMAL;
203 for(u32 i = 0; i < 24; i++)
207 for(u32 i = 0; i < 6; i++)
208 tiledef[i] = TileDef();
209 for(u16 j = 0; j < CF_SPECIAL_COUNT; j++)
210 tiledef_special[j] = TileDef();
212 post_effect_color = video::SColor(0, 0, 0, 0);
213 param_type = CPT_NONE;
214 param_type_2 = CPT2_NONE;
215 is_ground_content = false;
216 light_propagates = false;
217 sunlight_propagates = false;
222 buildable_to = false;
223 rightclickable = true;
225 liquid_type = LIQUID_NONE;
226 liquid_alternative_flowing = "";
227 liquid_alternative_source = "";
228 liquid_viscosity = 0;
229 liquid_renewable = true;
230 liquid_range = LIQUID_LEVEL_MAX+1;
233 damage_per_second = 0;
234 node_box = NodeBox();
235 selection_box = NodeBox();
236 collision_box = NodeBox();
238 legacy_facedir_simple = false;
239 legacy_wallmounted = false;
240 sound_footstep = SimpleSoundSpec();
241 sound_dig = SimpleSoundSpec("__group");
242 sound_dug = SimpleSoundSpec();
245 void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
247 if(protocol_version < 24){
248 serializeOld(os, protocol_version);
252 writeU8(os, 7); // version
253 os<<serializeString(name);
254 writeU16(os, groups.size());
255 for(ItemGroupList::const_iterator
256 i = groups.begin(); i != groups.end(); i++){
257 os<<serializeString(i->first);
258 writeS16(os, i->second);
260 writeU8(os, drawtype);
261 writeF1000(os, visual_scale);
263 for(u32 i = 0; i < 6; i++)
264 tiledef[i].serialize(os, protocol_version);
265 writeU8(os, CF_SPECIAL_COUNT);
266 for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
267 tiledef_special[i].serialize(os, protocol_version);
270 writeU8(os, post_effect_color.getAlpha());
271 writeU8(os, post_effect_color.getRed());
272 writeU8(os, post_effect_color.getGreen());
273 writeU8(os, post_effect_color.getBlue());
274 writeU8(os, param_type);
275 writeU8(os, param_type_2);
276 writeU8(os, is_ground_content);
277 writeU8(os, light_propagates);
278 writeU8(os, sunlight_propagates);
279 writeU8(os, walkable);
280 writeU8(os, pointable);
281 writeU8(os, diggable);
282 writeU8(os, climbable);
283 writeU8(os, buildable_to);
284 os<<serializeString(""); // legacy: used to be metadata_name
285 writeU8(os, liquid_type);
286 os<<serializeString(liquid_alternative_flowing);
287 os<<serializeString(liquid_alternative_source);
288 writeU8(os, liquid_viscosity);
289 writeU8(os, liquid_renewable);
290 writeU8(os, light_source);
291 writeU32(os, damage_per_second);
292 node_box.serialize(os, protocol_version);
293 selection_box.serialize(os, protocol_version);
294 writeU8(os, legacy_facedir_simple);
295 writeU8(os, legacy_wallmounted);
296 serializeSimpleSoundSpec(sound_footstep, os);
297 serializeSimpleSoundSpec(sound_dig, os);
298 serializeSimpleSoundSpec(sound_dug, os);
299 writeU8(os, rightclickable);
300 writeU8(os, drowning);
301 writeU8(os, leveled);
302 writeU8(os, liquid_range);
304 // Stuff below should be moved to correct place in a version that otherwise changes
305 // the protocol version
306 os<<serializeString(mesh);
307 collision_box.serialize(os, protocol_version);
310 void ContentFeatures::deSerialize(std::istream &is)
312 int version = readU8(is);
314 deSerializeOld(is, version);
318 name = deSerializeString(is);
320 u32 groups_size = readU16(is);
321 for(u32 i = 0; i < groups_size; i++){
322 std::string name = deSerializeString(is);
323 int value = readS16(is);
324 groups[name] = value;
326 drawtype = (enum NodeDrawType)readU8(is);
327 visual_scale = readF1000(is);
329 throw SerializationError("unsupported tile count");
330 for(u32 i = 0; i < 6; i++)
331 tiledef[i].deSerialize(is);
332 if(readU8(is) != CF_SPECIAL_COUNT)
333 throw SerializationError("unsupported CF_SPECIAL_COUNT");
334 for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
335 tiledef_special[i].deSerialize(is);
337 post_effect_color.setAlpha(readU8(is));
338 post_effect_color.setRed(readU8(is));
339 post_effect_color.setGreen(readU8(is));
340 post_effect_color.setBlue(readU8(is));
341 param_type = (enum ContentParamType)readU8(is);
342 param_type_2 = (enum ContentParamType2)readU8(is);
343 is_ground_content = readU8(is);
344 light_propagates = readU8(is);
345 sunlight_propagates = readU8(is);
346 walkable = readU8(is);
347 pointable = readU8(is);
348 diggable = readU8(is);
349 climbable = readU8(is);
350 buildable_to = readU8(is);
351 deSerializeString(is); // legacy: used to be metadata_name
352 liquid_type = (enum LiquidType)readU8(is);
353 liquid_alternative_flowing = deSerializeString(is);
354 liquid_alternative_source = deSerializeString(is);
355 liquid_viscosity = readU8(is);
356 liquid_renewable = readU8(is);
357 light_source = readU8(is);
358 damage_per_second = readU32(is);
359 node_box.deSerialize(is);
360 selection_box.deSerialize(is);
361 legacy_facedir_simple = readU8(is);
362 legacy_wallmounted = readU8(is);
363 deSerializeSimpleSoundSpec(sound_footstep, is);
364 deSerializeSimpleSoundSpec(sound_dig, is);
365 deSerializeSimpleSoundSpec(sound_dug, is);
366 rightclickable = readU8(is);
367 drowning = readU8(is);
368 leveled = readU8(is);
369 liquid_range = readU8(is);
371 // If you add anything here, insert it primarily inside the try-catch
372 // block to not need to increase the version.
374 // Stuff below should be moved to correct place in a version that
375 // otherwise changes the protocol version
376 mesh = deSerializeString(is);
377 collision_box.deSerialize(is);
378 }catch(SerializationError &e) {};
385 class CNodeDefManager: public IWritableNodeDefManager {
388 virtual ~CNodeDefManager();
390 virtual IWritableNodeDefManager *clone();
391 inline virtual const ContentFeatures& get(content_t c) const;
392 inline virtual const ContentFeatures& get(const MapNode &n) const;
393 virtual bool getId(const std::string &name, content_t &result) const;
394 virtual content_t getId(const std::string &name) const;
395 virtual void getIds(const std::string &name, std::set<content_t> &result) const;
396 virtual const ContentFeatures& get(const std::string &name) const;
397 content_t allocateId();
398 virtual content_t set(const std::string &name, const ContentFeatures &def);
399 virtual content_t allocateDummy(const std::string &name);
400 virtual void updateAliases(IItemDefManager *idef);
401 virtual void updateTextures(IGameDef *gamedef,
402 /*argument: */void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
403 /*argument: */void *progress_callback_args);
404 void serialize(std::ostream &os, u16 protocol_version);
405 void deSerialize(std::istream &is);
407 inline virtual bool getNodeRegistrationStatus() const;
408 inline virtual void setNodeRegistrationStatus(bool completed);
410 virtual void pendNodeResolve(NodeResolveInfo *nri);
411 virtual void cancelNodeResolve(NodeResolver *resolver);
412 virtual void runNodeResolverCallbacks();
414 virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
415 const std::string &node_alt, content_t c_fallback, content_t &result);
416 virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
417 std::vector<content_t> &result);
420 void addNameIdMapping(content_t i, std::string name);
422 void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
423 u32 shader_id, bool use_normal_texture, bool backface_culling,
424 u8 alpha, u8 material_type);
427 // Features indexed by id
428 std::vector<ContentFeatures> m_content_features;
430 // A mapping for fast converting back and forth between names and ids
431 NameIdMapping m_name_id_mapping;
433 // Like m_name_id_mapping, but only from names to ids, and includes
434 // item aliases too. Updated by updateAliases()
435 // Note: Not serialized.
437 std::map<std::string, content_t> m_name_id_mapping_with_aliases;
439 // A mapping from groups to a list of content_ts (and their levels)
440 // that belong to it. Necessary for a direct lookup in getIds().
441 // Note: Not serialized.
442 std::map<std::string, GroupItems> m_group_to_items;
444 // Next possibly free id
447 // List of node strings and node resolver callbacks to perform
448 std::list<NodeResolveInfo *> m_pending_node_lookups;
450 // True when all nodes have been registered
451 bool m_node_registration_complete;
455 CNodeDefManager::CNodeDefManager()
461 CNodeDefManager::~CNodeDefManager()
464 for (u32 i = 0; i < m_content_features.size(); i++) {
465 ContentFeatures *f = &m_content_features[i];
466 for (u32 j = 0; j < 24; j++) {
468 f->mesh_ptr[j]->drop();
475 void CNodeDefManager::clear()
477 m_content_features.clear();
478 m_name_id_mapping.clear();
479 m_name_id_mapping_with_aliases.clear();
480 m_group_to_items.clear();
483 m_node_registration_complete = false;
484 for (std::list<NodeResolveInfo *>::iterator
485 it = m_pending_node_lookups.begin();
486 it != m_pending_node_lookups.end();
489 m_pending_node_lookups.clear();
491 u32 initial_length = 0;
492 initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
493 initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
494 initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
495 m_content_features.resize(initial_length);
497 // Set CONTENT_UNKNOWN
501 // Insert directly into containers
502 content_t c = CONTENT_UNKNOWN;
503 m_content_features[c] = f;
504 addNameIdMapping(c, f.name);
511 f.drawtype = NDT_AIRLIKE;
512 f.param_type = CPT_LIGHT;
513 f.light_propagates = true;
514 f.sunlight_propagates = true;
518 f.buildable_to = true;
519 f.is_ground_content = true;
520 // Insert directly into containers
521 content_t c = CONTENT_AIR;
522 m_content_features[c] = f;
523 addNameIdMapping(c, f.name);
526 // Set CONTENT_IGNORE
530 f.drawtype = NDT_AIRLIKE;
531 f.param_type = CPT_NONE;
532 f.light_propagates = false;
533 f.sunlight_propagates = false;
537 f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
538 f.is_ground_content = true;
539 // Insert directly into containers
540 content_t c = CONTENT_IGNORE;
541 m_content_features[c] = f;
542 addNameIdMapping(c, f.name);
547 IWritableNodeDefManager *CNodeDefManager::clone()
549 CNodeDefManager *mgr = new CNodeDefManager();
555 inline const ContentFeatures& CNodeDefManager::get(content_t c) const
557 return c < m_content_features.size()
558 ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
562 inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
564 return get(n.getContent());
568 bool CNodeDefManager::getId(const std::string &name, content_t &result) const
570 std::map<std::string, content_t>::const_iterator
571 i = m_name_id_mapping_with_aliases.find(name);
572 if(i == m_name_id_mapping_with_aliases.end())
579 content_t CNodeDefManager::getId(const std::string &name) const
581 content_t id = CONTENT_IGNORE;
587 void CNodeDefManager::getIds(const std::string &name,
588 std::set<content_t> &result) const
590 //TimeTaker t("getIds", NULL, PRECISION_MICRO);
591 if (name.substr(0,6) != "group:") {
592 content_t id = CONTENT_IGNORE;
597 std::string group = name.substr(6);
599 std::map<std::string, GroupItems>::const_iterator
600 i = m_group_to_items.find(group);
601 if (i == m_group_to_items.end())
604 const GroupItems &items = i->second;
605 for (GroupItems::const_iterator j = items.begin();
606 j != items.end(); ++j) {
607 if ((*j).second != 0)
608 result.insert((*j).first);
610 //printf("getIds: %dus\n", t.stop());
614 const ContentFeatures& CNodeDefManager::get(const std::string &name) const
616 content_t id = CONTENT_UNKNOWN;
622 // returns CONTENT_IGNORE if no free ID found
623 content_t CNodeDefManager::allocateId()
625 for (content_t id = m_next_id;
626 id >= m_next_id; // overflow?
628 while (id >= m_content_features.size()) {
629 m_content_features.push_back(ContentFeatures());
631 const ContentFeatures &f = m_content_features[id];
637 // If we arrive here, an overflow occurred in id.
638 // That means no ID was found
639 return CONTENT_IGNORE;
643 // IWritableNodeDefManager
644 content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
648 assert(name == def.name);
650 // Don't allow redefining ignore (but allow air and unknown)
651 if (name == "ignore") {
652 infostream << "NodeDefManager: WARNING: Ignoring "
653 "CONTENT_IGNORE redefinition"<<std::endl;
654 return CONTENT_IGNORE;
657 content_t id = CONTENT_IGNORE;
658 if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
661 if (id == CONTENT_IGNORE) {
662 infostream << "NodeDefManager: WARNING: Absolute "
663 "limit reached" << std::endl;
664 return CONTENT_IGNORE;
666 assert(id != CONTENT_IGNORE);
667 addNameIdMapping(id, name);
669 m_content_features[id] = def;
670 verbosestream << "NodeDefManager: registering content id \"" << id
671 << "\": name=\"" << def.name << "\""<<std::endl;
673 // Add this content to the list of all groups it belongs to
674 // FIXME: This should remove a node from groups it no longer
675 // belongs to when a node is re-registered
676 for (ItemGroupList::const_iterator i = def.groups.begin();
677 i != def.groups.end(); ++i) {
678 std::string group_name = i->first;
680 std::map<std::string, GroupItems>::iterator
681 j = m_group_to_items.find(group_name);
682 if (j == m_group_to_items.end()) {
683 m_group_to_items[group_name].push_back(
684 std::make_pair(id, i->second));
686 GroupItems &items = j->second;
687 items.push_back(std::make_pair(id, i->second));
694 content_t CNodeDefManager::allocateDummy(const std::string &name)
696 assert(name != ""); // Pre-condition
703 void CNodeDefManager::updateAliases(IItemDefManager *idef)
705 std::set<std::string> all = idef->getAll();
706 m_name_id_mapping_with_aliases.clear();
707 for (std::set<std::string>::iterator
708 i = all.begin(); i != all.end(); i++) {
709 std::string name = *i;
710 std::string convert_to = idef->getAlias(name);
712 if (m_name_id_mapping.getId(convert_to, id)) {
713 m_name_id_mapping_with_aliases.insert(
714 std::make_pair(name, id));
720 void CNodeDefManager::updateTextures(IGameDef *gamedef,
721 void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
722 void *progress_callback_args)
725 infostream << "CNodeDefManager::updateTextures(): Updating "
726 "textures in node definitions" << std::endl;
728 ITextureSource *tsrc = gamedef->tsrc();
729 IShaderSource *shdsrc = gamedef->getShaderSource();
730 scene::ISceneManager* smgr = gamedef->getSceneManager();
731 scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
733 bool new_style_water = g_settings->getBool("new_style_water");
734 bool new_style_leaves = g_settings->getBool("new_style_leaves");
735 bool connected_glass = g_settings->getBool("connected_glass");
736 bool opaque_water = g_settings->getBool("opaque_water");
737 bool enable_shaders = g_settings->getBool("enable_shaders");
738 bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
739 bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
740 bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
742 bool use_normal_texture = enable_shaders &&
743 (enable_bumpmapping || enable_parallax_occlusion);
745 u32 size = m_content_features.size();
747 for (u32 i = 0; i < size; i++) {
748 ContentFeatures *f = &m_content_features[i];
750 // Figure out the actual tiles to use
752 for (u32 j = 0; j < 6; j++) {
753 tiledef[j] = f->tiledef[j];
754 if (tiledef[j].name == "")
755 tiledef[j].name = "unknown_node.png";
758 bool is_liquid = false;
759 bool is_water_surface = false;
761 u8 material_type = (f->alpha == 255) ?
762 TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
764 switch (f->drawtype) {
773 assert(f->liquid_type == LIQUID_SOURCE);
776 if (new_style_water){
780 f->backface_culling = false;
784 case NDT_FLOWINGLIQUID:
785 assert(f->liquid_type == LIQUID_FLOWING);
793 f->visual_solidness = 1;
795 case NDT_GLASSLIKE_FRAMED:
797 f->visual_solidness = 1;
799 case NDT_GLASSLIKE_FRAMED_OPTIONAL:
801 f->visual_solidness = 1;
802 f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
806 f->visual_solidness = 1;
808 case NDT_ALLFACES_OPTIONAL:
809 if (new_style_leaves) {
810 f->drawtype = NDT_ALLFACES;
812 f->visual_solidness = 1;
814 f->drawtype = NDT_NORMAL;
816 for (u32 i = 0; i < 6; i++)
817 tiledef[i].name += std::string("^[noalpha");
820 material_type = TILE_MATERIAL_WAVING_LEAVES;
824 f->backface_culling = false;
826 material_type = TILE_MATERIAL_WAVING_PLANTS;
829 f->backface_culling = false;
834 f->backface_culling = false;
846 material_type = (f->alpha == 255) ?
847 TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
848 if (f->name == "default:water_source")
849 is_water_surface = true;
853 for (u16 j = 0; j < 6; j++) {
854 tile_shader[j] = shdsrc->getShader("nodes_shader",
855 material_type, f->drawtype);
858 if (is_water_surface) {
859 tile_shader[0] = shdsrc->getShader("water_surface_shader",
860 material_type, f->drawtype);
863 // Tiles (fill in f->tiles[])
864 for (u16 j = 0; j < 6; j++) {
865 fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
866 use_normal_texture, f->backface_culling, f->alpha, material_type);
869 // Special tiles (fill in f->special_tiles[])
870 for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
871 fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
872 tile_shader[j], use_normal_texture,
873 f->tiledef_special[j].backface_culling, f->alpha, material_type);
876 if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
878 // Read the mesh and apply scale
879 f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
881 v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
882 scaleMesh(f->mesh_ptr[0], scale);
883 recalculateBoundingBox(f->mesh_ptr[0]);
884 meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
886 } else if ((f->drawtype == NDT_NODEBOX) &&
887 ((f->node_box.type == NODEBOX_REGULAR) ||
888 (f->node_box.type == NODEBOX_FIXED)) &&
889 (!f->node_box.fixed.empty())) {
890 //Convert regular nodebox nodes to meshnodes
891 //Change the drawtype and apply scale
892 f->drawtype = NDT_MESH;
893 f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
894 v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
895 scaleMesh(f->mesh_ptr[0], scale);
896 recalculateBoundingBox(f->mesh_ptr[0]);
897 meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
900 //Cache 6dfacedir and wallmounted rotated clones of meshes
901 if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
902 for (u16 j = 1; j < 24; j++) {
903 f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
904 rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
905 recalculateBoundingBox(f->mesh_ptr[j]);
906 meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
908 } else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
909 static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
910 for (u16 j = 1; j < 6; j++) {
911 f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
912 rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);
913 recalculateBoundingBox(f->mesh_ptr[j]);
914 meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
916 rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
917 recalculateBoundingBox(f->mesh_ptr[0]);
918 meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
921 progress_callback(progress_callback_args, i, size);
928 void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
929 TileDef *tiledef, u32 shader_id, bool use_normal_texture,
930 bool backface_culling, u8 alpha, u8 material_type)
932 tile->shader_id = shader_id;
933 tile->texture = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id);
935 tile->material_type = material_type;
938 if (use_normal_texture)
939 tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
942 tile->material_flags = 0;
943 if (backface_culling)
944 tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
945 if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
946 tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
948 // Animation parameters
950 if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
951 // Get texture size to determine frame count by aspect ratio
952 v2u32 size = tile->texture->getOriginalSize();
953 int frame_height = (float)size.X /
954 (float)tiledef->animation.aspect_w *
955 (float)tiledef->animation.aspect_h;
956 frame_count = size.Y / frame_height;
957 int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
958 tile->animation_frame_count = frame_count;
959 tile->animation_frame_length_ms = frame_length_ms;
962 if (frame_count == 1) {
963 tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
965 std::ostringstream os(std::ios::binary);
966 tile->frames.resize(frame_count);
968 for (int i = 0; i < frame_count; i++) {
973 os << tiledef->name << "^[verticalframe:"
974 << frame_count << ":" << i;
976 frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
977 if (tile->normal_texture)
978 frame.normal_texture = tsrc->getNormalTexture(os.str());
979 tile->frames[i] = frame;
986 void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
988 writeU8(os, 1); // version
990 std::ostringstream os2(std::ios::binary);
991 for (u32 i = 0; i < m_content_features.size(); i++) {
992 if (i == CONTENT_IGNORE || i == CONTENT_AIR
993 || i == CONTENT_UNKNOWN)
995 ContentFeatures *f = &m_content_features[i];
999 // Wrap it in a string to allow different lengths without
1000 // strict version incompatibilities
1001 std::ostringstream wrapper_os(std::ios::binary);
1002 f->serialize(wrapper_os, protocol_version);
1003 os2<<serializeString(wrapper_os.str());
1005 // must not overflow
1006 u16 next = count + 1;
1007 FATAL_ERROR_IF(next < count, "Overflow");
1010 writeU16(os, count);
1011 os << serializeLongString(os2.str());
1015 void CNodeDefManager::deSerialize(std::istream &is)
1018 int version = readU8(is);
1020 throw SerializationError("unsupported NodeDefinitionManager version");
1021 u16 count = readU16(is);
1022 std::istringstream is2(deSerializeLongString(is), std::ios::binary);
1024 for (u16 n = 0; n < count; n++) {
1025 u16 i = readU16(is2);
1027 // Read it from the string wrapper
1028 std::string wrapper = deSerializeString(is2);
1029 std::istringstream wrapper_is(wrapper, std::ios::binary);
1030 f.deSerialize(wrapper_is);
1032 // Check error conditions
1033 if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
1034 infostream << "NodeDefManager::deSerialize(): WARNING: "
1035 "not changing builtin node " << i << std::endl;
1039 infostream << "NodeDefManager::deSerialize(): WARNING: "
1040 "received empty name" << std::endl;
1046 if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
1047 infostream << "NodeDefManager::deSerialize(): WARNING: "
1048 "already defined with different ID: " << f.name << std::endl;
1052 // All is ok, add node definition with the requested ID
1053 if (i >= m_content_features.size())
1054 m_content_features.resize((u32)(i) + 1);
1055 m_content_features[i] = f;
1056 addNameIdMapping(i, f.name);
1057 verbosestream << "deserialized " << f.name << std::endl;
1062 void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
1064 m_name_id_mapping.set(i, name);
1065 m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
1069 IWritableNodeDefManager *createNodeDefManager()
1071 return new CNodeDefManager();
1075 //// Serialization of old ContentFeatures formats
1076 void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
1078 if (protocol_version == 13)
1080 writeU8(os, 5); // version
1081 os<<serializeString(name);
1082 writeU16(os, groups.size());
1083 for (ItemGroupList::const_iterator
1084 i = groups.begin(); i != groups.end(); i++) {
1085 os<<serializeString(i->first);
1086 writeS16(os, i->second);
1088 writeU8(os, drawtype);
1089 writeF1000(os, visual_scale);
1091 for (u32 i = 0; i < 6; i++)
1092 tiledef[i].serialize(os, protocol_version);
1093 //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
1095 for (u32 i = 0; i < 2; i++)
1096 tiledef_special[i].serialize(os, protocol_version);
1098 writeU8(os, post_effect_color.getAlpha());
1099 writeU8(os, post_effect_color.getRed());
1100 writeU8(os, post_effect_color.getGreen());
1101 writeU8(os, post_effect_color.getBlue());
1102 writeU8(os, param_type);
1103 writeU8(os, param_type_2);
1104 writeU8(os, is_ground_content);
1105 writeU8(os, light_propagates);
1106 writeU8(os, sunlight_propagates);
1107 writeU8(os, walkable);
1108 writeU8(os, pointable);
1109 writeU8(os, diggable);
1110 writeU8(os, climbable);
1111 writeU8(os, buildable_to);
1112 os<<serializeString(""); // legacy: used to be metadata_name
1113 writeU8(os, liquid_type);
1114 os<<serializeString(liquid_alternative_flowing);
1115 os<<serializeString(liquid_alternative_source);
1116 writeU8(os, liquid_viscosity);
1117 writeU8(os, light_source);
1118 writeU32(os, damage_per_second);
1119 node_box.serialize(os, protocol_version);
1120 selection_box.serialize(os, protocol_version);
1121 writeU8(os, legacy_facedir_simple);
1122 writeU8(os, legacy_wallmounted);
1123 serializeSimpleSoundSpec(sound_footstep, os);
1124 serializeSimpleSoundSpec(sound_dig, os);
1125 serializeSimpleSoundSpec(sound_dug, os);
1127 else if (protocol_version > 13 && protocol_version < 24) {
1128 writeU8(os, 6); // version
1129 os<<serializeString(name);
1130 writeU16(os, groups.size());
1131 for (ItemGroupList::const_iterator
1132 i = groups.begin(); i != groups.end(); i++) {
1133 os<<serializeString(i->first);
1134 writeS16(os, i->second);
1136 writeU8(os, drawtype);
1137 writeF1000(os, visual_scale);
1139 for (u32 i = 0; i < 6; i++)
1140 tiledef[i].serialize(os, protocol_version);
1141 //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
1143 for (u32 i = 0; i < 2; i++)
1144 tiledef_special[i].serialize(os, protocol_version);
1146 writeU8(os, post_effect_color.getAlpha());
1147 writeU8(os, post_effect_color.getRed());
1148 writeU8(os, post_effect_color.getGreen());
1149 writeU8(os, post_effect_color.getBlue());
1150 writeU8(os, param_type);
1151 writeU8(os, param_type_2);
1152 writeU8(os, is_ground_content);
1153 writeU8(os, light_propagates);
1154 writeU8(os, sunlight_propagates);
1155 writeU8(os, walkable);
1156 writeU8(os, pointable);
1157 writeU8(os, diggable);
1158 writeU8(os, climbable);
1159 writeU8(os, buildable_to);
1160 os<<serializeString(""); // legacy: used to be metadata_name
1161 writeU8(os, liquid_type);
1162 os<<serializeString(liquid_alternative_flowing);
1163 os<<serializeString(liquid_alternative_source);
1164 writeU8(os, liquid_viscosity);
1165 writeU8(os, liquid_renewable);
1166 writeU8(os, light_source);
1167 writeU32(os, damage_per_second);
1168 node_box.serialize(os, protocol_version);
1169 selection_box.serialize(os, protocol_version);
1170 writeU8(os, legacy_facedir_simple);
1171 writeU8(os, legacy_wallmounted);
1172 serializeSimpleSoundSpec(sound_footstep, os);
1173 serializeSimpleSoundSpec(sound_dig, os);
1174 serializeSimpleSoundSpec(sound_dug, os);
1175 writeU8(os, rightclickable);
1176 writeU8(os, drowning);
1177 writeU8(os, leveled);
1178 writeU8(os, liquid_range);
1180 throw SerializationError("ContentFeatures::serialize(): "
1181 "Unsupported version requested");
1185 void ContentFeatures::deSerializeOld(std::istream &is, int version)
1187 if (version == 5) // In PROTOCOL_VERSION 13
1189 name = deSerializeString(is);
1191 u32 groups_size = readU16(is);
1192 for(u32 i=0; i<groups_size; i++){
1193 std::string name = deSerializeString(is);
1194 int value = readS16(is);
1195 groups[name] = value;
1197 drawtype = (enum NodeDrawType)readU8(is);
1198 visual_scale = readF1000(is);
1199 if (readU8(is) != 6)
1200 throw SerializationError("unsupported tile count");
1201 for (u32 i = 0; i < 6; i++)
1202 tiledef[i].deSerialize(is);
1203 if (readU8(is) != CF_SPECIAL_COUNT)
1204 throw SerializationError("unsupported CF_SPECIAL_COUNT");
1205 for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
1206 tiledef_special[i].deSerialize(is);
1208 post_effect_color.setAlpha(readU8(is));
1209 post_effect_color.setRed(readU8(is));
1210 post_effect_color.setGreen(readU8(is));
1211 post_effect_color.setBlue(readU8(is));
1212 param_type = (enum ContentParamType)readU8(is);
1213 param_type_2 = (enum ContentParamType2)readU8(is);
1214 is_ground_content = readU8(is);
1215 light_propagates = readU8(is);
1216 sunlight_propagates = readU8(is);
1217 walkable = readU8(is);
1218 pointable = readU8(is);
1219 diggable = readU8(is);
1220 climbable = readU8(is);
1221 buildable_to = readU8(is);
1222 deSerializeString(is); // legacy: used to be metadata_name
1223 liquid_type = (enum LiquidType)readU8(is);
1224 liquid_alternative_flowing = deSerializeString(is);
1225 liquid_alternative_source = deSerializeString(is);
1226 liquid_viscosity = readU8(is);
1227 light_source = readU8(is);
1228 damage_per_second = readU32(is);
1229 node_box.deSerialize(is);
1230 selection_box.deSerialize(is);
1231 legacy_facedir_simple = readU8(is);
1232 legacy_wallmounted = readU8(is);
1233 deSerializeSimpleSoundSpec(sound_footstep, is);
1234 deSerializeSimpleSoundSpec(sound_dig, is);
1235 deSerializeSimpleSoundSpec(sound_dug, is);
1236 } else if (version == 6) {
1237 name = deSerializeString(is);
1239 u32 groups_size = readU16(is);
1240 for (u32 i = 0; i < groups_size; i++) {
1241 std::string name = deSerializeString(is);
1242 int value = readS16(is);
1243 groups[name] = value;
1245 drawtype = (enum NodeDrawType)readU8(is);
1246 visual_scale = readF1000(is);
1247 if (readU8(is) != 6)
1248 throw SerializationError("unsupported tile count");
1249 for (u32 i = 0; i < 6; i++)
1250 tiledef[i].deSerialize(is);
1251 // CF_SPECIAL_COUNT in version 6 = 2
1252 if (readU8(is) != 2)
1253 throw SerializationError("unsupported CF_SPECIAL_COUNT");
1254 for (u32 i = 0; i < 2; i++)
1255 tiledef_special[i].deSerialize(is);
1257 post_effect_color.setAlpha(readU8(is));
1258 post_effect_color.setRed(readU8(is));
1259 post_effect_color.setGreen(readU8(is));
1260 post_effect_color.setBlue(readU8(is));
1261 param_type = (enum ContentParamType)readU8(is);
1262 param_type_2 = (enum ContentParamType2)readU8(is);
1263 is_ground_content = readU8(is);
1264 light_propagates = readU8(is);
1265 sunlight_propagates = readU8(is);
1266 walkable = readU8(is);
1267 pointable = readU8(is);
1268 diggable = readU8(is);
1269 climbable = readU8(is);
1270 buildable_to = readU8(is);
1271 deSerializeString(is); // legacy: used to be metadata_name
1272 liquid_type = (enum LiquidType)readU8(is);
1273 liquid_alternative_flowing = deSerializeString(is);
1274 liquid_alternative_source = deSerializeString(is);
1275 liquid_viscosity = readU8(is);
1276 liquid_renewable = readU8(is);
1277 light_source = readU8(is);
1278 damage_per_second = readU32(is);
1279 node_box.deSerialize(is);
1280 selection_box.deSerialize(is);
1281 legacy_facedir_simple = readU8(is);
1282 legacy_wallmounted = readU8(is);
1283 deSerializeSimpleSoundSpec(sound_footstep, is);
1284 deSerializeSimpleSoundSpec(sound_dig, is);
1285 deSerializeSimpleSoundSpec(sound_dug, is);
1286 rightclickable = readU8(is);
1287 drowning = readU8(is);
1288 leveled = readU8(is);
1289 liquid_range = readU8(is);
1291 throw SerializationError("unsupported ContentFeatures version");
1296 inline bool CNodeDefManager::getNodeRegistrationStatus() const
1298 return m_node_registration_complete;
1302 inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
1304 m_node_registration_complete = completed;
1308 void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
1310 nri->resolver->m_ndef = this;
1311 if (m_node_registration_complete) {
1312 nri->resolver->resolveNodeNames(nri);
1313 nri->resolver->m_lookup_done = true;
1316 m_pending_node_lookups.push_back(nri);
1321 void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
1323 for (std::list<NodeResolveInfo *>::iterator
1324 it = m_pending_node_lookups.begin();
1325 it != m_pending_node_lookups.end();
1327 NodeResolveInfo *nri = *it;
1328 if (resolver == nri->resolver) {
1329 it = m_pending_node_lookups.erase(it);
1336 void CNodeDefManager::runNodeResolverCallbacks()
1338 while (!m_pending_node_lookups.empty()) {
1339 NodeResolveInfo *nri = m_pending_node_lookups.front();
1340 m_pending_node_lookups.pop_front();
1341 nri->resolver->resolveNodeNames(nri);
1342 nri->resolver->m_lookup_done = true;
1348 bool CNodeDefManager::getIdFromResolveInfo(NodeResolveInfo *nri,
1349 const std::string &node_alt, content_t c_fallback, content_t &result)
1351 if (nri->nodenames.empty()) {
1352 result = c_fallback;
1353 errorstream << "Resolver empty nodename list" << std::endl;
1358 std::string name = nri->nodenames.front();
1359 nri->nodenames.pop_front();
1361 bool success = getId(name, c);
1362 if (!success && node_alt != "") {
1364 success = getId(name, c);
1368 errorstream << "Resolver: Failed to resolve node name '" << name
1369 << "'." << std::endl;
1378 bool CNodeDefManager::getIdsFromResolveInfo(NodeResolveInfo *nri,
1379 std::vector<content_t> &result)
1381 bool success = true;
1383 if (nri->nodelistinfo.empty()) {
1384 errorstream << "Resolver: Empty nodelistinfo list" << std::endl;
1388 NodeListInfo listinfo = nri->nodelistinfo.front();
1389 nri->nodelistinfo.pop_front();
1391 while (listinfo.length--) {
1392 if (nri->nodenames.empty()) {
1393 errorstream << "Resolver: Empty nodename list" << std::endl;
1398 std::string name = nri->nodenames.front();
1399 nri->nodenames.pop_front();
1401 if (name.substr(0,6) != "group:") {
1402 if (getId(name, c)) {
1403 result.push_back(c);
1404 } else if (listinfo.all_required) {
1405 errorstream << "Resolver: Failed to resolve node name '" << name
1406 << "'." << std::endl;
1407 result.push_back(listinfo.c_fallback);
1411 std::set<content_t> cids;
1412 std::set<content_t>::iterator it;
1414 for (it = cids.begin(); it != cids.end(); ++it)
1415 result.push_back(*it);