Use the NetworkPacket api to read full version string instead of u8 pointers. Also...
[oweals/minetest.git] / src / network / serverpackethandler.cpp
1 /*
2 Minetest
3 Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "server.h"
21 #include "log.h"
22
23 #include "content_abm.h"
24 #include "content_sao.h"
25 #include "emerge.h"
26 #include "main.h"
27 #include "nodedef.h"
28 #include "player.h"
29 #include "rollback_interface.h"
30 #include "scripting_game.h"
31 #include "settings.h"
32 #include "tool.h"
33 #include "version.h"
34 #include "network/networkprotocol.h"
35 #include "network/serveropcodes.h"
36 #include "util/base64.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39
40 void Server::handleCommand_Deprecated(NetworkPacket* pkt)
41 {
42         infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
43                 << " not supported anymore" << std::endl;
44 }
45
46 void Server::handleCommand_Init(NetworkPacket* pkt)
47 {
48
49         if(pkt->getSize() < 1)
50                 return;
51
52         RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
53
54         std::string addr_s;
55         try {
56                 Address address = getPeerAddress(pkt->getPeerId());
57                 addr_s = address.serializeString();
58         }
59         catch (con::PeerNotFoundException &e) {
60                 /*
61                  * no peer for this packet found
62                  * most common reason is peer timeout, e.g. peer didn't
63                  * respond for some time, your server was overloaded or
64                  * things like that.
65                  */
66                 infostream << "Server::ProcessData(): Canceling: peer "
67                                 << pkt->getPeerId() << " not found" << std::endl;
68                 return;
69         }
70
71         // If net_proto_version is set, this client has already been handled
72         if (client->getState() > CS_Created) {
73                 verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
74                                 << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
75                 return;
76         }
77
78         verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
79                         << pkt->getPeerId() << ")" << std::endl;
80
81         // Do not allow multiple players in simple singleplayer mode.
82         // This isn't a perfect way to do it, but will suffice for now
83         if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
84                 infostream << "Server: Not allowing another client (" << addr_s
85                                 << ") to connect in simple singleplayer mode" << std::endl;
86                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SINGLEPLAYER);
87                 return;
88         }
89
90         // First byte after command is maximum supported
91         // serialization version
92         u8 client_max;
93         u8 compression_modes;
94         u16 min_net_proto_version = 0;
95         u16 max_net_proto_version;
96
97         *pkt >> client_max >> compression_modes >> min_net_proto_version
98                         >> max_net_proto_version;
99
100         u8 our_max = SER_FMT_VER_HIGHEST_READ;
101         // Use the highest version supported by both
102         int deployed = std::min(client_max, our_max);
103         // If it's lower than the lowest supported, give up.
104         if (deployed < SER_FMT_VER_LOWEST)
105                 deployed = SER_FMT_VER_INVALID;
106
107         if (deployed == SER_FMT_VER_INVALID) {
108                 actionstream << "Server: A mismatched client tried to connect from "
109                                 << addr_s << std::endl;
110                 infostream<<"Server: Cannot negotiate serialization version with "
111                                 << addr_s << std::endl;
112                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
113                 return;
114         }
115
116         client->setPendingSerializationVersion(deployed);
117
118         /*
119                 Read and check network protocol version
120         */
121
122         u16 net_proto_version = 0;
123
124         // Figure out a working version if it is possible at all
125         if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
126                         min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
127                 // If maximum is larger than our maximum, go with our maximum
128                 if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
129                         net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
130                 // Else go with client's maximum
131                 else
132                         net_proto_version = max_net_proto_version;
133         }
134
135         verbosestream << "Server: " << addr_s << ": Protocol version: min: "
136                         << min_net_proto_version << ", max: " << max_net_proto_version
137                         << ", chosen: " << net_proto_version << std::endl;
138
139         client->net_proto_version = net_proto_version;
140
141         // On this handler protocol version 25 is required
142         if (net_proto_version < 25 ||
143                         net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
144                         net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
145                 actionstream << "Server: A mismatched client tried to connect from "
146                                 << addr_s << std::endl;
147                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
148                 return;
149         }
150
151         if (g_settings->getBool("strict_protocol_version_checking")) {
152                 if (net_proto_version != LATEST_PROTOCOL_VERSION) {
153                         actionstream << "Server: A mismatched (strict) client tried to "
154                                         << "connect from " << addr_s << std::endl;
155                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
156                         return;
157                 }
158         }
159
160         // @TODO: check if we support same modes, but not required now
161
162         client->setSupportedCompressionModes(compression_modes);
163
164         m_clients.event(pkt->getPeerId(), CSE_Init);
165 }
166
167 void Server::handleCommand_Auth(NetworkPacket* pkt)
168 {
169         std::string addr_s;
170         try {
171                 Address address = getPeerAddress(pkt->getPeerId());
172                 addr_s = address.serializeString();
173         }
174         catch (con::PeerNotFoundException &e) {
175                 /*
176                  * no peer for this packet found
177                  * most common reason is peer timeout, e.g. peer didn't
178                  * respond for some time, your server was overloaded or
179                  * things like that.
180                  */
181                 infostream << "Server::ProcessData(): Canceling: peer "
182                                 << pkt->getPeerId() << " not found" << std::endl;
183                 return;
184         }
185
186         std::string playerName, playerPassword;
187
188         *pkt >> playerName >> playerPassword;
189
190         const char* playername = playerName.c_str();
191
192         if (playerName.size() > PLAYERNAME_SIZE) {
193                 actionstream << "Server: Player with an too long name "
194                                 << "tried to connect from " << addr_s << std::endl;
195                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
196                 return;
197         }
198
199         if (string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS) == false) {
200                 actionstream << "Server: Player with an invalid name "
201                                 << "tried to connect from " << addr_s << std::endl;
202                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
203                 return;
204         }
205
206         if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
207                 actionstream << "Server: Player with the name \"singleplayer\" "
208                                 << "tried to connect from " << addr_s << std::endl;
209                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
210                 return;
211         }
212
213         {
214                 std::string reason;
215                 if(m_script->on_prejoinplayer(playername, addr_s, reason)) {
216                         actionstream << "Server: Player with the name \"" << playerName << "\" "
217                                         << "tried to connect from " << addr_s << " "
218                                         << "but it was disallowed for the following reason: "
219                                         << reason << std::endl;
220                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING,
221                                         narrow_to_wide(reason.c_str()));
222                         return;
223                 }
224         }
225
226         if (playerPassword.size() > PASSWORD_SIZE) {
227                 actionstream << "Server: Player with an too long password "
228                                 << "tried to connect from " << addr_s << std::endl;
229                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
230                 return;
231         }
232
233         infostream << "Server: New connection: \"" << playerName << "\" from "
234                         << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
235
236         if(!base64_is_valid(playerPassword)){
237                 actionstream << "Server: " << playerName
238                                 << " supplied invalid password hash" << std::endl;
239                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
240                 return;
241         }
242
243         // Enforce user limit.
244         // Don't enforce for users that have some admin right
245         if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
246                         !checkPriv(playername, "server") &&
247                         !checkPriv(playername, "ban") &&
248                         !checkPriv(playername, "privs") &&
249                         !checkPriv(playername, "password") &&
250                         playername != g_settings->get("name")) {
251                 actionstream << "Server: " << playername << " tried to join, but there"
252                                 << " are already max_users="
253                                 << g_settings->getU16("max_users") << " players." << std::endl;
254                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_TOO_MANY_USERS);
255                 return;
256         }
257
258         std::string checkpwd; // Password hash to check against
259         bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
260
261         // If no authentication info exists for user, create it
262         if (!has_auth) {
263                 if (!isSingleplayer() &&
264                                 g_settings->getBool("disallow_empty_password") &&
265                                 playerPassword.empty()) {
266                         actionstream << "Server: " << playerName
267                                         << " supplied empty password" << std::endl;
268                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD);
269                         return;
270                 }
271                 std::wstring raw_default_password =
272                         narrow_to_wide(g_settings->get("default_password"));
273                 std::string initial_password =
274                         translatePassword(playername, raw_default_password);
275
276                 // If default_password is empty, allow any initial password
277                 if (raw_default_password.length() == 0)
278                         initial_password = playerPassword.c_str();
279
280                 m_script->createAuth(playername, initial_password);
281         }
282
283         has_auth = m_script->getAuth(playername, &checkpwd, NULL);
284
285         if(!has_auth) {
286                 actionstream << "Server: " << playerName << " cannot be authenticated"
287                                 << " (auth handler does not work?)" << std::endl;
288                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
289                 return;
290         }
291
292         if(playerPassword.c_str() != checkpwd) {
293                 actionstream << "Server: " << playerName << " supplied wrong password"
294                                 << std::endl;
295                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
296                 return;
297         }
298
299         RemotePlayer *player =
300                         static_cast<RemotePlayer*>(m_env->getPlayer(playername));
301
302         if (player && player->peer_id != 0) {
303                 errorstream << "Server: " << playername << ": Failed to emerge player"
304                                 << " (player allocated to an another client)" << std::endl;
305                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_ALREADY_CONNECTED);
306         }
307
308         m_clients.setPlayerName(pkt->getPeerId(), playername);
309
310         /*
311                 Answer with a TOCLIENT_INIT
312         */
313
314         NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, pkt->getPeerId());
315
316         resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
317                         << g_settings->getFloat("dedicated_server_step");
318
319         Send(&resp_pkt);
320         m_clients.event(pkt->getPeerId(), CSE_Init);
321 }
322
323 void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
324 {
325         // [0] u8 SER_FMT_VER_HIGHEST_READ
326         // [1] u8[20] player_name
327         // [21] u8[28] password <--- can be sent without this, from old versions
328
329         if (pkt->getSize() < 1+PLAYERNAME_SIZE)
330                 return;
331
332         RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
333
334         std::string addr_s;
335         try {
336                 Address address = getPeerAddress(pkt->getPeerId());
337                 addr_s = address.serializeString();
338         }
339         catch (con::PeerNotFoundException &e) {
340                 /*
341                  * no peer for this packet found
342                  * most common reason is peer timeout, e.g. peer didn't
343                  * respond for some time, your server was overloaded or
344                  * things like that.
345                  */
346                 infostream << "Server::ProcessData(): Cancelling: peer "
347                                 << pkt->getPeerId() << " not found" << std::endl;
348                 return;
349         }
350
351         // If net_proto_version is set, this client has already been handled
352         if (client->getState() > CS_Created) {
353                 verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
354                                 << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
355                 return;
356         }
357
358         verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
359                         << pkt->getPeerId() << ")" << std::endl;
360
361         // Do not allow multiple players in simple singleplayer mode.
362         // This isn't a perfect way to do it, but will suffice for now
363         if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
364                 infostream << "Server: Not allowing another client (" << addr_s
365                                 << ") to connect in simple singleplayer mode" << std::endl;
366                 DenyAccess_Legacy(pkt->getPeerId(), L"Running in simple singleplayer mode.");
367                 return;
368         }
369
370         // First byte after command is maximum supported
371         // serialization version
372         u8 client_max;
373
374         *pkt >> client_max;
375
376         u8 our_max = SER_FMT_VER_HIGHEST_READ;
377         // Use the highest version supported by both
378         int deployed = std::min(client_max, our_max);
379         // If it's lower than the lowest supported, give up.
380         if (deployed < SER_FMT_VER_LOWEST)
381                 deployed = SER_FMT_VER_INVALID;
382
383         if (deployed == SER_FMT_VER_INVALID) {
384                 actionstream << "Server: A mismatched client tried to connect from "
385                                 << addr_s << std::endl;
386                 infostream<<"Server: Cannot negotiate serialization version with "
387                                 << addr_s << std::endl;
388                 DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
389                                 L"Your client's version is not supported.\n"
390                                 L"Server version is ")
391                                 + narrow_to_wide(minetest_version_simple) + L"."
392                 );
393                 return;
394         }
395
396         client->setPendingSerializationVersion(deployed);
397
398         /*
399                 Read and check network protocol version
400         */
401
402         u16 min_net_proto_version = 0;
403         if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2)
404                 min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE);
405
406         // Use same version as minimum and maximum if maximum version field
407         // doesn't exist (backwards compatibility)
408         u16 max_net_proto_version = min_net_proto_version;
409         if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2)
410                 max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2);
411
412         // Start with client's maximum version
413         u16 net_proto_version = max_net_proto_version;
414
415         // Figure out a working version if it is possible at all
416         if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
417                         min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
418                 // If maximum is larger than our maximum, go with our maximum
419                 if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
420                         net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
421                 // Else go with client's maximum
422                 else
423                         net_proto_version = max_net_proto_version;
424         }
425
426         verbosestream << "Server: " << addr_s << ": Protocol version: min: "
427                         << min_net_proto_version << ", max: " << max_net_proto_version
428                         << ", chosen: " << net_proto_version << std::endl;
429
430         client->net_proto_version = net_proto_version;
431
432         if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
433                         net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
434                 actionstream << "Server: A mismatched client tried to connect from "
435                                 << addr_s << std::endl;
436                 DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
437                                 L"Your client's version is not supported.\n"
438                                 L"Server version is ")
439                                 + narrow_to_wide(minetest_version_simple) + L",\n"
440                                 + L"server's PROTOCOL_VERSION is "
441                                 + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
442                                 + L"..."
443                                 + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
444                                 + L", client's PROTOCOL_VERSION is "
445                                 + narrow_to_wide(itos(min_net_proto_version))
446                                 + L"..."
447                                 + narrow_to_wide(itos(max_net_proto_version))
448                 );
449                 return;
450         }
451
452         if (g_settings->getBool("strict_protocol_version_checking")) {
453                 if (net_proto_version != LATEST_PROTOCOL_VERSION) {
454                         actionstream << "Server: A mismatched (strict) client tried to "
455                                         << "connect from " << addr_s << std::endl;
456                         DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
457                                         L"Your client's version is not supported.\n"
458                                         L"Server version is ")
459                                         + narrow_to_wide(minetest_version_simple) + L",\n"
460                                         + L"server's PROTOCOL_VERSION (strict) is "
461                                         + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
462                                         + L", client's PROTOCOL_VERSION is "
463                                         + narrow_to_wide(itos(min_net_proto_version))
464                                         + L"..."
465                                         + narrow_to_wide(itos(max_net_proto_version))
466                         );
467                         return;
468                 }
469         }
470
471         /*
472                 Set up player
473         */
474         char playername[PLAYERNAME_SIZE];
475         unsigned int playername_length = 0;
476         for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
477                 playername[playername_length] = pkt->getChar(1+playername_length);
478                 if (pkt->getChar(1+playername_length) == 0)
479                         break;
480         }
481
482         if (playername_length == PLAYERNAME_SIZE) {
483                 actionstream << "Server: Player with name exceeding max length "
484                                 << "tried to connect from " << addr_s << std::endl;
485                 DenyAccess_Legacy(pkt->getPeerId(), L"Name too long");
486                 return;
487         }
488
489
490         if (playername[0]=='\0') {
491                 actionstream << "Server: Player with an empty name "
492                                 << "tried to connect from " << addr_s << std::endl;
493                 DenyAccess_Legacy(pkt->getPeerId(), L"Empty name");
494                 return;
495         }
496
497         if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) {
498                 actionstream << "Server: Player with an invalid name "
499                                 << "tried to connect from " << addr_s << std::endl;
500                 DenyAccess_Legacy(pkt->getPeerId(), L"Name contains unallowed characters");
501                 return;
502         }
503
504         if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
505                 actionstream << "Server: Player with the name \"singleplayer\" "
506                                 << "tried to connect from " << addr_s << std::endl;
507                 DenyAccess_Legacy(pkt->getPeerId(), L"Name is not allowed");
508                 return;
509         }
510
511         {
512                 std::string reason;
513                 if (m_script->on_prejoinplayer(playername, addr_s, reason)) {
514                         actionstream << "Server: Player with the name \"" << playername << "\" "
515                                         << "tried to connect from " << addr_s << " "
516                                         << "but it was disallowed for the following reason: "
517                                         << reason << std::endl;
518                         DenyAccess_Legacy(pkt->getPeerId(), narrow_to_wide(reason.c_str()));
519                         return;
520                 }
521         }
522
523         infostream<<"Server: New connection: \""<<playername<<"\" from "
524                         <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl;
525
526         // Get password
527         char given_password[PASSWORD_SIZE];
528         if (pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) {
529                 // old version - assume blank password
530                 given_password[0] = 0;
531         }
532         else {
533                 for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
534                         given_password[i] = pkt->getChar(21 + i);
535                 }
536                 given_password[PASSWORD_SIZE - 1] = 0;
537         }
538
539         if (!base64_is_valid(given_password)) {
540                 actionstream << "Server: " << playername
541                                 << " supplied invalid password hash" << std::endl;
542                 DenyAccess_Legacy(pkt->getPeerId(), L"Invalid password hash");
543                 return;
544         }
545
546         // Enforce user limit.
547         // Don't enforce for users that have some admin right
548         if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
549                         !checkPriv(playername, "server") &&
550                         !checkPriv(playername, "ban") &&
551                         !checkPriv(playername, "privs") &&
552                         !checkPriv(playername, "password") &&
553                         playername != g_settings->get("name")) {
554                 actionstream << "Server: " << playername << " tried to join, but there"
555                                 << " are already max_users="
556                                 << g_settings->getU16("max_users") << " players." << std::endl;
557                 DenyAccess_Legacy(pkt->getPeerId(), L"Too many users.");
558                 return;
559         }
560
561         std::string checkpwd; // Password hash to check against
562         bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
563
564         // If no authentication info exists for user, create it
565         if (!has_auth) {
566                 if (!isSingleplayer() &&
567                                 g_settings->getBool("disallow_empty_password") &&
568                                 std::string(given_password) == "") {
569                         actionstream << "Server: " << playername
570                                         << " supplied empty password" << std::endl;
571                         DenyAccess_Legacy(pkt->getPeerId(), L"Empty passwords are "
572                                         L"disallowed. Set a password and try again.");
573                         return;
574                 }
575                 std::wstring raw_default_password =
576                         narrow_to_wide(g_settings->get("default_password"));
577                 std::string initial_password =
578                         translatePassword(playername, raw_default_password);
579
580                 // If default_password is empty, allow any initial password
581                 if (raw_default_password.length() == 0)
582                         initial_password = given_password;
583
584                 m_script->createAuth(playername, initial_password);
585         }
586
587         has_auth = m_script->getAuth(playername, &checkpwd, NULL);
588
589         if (!has_auth) {
590                 actionstream << "Server: " << playername << " cannot be authenticated"
591                                 << " (auth handler does not work?)" << std::endl;
592                 DenyAccess_Legacy(pkt->getPeerId(), L"Not allowed to login");
593                 return;
594         }
595
596         if (given_password != checkpwd) {
597                 actionstream << "Server: " << playername << " supplied wrong password"
598                                 << std::endl;
599                 DenyAccess_Legacy(pkt->getPeerId(), L"Wrong password");
600                 return;
601         }
602
603         RemotePlayer *player =
604                         static_cast<RemotePlayer*>(m_env->getPlayer(playername));
605
606         if (player && player->peer_id != 0) {
607                 errorstream << "Server: " << playername << ": Failed to emerge player"
608                                 << " (player allocated to an another client)" << std::endl;
609                 DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this "
610                                 L"name. If your client closed unexpectedly, try again in "
611                                 L"a minute.");
612         }
613
614         m_clients.setPlayerName(pkt->getPeerId(), playername);
615
616         /*
617                 Answer with a TOCLIENT_INIT
618         */
619
620         NetworkPacket resp_pkt(TOCLIENT_INIT_LEGACY, 1 + 6 + 8 + 4,
621                         pkt->getPeerId());
622
623         resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS)
624                         << (u64) m_env->getServerMap().getSeed()
625                         << g_settings->getFloat("dedicated_server_step");
626
627         Send(&resp_pkt);
628         m_clients.event(pkt->getPeerId(), CSE_Init);
629 }
630
631 void Server::handleCommand_Init2(NetworkPacket* pkt)
632 {
633         verbosestream << "Server: Got TOSERVER_INIT2 from "
634                         << pkt->getPeerId() << std::endl;
635
636         m_clients.event(pkt->getPeerId(), CSE_GotInit2);
637         u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
638
639
640         ///// begin compatibility code
641         PlayerSAO* playersao = NULL;
642         if (protocol_version <= 22) {
643                 playersao = StageTwoClientInit(pkt->getPeerId());
644
645                 if (playersao == NULL) {
646                         errorstream
647                                 << "TOSERVER_INIT2 stage 2 client init failed for peer "
648                                 << pkt->getPeerId() << std::endl;
649                         return;
650                 }
651         }
652         ///// end compatibility code
653
654         /*
655                 Send some initialization data
656         */
657
658         infostream << "Server: Sending content to "
659                         << getPlayerName(pkt->getPeerId()) << std::endl;
660
661         // Send player movement settings
662         SendMovement(pkt->getPeerId());
663
664         // Send item definitions
665         SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
666
667         // Send node definitions
668         SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
669
670         m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
671
672         // Send media announcement
673         sendMediaAnnouncement(pkt->getPeerId());
674
675         // Send detached inventories
676         sendDetachedInventories(pkt->getPeerId());
677
678         // Send time of day
679         u16 time = m_env->getTimeOfDay();
680         float time_speed = g_settings->getFloat("time_speed");
681         SendTimeOfDay(pkt->getPeerId(), time, time_speed);
682
683         ///// begin compatibility code
684         if (protocol_version <= 22) {
685                 m_clients.event(pkt->getPeerId(), CSE_SetClientReady);
686                 m_script->on_joinplayer(playersao);
687         }
688         ///// end compatibility code
689
690         // Warnings about protocol version can be issued here
691         if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
692                 SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S "
693                                 L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
694         }
695 }
696
697 void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
698 {
699         std::vector<std::string> tosend;
700         u16 numfiles;
701
702         *pkt >> numfiles;
703
704         infostream << "Sending " << numfiles << " files to "
705                         << getPlayerName(pkt->getPeerId()) << std::endl;
706         verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
707
708         for (u16 i = 0; i < numfiles; i++) {
709                 std::string name;
710
711                 *pkt >> name;
712
713                 tosend.push_back(name);
714                 verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
715                                 << name << std::endl;
716         }
717
718         sendRequestedMedia(pkt->getPeerId(), tosend);
719 }
720
721 void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt)
722 {
723 }
724
725 void Server::handleCommand_ClientReady(NetworkPacket* pkt)
726 {
727         u16 peer_id = pkt->getPeerId();
728         u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version;
729
730         // clients <= protocol version 22 did not send ready message,
731         // they're already initialized
732         if (peer_proto_ver <= 22) {
733                 infostream << "Client sent message not expected by a "
734                         << "client using protocol version <= 22,"
735                         << "disconnecting peer_id: " << peer_id << std::endl;
736                 m_con.DisconnectPeer(peer_id);
737                 return;
738         }
739
740         PlayerSAO* playersao = StageTwoClientInit(peer_id);
741
742         if (playersao == NULL) {
743                 errorstream
744                         << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
745                         << peer_id << std::endl;
746                 m_con.DisconnectPeer(peer_id);
747                 return;
748         }
749
750
751         if (pkt->getSize() < 8) {
752                 errorstream
753                         << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
754                         << peer_id << std::endl;
755                 m_con.DisconnectPeer(peer_id);
756                 return;
757         }
758
759         u8 major_ver, minor_ver, patch_ver, reserved;
760         std::string full_ver;
761         *pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
762
763         m_clients.setClientVersion(
764                         peer_id, major_ver, minor_ver, patch_ver,
765                         full_ver);
766
767         m_clients.event(peer_id, CSE_SetClientReady);
768         m_script->on_joinplayer(playersao);
769 }
770
771 void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
772 {
773         if (pkt->getSize() < 1)
774                 return;
775
776         /*
777                 [0] u16 command
778                 [2] u8 count
779                 [3] v3s16 pos_0
780                 [3+6] v3s16 pos_1
781                 ...
782         */
783
784         u8 count;
785         *pkt >> count;
786
787         RemoteClient *client = getClient(pkt->getPeerId());
788
789         for (u16 i = 0; i < count; i++) {
790                 if ((s16)pkt->getSize() < 1 + (i + 1) * 6)
791                         throw con::InvalidIncomingDataException
792                                 ("GOTBLOCKS length is too short");
793                 v3s16 p;
794
795                 *pkt >> p;
796
797                 client->GotBlock(p);
798         }
799 }
800
801 void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
802 {
803         if (pkt->getSize() < 12 + 12 + 4 + 4)
804                 return;
805
806         v3s32 ps, ss;
807         s32 f32pitch, f32yaw;
808
809         *pkt >> ps;
810         *pkt >> ss;
811         *pkt >> f32pitch;
812         *pkt >> f32yaw;
813
814         f32 pitch = (f32)f32pitch / 100.0;
815         f32 yaw = (f32)f32yaw / 100.0;
816         u32 keyPressed = 0;
817
818         if (pkt->getSize() >= 12 + 12 + 4 + 4 + 4)
819                 *pkt >> keyPressed;
820
821         v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
822         v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
823
824         pitch = modulo360f(pitch);
825         yaw = modulo360f(yaw);
826
827         Player *player = m_env->getPlayer(pkt->getPeerId());
828         if (player == NULL) {
829                 errorstream << "Server::ProcessData(): Cancelling: "
830                                 "No player for peer_id=" << pkt->getPeerId()
831                                 << " disconnecting peer!" << std::endl;
832                 m_con.DisconnectPeer(pkt->getPeerId());
833                 return;
834         }
835
836         // If player is dead we don't care of this packet
837         if (player->isDead()) {
838                 verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
839                         << " is dead. Ignoring packet";
840                 return;
841         }
842
843         PlayerSAO *playersao = player->getPlayerSAO();
844         if (playersao == NULL) {
845                 errorstream << "Server::ProcessData(): Cancelling: "
846                                 "No player object for peer_id=" << pkt->getPeerId()
847                                 << " disconnecting peer!" << std::endl;
848                 m_con.DisconnectPeer(pkt->getPeerId());
849                 return;
850         }
851
852         player->setPosition(position);
853         player->setSpeed(speed);
854         player->setPitch(pitch);
855         player->setYaw(yaw);
856         player->keyPressed = keyPressed;
857         player->control.up = (keyPressed & 1);
858         player->control.down = (keyPressed & 2);
859         player->control.left = (keyPressed & 4);
860         player->control.right = (keyPressed & 8);
861         player->control.jump = (keyPressed & 16);
862         player->control.aux1 = (keyPressed & 32);
863         player->control.sneak = (keyPressed & 64);
864         player->control.LMB = (keyPressed & 128);
865         player->control.RMB = (keyPressed & 256);
866
867         if (playersao->checkMovementCheat()) {
868                 // Call callbacks
869                 m_script->on_cheat(playersao, "moved_too_fast");
870                 SendMovePlayer(pkt->getPeerId());
871         }
872 }
873
874 void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
875 {
876         if (pkt->getSize() < 1)
877                 return;
878
879         /*
880                 [0] u16 command
881                 [2] u8 count
882                 [3] v3s16 pos_0
883                 [3+6] v3s16 pos_1
884                 ...
885         */
886
887         u8 count;
888         *pkt >> count;
889
890         RemoteClient *client = getClient(pkt->getPeerId());
891
892         for (u16 i = 0; i < count; i++) {
893                 if ((s16)pkt->getSize() < 1 + (i + 1) * 6)
894                         throw con::InvalidIncomingDataException
895                                 ("DELETEDBLOCKS length is too short");
896                 v3s16 p;
897                 *pkt >> p;
898
899                 client->SetBlockNotSent(p);
900         }
901 }
902
903 void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
904 {
905         Player *player = m_env->getPlayer(pkt->getPeerId());
906         if (player == NULL) {
907                 errorstream << "Server::ProcessData(): Cancelling: "
908                                 "No player for peer_id=" << pkt->getPeerId()
909                                 << " disconnecting peer!" << std::endl;
910                 m_con.DisconnectPeer(pkt->getPeerId());
911                 return;
912         }
913
914         PlayerSAO *playersao = player->getPlayerSAO();
915         if (playersao == NULL) {
916                 errorstream << "Server::ProcessData(): Cancelling: "
917                                 "No player object for peer_id=" << pkt->getPeerId()
918                                 << " disconnecting peer!" << std::endl;
919                 m_con.DisconnectPeer(pkt->getPeerId());
920                 return;
921         }
922
923         // Strip command and create a stream
924         std::string datastring(pkt->getString(0), pkt->getSize());
925         verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
926                 << std::endl;
927         std::istringstream is(datastring, std::ios_base::binary);
928         // Create an action
929         InventoryAction *a = InventoryAction::deSerialize(is);
930         if (a == NULL) {
931                 infostream << "TOSERVER_INVENTORY_ACTION: "
932                                 << "InventoryAction::deSerialize() returned NULL"
933                                 << std::endl;
934                 return;
935         }
936
937         // If something goes wrong, this player is to blame
938         RollbackScopeActor rollback_scope(m_rollback,
939                         std::string("player:")+player->getName());
940
941         /*
942                 Note: Always set inventory not sent, to repair cases
943                 where the client made a bad prediction.
944         */
945
946         /*
947                 Handle restrictions and special cases of the move action
948         */
949         if (a->getType() == IACTION_MOVE) {
950                 IMoveAction *ma = (IMoveAction*)a;
951
952                 ma->from_inv.applyCurrentPlayer(player->getName());
953                 ma->to_inv.applyCurrentPlayer(player->getName());
954
955                 setInventoryModified(ma->from_inv);
956                 setInventoryModified(ma->to_inv);
957
958                 bool from_inv_is_current_player =
959                         (ma->from_inv.type == InventoryLocation::PLAYER) &&
960                         (ma->from_inv.name == player->getName());
961
962                 bool to_inv_is_current_player =
963                         (ma->to_inv.type == InventoryLocation::PLAYER) &&
964                         (ma->to_inv.name == player->getName());
965
966                 /*
967                         Disable moving items out of craftpreview
968                 */
969                 if (ma->from_list == "craftpreview") {
970                         infostream << "Ignoring IMoveAction from "
971                                         << (ma->from_inv.dump()) << ":" << ma->from_list
972                                         << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
973                                         << " because src is " << ma->from_list << std::endl;
974                         delete a;
975                         return;
976                 }
977
978                 /*
979                         Disable moving items into craftresult and craftpreview
980                 */
981                 if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
982                         infostream << "Ignoring IMoveAction from "
983                                         << (ma->from_inv.dump()) << ":" << ma->from_list
984                                         << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
985                                         << " because dst is " << ma->to_list << std::endl;
986                         delete a;
987                         return;
988                 }
989
990                 // Disallow moving items in elsewhere than player's inventory
991                 // if not allowed to interact
992                 if (!checkPriv(player->getName(), "interact") &&
993                                 (!from_inv_is_current_player ||
994                                 !to_inv_is_current_player)) {
995                         infostream << "Cannot move outside of player's inventory: "
996                                         << "No interact privilege" << std::endl;
997                         delete a;
998                         return;
999                 }
1000         }
1001         /*
1002                 Handle restrictions and special cases of the drop action
1003         */
1004         else if (a->getType() == IACTION_DROP) {
1005                 IDropAction *da = (IDropAction*)a;
1006
1007                 da->from_inv.applyCurrentPlayer(player->getName());
1008
1009                 setInventoryModified(da->from_inv);
1010
1011                 /*
1012                         Disable dropping items out of craftpreview
1013                 */
1014                 if (da->from_list == "craftpreview") {
1015                         infostream << "Ignoring IDropAction from "
1016                                         << (da->from_inv.dump()) << ":" << da->from_list
1017                                         << " because src is " << da->from_list << std::endl;
1018                         delete a;
1019                         return;
1020                 }
1021
1022                 // Disallow dropping items if not allowed to interact
1023                 if (!checkPriv(player->getName(), "interact")) {
1024                         delete a;
1025                         return;
1026                 }
1027         }
1028         /*
1029                 Handle restrictions and special cases of the craft action
1030         */
1031         else if (a->getType() == IACTION_CRAFT) {
1032                 ICraftAction *ca = (ICraftAction*)a;
1033
1034                 ca->craft_inv.applyCurrentPlayer(player->getName());
1035
1036                 setInventoryModified(ca->craft_inv);
1037
1038                 //bool craft_inv_is_current_player =
1039                 //      (ca->craft_inv.type == InventoryLocation::PLAYER) &&
1040                 //      (ca->craft_inv.name == player->getName());
1041
1042                 // Disallow crafting if not allowed to interact
1043                 if (!checkPriv(player->getName(), "interact")) {
1044                         infostream << "Cannot craft: "
1045                                         << "No interact privilege" << std::endl;
1046                         delete a;
1047                         return;
1048                 }
1049         }
1050
1051         // Do the action
1052         a->apply(this, playersao, this);
1053         // Eat the action
1054         delete a;
1055 }
1056
1057 void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
1058 {
1059         /*
1060                 u16 command
1061                 u16 length
1062                 wstring message
1063         */
1064         u16 len;
1065         *pkt >> len;
1066
1067         std::wstring message;
1068         for (u16 i = 0; i < len; i++) {
1069                 u16 tmp_wchar;
1070                 *pkt >> tmp_wchar;
1071
1072                 message += (wchar_t)tmp_wchar;
1073         }
1074
1075         Player *player = m_env->getPlayer(pkt->getPeerId());
1076         if (player == NULL) {
1077                 errorstream << "Server::ProcessData(): Cancelling: "
1078                                 "No player for peer_id=" << pkt->getPeerId()
1079                                 << " disconnecting peer!" << std::endl;
1080                 m_con.DisconnectPeer(pkt->getPeerId());
1081                 return;
1082         }
1083
1084         // If something goes wrong, this player is to blame
1085         RollbackScopeActor rollback_scope(m_rollback,
1086                         std::string("player:")+player->getName());
1087
1088         // Get player name of this client
1089         std::wstring name = narrow_to_wide(player->getName());
1090
1091         // Run script hook
1092         bool ate = m_script->on_chat_message(player->getName(),
1093                         wide_to_narrow(message));
1094         // If script ate the message, don't proceed
1095         if (ate)
1096                 return;
1097
1098         // Line to send to players
1099         std::wstring line;
1100         // Whether to send to the player that sent the line
1101         bool send_to_sender_only = false;
1102
1103         // Commands are implemented in Lua, so only catch invalid
1104         // commands that were not "eaten" and send an error back
1105         if (message[0] == L'/') {
1106                 message = message.substr(1);
1107                 send_to_sender_only = true;
1108                 if (message.length() == 0)
1109                         line += L"-!- Empty command";
1110                 else
1111                         line += L"-!- Invalid command: " + str_split(message, L' ')[0];
1112         }
1113         else {
1114                 if (checkPriv(player->getName(), "shout")) {
1115                         line += L"<";
1116                         line += name;
1117                         line += L"> ";
1118                         line += message;
1119                 } else {
1120                         line += L"-!- You don't have permission to shout.";
1121                         send_to_sender_only = true;
1122                 }
1123         }
1124
1125         if (line != L"")
1126         {
1127                 /*
1128                         Send the message to sender
1129                 */
1130                 if (send_to_sender_only) {
1131                         SendChatMessage(pkt->getPeerId(), line);
1132                 }
1133                 /*
1134                         Send the message to others
1135                 */
1136                 else {
1137                         actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl;
1138
1139                         std::vector<u16> clients = m_clients.getClientIDs();
1140
1141                         for (std::vector<u16>::iterator i = clients.begin();
1142                                 i != clients.end(); ++i) {
1143                                 if (*i != pkt->getPeerId())
1144                                         SendChatMessage(*i, line);
1145                         }
1146                 }
1147         }
1148 }
1149
1150 void Server::handleCommand_Damage(NetworkPacket* pkt)
1151 {
1152         u8 damage;
1153
1154         *pkt >> damage;
1155
1156         Player *player = m_env->getPlayer(pkt->getPeerId());
1157         if (player == NULL) {
1158                 errorstream << "Server::ProcessData(): Cancelling: "
1159                                 "No player for peer_id=" << pkt->getPeerId()
1160                                 << " disconnecting peer!" << std::endl;
1161                 m_con.DisconnectPeer(pkt->getPeerId());
1162                 return;
1163         }
1164
1165         PlayerSAO *playersao = player->getPlayerSAO();
1166         if (playersao == NULL) {
1167                 errorstream << "Server::ProcessData(): Cancelling: "
1168                                 "No player object for peer_id=" << pkt->getPeerId()
1169                                 << " disconnecting peer!" << std::endl;
1170                 m_con.DisconnectPeer(pkt->getPeerId());
1171                 return;
1172         }
1173
1174         if (g_settings->getBool("enable_damage")) {
1175                 actionstream << player->getName() << " damaged by "
1176                                 << (int)damage << " hp at " << PP(player->getPosition() / BS)
1177                                 << std::endl;
1178
1179                 playersao->setHP(playersao->getHP() - damage);
1180                 SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
1181         }
1182 }
1183
1184 void Server::handleCommand_Breath(NetworkPacket* pkt)
1185 {
1186         u16 breath;
1187
1188         *pkt >> breath;
1189
1190         Player *player = m_env->getPlayer(pkt->getPeerId());
1191         if (player == NULL) {
1192                 errorstream << "Server::ProcessData(): Cancelling: "
1193                                 "No player for peer_id=" << pkt->getPeerId()
1194                                 << " disconnecting peer!" << std::endl;
1195                 m_con.DisconnectPeer(pkt->getPeerId());
1196                 return;
1197         }
1198
1199         /*
1200          * If player is dead, we don't need to update the breath
1201          * He is dead !
1202          */
1203         if (player->isDead()) {
1204                 verbosestream << "TOSERVER_BREATH: " << player->getName()
1205                         << " is dead. Ignoring packet";
1206                 return;
1207         }
1208
1209
1210         PlayerSAO *playersao = player->getPlayerSAO();
1211         if (playersao == NULL) {
1212                 errorstream << "Server::ProcessData(): Cancelling: "
1213                                 "No player object for peer_id=" << pkt->getPeerId()
1214                                 << " disconnecting peer!" << std::endl;
1215                 m_con.DisconnectPeer(pkt->getPeerId());
1216                 return;
1217         }
1218
1219         playersao->setBreath(breath);
1220         SendPlayerBreath(pkt->getPeerId());
1221 }
1222
1223 void Server::handleCommand_Password(NetworkPacket* pkt)
1224 {
1225         errorstream << "PAssword packet size: " << pkt->getSize() << " size required: " << PASSWORD_SIZE * 2 << std::endl;
1226         if ((pkt->getCommand() == TOSERVER_PASSWORD && pkt->getSize() < 4) ||
1227                         pkt->getSize() != PASSWORD_SIZE * 2)
1228                 return;
1229
1230         std::string oldpwd;
1231         std::string newpwd;
1232
1233         if (pkt->getCommand() == TOSERVER_PASSWORD) {
1234                 *pkt >> oldpwd >> newpwd;
1235         }
1236         // 13/03/15
1237         // Protocol v24 compat. Please remove in 1 year after
1238         // client convergence to 0.4.13/0.5.x
1239         else {
1240                 for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
1241                         char c = pkt->getChar(i);
1242                         if (c == 0)
1243                                 break;
1244                         oldpwd += c;
1245                 }
1246
1247                 for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
1248                         char c = pkt->getChar(PASSWORD_SIZE + i);
1249                         if (c == 0)
1250                                 break;
1251                         newpwd += c;
1252                 }
1253         }
1254
1255         Player *player = m_env->getPlayer(pkt->getPeerId());
1256         if (player == NULL) {
1257                 errorstream << "Server::ProcessData(): Cancelling: "
1258                                 "No player for peer_id=" << pkt->getPeerId()
1259                                 << " disconnecting peer!" << std::endl;
1260                 m_con.DisconnectPeer(pkt->getPeerId());
1261                 return;
1262         }
1263
1264         if (!base64_is_valid(newpwd)) {
1265                 infostream<<"Server: " << player->getName() <<
1266                                 " supplied invalid password hash" << std::endl;
1267                 // Wrong old password supplied!!
1268                 SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed.");
1269                 return;
1270         }
1271
1272         infostream << "Server: Client requests a password change from "
1273                         << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
1274
1275         std::string playername = player->getName();
1276
1277         std::string checkpwd;
1278         m_script->getAuth(playername, &checkpwd, NULL);
1279
1280         if (oldpwd != checkpwd) {
1281                 infostream << "Server: invalid old password" << std::endl;
1282                 // Wrong old password supplied!!
1283                 SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed.");
1284                 return;
1285         }
1286
1287         bool success = m_script->setPassword(playername, newpwd);
1288         if (success) {
1289                 actionstream << player->getName() << " changes password" << std::endl;
1290                 SendChatMessage(pkt->getPeerId(), L"Password change successful.");
1291         } else {
1292                 actionstream << player->getName() << " tries to change password but "
1293                                 << "it fails" << std::endl;
1294                 SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable.");
1295         }
1296 }
1297
1298 void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
1299 {
1300         if (pkt->getSize() < 2)
1301                 return;
1302
1303         Player *player = m_env->getPlayer(pkt->getPeerId());
1304         if (player == NULL) {
1305                 errorstream << "Server::ProcessData(): Cancelling: "
1306                                 "No player for peer_id=" << pkt->getPeerId()
1307                                 << " disconnecting peer!" << std::endl;
1308                 m_con.DisconnectPeer(pkt->getPeerId());
1309                 return;
1310         }
1311
1312         PlayerSAO *playersao = player->getPlayerSAO();
1313         if (playersao == NULL) {
1314                 errorstream << "Server::ProcessData(): Cancelling: "
1315                                 "No player object for peer_id=" << pkt->getPeerId()
1316                                 << " disconnecting peer!" << std::endl;
1317                 m_con.DisconnectPeer(pkt->getPeerId());
1318                 return;
1319         }
1320
1321         u16 item;
1322
1323         *pkt >> item;
1324
1325         playersao->setWieldIndex(item);
1326 }
1327
1328 void Server::handleCommand_Respawn(NetworkPacket* pkt)
1329 {
1330         Player *player = m_env->getPlayer(pkt->getPeerId());
1331         if (player == NULL) {
1332                 errorstream << "Server::ProcessData(): Cancelling: "
1333                                 "No player for peer_id=" << pkt->getPeerId()
1334                                 << " disconnecting peer!" << std::endl;
1335                 m_con.DisconnectPeer(pkt->getPeerId());
1336                 return;
1337         }
1338
1339         if (!player->isDead())
1340                 return;
1341
1342         RespawnPlayer(pkt->getPeerId());
1343
1344         actionstream << player->getName() << " respawns at "
1345                         << PP(player->getPosition()/BS) << std::endl;
1346
1347         // ActiveObject is added to environment in AsyncRunStep after
1348         // the previous addition has been succesfully removed
1349 }
1350
1351 void Server::handleCommand_Interact(NetworkPacket* pkt)
1352 {
1353         std::string datastring(pkt->getString(0), pkt->getSize());
1354         std::istringstream is(datastring, std::ios_base::binary);
1355
1356         /*
1357                 [0] u16 command
1358                 [2] u8 action
1359                 [3] u16 item
1360                 [5] u32 length of the next item
1361                 [9] serialized PointedThing
1362                 actions:
1363                 0: start digging (from undersurface) or use
1364                 1: stop digging (all parameters ignored)
1365                 2: digging completed
1366                 3: place block or item (to abovesurface)
1367                 4: use item
1368         */
1369         u8 action = readU8(is);
1370         u16 item_i = readU16(is);
1371         std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
1372         PointedThing pointed;
1373         pointed.deSerialize(tmp_is);
1374
1375         verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
1376                         << item_i << ", pointed=" << pointed.dump() << std::endl;
1377
1378         Player *player = m_env->getPlayer(pkt->getPeerId());
1379         if (player == NULL) {
1380                 errorstream << "Server::ProcessData(): Cancelling: "
1381                                 "No player for peer_id=" << pkt->getPeerId()
1382                                 << " disconnecting peer!" << std::endl;
1383                 m_con.DisconnectPeer(pkt->getPeerId());
1384                 return;
1385         }
1386
1387         PlayerSAO *playersao = player->getPlayerSAO();
1388         if (playersao == NULL) {
1389                 errorstream << "Server::ProcessData(): Cancelling: "
1390                                 "No player object for peer_id=" << pkt->getPeerId()
1391                                 << " disconnecting peer!" << std::endl;
1392                 m_con.DisconnectPeer(pkt->getPeerId());
1393                 return;
1394         }
1395
1396         if (player->isDead()) {
1397                 verbosestream << "TOSERVER_INTERACT: " << player->getName()
1398                         << " is dead. Ignoring packet";
1399                 return;
1400         }
1401
1402         v3f player_pos = playersao->getLastGoodPosition();
1403
1404         // Update wielded item
1405         playersao->setWieldIndex(item_i);
1406
1407         // Get pointed to node (undefined if not POINTEDTYPE_NODE)
1408         v3s16 p_under = pointed.node_undersurface;
1409         v3s16 p_above = pointed.node_abovesurface;
1410
1411         // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
1412         ServerActiveObject *pointed_object = NULL;
1413         if (pointed.type == POINTEDTHING_OBJECT) {
1414                 pointed_object = m_env->getActiveObject(pointed.object_id);
1415                 if (pointed_object == NULL) {
1416                         verbosestream << "TOSERVER_INTERACT: "
1417                                 "pointed object is NULL" << std::endl;
1418                         return;
1419                 }
1420
1421         }
1422
1423         v3f pointed_pos_under = player_pos;
1424         v3f pointed_pos_above = player_pos;
1425         if (pointed.type == POINTEDTHING_NODE) {
1426                 pointed_pos_under = intToFloat(p_under, BS);
1427                 pointed_pos_above = intToFloat(p_above, BS);
1428         }
1429         else if (pointed.type == POINTEDTHING_OBJECT) {
1430                 pointed_pos_under = pointed_object->getBasePosition();
1431                 pointed_pos_above = pointed_pos_under;
1432         }
1433
1434         /*
1435                 Check that target is reasonably close
1436                 (only when digging or placing things)
1437         */
1438         if (action == 0 || action == 2 || action == 3) {
1439                 float d = player_pos.getDistanceFrom(pointed_pos_under);
1440                 float max_d = BS * 14; // Just some large enough value
1441                 if (d > max_d) {
1442                         actionstream << "Player " << player->getName()
1443                                         << " tried to access " << pointed.dump()
1444                                         << " from too far: "
1445                                         << "d=" << d <<", max_d=" << max_d
1446                                         << ". ignoring." << std::endl;
1447                         // Re-send block to revert change on client-side
1448                         RemoteClient *client = getClient(pkt->getPeerId());
1449                         v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1450                         client->SetBlockNotSent(blockpos);
1451                         // Call callbacks
1452                         m_script->on_cheat(playersao, "interacted_too_far");
1453                         // Do nothing else
1454                         return;
1455                 }
1456         }
1457
1458         /*
1459                 Make sure the player is allowed to do it
1460         */
1461         if (!checkPriv(player->getName(), "interact")) {
1462                 actionstream<<player->getName()<<" attempted to interact with "
1463                                 <<pointed.dump()<<" without 'interact' privilege"
1464                                 <<std::endl;
1465                 // Re-send block to revert change on client-side
1466                 RemoteClient *client = getClient(pkt->getPeerId());
1467                 // Digging completed -> under
1468                 if (action == 2) {
1469                         v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1470                         client->SetBlockNotSent(blockpos);
1471                 }
1472                 // Placement -> above
1473                 if (action == 3) {
1474                         v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
1475                         client->SetBlockNotSent(blockpos);
1476                 }
1477                 return;
1478         }
1479
1480         /*
1481                 If something goes wrong, this player is to blame
1482         */
1483         RollbackScopeActor rollback_scope(m_rollback,
1484                         std::string("player:")+player->getName());
1485
1486         /*
1487                 0: start digging or punch object
1488         */
1489         if (action == 0) {
1490                 if (pointed.type == POINTEDTHING_NODE) {
1491                         /*
1492                                 NOTE: This can be used in the future to check if
1493                                 somebody is cheating, by checking the timing.
1494                         */
1495                         MapNode n(CONTENT_IGNORE);
1496                         bool pos_ok;
1497                         n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
1498                         if (pos_ok)
1499                                 n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
1500
1501                         if (!pos_ok) {
1502                                 infostream << "Server: Not punching: Node not found."
1503                                                 << " Adding block to emerge queue."
1504                                                 << std::endl;
1505                                 m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
1506                         }
1507
1508                         if (n.getContent() != CONTENT_IGNORE)
1509                                 m_script->node_on_punch(p_under, n, playersao, pointed);
1510                         // Cheat prevention
1511                         playersao->noCheatDigStart(p_under);
1512                 }
1513                 else if (pointed.type == POINTEDTHING_OBJECT) {
1514                         // Skip if object has been removed
1515                         if (pointed_object->m_removed)
1516                                 return;
1517
1518                         actionstream<<player->getName()<<" punches object "
1519                                         <<pointed.object_id<<": "
1520                                         <<pointed_object->getDescription()<<std::endl;
1521
1522                         ItemStack punchitem = playersao->getWieldedItem();
1523                         ToolCapabilities toolcap =
1524                                         punchitem.getToolCapabilities(m_itemdef);
1525                         v3f dir = (pointed_object->getBasePosition() -
1526                                         (player->getPosition() + player->getEyeOffset())
1527                                                 ).normalize();
1528                         float time_from_last_punch =
1529                                 playersao->resetTimeFromLastPunch();
1530
1531                         s16 src_original_hp = pointed_object->getHP();
1532                         s16 dst_origin_hp = playersao->getHP();
1533
1534                         pointed_object->punch(dir, &toolcap, playersao,
1535                                         time_from_last_punch);
1536
1537                         // If the object is a player and its HP changed
1538                         if (src_original_hp != pointed_object->getHP() &&
1539                                         pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
1540                                 SendPlayerHPOrDie(((PlayerSAO*)pointed_object)->getPeerID(),
1541                                                 pointed_object->getHP() == 0);
1542                         }
1543
1544                         // If the puncher is a player and its HP changed
1545                         if (dst_origin_hp != playersao->getHP()) {
1546                                 SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
1547                         }
1548                 }
1549
1550         } // action == 0
1551
1552         /*
1553                 1: stop digging
1554         */
1555         else if (action == 1) {
1556         } // action == 1
1557
1558         /*
1559                 2: Digging completed
1560         */
1561         else if (action == 2) {
1562                 // Only digging of nodes
1563                 if (pointed.type == POINTEDTHING_NODE) {
1564                         bool pos_ok;
1565                         MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
1566                         if (!pos_ok) {
1567                                 infostream << "Server: Not finishing digging: Node not found."
1568                                                    << " Adding block to emerge queue."
1569                                                    << std::endl;
1570                                 m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
1571                         }
1572
1573                         /* Cheat prevention */
1574                         bool is_valid_dig = true;
1575                         if (!isSingleplayer() && !g_settings->getBool("disable_anticheat")) {
1576                                 v3s16 nocheat_p = playersao->getNoCheatDigPos();
1577                                 float nocheat_t = playersao->getNoCheatDigTime();
1578                                 playersao->noCheatDigEnd();
1579                                 // If player didn't start digging this, ignore dig
1580                                 if (nocheat_p != p_under) {
1581                                         infostream << "Server: NoCheat: " << player->getName()
1582                                                         << " started digging "
1583                                                         << PP(nocheat_p) << " and completed digging "
1584                                                         << PP(p_under) << "; not digging." << std::endl;
1585                                         is_valid_dig = false;
1586                                         // Call callbacks
1587                                         m_script->on_cheat(playersao, "finished_unknown_dig");
1588                                 }
1589                                 // Get player's wielded item
1590                                 ItemStack playeritem;
1591                                 InventoryList *mlist = playersao->getInventory()->getList("main");
1592                                 if (mlist != NULL)
1593                                         playeritem = mlist->getItem(playersao->getWieldIndex());
1594                                 ToolCapabilities playeritem_toolcap =
1595                                                 playeritem.getToolCapabilities(m_itemdef);
1596                                 // Get diggability and expected digging time
1597                                 DigParams params = getDigParams(m_nodedef->get(n).groups,
1598                                                 &playeritem_toolcap);
1599                                 // If can't dig, try hand
1600                                 if (!params.diggable) {
1601                                         const ItemDefinition &hand = m_itemdef->get("");
1602                                         const ToolCapabilities *tp = hand.tool_capabilities;
1603                                         if (tp)
1604                                                 params = getDigParams(m_nodedef->get(n).groups, tp);
1605                                 }
1606                                 // If can't dig, ignore dig
1607                                 if (!params.diggable) {
1608                                         infostream << "Server: NoCheat: " << player->getName()
1609                                                         << " completed digging " << PP(p_under)
1610                                                         << ", which is not diggable with tool. not digging."
1611                                                         << std::endl;
1612                                         is_valid_dig = false;
1613                                         // Call callbacks
1614                                         m_script->on_cheat(playersao, "dug_unbreakable");
1615                                 }
1616                                 // Check digging time
1617                                 // If already invalidated, we don't have to
1618                                 if (!is_valid_dig) {
1619                                         // Well not our problem then
1620                                 }
1621                                 // Clean and long dig
1622                                 else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
1623                                         // All is good, but grab time from pool; don't care if
1624                                         // it's actually available
1625                                         playersao->getDigPool().grab(params.time);
1626                                 }
1627                                 // Short or laggy dig
1628                                 // Try getting the time from pool
1629                                 else if (playersao->getDigPool().grab(params.time)) {
1630                                         // All is good
1631                                 }
1632                                 // Dig not possible
1633                                 else {
1634                                         infostream << "Server: NoCheat: " << player->getName()
1635                                                         << " completed digging " << PP(p_under)
1636                                                         << "too fast; not digging." << std::endl;
1637                                         is_valid_dig = false;
1638                                         // Call callbacks
1639                                         m_script->on_cheat(playersao, "dug_too_fast");
1640                                 }
1641                         }
1642
1643                         /* Actually dig node */
1644
1645                         if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
1646                                 m_script->node_on_dig(p_under, n, playersao);
1647
1648                         v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1649                         RemoteClient *client = getClient(pkt->getPeerId());
1650                         // Send unusual result (that is, node not being removed)
1651                         if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) {
1652                                 // Re-send block to revert change on client-side
1653                                 client->SetBlockNotSent(blockpos);
1654                         }
1655                         else {
1656                                 client->ResendBlockIfOnWire(blockpos);
1657                         }
1658                 }
1659         } // action == 2
1660
1661         /*
1662                 3: place block or right-click object
1663         */
1664         else if (action == 3) {
1665                 ItemStack item = playersao->getWieldedItem();
1666
1667                 // Reset build time counter
1668                 if (pointed.type == POINTEDTHING_NODE &&
1669                                 item.getDefinition(m_itemdef).type == ITEM_NODE)
1670                         getClient(pkt->getPeerId())->m_time_from_building = 0.0;
1671
1672                 if (pointed.type == POINTEDTHING_OBJECT) {
1673                         // Right click object
1674
1675                         // Skip if object has been removed
1676                         if (pointed_object->m_removed)
1677                                 return;
1678
1679                         actionstream << player->getName() << " right-clicks object "
1680                                         << pointed.object_id << ": "
1681                                         << pointed_object->getDescription() << std::endl;
1682
1683                         // Do stuff
1684                         pointed_object->rightClick(playersao);
1685                 }
1686                 else if (m_script->item_OnPlace(
1687                                 item, playersao, pointed)) {
1688                         // Placement was handled in lua
1689
1690                         // Apply returned ItemStack
1691                         if (playersao->setWieldedItem(item)) {
1692                                 SendInventory(playersao);
1693                         }
1694                 }
1695
1696                 // If item has node placement prediction, always send the
1697                 // blocks to make sure the client knows what exactly happened
1698                 RemoteClient *client = getClient(pkt->getPeerId());
1699                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
1700                 v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1701                 if (item.getDefinition(m_itemdef).node_placement_prediction != "") {
1702                         client->SetBlockNotSent(blockpos);
1703                         if (blockpos2 != blockpos) {
1704                                 client->SetBlockNotSent(blockpos2);
1705                         }
1706                 }
1707                 else {
1708                         client->ResendBlockIfOnWire(blockpos);
1709                         if (blockpos2 != blockpos) {
1710                                 client->ResendBlockIfOnWire(blockpos2);
1711                         }
1712                 }
1713         } // action == 3
1714
1715         /*
1716                 4: use
1717         */
1718         else if (action == 4) {
1719                 ItemStack item = playersao->getWieldedItem();
1720
1721                 actionstream << player->getName() << " uses " << item.name
1722                                 << ", pointing at " << pointed.dump() << std::endl;
1723
1724                 if (m_script->item_OnUse(
1725                                 item, playersao, pointed)) {
1726                         // Apply returned ItemStack
1727                         playersao->setWieldedItem(item);
1728                 }
1729
1730         } // action == 4
1731
1732
1733         /*
1734                 Catch invalid actions
1735         */
1736         else {
1737                 infostream << "WARNING: Server: Invalid action "
1738                                 << action << std::endl;
1739         }
1740 }
1741
1742 void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
1743 {
1744         u16 num;
1745         *pkt >> num;
1746         for (u16 k = 0; k < num; k++) {
1747                 s32 id;
1748
1749                 *pkt >> id;
1750
1751                 std::map<s32, ServerPlayingSound>::iterator i =
1752                         m_playing_sounds.find(id);
1753
1754                 if (i == m_playing_sounds.end())
1755                         continue;
1756
1757                 ServerPlayingSound &psound = i->second;
1758                 psound.clients.erase(pkt->getPeerId());
1759                 if (psound.clients.empty())
1760                         m_playing_sounds.erase(i++);
1761         }
1762 }
1763
1764 void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
1765 {
1766         v3s16 p;
1767         std::string formname;
1768         u16 num;
1769
1770         *pkt >> p >> formname >> num;
1771
1772         std::map<std::string, std::string> fields;
1773         for (u16 k = 0; k < num; k++) {
1774                 std::string fieldname;
1775                 *pkt >> fieldname;
1776                 fields[fieldname] = pkt->readLongString();
1777         }
1778
1779         Player *player = m_env->getPlayer(pkt->getPeerId());
1780         if (player == NULL) {
1781                 errorstream << "Server::ProcessData(): Cancelling: "
1782                                 "No player for peer_id=" << pkt->getPeerId()
1783                                 << " disconnecting peer!" << std::endl;
1784                 m_con.DisconnectPeer(pkt->getPeerId());
1785                 return;
1786         }
1787
1788         PlayerSAO *playersao = player->getPlayerSAO();
1789         if (playersao == NULL) {
1790                 errorstream << "Server::ProcessData(): Cancelling: "
1791                                 "No player object for peer_id=" << pkt->getPeerId()
1792                                 << " disconnecting peer!"  << std::endl;
1793                 m_con.DisconnectPeer(pkt->getPeerId());
1794                 return;
1795         }
1796
1797         // If something goes wrong, this player is to blame
1798         RollbackScopeActor rollback_scope(m_rollback,
1799                         std::string("player:")+player->getName());
1800
1801         // Check the target node for rollback data; leave others unnoticed
1802         RollbackNode rn_old(&m_env->getMap(), p, this);
1803
1804         m_script->node_on_receive_fields(p, formname, fields, playersao);
1805
1806         // Report rollback data
1807         RollbackNode rn_new(&m_env->getMap(), p, this);
1808         if (rollback() && rn_new != rn_old) {
1809                 RollbackAction action;
1810                 action.setSetNode(p, rn_old, rn_new);
1811                 rollback()->reportAction(action);
1812         }
1813 }
1814
1815 void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
1816 {
1817         std::string formname;
1818         u16 num;
1819
1820         *pkt >> formname >> num;
1821
1822         std::map<std::string, std::string> fields;
1823         for (u16 k = 0; k < num; k++) {
1824                 std::string fieldname;
1825                 *pkt >> fieldname;
1826                 fields[fieldname] = pkt->readLongString();
1827         }
1828
1829         Player *player = m_env->getPlayer(pkt->getPeerId());
1830         if (player == NULL) {
1831                 errorstream << "Server::ProcessData(): Canceling: "
1832                                 "No player for peer_id=" << pkt->getPeerId()
1833                                 << " disconnecting peer!" << std::endl;
1834                 m_con.DisconnectPeer(pkt->getPeerId());
1835                 return;
1836         }
1837
1838         PlayerSAO *playersao = player->getPlayerSAO();
1839         if (playersao == NULL) {
1840                 errorstream << "Server::ProcessData(): Canceling: "
1841                                 "No player object for peer_id=" << pkt->getPeerId()
1842                                 << " disconnecting peer!" << std::endl;
1843                 m_con.DisconnectPeer(pkt->getPeerId());
1844                 return;
1845         }
1846
1847         m_script->on_playerReceiveFields(playersao, formname, fields);
1848 }