3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "main.h" // For g_settings
27 #include <IMeshManipulator.h>
31 #include "nameidmapping.h"
32 #include "util/numeric.h"
33 #include "util/serialize.h"
34 #include "exceptions.h"
44 type = NODEBOX_REGULAR;
47 // default is sign/ladder-like
48 wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
49 wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
50 wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
53 void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
55 int version = protocol_version >= 21 ? 2 : 1;
58 if (version == 1 && type == NODEBOX_LEVELED)
59 writeU8(os, NODEBOX_FIXED);
63 if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
65 writeU16(os, fixed.size());
66 for(std::vector<aabb3f>::const_iterator
68 i != fixed.end(); i++)
70 writeV3F1000(os, i->MinEdge);
71 writeV3F1000(os, i->MaxEdge);
74 else if(type == NODEBOX_WALLMOUNTED)
76 writeV3F1000(os, wall_top.MinEdge);
77 writeV3F1000(os, wall_top.MaxEdge);
78 writeV3F1000(os, wall_bottom.MinEdge);
79 writeV3F1000(os, wall_bottom.MaxEdge);
80 writeV3F1000(os, wall_side.MinEdge);
81 writeV3F1000(os, wall_side.MaxEdge);
85 void NodeBox::deSerialize(std::istream &is)
87 int version = readU8(is);
88 if(version < 1 || version > 2)
89 throw SerializationError("unsupported NodeBox version");
93 type = (enum NodeBoxType)readU8(is);
95 if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
97 u16 fixed_count = readU16(is);
101 box.MinEdge = readV3F1000(is);
102 box.MaxEdge = readV3F1000(is);
103 fixed.push_back(box);
106 else if(type == NODEBOX_WALLMOUNTED)
108 wall_top.MinEdge = readV3F1000(is);
109 wall_top.MaxEdge = readV3F1000(is);
110 wall_bottom.MinEdge = readV3F1000(is);
111 wall_bottom.MaxEdge = readV3F1000(is);
112 wall_side.MinEdge = readV3F1000(is);
113 wall_side.MaxEdge = readV3F1000(is);
121 void TileDef::serialize(std::ostream &os, u16 protocol_version) const
123 if(protocol_version >= 17)
127 os<<serializeString(name);
128 writeU8(os, animation.type);
129 writeU16(os, animation.aspect_w);
130 writeU16(os, animation.aspect_h);
131 writeF1000(os, animation.length);
132 if(protocol_version >= 17)
133 writeU8(os, backface_culling);
136 void TileDef::deSerialize(std::istream &is)
138 int version = readU8(is);
139 name = deSerializeString(is);
140 animation.type = (TileAnimationType)readU8(is);
141 animation.aspect_w = readU16(is);
142 animation.aspect_h = readU16(is);
143 animation.length = readF1000(is);
145 backface_culling = readU8(is);
149 SimpleSoundSpec serialization
152 static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
155 os<<serializeString(ss.name);
156 writeF1000(os, ss.gain);
158 static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
160 ss.name = deSerializeString(is);
161 ss.gain = readF1000(is);
168 ContentFeatures::ContentFeatures()
173 ContentFeatures::~ContentFeatures()
177 void ContentFeatures::reset()
184 visual_solidness = 0;
185 backface_culling = true;
187 has_on_construct = false;
188 has_on_destruct = false;
189 has_after_destruct = false;
193 NOTE: Most of this is always overridden by the default values given
198 // Unknown nodes can be dug
199 groups["dig_immediate"] = 2;
200 drawtype = NDT_NORMAL;
203 for(u32 i = 0; i < 24; i++)
207 for(u32 i = 0; i < 6; i++)
208 tiledef[i] = TileDef();
209 for(u16 j = 0; j < CF_SPECIAL_COUNT; j++)
210 tiledef_special[j] = TileDef();
212 post_effect_color = video::SColor(0, 0, 0, 0);
213 param_type = CPT_NONE;
214 param_type_2 = CPT2_NONE;
215 is_ground_content = false;
216 light_propagates = false;
217 sunlight_propagates = false;
222 buildable_to = false;
223 rightclickable = true;
225 liquid_type = LIQUID_NONE;
226 liquid_alternative_flowing = "";
227 liquid_alternative_source = "";
228 liquid_viscosity = 0;
229 liquid_renewable = true;
231 liquid_range = LIQUID_LEVEL_MAX+1;
234 damage_per_second = 0;
235 node_box = NodeBox();
236 selection_box = NodeBox();
237 collision_box = NodeBox();
239 legacy_facedir_simple = false;
240 legacy_wallmounted = false;
241 sound_footstep = SimpleSoundSpec();
242 sound_dig = SimpleSoundSpec("__group");
243 sound_dug = SimpleSoundSpec();
246 void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
248 if(protocol_version < 24){
249 serializeOld(os, protocol_version);
253 writeU8(os, 7); // version
254 os<<serializeString(name);
255 writeU16(os, groups.size());
256 for(ItemGroupList::const_iterator
257 i = groups.begin(); i != groups.end(); i++){
258 os<<serializeString(i->first);
259 writeS16(os, i->second);
261 writeU8(os, drawtype);
262 writeF1000(os, visual_scale);
264 for(u32 i = 0; i < 6; i++)
265 tiledef[i].serialize(os, protocol_version);
266 writeU8(os, CF_SPECIAL_COUNT);
267 for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
268 tiledef_special[i].serialize(os, protocol_version);
271 writeU8(os, post_effect_color.getAlpha());
272 writeU8(os, post_effect_color.getRed());
273 writeU8(os, post_effect_color.getGreen());
274 writeU8(os, post_effect_color.getBlue());
275 writeU8(os, param_type);
276 writeU8(os, param_type_2);
277 writeU8(os, is_ground_content);
278 writeU8(os, light_propagates);
279 writeU8(os, sunlight_propagates);
280 writeU8(os, walkable);
281 writeU8(os, pointable);
282 writeU8(os, diggable);
283 writeU8(os, climbable);
284 writeU8(os, buildable_to);
285 os<<serializeString(""); // legacy: used to be metadata_name
286 writeU8(os, liquid_type);
287 os<<serializeString(liquid_alternative_flowing);
288 os<<serializeString(liquid_alternative_source);
289 writeU8(os, liquid_viscosity);
290 writeU8(os, liquid_renewable);
291 writeU8(os, light_source);
292 writeU32(os, damage_per_second);
293 node_box.serialize(os, protocol_version);
294 selection_box.serialize(os, protocol_version);
295 writeU8(os, legacy_facedir_simple);
296 writeU8(os, legacy_wallmounted);
297 serializeSimpleSoundSpec(sound_footstep, os);
298 serializeSimpleSoundSpec(sound_dig, os);
299 serializeSimpleSoundSpec(sound_dug, os);
300 writeU8(os, rightclickable);
301 writeU8(os, drowning);
302 writeU8(os, leveled);
303 writeU8(os, liquid_range);
305 // Stuff below should be moved to correct place in a version that otherwise changes
306 // the protocol version
307 os<<serializeString(mesh);
308 collision_box.serialize(os, protocol_version);
311 void ContentFeatures::deSerialize(std::istream &is)
313 int version = readU8(is);
315 deSerializeOld(is, version);
319 name = deSerializeString(is);
321 u32 groups_size = readU16(is);
322 for(u32 i = 0; i < groups_size; i++){
323 std::string name = deSerializeString(is);
324 int value = readS16(is);
325 groups[name] = value;
327 drawtype = (enum NodeDrawType)readU8(is);
328 visual_scale = readF1000(is);
330 throw SerializationError("unsupported tile count");
331 for(u32 i = 0; i < 6; i++)
332 tiledef[i].deSerialize(is);
333 if(readU8(is) != CF_SPECIAL_COUNT)
334 throw SerializationError("unsupported CF_SPECIAL_COUNT");
335 for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
336 tiledef_special[i].deSerialize(is);
338 post_effect_color.setAlpha(readU8(is));
339 post_effect_color.setRed(readU8(is));
340 post_effect_color.setGreen(readU8(is));
341 post_effect_color.setBlue(readU8(is));
342 param_type = (enum ContentParamType)readU8(is);
343 param_type_2 = (enum ContentParamType2)readU8(is);
344 is_ground_content = readU8(is);
345 light_propagates = readU8(is);
346 sunlight_propagates = readU8(is);
347 walkable = readU8(is);
348 pointable = readU8(is);
349 diggable = readU8(is);
350 climbable = readU8(is);
351 buildable_to = readU8(is);
352 deSerializeString(is); // legacy: used to be metadata_name
353 liquid_type = (enum LiquidType)readU8(is);
354 liquid_alternative_flowing = deSerializeString(is);
355 liquid_alternative_source = deSerializeString(is);
356 liquid_viscosity = readU8(is);
357 liquid_renewable = readU8(is);
358 light_source = readU8(is);
359 damage_per_second = readU32(is);
360 node_box.deSerialize(is);
361 selection_box.deSerialize(is);
362 legacy_facedir_simple = readU8(is);
363 legacy_wallmounted = readU8(is);
364 deSerializeSimpleSoundSpec(sound_footstep, is);
365 deSerializeSimpleSoundSpec(sound_dig, is);
366 deSerializeSimpleSoundSpec(sound_dug, is);
367 rightclickable = readU8(is);
368 drowning = readU8(is);
369 leveled = readU8(is);
370 liquid_range = readU8(is);
372 // If you add anything here, insert it primarily inside the try-catch
373 // block to not need to increase the version.
375 // Stuff below should be moved to correct place in a version that
376 // otherwise changes the protocol version
377 mesh = deSerializeString(is);
378 collision_box.deSerialize(is);
379 }catch(SerializationError &e) {};
386 class CNodeDefManager: public IWritableNodeDefManager {
389 virtual ~CNodeDefManager();
391 virtual IWritableNodeDefManager *clone();
392 inline virtual const ContentFeatures& get(content_t c) const;
393 inline virtual const ContentFeatures& get(const MapNode &n) const;
394 virtual bool getId(const std::string &name, content_t &result) const;
395 virtual content_t getId(const std::string &name) const;
396 virtual void getIds(const std::string &name, std::set<content_t> &result) const;
397 virtual const ContentFeatures& get(const std::string &name) const;
398 content_t allocateId();
399 virtual content_t set(const std::string &name, const ContentFeatures &def);
400 virtual content_t allocateDummy(const std::string &name);
401 virtual void updateAliases(IItemDefManager *idef);
402 virtual void updateTextures(IGameDef *gamedef);
403 void serialize(std::ostream &os, u16 protocol_version);
404 void deSerialize(std::istream &is);
406 virtual void pendNodeResolve(NodeResolveInfo *nri);
407 virtual void cancelNodeResolve(NodeResolver *resolver);
408 virtual void runNodeResolverCallbacks();
410 virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
411 const std::string &node_alt, content_t c_fallback, content_t &result);
412 virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
413 std::vector<content_t> &result);
416 void addNameIdMapping(content_t i, std::string name);
418 void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
419 u32 shader_id, bool use_normal_texture, bool backface_culling,
420 u8 alpha, u8 material_type);
423 // Features indexed by id
424 std::vector<ContentFeatures> m_content_features;
426 // A mapping for fast converting back and forth between names and ids
427 NameIdMapping m_name_id_mapping;
429 // Like m_name_id_mapping, but only from names to ids, and includes
430 // item aliases too. Updated by updateAliases()
431 // Note: Not serialized.
433 std::map<std::string, content_t> m_name_id_mapping_with_aliases;
435 // A mapping from groups to a list of content_ts (and their levels)
436 // that belong to it. Necessary for a direct lookup in getIds().
437 // Note: Not serialized.
438 std::map<std::string, GroupItems> m_group_to_items;
440 // Next possibly free id
443 // List of node strings and node resolver callbacks to perform
444 std::list<NodeResolveInfo *> m_pending_node_lookups;
448 CNodeDefManager::CNodeDefManager()
454 CNodeDefManager::~CNodeDefManager()
457 for (u32 i = 0; i < m_content_features.size(); i++) {
458 ContentFeatures *f = &m_content_features[i];
459 for (u32 j = 0; j < 24; j++) {
461 f->mesh_ptr[j]->drop();
468 void CNodeDefManager::clear()
470 m_content_features.clear();
471 m_name_id_mapping.clear();
472 m_name_id_mapping_with_aliases.clear();
473 m_group_to_items.clear();
476 u32 initial_length = 0;
477 initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
478 initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
479 initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
480 m_content_features.resize(initial_length);
482 // Set CONTENT_UNKNOWN
486 // Insert directly into containers
487 content_t c = CONTENT_UNKNOWN;
488 m_content_features[c] = f;
489 addNameIdMapping(c, f.name);
496 f.drawtype = NDT_AIRLIKE;
497 f.param_type = CPT_LIGHT;
498 f.light_propagates = true;
499 f.sunlight_propagates = true;
503 f.buildable_to = true;
504 f.is_ground_content = true;
505 // Insert directly into containers
506 content_t c = CONTENT_AIR;
507 m_content_features[c] = f;
508 addNameIdMapping(c, f.name);
511 // Set CONTENT_IGNORE
515 f.drawtype = NDT_AIRLIKE;
516 f.param_type = CPT_NONE;
517 f.light_propagates = false;
518 f.sunlight_propagates = false;
522 f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
523 f.is_ground_content = true;
524 // Insert directly into containers
525 content_t c = CONTENT_IGNORE;
526 m_content_features[c] = f;
527 addNameIdMapping(c, f.name);
532 IWritableNodeDefManager *CNodeDefManager::clone()
534 CNodeDefManager *mgr = new CNodeDefManager();
540 inline const ContentFeatures& CNodeDefManager::get(content_t c) const
542 return c < m_content_features.size()
543 ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
547 inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
549 return get(n.getContent());
553 bool CNodeDefManager::getId(const std::string &name, content_t &result) const
555 std::map<std::string, content_t>::const_iterator
556 i = m_name_id_mapping_with_aliases.find(name);
557 if(i == m_name_id_mapping_with_aliases.end())
564 content_t CNodeDefManager::getId(const std::string &name) const
566 content_t id = CONTENT_IGNORE;
572 void CNodeDefManager::getIds(const std::string &name,
573 std::set<content_t> &result) const
575 //TimeTaker t("getIds", NULL, PRECISION_MICRO);
576 if (name.substr(0,6) != "group:") {
577 content_t id = CONTENT_IGNORE;
582 std::string group = name.substr(6);
584 std::map<std::string, GroupItems>::const_iterator
585 i = m_group_to_items.find(group);
586 if (i == m_group_to_items.end())
589 const GroupItems &items = i->second;
590 for (GroupItems::const_iterator j = items.begin();
591 j != items.end(); ++j) {
592 if ((*j).second != 0)
593 result.insert((*j).first);
595 //printf("getIds: %dus\n", t.stop());
599 const ContentFeatures& CNodeDefManager::get(const std::string &name) const
601 content_t id = CONTENT_UNKNOWN;
607 // returns CONTENT_IGNORE if no free ID found
608 content_t CNodeDefManager::allocateId()
610 for (content_t id = m_next_id;
611 id >= m_next_id; // overflow?
613 while (id >= m_content_features.size()) {
614 m_content_features.push_back(ContentFeatures());
616 const ContentFeatures &f = m_content_features[id];
622 // If we arrive here, an overflow occurred in id.
623 // That means no ID was found
624 return CONTENT_IGNORE;
628 // IWritableNodeDefManager
629 content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
632 assert(name == def.name);
634 // Don't allow redefining ignore (but allow air and unknown)
635 if (name == "ignore") {
636 infostream << "NodeDefManager: WARNING: Ignoring "
637 "CONTENT_IGNORE redefinition"<<std::endl;
638 return CONTENT_IGNORE;
641 content_t id = CONTENT_IGNORE;
642 if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
645 if (id == CONTENT_IGNORE) {
646 infostream << "NodeDefManager: WARNING: Absolute "
647 "limit reached" << std::endl;
648 return CONTENT_IGNORE;
650 assert(id != CONTENT_IGNORE);
651 addNameIdMapping(id, name);
653 m_content_features[id] = def;
654 verbosestream << "NodeDefManager: registering content id \"" << id
655 << "\": name=\"" << def.name << "\""<<std::endl;
657 // Add this content to the list of all groups it belongs to
658 // FIXME: This should remove a node from groups it no longer
659 // belongs to when a node is re-registered
660 for (ItemGroupList::const_iterator i = def.groups.begin();
661 i != def.groups.end(); ++i) {
662 std::string group_name = i->first;
664 std::map<std::string, GroupItems>::iterator
665 j = m_group_to_items.find(group_name);
666 if (j == m_group_to_items.end()) {
667 m_group_to_items[group_name].push_back(
668 std::make_pair(id, i->second));
670 GroupItems &items = j->second;
671 items.push_back(std::make_pair(id, i->second));
678 content_t CNodeDefManager::allocateDummy(const std::string &name)
687 void CNodeDefManager::updateAliases(IItemDefManager *idef)
689 std::set<std::string> all = idef->getAll();
690 m_name_id_mapping_with_aliases.clear();
691 for (std::set<std::string>::iterator
692 i = all.begin(); i != all.end(); i++) {
693 std::string name = *i;
694 std::string convert_to = idef->getAlias(name);
696 if (m_name_id_mapping.getId(convert_to, id)) {
697 m_name_id_mapping_with_aliases.insert(
698 std::make_pair(name, id));
704 void CNodeDefManager::updateTextures(IGameDef *gamedef)
707 infostream << "CNodeDefManager::updateTextures(): Updating "
708 "textures in node definitions" << std::endl;
710 ITextureSource *tsrc = gamedef->tsrc();
711 IShaderSource *shdsrc = gamedef->getShaderSource();
712 scene::ISceneManager* smgr = gamedef->getSceneManager();
713 scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
715 bool new_style_water = g_settings->getBool("new_style_water");
716 bool new_style_leaves = g_settings->getBool("new_style_leaves");
717 bool connected_glass = g_settings->getBool("connected_glass");
718 bool opaque_water = g_settings->getBool("opaque_water");
719 bool enable_shaders = g_settings->getBool("enable_shaders");
720 bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
721 bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
722 bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
724 bool use_normal_texture = enable_shaders &&
725 (enable_bumpmapping || enable_parallax_occlusion);
727 for (u32 i = 0; i < m_content_features.size(); i++) {
728 ContentFeatures *f = &m_content_features[i];
730 // Figure out the actual tiles to use
732 for (u32 j = 0; j < 6; j++) {
733 tiledef[j] = f->tiledef[j];
734 if (tiledef[j].name == "")
735 tiledef[j].name = "unknown_node.png";
738 bool is_liquid = false;
739 bool is_water_surface = false;
741 u8 material_type = (f->alpha == 255) ?
742 TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
744 switch (f->drawtype) {
753 assert(f->liquid_type == LIQUID_SOURCE);
756 if (new_style_water){
760 f->backface_culling = false;
764 case NDT_FLOWINGLIQUID:
765 assert(f->liquid_type == LIQUID_FLOWING);
773 f->visual_solidness = 1;
775 case NDT_GLASSLIKE_FRAMED:
777 f->visual_solidness = 1;
779 case NDT_GLASSLIKE_FRAMED_OPTIONAL:
781 f->visual_solidness = 1;
782 f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
786 f->visual_solidness = 1;
788 case NDT_ALLFACES_OPTIONAL:
789 if (new_style_leaves) {
790 f->drawtype = NDT_ALLFACES;
792 f->visual_solidness = 1;
794 f->drawtype = NDT_NORMAL;
796 for (u32 i = 0; i < 6; i++)
797 tiledef[i].name += std::string("^[noalpha");
800 material_type = TILE_MATERIAL_WAVING_LEAVES;
804 f->backface_culling = false;
806 material_type = TILE_MATERIAL_WAVING_PLANTS;
809 f->backface_culling = false;
814 f->backface_culling = false;
826 material_type = (f->alpha == 255) ?
827 TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
828 if (f->name == "default:water_source")
829 is_water_surface = true;
833 for (u16 j = 0; j < 6; j++) {
834 tile_shader[j] = shdsrc->getShader("nodes_shader",
835 material_type, f->drawtype);
838 if (is_water_surface) {
839 tile_shader[0] = shdsrc->getShader("water_surface_shader",
840 material_type, f->drawtype);
843 // Tiles (fill in f->tiles[])
844 for (u16 j = 0; j < 6; j++) {
845 fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
846 use_normal_texture, f->backface_culling, f->alpha, material_type);
849 // Special tiles (fill in f->special_tiles[])
850 for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
851 fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
852 tile_shader[j], use_normal_texture,
853 f->tiledef_special[j].backface_culling, f->alpha, material_type);
856 if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
858 // Read the mesh and apply scale
859 f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
861 v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
862 scaleMesh(f->mesh_ptr[0], scale);
863 recalculateBoundingBox(f->mesh_ptr[0]);
864 meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
866 } else if ((f->drawtype == NDT_NODEBOX) &&
867 ((f->node_box.type == NODEBOX_REGULAR) ||
868 (f->node_box.type == NODEBOX_FIXED)) &&
869 (!f->node_box.fixed.empty())) {
870 //Convert regular nodebox nodes to meshnodes
871 //Change the drawtype and apply scale
872 f->drawtype = NDT_MESH;
873 f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
874 v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
875 scaleMesh(f->mesh_ptr[0], scale);
876 recalculateBoundingBox(f->mesh_ptr[0]);
877 meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
880 //Cache 6dfacedir and wallmounted rotated clones of meshes
881 if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
882 for (u16 j = 1; j < 24; j++) {
883 f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
884 rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
885 recalculateBoundingBox(f->mesh_ptr[j]);
886 meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
888 } else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
889 static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
890 for (u16 j = 1; j < 6; j++) {
891 f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
892 rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);
893 recalculateBoundingBox(f->mesh_ptr[j]);
894 meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
896 rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
897 recalculateBoundingBox(f->mesh_ptr[0]);
898 meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
906 void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
907 TileDef *tiledef, u32 shader_id, bool use_normal_texture,
908 bool backface_culling, u8 alpha, u8 material_type)
910 tile->shader_id = shader_id;
911 tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id);
913 tile->material_type = material_type;
916 if (use_normal_texture)
917 tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
920 tile->material_flags = 0;
921 if (backface_culling)
922 tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
923 if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
924 tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
926 // Animation parameters
928 if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
929 // Get texture size to determine frame count by aspect ratio
930 v2u32 size = tile->texture->getOriginalSize();
931 int frame_height = (float)size.X /
932 (float)tiledef->animation.aspect_w *
933 (float)tiledef->animation.aspect_h;
934 frame_count = size.Y / frame_height;
935 int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
936 tile->animation_frame_count = frame_count;
937 tile->animation_frame_length_ms = frame_length_ms;
940 if (frame_count == 1) {
941 tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
943 std::ostringstream os(std::ios::binary);
944 tile->frames.resize(frame_count);
946 for (int i = 0; i < frame_count; i++) {
951 os << tiledef->name << "^[verticalframe:"
952 << frame_count << ":" << i;
954 frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
955 if (tile->normal_texture)
956 frame.normal_texture = tsrc->getNormalTexture(os.str());
957 tile->frames[i] = frame;
964 void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
966 writeU8(os, 1); // version
968 std::ostringstream os2(std::ios::binary);
969 for (u32 i = 0; i < m_content_features.size(); i++) {
970 if (i == CONTENT_IGNORE || i == CONTENT_AIR
971 || i == CONTENT_UNKNOWN)
973 ContentFeatures *f = &m_content_features[i];
977 // Wrap it in a string to allow different lengths without
978 // strict version incompatibilities
979 std::ostringstream wrapper_os(std::ios::binary);
980 f->serialize(wrapper_os, protocol_version);
981 os2<<serializeString(wrapper_os.str());
983 assert(count + 1 > count); // must not overflow
987 os << serializeLongString(os2.str());
991 void CNodeDefManager::deSerialize(std::istream &is)
994 int version = readU8(is);
996 throw SerializationError("unsupported NodeDefinitionManager version");
997 u16 count = readU16(is);
998 std::istringstream is2(deSerializeLongString(is), std::ios::binary);
1000 for (u16 n = 0; n < count; n++) {
1001 u16 i = readU16(is2);
1003 // Read it from the string wrapper
1004 std::string wrapper = deSerializeString(is2);
1005 std::istringstream wrapper_is(wrapper, std::ios::binary);
1006 f.deSerialize(wrapper_is);
1008 // Check error conditions
1009 if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
1010 infostream << "NodeDefManager::deSerialize(): WARNING: "
1011 "not changing builtin node " << i << std::endl;
1015 infostream << "NodeDefManager::deSerialize(): WARNING: "
1016 "received empty name" << std::endl;
1022 if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
1023 infostream << "NodeDefManager::deSerialize(): WARNING: "
1024 "already defined with different ID: " << f.name << std::endl;
1028 // All is ok, add node definition with the requested ID
1029 if (i >= m_content_features.size())
1030 m_content_features.resize((u32)(i) + 1);
1031 m_content_features[i] = f;
1032 addNameIdMapping(i, f.name);
1033 verbosestream << "deserialized " << f.name << std::endl;
1038 void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
1040 m_name_id_mapping.set(i, name);
1041 m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
1045 IWritableNodeDefManager *createNodeDefManager()
1047 return new CNodeDefManager();
1051 //// Serialization of old ContentFeatures formats
1052 void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
1054 if (protocol_version == 13)
1056 writeU8(os, 5); // version
1057 os<<serializeString(name);
1058 writeU16(os, groups.size());
1059 for (ItemGroupList::const_iterator
1060 i = groups.begin(); i != groups.end(); i++) {
1061 os<<serializeString(i->first);
1062 writeS16(os, i->second);
1064 writeU8(os, drawtype);
1065 writeF1000(os, visual_scale);
1067 for (u32 i = 0; i < 6; i++)
1068 tiledef[i].serialize(os, protocol_version);
1069 //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
1071 for (u32 i = 0; i < 2; i++)
1072 tiledef_special[i].serialize(os, protocol_version);
1074 writeU8(os, post_effect_color.getAlpha());
1075 writeU8(os, post_effect_color.getRed());
1076 writeU8(os, post_effect_color.getGreen());
1077 writeU8(os, post_effect_color.getBlue());
1078 writeU8(os, param_type);
1079 writeU8(os, param_type_2);
1080 writeU8(os, is_ground_content);
1081 writeU8(os, light_propagates);
1082 writeU8(os, sunlight_propagates);
1083 writeU8(os, walkable);
1084 writeU8(os, pointable);
1085 writeU8(os, diggable);
1086 writeU8(os, climbable);
1087 writeU8(os, buildable_to);
1088 os<<serializeString(""); // legacy: used to be metadata_name
1089 writeU8(os, liquid_type);
1090 os<<serializeString(liquid_alternative_flowing);
1091 os<<serializeString(liquid_alternative_source);
1092 writeU8(os, liquid_viscosity);
1093 writeU8(os, light_source);
1094 writeU32(os, damage_per_second);
1095 node_box.serialize(os, protocol_version);
1096 selection_box.serialize(os, protocol_version);
1097 writeU8(os, legacy_facedir_simple);
1098 writeU8(os, legacy_wallmounted);
1099 serializeSimpleSoundSpec(sound_footstep, os);
1100 serializeSimpleSoundSpec(sound_dig, os);
1101 serializeSimpleSoundSpec(sound_dug, os);
1103 else if (protocol_version > 13 && protocol_version < 24) {
1104 writeU8(os, 6); // version
1105 os<<serializeString(name);
1106 writeU16(os, groups.size());
1107 for (ItemGroupList::const_iterator
1108 i = groups.begin(); i != groups.end(); i++) {
1109 os<<serializeString(i->first);
1110 writeS16(os, i->second);
1112 writeU8(os, drawtype);
1113 writeF1000(os, visual_scale);
1115 for (u32 i = 0; i < 6; i++)
1116 tiledef[i].serialize(os, protocol_version);
1117 //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
1119 for (u32 i = 0; i < 2; i++)
1120 tiledef_special[i].serialize(os, protocol_version);
1122 writeU8(os, post_effect_color.getAlpha());
1123 writeU8(os, post_effect_color.getRed());
1124 writeU8(os, post_effect_color.getGreen());
1125 writeU8(os, post_effect_color.getBlue());
1126 writeU8(os, param_type);
1127 writeU8(os, param_type_2);
1128 writeU8(os, is_ground_content);
1129 writeU8(os, light_propagates);
1130 writeU8(os, sunlight_propagates);
1131 writeU8(os, walkable);
1132 writeU8(os, pointable);
1133 writeU8(os, diggable);
1134 writeU8(os, climbable);
1135 writeU8(os, buildable_to);
1136 os<<serializeString(""); // legacy: used to be metadata_name
1137 writeU8(os, liquid_type);
1138 os<<serializeString(liquid_alternative_flowing);
1139 os<<serializeString(liquid_alternative_source);
1140 writeU8(os, liquid_viscosity);
1141 writeU8(os, liquid_renewable);
1142 writeU8(os, light_source);
1143 writeU32(os, damage_per_second);
1144 node_box.serialize(os, protocol_version);
1145 selection_box.serialize(os, protocol_version);
1146 writeU8(os, legacy_facedir_simple);
1147 writeU8(os, legacy_wallmounted);
1148 serializeSimpleSoundSpec(sound_footstep, os);
1149 serializeSimpleSoundSpec(sound_dig, os);
1150 serializeSimpleSoundSpec(sound_dug, os);
1151 writeU8(os, rightclickable);
1152 writeU8(os, drowning);
1153 writeU8(os, leveled);
1154 writeU8(os, liquid_range);
1156 throw SerializationError("ContentFeatures::serialize(): "
1157 "Unsupported version requested");
1161 void ContentFeatures::deSerializeOld(std::istream &is, int version)
1163 if (version == 5) // In PROTOCOL_VERSION 13
1165 name = deSerializeString(is);
1167 u32 groups_size = readU16(is);
1168 for(u32 i=0; i<groups_size; i++){
1169 std::string name = deSerializeString(is);
1170 int value = readS16(is);
1171 groups[name] = value;
1173 drawtype = (enum NodeDrawType)readU8(is);
1174 visual_scale = readF1000(is);
1175 if (readU8(is) != 6)
1176 throw SerializationError("unsupported tile count");
1177 for (u32 i = 0; i < 6; i++)
1178 tiledef[i].deSerialize(is);
1179 if (readU8(is) != CF_SPECIAL_COUNT)
1180 throw SerializationError("unsupported CF_SPECIAL_COUNT");
1181 for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
1182 tiledef_special[i].deSerialize(is);
1184 post_effect_color.setAlpha(readU8(is));
1185 post_effect_color.setRed(readU8(is));
1186 post_effect_color.setGreen(readU8(is));
1187 post_effect_color.setBlue(readU8(is));
1188 param_type = (enum ContentParamType)readU8(is);
1189 param_type_2 = (enum ContentParamType2)readU8(is);
1190 is_ground_content = readU8(is);
1191 light_propagates = readU8(is);
1192 sunlight_propagates = readU8(is);
1193 walkable = readU8(is);
1194 pointable = readU8(is);
1195 diggable = readU8(is);
1196 climbable = readU8(is);
1197 buildable_to = readU8(is);
1198 deSerializeString(is); // legacy: used to be metadata_name
1199 liquid_type = (enum LiquidType)readU8(is);
1200 liquid_alternative_flowing = deSerializeString(is);
1201 liquid_alternative_source = deSerializeString(is);
1202 liquid_viscosity = readU8(is);
1203 light_source = readU8(is);
1204 damage_per_second = readU32(is);
1205 node_box.deSerialize(is);
1206 selection_box.deSerialize(is);
1207 legacy_facedir_simple = readU8(is);
1208 legacy_wallmounted = readU8(is);
1209 deSerializeSimpleSoundSpec(sound_footstep, is);
1210 deSerializeSimpleSoundSpec(sound_dig, is);
1211 deSerializeSimpleSoundSpec(sound_dug, is);
1212 } else if (version == 6) {
1213 name = deSerializeString(is);
1215 u32 groups_size = readU16(is);
1216 for (u32 i = 0; i < groups_size; i++) {
1217 std::string name = deSerializeString(is);
1218 int value = readS16(is);
1219 groups[name] = value;
1221 drawtype = (enum NodeDrawType)readU8(is);
1222 visual_scale = readF1000(is);
1223 if (readU8(is) != 6)
1224 throw SerializationError("unsupported tile count");
1225 for (u32 i = 0; i < 6; i++)
1226 tiledef[i].deSerialize(is);
1227 // CF_SPECIAL_COUNT in version 6 = 2
1228 if (readU8(is) != 2)
1229 throw SerializationError("unsupported CF_SPECIAL_COUNT");
1230 for (u32 i = 0; i < 2; i++)
1231 tiledef_special[i].deSerialize(is);
1233 post_effect_color.setAlpha(readU8(is));
1234 post_effect_color.setRed(readU8(is));
1235 post_effect_color.setGreen(readU8(is));
1236 post_effect_color.setBlue(readU8(is));
1237 param_type = (enum ContentParamType)readU8(is);
1238 param_type_2 = (enum ContentParamType2)readU8(is);
1239 is_ground_content = readU8(is);
1240 light_propagates = readU8(is);
1241 sunlight_propagates = readU8(is);
1242 walkable = readU8(is);
1243 pointable = readU8(is);
1244 diggable = readU8(is);
1245 climbable = readU8(is);
1246 buildable_to = readU8(is);
1247 deSerializeString(is); // legacy: used to be metadata_name
1248 liquid_type = (enum LiquidType)readU8(is);
1249 liquid_alternative_flowing = deSerializeString(is);
1250 liquid_alternative_source = deSerializeString(is);
1251 liquid_viscosity = readU8(is);
1252 liquid_renewable = readU8(is);
1253 light_source = readU8(is);
1254 damage_per_second = readU32(is);
1255 node_box.deSerialize(is);
1256 selection_box.deSerialize(is);
1257 legacy_facedir_simple = readU8(is);
1258 legacy_wallmounted = readU8(is);
1259 deSerializeSimpleSoundSpec(sound_footstep, is);
1260 deSerializeSimpleSoundSpec(sound_dig, is);
1261 deSerializeSimpleSoundSpec(sound_dug, is);
1262 rightclickable = readU8(is);
1263 drowning = readU8(is);
1264 leveled = readU8(is);
1265 liquid_range = readU8(is);
1267 throw SerializationError("unsupported ContentFeatures version");
1272 void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
1274 nri->resolver->m_ndef = this;
1275 m_pending_node_lookups.push_back(nri);
1279 void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
1281 for (std::list<NodeResolveInfo *>::iterator
1282 it = m_pending_node_lookups.begin();
1283 it != m_pending_node_lookups.end();
1285 NodeResolveInfo *nri = *it;
1286 if (resolver == nri->resolver) {
1287 it = m_pending_node_lookups.erase(it);
1294 void CNodeDefManager::runNodeResolverCallbacks()
1296 while (!m_pending_node_lookups.empty()) {
1297 NodeResolveInfo *nri = m_pending_node_lookups.front();
1298 m_pending_node_lookups.pop_front();
1299 nri->resolver->resolveNodeNames(nri);
1300 nri->resolver->m_lookup_done = true;
1306 bool CNodeDefManager::getIdFromResolveInfo(NodeResolveInfo *nri,
1307 const std::string &node_alt, content_t c_fallback, content_t &result)
1309 if (nri->nodenames.empty()) {
1310 result = c_fallback;
1311 errorstream << "CNodeDefManager::getIdFromResolveInfo: empty "
1312 "nodenames list" << std::endl;
1317 std::string name = nri->nodenames.front();
1318 nri->nodenames.pop_front();
1320 bool success = getId(name, c);
1321 if (!success && node_alt != "") {
1323 success = getId(name, c);
1327 errorstream << "CNodeDefManager::getIdFromResolveInfo: Failed to "
1328 "resolve node name '" << name << "'." << std::endl;
1337 bool CNodeDefManager::getIdsFromResolveInfo(NodeResolveInfo *nri,
1338 std::vector<content_t> &result)
1340 if (nri->nodename_sizes.empty()) {
1341 errorstream << "CNodeDefManager::getIdsFromResolveInfo: empty "
1342 "nodename_sizes list" << std::endl;
1346 size_t nitems = nri->nodename_sizes.front();
1347 nri->nodename_sizes.pop_front();
1350 if (nri->nodenames.empty()) {
1351 errorstream << "" << std::endl;
1356 if (getId(nri->nodenames.front(), c)) {
1357 result.push_back(c);
1359 errorstream << "CNodeDefManager::getIdsFromResolveInfo: empty "
1360 "nodenames list" << std::endl;
1363 nri->nodenames.pop_front();