3 Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "content_abm.h"
24 #include "content_sao.h"
29 #include "rollback_interface.h"
30 #include "scripting_server.h"
34 #include "network/networkprotocol.h"
35 #include "network/serveropcodes.h"
36 #include "util/auth.h"
37 #include "util/base64.h"
38 #include "util/pointedthing.h"
39 #include "util/serialize.h"
42 void Server::handleCommand_Deprecated(NetworkPacket* pkt)
44 infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
45 << " not supported anymore" << std::endl;
48 void Server::handleCommand_Init(NetworkPacket* pkt)
51 if(pkt->getSize() < 1)
54 RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
58 Address address = getPeerAddress(pkt->getPeerId());
59 addr_s = address.serializeString();
61 catch (con::PeerNotFoundException &e) {
63 * no peer for this packet found
64 * most common reason is peer timeout, e.g. peer didn't
65 * respond for some time, your server was overloaded or
68 infostream << "Server::ProcessData(): Canceling: peer "
69 << pkt->getPeerId() << " not found" << std::endl;
73 // If net_proto_version is set, this client has already been handled
74 if (client->getState() > CS_Created) {
75 verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
76 << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
80 verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
81 << pkt->getPeerId() << ")" << std::endl;
83 // Do not allow multiple players in simple singleplayer mode.
84 // This isn't a perfect way to do it, but will suffice for now
85 if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
86 infostream << "Server: Not allowing another client (" << addr_s
87 << ") to connect in simple singleplayer mode" << std::endl;
88 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SINGLEPLAYER);
92 // First byte after command is maximum supported
93 // serialization version
96 u16 min_net_proto_version = 0;
97 u16 max_net_proto_version;
98 std::string playerName;
100 *pkt >> client_max >> supp_compr_modes >> min_net_proto_version
101 >> max_net_proto_version >> playerName;
103 u8 our_max = SER_FMT_VER_HIGHEST_READ;
104 // Use the highest version supported by both
105 u8 depl_serial_v = std::min(client_max, our_max);
106 // If it's lower than the lowest supported, give up.
107 if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
108 depl_serial_v = SER_FMT_VER_INVALID;
110 if (depl_serial_v == SER_FMT_VER_INVALID) {
111 actionstream << "Server: A mismatched client tried to connect from "
112 << addr_s << std::endl;
113 infostream<<"Server: Cannot negotiate serialization version with "
114 << addr_s << std::endl;
115 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
119 client->setPendingSerializationVersion(depl_serial_v);
122 Read and check network protocol version
125 u16 net_proto_version = 0;
127 // Figure out a working version if it is possible at all
128 if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
129 min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
130 // If maximum is larger than our maximum, go with our maximum
131 if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
132 net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
133 // Else go with client's maximum
135 net_proto_version = max_net_proto_version;
138 verbosestream << "Server: " << addr_s << ": Protocol version: min: "
139 << min_net_proto_version << ", max: " << max_net_proto_version
140 << ", chosen: " << net_proto_version << std::endl;
142 client->net_proto_version = net_proto_version;
144 // On this handler at least protocol version 25 is required
145 if (net_proto_version < 25 ||
146 net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
147 net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
148 actionstream << "Server: A mismatched client tried to connect from "
149 << addr_s << std::endl;
150 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
154 if (g_settings->getBool("strict_protocol_version_checking")) {
155 if (net_proto_version != LATEST_PROTOCOL_VERSION) {
156 actionstream << "Server: A mismatched (strict) client tried to "
157 << "connect from " << addr_s << std::endl;
158 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
166 const char* playername = playerName.c_str();
168 size_t pns = playerName.size();
169 if (pns == 0 || pns > PLAYERNAME_SIZE) {
170 actionstream << "Server: Player with "
171 << ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty")
172 << " name tried to connect from " << addr_s << std::endl;
173 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
177 if (string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS) == false) {
178 actionstream << "Server: Player with an invalid name "
179 << "tried to connect from " << addr_s << std::endl;
180 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
184 m_clients.setPlayerName(pkt->getPeerId(), playername);
185 //TODO (later) case insensitivity
187 std::string legacyPlayerNameCasing = playerName;
189 if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
190 actionstream << "Server: Player with the name \"singleplayer\" "
191 << "tried to connect from " << addr_s << std::endl;
192 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
198 if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
199 actionstream << "Server: Player with the name \"" << playerName << "\" "
200 << "tried to connect from " << addr_s << " "
201 << "but it was disallowed for the following reason: "
202 << reason << std::endl;
203 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING,
209 infostream << "Server: New connection: \"" << playerName << "\" from "
210 << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
212 // Enforce user limit.
213 // Don't enforce for users that have some admin right
214 if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
215 !checkPriv(playername, "server") &&
216 !checkPriv(playername, "ban") &&
217 !checkPriv(playername, "privs") &&
218 !checkPriv(playername, "password") &&
219 playername != g_settings->get("name")) {
220 actionstream << "Server: " << playername << " tried to join from "
221 << addr_s << ", but there" << " are already max_users="
222 << g_settings->getU16("max_users") << " players." << std::endl;
223 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_TOO_MANY_USERS);
228 Compose auth methods for answer
230 std::string encpwd; // encrypted Password field for the user
231 bool has_auth = m_script->getAuth(playername, &encpwd, NULL);
234 client->chosen_mech = AUTH_MECHANISM_NONE;
237 std::vector<std::string> pwd_components = str_split(encpwd, '#');
238 if (pwd_components.size() == 4) {
239 if (pwd_components[1] == "1") { // 1 means srp
240 auth_mechs |= AUTH_MECHANISM_SRP;
241 client->enc_pwd = encpwd;
243 actionstream << "User " << playername
244 << " tried to log in, but password field"
245 << " was invalid (unknown mechcode)." << std::endl;
246 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
249 } else if (base64_is_valid(encpwd)) {
250 auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
251 client->enc_pwd = encpwd;
253 actionstream << "User " << playername
254 << " tried to log in, but password field"
255 << " was invalid (invalid base64)." << std::endl;
256 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
260 std::string default_password = g_settings->get("default_password");
261 if (default_password.length() == 0) {
262 auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
264 // Take care of default passwords.
265 client->enc_pwd = get_encoded_srp_verifier(playerName, default_password);
266 auth_mechs |= AUTH_MECHANISM_SRP;
267 // Allocate player in db, but only on successful login.
268 client->create_player_on_auth_success = true;
273 Answer with a TOCLIENT_HELLO
276 verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
277 << auth_mechs << std::endl;
279 NetworkPacket resp_pkt(TOCLIENT_HELLO, 1 + 4
280 + legacyPlayerNameCasing.size(), pkt->getPeerId());
282 u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
283 resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
284 << auth_mechs << legacyPlayerNameCasing;
288 client->allowed_auth_mechs = auth_mechs;
289 client->setDeployedCompressionMode(depl_compress_mode);
291 m_clients.event(pkt->getPeerId(), CSE_Hello);
294 void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
296 // [0] u8 SER_FMT_VER_HIGHEST_READ
297 // [1] u8[20] player_name
298 // [21] u8[28] password <--- can be sent without this, from old versions
300 if (pkt->getSize() < 1+PLAYERNAME_SIZE)
303 RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
307 Address address = getPeerAddress(pkt->getPeerId());
308 addr_s = address.serializeString();
310 catch (con::PeerNotFoundException &e) {
312 * no peer for this packet found
313 * most common reason is peer timeout, e.g. peer didn't
314 * respond for some time, your server was overloaded or
317 infostream << "Server::ProcessData(): Canceling: peer "
318 << pkt->getPeerId() << " not found" << std::endl;
322 // If net_proto_version is set, this client has already been handled
323 if (client->getState() > CS_Created) {
324 verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
325 << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
329 verbosestream << "Server: Got TOSERVER_INIT_LEGACY from " << addr_s << " (peer_id="
330 << pkt->getPeerId() << ")" << std::endl;
332 // Do not allow multiple players in simple singleplayer mode.
333 // This isn't a perfect way to do it, but will suffice for now
334 if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
335 infostream << "Server: Not allowing another client (" << addr_s
336 << ") to connect in simple singleplayer mode" << std::endl;
337 DenyAccess_Legacy(pkt->getPeerId(), L"Running in simple singleplayer mode.");
341 // First byte after command is maximum supported
342 // serialization version
347 u8 our_max = SER_FMT_VER_HIGHEST_READ;
348 // Use the highest version supported by both
349 int deployed = std::min(client_max, our_max);
350 // If it's lower than the lowest supported, give up.
351 if (deployed < SER_FMT_VER_LOWEST_READ)
352 deployed = SER_FMT_VER_INVALID;
354 if (deployed == SER_FMT_VER_INVALID) {
355 actionstream << "Server: A mismatched client tried to connect from "
356 << addr_s << std::endl;
357 infostream<<"Server: Cannot negotiate serialization version with "
358 << addr_s << std::endl;
359 DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
360 L"Your client's version is not supported.\n"
361 L"Server version is ")
362 + utf8_to_wide(g_version_string) + L"."
367 client->setPendingSerializationVersion(deployed);
370 Read and check network protocol version
373 u16 min_net_proto_version = 0;
374 if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2)
375 min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE);
377 // Use same version as minimum and maximum if maximum version field
378 // doesn't exist (backwards compatibility)
379 u16 max_net_proto_version = min_net_proto_version;
380 if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2)
381 max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2);
383 // Start with client's maximum version
384 u16 net_proto_version = max_net_proto_version;
386 // Figure out a working version if it is possible at all
387 if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
388 min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
389 // If maximum is larger than our maximum, go with our maximum
390 if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
391 net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
392 // Else go with client's maximum
394 net_proto_version = max_net_proto_version;
397 // The client will send up to date init packet, ignore this one
398 if (net_proto_version >= 25)
401 verbosestream << "Server: " << addr_s << ": Protocol version: min: "
402 << min_net_proto_version << ", max: " << max_net_proto_version
403 << ", chosen: " << net_proto_version << std::endl;
405 client->net_proto_version = net_proto_version;
407 if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
408 net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
409 actionstream << "Server: A mismatched client tried to connect from "
410 << addr_s << std::endl;
411 DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
412 L"Your client's version is not supported.\n"
413 L"Server version is ")
414 + utf8_to_wide(g_version_string) + L",\n"
415 + L"server's PROTOCOL_VERSION is "
416 + utf8_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
418 + utf8_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
419 + L", client's PROTOCOL_VERSION is "
420 + utf8_to_wide(itos(min_net_proto_version))
422 + utf8_to_wide(itos(max_net_proto_version))
427 if (g_settings->getBool("strict_protocol_version_checking")) {
428 if (net_proto_version != LATEST_PROTOCOL_VERSION) {
429 actionstream << "Server: A mismatched (strict) client tried to "
430 << "connect from " << addr_s << std::endl;
431 DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
432 L"Your client's version is not supported.\n"
433 L"Server version is ")
434 + utf8_to_wide(g_version_string) + L",\n"
435 + L"server's PROTOCOL_VERSION (strict) is "
436 + utf8_to_wide(itos(LATEST_PROTOCOL_VERSION))
437 + L", client's PROTOCOL_VERSION is "
438 + utf8_to_wide(itos(min_net_proto_version))
440 + utf8_to_wide(itos(max_net_proto_version))
449 char playername[PLAYERNAME_SIZE];
450 unsigned int playername_length = 0;
451 for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
452 playername[playername_length] = pkt->getChar(1+playername_length);
453 if (pkt->getChar(1+playername_length) == 0)
457 if (playername_length == PLAYERNAME_SIZE) {
458 actionstream << "Server: Player with name exceeding max length "
459 << "tried to connect from " << addr_s << std::endl;
460 DenyAccess_Legacy(pkt->getPeerId(), L"Name too long");
465 if (playername[0]=='\0') {
466 actionstream << "Server: Player with an empty name "
467 << "tried to connect from " << addr_s << std::endl;
468 DenyAccess_Legacy(pkt->getPeerId(), L"Empty name");
472 if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) {
473 actionstream << "Server: Player with an invalid name "
474 << "tried to connect from " << addr_s << std::endl;
475 DenyAccess_Legacy(pkt->getPeerId(), L"Name contains unallowed characters");
479 if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
480 actionstream << "Server: Player with the name \"singleplayer\" "
481 << "tried to connect from " << addr_s << std::endl;
482 DenyAccess_Legacy(pkt->getPeerId(), L"Name is not allowed");
488 if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
489 actionstream << "Server: Player with the name \"" << playername << "\" "
490 << "tried to connect from " << addr_s << " "
491 << "but it was disallowed for the following reason: "
492 << reason << std::endl;
493 DenyAccess_Legacy(pkt->getPeerId(), utf8_to_wide(reason.c_str()));
498 infostream<<"Server: New connection: \""<<playername<<"\" from "
499 <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl;
502 char given_password[PASSWORD_SIZE];
503 if (pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) {
504 // old version - assume blank password
505 given_password[0] = 0;
508 for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
509 given_password[i] = pkt->getChar(21 + i);
511 given_password[PASSWORD_SIZE - 1] = 0;
514 if (!base64_is_valid(given_password)) {
515 actionstream << "Server: " << playername
516 << " supplied invalid password hash" << std::endl;
517 DenyAccess_Legacy(pkt->getPeerId(), L"Invalid password hash");
521 // Enforce user limit.
522 // Don't enforce for users that have some admin right
523 if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
524 !checkPriv(playername, "server") &&
525 !checkPriv(playername, "ban") &&
526 !checkPriv(playername, "privs") &&
527 !checkPriv(playername, "password") &&
528 playername != g_settings->get("name")) {
529 actionstream << "Server: " << playername << " tried to join, but there"
530 << " are already max_users="
531 << g_settings->getU16("max_users") << " players." << std::endl;
532 DenyAccess_Legacy(pkt->getPeerId(), L"Too many users.");
536 std::string checkpwd; // Password hash to check against
537 bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
539 // If no authentication info exists for user, create it
541 if (!isSingleplayer() &&
542 g_settings->getBool("disallow_empty_password") &&
543 std::string(given_password) == "") {
544 actionstream << "Server: " << playername
545 << " supplied empty password" << std::endl;
546 DenyAccess_Legacy(pkt->getPeerId(), L"Empty passwords are "
547 L"disallowed. Set a password and try again.");
550 std::string raw_default_password =
551 g_settings->get("default_password");
552 std::string initial_password =
553 translate_password(playername, raw_default_password);
555 // If default_password is empty, allow any initial password
556 if (raw_default_password.length() == 0)
557 initial_password = given_password;
559 m_script->createAuth(playername, initial_password);
562 has_auth = m_script->getAuth(playername, &checkpwd, NULL);
565 actionstream << "Server: " << playername << " cannot be authenticated"
566 << " (auth handler does not work?)" << std::endl;
567 DenyAccess_Legacy(pkt->getPeerId(), L"Not allowed to login");
571 if (given_password != checkpwd) {
572 actionstream << "Server: User " << playername
574 << " supplied wrong password (auth mechanism: legacy)."
576 DenyAccess_Legacy(pkt->getPeerId(), L"Wrong password");
580 RemotePlayer *player =
581 static_cast<RemotePlayer*>(m_env->getPlayer(playername));
583 if (player && player->peer_id != 0) {
584 actionstream << "Server: " << playername << ": Failed to emerge player"
585 << " (player allocated to an another client)" << std::endl;
586 DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this "
587 L"name. If your client closed unexpectedly, try again in "
591 m_clients.setPlayerName(pkt->getPeerId(), playername);
594 Answer with a TOCLIENT_INIT
597 NetworkPacket resp_pkt(TOCLIENT_INIT_LEGACY, 1 + 6 + 8 + 4,
600 resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS)
601 << (u64) m_env->getServerMap().getSeed()
602 << g_settings->getFloat("dedicated_server_step");
605 m_clients.event(pkt->getPeerId(), CSE_InitLegacy);
608 void Server::handleCommand_Init2(NetworkPacket* pkt)
610 verbosestream << "Server: Got TOSERVER_INIT2 from "
611 << pkt->getPeerId() << std::endl;
613 m_clients.event(pkt->getPeerId(), CSE_GotInit2);
614 u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
618 Send some initialization data
621 infostream << "Server: Sending content to "
622 << getPlayerName(pkt->getPeerId()) << std::endl;
624 // Send player movement settings
625 SendMovement(pkt->getPeerId());
627 // Send item definitions
628 SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
630 // Send node definitions
631 SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
633 m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
635 // Send media announcement
636 sendMediaAnnouncement(pkt->getPeerId());
638 // Send detached inventories
639 sendDetachedInventories(pkt->getPeerId());
642 u16 time = m_env->getTimeOfDay();
643 float time_speed = g_settings->getFloat("time_speed");
644 SendTimeOfDay(pkt->getPeerId(), time, time_speed);
646 // Warnings about protocol version can be issued here
647 if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
648 SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S "
649 L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
653 void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
655 std::vector<std::string> tosend;
660 infostream << "Sending " << numfiles << " files to "
661 << getPlayerName(pkt->getPeerId()) << std::endl;
662 verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
664 for (u16 i = 0; i < numfiles; i++) {
669 tosend.push_back(name);
670 verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
671 << name << std::endl;
674 sendRequestedMedia(pkt->getPeerId(), tosend);
677 void Server::handleCommand_ClientReady(NetworkPacket* pkt)
679 u16 peer_id = pkt->getPeerId();
680 u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version;
682 // clients <= protocol version 22 did not send ready message,
683 // they're already initialized
684 if (peer_proto_ver <= 22) {
685 infostream << "Client sent message not expected by a "
686 << "client using protocol version <= 22,"
687 << "disconnecting peer_id: " << peer_id << std::endl;
688 m_con.DisconnectPeer(peer_id);
692 PlayerSAO* playersao = StageTwoClientInit(peer_id);
694 if (playersao == NULL) {
696 << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
697 << peer_id << std::endl;
698 m_con.DisconnectPeer(peer_id);
703 if (pkt->getSize() < 8) {
705 << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
706 << peer_id << std::endl;
707 m_con.DisconnectPeer(peer_id);
711 u8 major_ver, minor_ver, patch_ver, reserved;
712 std::string full_ver;
713 *pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
715 m_clients.setClientVersion(
716 peer_id, major_ver, minor_ver, patch_ver,
719 m_clients.event(peer_id, CSE_SetClientReady);
720 m_script->on_joinplayer(playersao);
721 // Send shutdown timer if shutdown has been scheduled
722 if (m_shutdown_timer > 0.0f) {
723 std::wstringstream ws;
724 ws << L"*** Server shutting down in "
725 << duration_to_string(myround(m_shutdown_timer)).c_str() << ".";
726 SendChatMessage(pkt->getPeerId(), ws.str());
730 void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
732 if (pkt->getSize() < 1)
746 RemoteClient *client = getClient(pkt->getPeerId());
748 if ((s16)pkt->getSize() < 1 + (int)count * 6) {
749 throw con::InvalidIncomingDataException
750 ("GOTBLOCKS length is too short");
753 for (u16 i = 0; i < count; i++) {
760 void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
763 if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4)
767 s32 f32pitch, f32yaw;
775 f32 pitch = (f32)f32pitch / 100.0;
776 f32 yaw = (f32)f32yaw / 100.0;
779 // default behavior (in case an old client doesn't send these)
783 if (pkt->getRemainingBytes() >= 4)
785 if (pkt->getRemainingBytes() >= 1) {
787 fov = (f32)f32fov / 80.0;
789 if (pkt->getRemainingBytes() >= 1)
790 *pkt >> wanted_range;
792 v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
793 v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
795 pitch = modulo360f(pitch);
796 yaw = wrapDegrees_0_360(yaw);
798 playersao->setBasePosition(position);
799 player->setSpeed(speed);
800 playersao->setPitch(pitch);
801 playersao->setYaw(yaw);
802 playersao->setFov(fov);
803 playersao->setWantedRange(wanted_range);
804 player->keyPressed = keyPressed;
805 player->control.up = (keyPressed & 1);
806 player->control.down = (keyPressed & 2);
807 player->control.left = (keyPressed & 4);
808 player->control.right = (keyPressed & 8);
809 player->control.jump = (keyPressed & 16);
810 player->control.aux1 = (keyPressed & 32);
811 player->control.sneak = (keyPressed & 64);
812 player->control.LMB = (keyPressed & 128);
813 player->control.RMB = (keyPressed & 256);
815 if (playersao->checkMovementCheat()) {
817 m_script->on_cheat(playersao, "moved_too_fast");
818 SendMovePlayer(pkt->getPeerId());
822 void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
824 RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
825 if (player == NULL) {
826 errorstream << "Server::ProcessData(): Canceling: "
827 "No player for peer_id=" << pkt->getPeerId()
828 << " disconnecting peer!" << std::endl;
829 m_con.DisconnectPeer(pkt->getPeerId());
833 PlayerSAO *playersao = player->getPlayerSAO();
834 if (playersao == NULL) {
835 errorstream << "Server::ProcessData(): Canceling: "
836 "No player object for peer_id=" << pkt->getPeerId()
837 << " disconnecting peer!" << std::endl;
838 m_con.DisconnectPeer(pkt->getPeerId());
842 // If player is dead we don't care of this packet
843 if (playersao->isDead()) {
844 verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
845 << " is dead. Ignoring packet";
849 process_PlayerPos(player, playersao, pkt);
852 void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
854 if (pkt->getSize() < 1)
868 RemoteClient *client = getClient(pkt->getPeerId());
870 if ((s16)pkt->getSize() < 1 + (int)count * 6) {
871 throw con::InvalidIncomingDataException
872 ("DELETEDBLOCKS length is too short");
875 for (u16 i = 0; i < count; i++) {
878 client->SetBlockNotSent(p);
882 void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
884 RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
886 if (player == NULL) {
887 errorstream << "Server::ProcessData(): Canceling: "
888 "No player for peer_id=" << pkt->getPeerId()
889 << " disconnecting peer!" << std::endl;
890 m_con.DisconnectPeer(pkt->getPeerId());
894 PlayerSAO *playersao = player->getPlayerSAO();
895 if (playersao == NULL) {
896 errorstream << "Server::ProcessData(): Canceling: "
897 "No player object for peer_id=" << pkt->getPeerId()
898 << " disconnecting peer!" << std::endl;
899 m_con.DisconnectPeer(pkt->getPeerId());
903 // Strip command and create a stream
904 std::string datastring(pkt->getString(0), pkt->getSize());
905 verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
907 std::istringstream is(datastring, std::ios_base::binary);
909 InventoryAction *a = InventoryAction::deSerialize(is);
911 infostream << "TOSERVER_INVENTORY_ACTION: "
912 << "InventoryAction::deSerialize() returned NULL"
917 // If something goes wrong, this player is to blame
918 RollbackScopeActor rollback_scope(m_rollback,
919 std::string("player:")+player->getName());
922 Note: Always set inventory not sent, to repair cases
923 where the client made a bad prediction.
927 Handle restrictions and special cases of the move action
929 if (a->getType() == IACTION_MOVE) {
930 IMoveAction *ma = (IMoveAction*)a;
932 ma->from_inv.applyCurrentPlayer(player->getName());
933 ma->to_inv.applyCurrentPlayer(player->getName());
935 setInventoryModified(ma->from_inv, false);
936 setInventoryModified(ma->to_inv, false);
938 bool from_inv_is_current_player =
939 (ma->from_inv.type == InventoryLocation::PLAYER) &&
940 (ma->from_inv.name == player->getName());
942 bool to_inv_is_current_player =
943 (ma->to_inv.type == InventoryLocation::PLAYER) &&
944 (ma->to_inv.name == player->getName());
947 Disable moving items out of craftpreview
949 if (ma->from_list == "craftpreview") {
950 infostream << "Ignoring IMoveAction from "
951 << (ma->from_inv.dump()) << ":" << ma->from_list
952 << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
953 << " because src is " << ma->from_list << std::endl;
959 Disable moving items into craftresult and craftpreview
961 if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
962 infostream << "Ignoring IMoveAction from "
963 << (ma->from_inv.dump()) << ":" << ma->from_list
964 << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
965 << " because dst is " << ma->to_list << std::endl;
970 // Disallow moving items in elsewhere than player's inventory
971 // if not allowed to interact
972 if (!checkPriv(player->getName(), "interact") &&
973 (!from_inv_is_current_player ||
974 !to_inv_is_current_player)) {
975 infostream << "Cannot move outside of player's inventory: "
976 << "No interact privilege" << std::endl;
982 Handle restrictions and special cases of the drop action
984 else if (a->getType() == IACTION_DROP) {
985 IDropAction *da = (IDropAction*)a;
987 da->from_inv.applyCurrentPlayer(player->getName());
989 setInventoryModified(da->from_inv, false);
992 Disable dropping items out of craftpreview
994 if (da->from_list == "craftpreview") {
995 infostream << "Ignoring IDropAction from "
996 << (da->from_inv.dump()) << ":" << da->from_list
997 << " because src is " << da->from_list << std::endl;
1002 // Disallow dropping items if not allowed to interact
1003 if (!checkPriv(player->getName(), "interact")) {
1008 // Disallow dropping items if dead
1009 if (playersao->isDead()) {
1010 infostream << "Ignoring IDropAction from "
1011 << (da->from_inv.dump()) << ":" << da->from_list
1012 << " because player is dead." << std::endl;
1018 Handle restrictions and special cases of the craft action
1020 else if (a->getType() == IACTION_CRAFT) {
1021 ICraftAction *ca = (ICraftAction*)a;
1023 ca->craft_inv.applyCurrentPlayer(player->getName());
1025 setInventoryModified(ca->craft_inv, false);
1027 //bool craft_inv_is_current_player =
1028 // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
1029 // (ca->craft_inv.name == player->getName());
1031 // Disallow crafting if not allowed to interact
1032 if (!checkPriv(player->getName(), "interact")) {
1033 infostream << "Cannot craft: "
1034 << "No interact privilege" << std::endl;
1041 a->apply(this, playersao, this);
1045 SendInventory(playersao);
1048 void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
1058 std::wstring message;
1059 for (u16 i = 0; i < len; i++) {
1063 message += (wchar_t)tmp_wchar;
1066 RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
1067 if (player == NULL) {
1068 errorstream << "Server::ProcessData(): Canceling: "
1069 "No player for peer_id=" << pkt->getPeerId()
1070 << " disconnecting peer!" << std::endl;
1071 m_con.DisconnectPeer(pkt->getPeerId());
1075 // Get player name of this client
1076 std::string name = player->getName();
1077 std::wstring wname = narrow_to_wide(name);
1079 std::wstring answer_to_sender = handleChat(name, wname, message,
1080 true, dynamic_cast<RemotePlayer *>(player));
1081 if (!answer_to_sender.empty()) {
1082 // Send the answer to sender
1083 SendChatMessage(pkt->getPeerId(), answer_to_sender);
1087 void Server::handleCommand_Damage(NetworkPacket* pkt)
1093 RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
1095 if (player == NULL) {
1096 errorstream << "Server::ProcessData(): Canceling: "
1097 "No player for peer_id=" << pkt->getPeerId()
1098 << " disconnecting peer!" << std::endl;
1099 m_con.DisconnectPeer(pkt->getPeerId());
1103 PlayerSAO *playersao = player->getPlayerSAO();
1104 if (playersao == NULL) {
1105 errorstream << "Server::ProcessData(): Canceling: "
1106 "No player object for peer_id=" << pkt->getPeerId()
1107 << " disconnecting peer!" << std::endl;
1108 m_con.DisconnectPeer(pkt->getPeerId());
1112 if (g_settings->getBool("enable_damage")) {
1113 if (playersao->isDead()) {
1114 verbosestream << "Server::ProcessData(): Info: "
1115 "Ignoring damage as player " << player->getName()
1116 << " is already dead." << std::endl;
1120 actionstream << player->getName() << " damaged by "
1121 << (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
1124 playersao->setHP(playersao->getHP() - damage);
1125 SendPlayerHPOrDie(playersao);
1129 void Server::handleCommand_Password(NetworkPacket* pkt)
1131 if (pkt->getSize() != PASSWORD_SIZE * 2)
1137 // Deny for clients using the new protocol
1138 RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
1139 if (client->net_proto_version >= 25) {
1140 infostream << "Server::handleCommand_Password(): Denying change: "
1141 << " Client protocol version for peer_id=" << pkt->getPeerId()
1142 << " too new!" << std::endl;
1146 for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
1147 char c = pkt->getChar(i);
1153 for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
1154 char c = pkt->getChar(PASSWORD_SIZE + i);
1160 RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
1161 if (player == NULL) {
1162 errorstream << "Server::ProcessData(): Canceling: "
1163 "No player for peer_id=" << pkt->getPeerId()
1164 << " disconnecting peer!" << std::endl;
1165 m_con.DisconnectPeer(pkt->getPeerId());
1169 if (!base64_is_valid(newpwd)) {
1170 infostream<<"Server: " << player->getName() <<
1171 " supplied invalid password hash" << std::endl;
1172 // Wrong old password supplied!!
1173 SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed.");
1177 infostream << "Server: Client requests a password change from "
1178 << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
1180 std::string playername = player->getName();
1182 std::string checkpwd;
1183 m_script->getAuth(playername, &checkpwd, NULL);
1185 if (oldpwd != checkpwd) {
1186 infostream << "Server: invalid old password" << std::endl;
1187 // Wrong old password supplied!!
1188 SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed.");
1192 bool success = m_script->setPassword(playername, newpwd);
1194 actionstream << player->getName() << " changes password" << std::endl;
1195 SendChatMessage(pkt->getPeerId(), L"Password change successful.");
1197 actionstream << player->getName() << " tries to change password but "
1198 << "it fails" << std::endl;
1199 SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable.");
1203 void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
1205 if (pkt->getSize() < 2)
1208 RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
1210 if (player == NULL) {
1211 errorstream << "Server::ProcessData(): Canceling: "
1212 "No player for peer_id=" << pkt->getPeerId()
1213 << " disconnecting peer!" << std::endl;
1214 m_con.DisconnectPeer(pkt->getPeerId());
1218 PlayerSAO *playersao = player->getPlayerSAO();
1219 if (playersao == NULL) {
1220 errorstream << "Server::ProcessData(): Canceling: "
1221 "No player object for peer_id=" << pkt->getPeerId()
1222 << " disconnecting peer!" << std::endl;
1223 m_con.DisconnectPeer(pkt->getPeerId());
1231 playersao->setWieldIndex(item);
1234 void Server::handleCommand_Respawn(NetworkPacket* pkt)
1236 RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
1237 if (player == NULL) {
1238 errorstream << "Server::ProcessData(): Canceling: "
1239 "No player for peer_id=" << pkt->getPeerId()
1240 << " disconnecting peer!" << std::endl;
1241 m_con.DisconnectPeer(pkt->getPeerId());
1245 PlayerSAO *playersao = player->getPlayerSAO();
1248 if (!playersao->isDead())
1251 RespawnPlayer(pkt->getPeerId());
1253 actionstream << player->getName() << " respawns at "
1254 << PP(playersao->getBasePosition() / BS) << std::endl;
1256 // ActiveObject is added to environment in AsyncRunStep after
1257 // the previous addition has been successfully removed
1260 void Server::handleCommand_Interact(NetworkPacket* pkt)
1266 [5] u32 length of the next item (plen)
1267 [9] serialized PointedThing
1268 [9 + plen] player position information
1270 0: start digging (from undersurface) or use
1271 1: stop digging (all parameters ignored)
1272 2: digging completed
1273 3: place block or item (to abovesurface)
1275 5: rightclick air ("activate")
1281 std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
1282 PointedThing pointed;
1283 pointed.deSerialize(tmp_is);
1285 verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
1286 << item_i << ", pointed=" << pointed.dump() << std::endl;
1288 RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
1290 if (player == NULL) {
1291 errorstream << "Server::ProcessData(): Canceling: "
1292 "No player for peer_id=" << pkt->getPeerId()
1293 << " disconnecting peer!" << std::endl;
1294 m_con.DisconnectPeer(pkt->getPeerId());
1298 PlayerSAO *playersao = player->getPlayerSAO();
1299 if (playersao == NULL) {
1300 errorstream << "Server::ProcessData(): Canceling: "
1301 "No player object for peer_id=" << pkt->getPeerId()
1302 << " disconnecting peer!" << std::endl;
1303 m_con.DisconnectPeer(pkt->getPeerId());
1307 if (playersao->isDead()) {
1308 actionstream << "Server: NoCheat: " << player->getName()
1309 << " tried to interact while dead; ignoring." << std::endl;
1310 if (pointed.type == POINTEDTHING_NODE) {
1311 // Re-send block to revert change on client-side
1312 RemoteClient *client = getClient(pkt->getPeerId());
1313 v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
1314 client->SetBlockNotSent(blockpos);
1317 m_script->on_cheat(playersao, "interacted_while_dead");
1321 process_PlayerPos(player, playersao, pkt);
1323 v3f player_pos = playersao->getLastGoodPosition();
1325 // Update wielded item
1326 playersao->setWieldIndex(item_i);
1328 // Get pointed to node (undefined if not POINTEDTYPE_NODE)
1329 v3s16 p_under = pointed.node_undersurface;
1330 v3s16 p_above = pointed.node_abovesurface;
1332 // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
1333 ServerActiveObject *pointed_object = NULL;
1334 if (pointed.type == POINTEDTHING_OBJECT) {
1335 pointed_object = m_env->getActiveObject(pointed.object_id);
1336 if (pointed_object == NULL) {
1337 verbosestream << "TOSERVER_INTERACT: "
1338 "pointed object is NULL" << std::endl;
1344 v3f pointed_pos_under = player_pos;
1345 v3f pointed_pos_above = player_pos;
1346 if (pointed.type == POINTEDTHING_NODE) {
1347 pointed_pos_under = intToFloat(p_under, BS);
1348 pointed_pos_above = intToFloat(p_above, BS);
1350 else if (pointed.type == POINTEDTHING_OBJECT) {
1351 pointed_pos_under = pointed_object->getBasePosition();
1352 pointed_pos_above = pointed_pos_under;
1356 Make sure the player is allowed to do it
1358 if (!checkPriv(player->getName(), "interact")) {
1359 actionstream<<player->getName()<<" attempted to interact with "
1360 <<pointed.dump()<<" without 'interact' privilege"
1362 // Re-send block to revert change on client-side
1363 RemoteClient *client = getClient(pkt->getPeerId());
1364 // Digging completed -> under
1366 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1367 client->SetBlockNotSent(blockpos);
1369 // Placement -> above
1371 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
1372 client->SetBlockNotSent(blockpos);
1378 Check that target is reasonably close
1379 (only when digging or placing things)
1381 static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
1382 if ((action == 0 || action == 2 || action == 3 || action == 4) &&
1383 (enable_anticheat && !isSingleplayer())) {
1384 float d = player_pos.getDistanceFrom(pointed_pos_under);
1385 const ItemDefinition &playeritem_def =
1386 playersao->getWieldedItem().getDefinition(m_itemdef);
1387 float max_d = BS * playeritem_def.range;
1388 InventoryList *hlist = playersao->getInventory()->getList("hand");
1389 const ItemDefinition &hand_def =
1390 hlist ? (hlist->getItem(0).getDefinition(m_itemdef)) : (m_itemdef->get(""));
1391 float max_d_hand = BS * hand_def.range;
1392 if (max_d < 0 && max_d_hand >= 0)
1396 // cube diagonal: sqrt(3) = 1.73
1397 if (d > max_d * 1.73) {
1398 actionstream << "Player " << player->getName()
1399 << " tried to access " << pointed.dump()
1400 << " from too far: "
1401 << "d=" << d <<", max_d=" << max_d
1402 << ". ignoring." << std::endl;
1403 // Re-send block to revert change on client-side
1404 RemoteClient *client = getClient(pkt->getPeerId());
1405 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1406 client->SetBlockNotSent(blockpos);
1408 m_script->on_cheat(playersao, "interacted_too_far");
1415 If something goes wrong, this player is to blame
1417 RollbackScopeActor rollback_scope(m_rollback,
1418 std::string("player:")+player->getName());
1421 0: start digging or punch object
1424 if (pointed.type == POINTEDTHING_NODE) {
1425 MapNode n(CONTENT_IGNORE);
1428 n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
1430 infostream << "Server: Not punching: Node not found."
1431 << " Adding block to emerge queue."
1433 m_emerge->enqueueBlockEmerge(pkt->getPeerId(),
1434 getNodeBlockPos(p_above), false);
1437 if (n.getContent() != CONTENT_IGNORE)
1438 m_script->node_on_punch(p_under, n, playersao, pointed);
1441 playersao->noCheatDigStart(p_under);
1443 else if (pointed.type == POINTEDTHING_OBJECT) {
1444 // Skip if object has been removed
1445 if (pointed_object->m_removed)
1448 actionstream<<player->getName()<<" punches object "
1449 <<pointed.object_id<<": "
1450 <<pointed_object->getDescription()<<std::endl;
1452 ItemStack punchitem = playersao->getWieldedItemOrHand();
1453 ToolCapabilities toolcap =
1454 punchitem.getToolCapabilities(m_itemdef);
1455 v3f dir = (pointed_object->getBasePosition() -
1456 (playersao->getBasePosition() + playersao->getEyeOffset())
1458 float time_from_last_punch =
1459 playersao->resetTimeFromLastPunch();
1461 s16 src_original_hp = pointed_object->getHP();
1462 s16 dst_origin_hp = playersao->getHP();
1464 pointed_object->punch(dir, &toolcap, playersao,
1465 time_from_last_punch);
1467 // If the object is a player and its HP changed
1468 if (src_original_hp != pointed_object->getHP() &&
1469 pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
1470 SendPlayerHPOrDie((PlayerSAO *)pointed_object);
1473 // If the puncher is a player and its HP changed
1474 if (dst_origin_hp != playersao->getHP())
1475 SendPlayerHPOrDie(playersao);
1483 else if (action == 1) {
1487 2: Digging completed
1489 else if (action == 2) {
1490 // Only digging of nodes
1491 if (pointed.type == POINTEDTHING_NODE) {
1493 MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
1495 infostream << "Server: Not finishing digging: Node not found."
1496 << " Adding block to emerge queue."
1498 m_emerge->enqueueBlockEmerge(pkt->getPeerId(),
1499 getNodeBlockPos(p_above), false);
1502 /* Cheat prevention */
1503 bool is_valid_dig = true;
1504 if (enable_anticheat && !isSingleplayer()) {
1505 v3s16 nocheat_p = playersao->getNoCheatDigPos();
1506 float nocheat_t = playersao->getNoCheatDigTime();
1507 playersao->noCheatDigEnd();
1508 // If player didn't start digging this, ignore dig
1509 if (nocheat_p != p_under) {
1510 infostream << "Server: NoCheat: " << player->getName()
1511 << " started digging "
1512 << PP(nocheat_p) << " and completed digging "
1513 << PP(p_under) << "; not digging." << std::endl;
1514 is_valid_dig = false;
1516 m_script->on_cheat(playersao, "finished_unknown_dig");
1518 // Get player's wielded item
1519 ItemStack playeritem = playersao->getWieldedItemOrHand();
1520 ToolCapabilities playeritem_toolcap =
1521 playeritem.getToolCapabilities(m_itemdef);
1522 // Get diggability and expected digging time
1523 DigParams params = getDigParams(m_nodedef->get(n).groups,
1524 &playeritem_toolcap);
1525 // If can't dig, try hand
1526 if (!params.diggable) {
1527 InventoryList *hlist = playersao->getInventory()->getList("hand");
1528 const ItemDefinition &hand =
1529 hlist ? hlist->getItem(0).getDefinition(m_itemdef) : m_itemdef->get("");
1530 const ToolCapabilities *tp = hand.tool_capabilities;
1532 params = getDigParams(m_nodedef->get(n).groups, tp);
1534 // If can't dig, ignore dig
1535 if (!params.diggable) {
1536 infostream << "Server: NoCheat: " << player->getName()
1537 << " completed digging " << PP(p_under)
1538 << ", which is not diggable with tool. not digging."
1540 is_valid_dig = false;
1542 m_script->on_cheat(playersao, "dug_unbreakable");
1544 // Check digging time
1545 // If already invalidated, we don't have to
1546 if (!is_valid_dig) {
1547 // Well not our problem then
1549 // Clean and long dig
1550 else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
1551 // All is good, but grab time from pool; don't care if
1552 // it's actually available
1553 playersao->getDigPool().grab(params.time);
1555 // Short or laggy dig
1556 // Try getting the time from pool
1557 else if (playersao->getDigPool().grab(params.time)) {
1562 infostream << "Server: NoCheat: " << player->getName()
1563 << " completed digging " << PP(p_under)
1564 << "too fast; not digging." << std::endl;
1565 is_valid_dig = false;
1567 m_script->on_cheat(playersao, "dug_too_fast");
1571 /* Actually dig node */
1573 if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
1574 m_script->node_on_dig(p_under, n, playersao);
1576 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1577 RemoteClient *client = getClient(pkt->getPeerId());
1578 // Send unusual result (that is, node not being removed)
1579 if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) {
1580 // Re-send block to revert change on client-side
1581 client->SetBlockNotSent(blockpos);
1584 client->ResendBlockIfOnWire(blockpos);
1590 3: place block or right-click object
1592 else if (action == 3) {
1593 ItemStack item = playersao->getWieldedItem();
1595 // Reset build time counter
1596 if (pointed.type == POINTEDTHING_NODE &&
1597 item.getDefinition(m_itemdef).type == ITEM_NODE)
1598 getClient(pkt->getPeerId())->m_time_from_building = 0.0;
1600 if (pointed.type == POINTEDTHING_OBJECT) {
1601 // Right click object
1603 // Skip if object has been removed
1604 if (pointed_object->m_removed)
1607 actionstream << player->getName() << " right-clicks object "
1608 << pointed.object_id << ": "
1609 << pointed_object->getDescription() << std::endl;
1612 pointed_object->rightClick(playersao);
1614 else if (m_script->item_OnPlace(
1615 item, playersao, pointed)) {
1616 // Placement was handled in lua
1618 // Apply returned ItemStack
1619 if (playersao->setWieldedItem(item)) {
1620 SendInventory(playersao);
1624 // If item has node placement prediction, always send the
1625 // blocks to make sure the client knows what exactly happened
1626 RemoteClient *client = getClient(pkt->getPeerId());
1627 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
1628 v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1629 if (item.getDefinition(m_itemdef).node_placement_prediction != "") {
1630 client->SetBlockNotSent(blockpos);
1631 if (blockpos2 != blockpos) {
1632 client->SetBlockNotSent(blockpos2);
1636 client->ResendBlockIfOnWire(blockpos);
1637 if (blockpos2 != blockpos) {
1638 client->ResendBlockIfOnWire(blockpos2);
1646 else if (action == 4) {
1647 ItemStack item = playersao->getWieldedItem();
1649 actionstream << player->getName() << " uses " << item.name
1650 << ", pointing at " << pointed.dump() << std::endl;
1652 if (m_script->item_OnUse(
1653 item, playersao, pointed)) {
1654 // Apply returned ItemStack
1655 if (playersao->setWieldedItem(item)) {
1656 SendInventory(playersao);
1665 else if (action == 5) {
1666 ItemStack item = playersao->getWieldedItem();
1668 actionstream << player->getName() << " activates "
1669 << item.name << std::endl;
1671 if (m_script->item_OnSecondaryUse(
1673 if( playersao->setWieldedItem(item)) {
1674 SendInventory(playersao);
1681 Catch invalid actions
1684 warningstream << "Server: Invalid action "
1685 << action << std::endl;
1689 void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
1693 for (u16 k = 0; k < num; k++) {
1698 UNORDERED_MAP<s32, ServerPlayingSound>::iterator i = m_playing_sounds.find(id);
1699 if (i == m_playing_sounds.end())
1702 ServerPlayingSound &psound = i->second;
1703 psound.clients.erase(pkt->getPeerId());
1704 if (psound.clients.empty())
1705 m_playing_sounds.erase(i++);
1709 void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
1712 std::string formname;
1715 *pkt >> p >> formname >> num;
1718 for (u16 k = 0; k < num; k++) {
1719 std::string fieldname;
1721 fields[fieldname] = pkt->readLongString();
1724 RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
1726 if (player == NULL) {
1727 errorstream << "Server::ProcessData(): Canceling: "
1728 "No player for peer_id=" << pkt->getPeerId()
1729 << " disconnecting peer!" << std::endl;
1730 m_con.DisconnectPeer(pkt->getPeerId());
1734 PlayerSAO *playersao = player->getPlayerSAO();
1735 if (playersao == NULL) {
1736 errorstream << "Server::ProcessData(): Canceling: "
1737 "No player object for peer_id=" << pkt->getPeerId()
1738 << " disconnecting peer!" << std::endl;
1739 m_con.DisconnectPeer(pkt->getPeerId());
1743 // If something goes wrong, this player is to blame
1744 RollbackScopeActor rollback_scope(m_rollback,
1745 std::string("player:")+player->getName());
1747 // Check the target node for rollback data; leave others unnoticed
1748 RollbackNode rn_old(&m_env->getMap(), p, this);
1750 m_script->node_on_receive_fields(p, formname, fields, playersao);
1752 // Report rollback data
1753 RollbackNode rn_new(&m_env->getMap(), p, this);
1754 if (rollback() && rn_new != rn_old) {
1755 RollbackAction action;
1756 action.setSetNode(p, rn_old, rn_new);
1757 rollback()->reportAction(action);
1761 void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
1763 std::string formname;
1766 *pkt >> formname >> num;
1769 for (u16 k = 0; k < num; k++) {
1770 std::string fieldname;
1772 fields[fieldname] = pkt->readLongString();
1775 RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
1777 if (player == NULL) {
1778 errorstream << "Server::ProcessData(): Canceling: "
1779 "No player for peer_id=" << pkt->getPeerId()
1780 << " disconnecting peer!" << std::endl;
1781 m_con.DisconnectPeer(pkt->getPeerId());
1785 PlayerSAO *playersao = player->getPlayerSAO();
1786 if (playersao == NULL) {
1787 errorstream << "Server::ProcessData(): Canceling: "
1788 "No player object for peer_id=" << pkt->getPeerId()
1789 << " disconnecting peer!" << std::endl;
1790 m_con.DisconnectPeer(pkt->getPeerId());
1794 m_script->on_playerReceiveFields(playersao, formname, fields);
1797 void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
1799 RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
1800 ClientState cstate = client->getState();
1802 std::string playername = client->getName();
1805 std::string verification_key;
1807 std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
1810 *pkt >> salt >> verification_key >> is_empty;
1812 verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
1813 << ", with is_empty=" << (is_empty == 1) << std::endl;
1815 // Either this packet is sent because the user is new or to change the password
1816 if (cstate == CS_HelloSent) {
1817 if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
1818 actionstream << "Server: Client from " << addr_s
1819 << " tried to set password without being "
1820 << "authenticated, or the username being new." << std::endl;
1821 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1825 if (!isSingleplayer() &&
1826 g_settings->getBool("disallow_empty_password") &&
1828 actionstream << "Server: " << playername
1829 << " supplied empty password from " << addr_s << std::endl;
1830 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD);
1834 std::string initial_ver_key;
1836 initial_ver_key = encode_srp_verifier(verification_key, salt);
1837 m_script->createAuth(playername, initial_ver_key);
1839 acceptAuth(pkt->getPeerId(), false);
1841 if (cstate < CS_SudoMode) {
1842 infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
1843 << addr_s << ": " << "Client has wrong state " << cstate << "."
1847 m_clients.event(pkt->getPeerId(), CSE_SudoLeave);
1848 std::string pw_db_field = encode_srp_verifier(verification_key, salt);
1849 bool success = m_script->setPassword(playername, pw_db_field);
1851 actionstream << playername << " changes password" << std::endl;
1852 SendChatMessage(pkt->getPeerId(), L"Password change successful.");
1854 actionstream << playername << " tries to change password but "
1855 << "it fails" << std::endl;
1856 SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable.");
1861 void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
1863 RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
1864 ClientState cstate = client->getState();
1866 bool wantSudo = (cstate == CS_Active);
1868 if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
1869 actionstream << "Server: got SRP _A packet in wrong state "
1870 << cstate << " from "
1871 << getPeerAddress(pkt->getPeerId()).serializeString()
1872 << ". Ignoring." << std::endl;
1876 if (client->chosen_mech != AUTH_MECHANISM_NONE) {
1877 actionstream << "Server: got SRP _A packet, while auth"
1878 << "is already going on with mech " << client->chosen_mech
1879 << " from " << getPeerAddress(pkt->getPeerId()).serializeString()
1880 << " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
1882 DenySudoAccess(pkt->getPeerId());
1885 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1890 std::string bytes_A;
1892 *pkt >> bytes_A >> based_on;
1894 infostream << "Server: TOSERVER_SRP_BYTES_A received with "
1895 << "based_on=" << int(based_on) << " and len_A="
1896 << bytes_A.length() << "." << std::endl;
1898 AuthMechanism chosen = (based_on == 0) ?
1899 AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;
1902 if (!client->isSudoMechAllowed(chosen)) {
1903 actionstream << "Server: Player \"" << client->getName()
1904 << "\" at " << getPeerAddress(pkt->getPeerId()).serializeString()
1905 << " tried to change password using unallowed mech "
1906 << chosen << "." << std::endl;
1907 DenySudoAccess(pkt->getPeerId());
1911 if (!client->isMechAllowed(chosen)) {
1912 actionstream << "Server: Client tried to authenticate from "
1913 << getPeerAddress(pkt->getPeerId()).serializeString()
1914 << " using unallowed mech " << chosen << "." << std::endl;
1915 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1920 client->chosen_mech = chosen;
1923 std::string verifier;
1925 if (based_on == 0) {
1927 generate_srp_verifier_and_salt(client->getName(), client->enc_pwd,
1929 } else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) {
1930 // Non-base64 errors should have been catched in the init handler
1931 actionstream << "Server: User " << client->getName()
1932 << " tried to log in, but srp verifier field"
1933 << " was invalid (most likely invalid base64)." << std::endl;
1934 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
1941 client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048,
1942 client->getName().c_str(),
1943 (const unsigned char *) salt.c_str(), salt.size(),
1944 (const unsigned char *) verifier.c_str(), verifier.size(),
1945 (const unsigned char *) bytes_A.c_str(), bytes_A.size(),
1947 (unsigned char **) &bytes_B, &len_B, NULL, NULL);
1950 actionstream << "Server: User " << client->getName()
1951 << " tried to log in, SRP-6a safety check violated in _A handler."
1954 DenySudoAccess(pkt->getPeerId());
1957 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1962 NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, pkt->getPeerId());
1963 resp_pkt << salt << std::string(bytes_B, len_B);
1967 void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
1969 RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
1970 ClientState cstate = client->getState();
1972 bool wantSudo = (cstate == CS_Active);
1974 verbosestream << "Server: Recieved TOCLIENT_SRP_BYTES_M." << std::endl;
1976 if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
1977 actionstream << "Server: got SRP _M packet in wrong state "
1978 << cstate << " from "
1979 << getPeerAddress(pkt->getPeerId()).serializeString()
1980 << ". Ignoring." << std::endl;
1984 if ((client->chosen_mech != AUTH_MECHANISM_SRP)
1985 && (client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD)) {
1986 actionstream << "Server: got SRP _M packet, while auth"
1987 << "is going on with mech " << client->chosen_mech
1988 << " from " << getPeerAddress(pkt->getPeerId()).serializeString()
1989 << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
1991 DenySudoAccess(pkt->getPeerId());
1994 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1999 std::string bytes_M;
2002 if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
2003 != bytes_M.size()) {
2004 actionstream << "Server: User " << client->getName()
2005 << " at " << getPeerAddress(pkt->getPeerId()).serializeString()
2006 << " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
2007 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
2011 unsigned char *bytes_HAMK = 0;
2013 srp_verifier_verify_session((SRPVerifier *) client->auth_data,
2014 (unsigned char *)bytes_M.c_str(), &bytes_HAMK);
2018 actionstream << "Server: User " << client->getName()
2019 << " at " << getPeerAddress(pkt->getPeerId()).serializeString()
2020 << " tried to change their password, but supplied wrong"
2021 << " (SRP) password for authentication." << std::endl;
2022 DenySudoAccess(pkt->getPeerId());
2025 actionstream << "Server: User " << client->getName()
2026 << " at " << getPeerAddress(pkt->getPeerId()).serializeString()
2027 << " supplied wrong password (auth mechanism: SRP)."
2029 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
2034 if (client->create_player_on_auth_success) {
2035 std::string playername = client->getName();
2036 m_script->createAuth(playername, client->enc_pwd);
2038 std::string checkpwd; // not used, but needed for passing something
2039 if (!m_script->getAuth(playername, &checkpwd, NULL)) {
2040 actionstream << "Server: " << playername << " cannot be authenticated"
2041 << " (auth handler does not work?)" << std::endl;
2042 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
2045 client->create_player_on_auth_success = false;
2048 acceptAuth(pkt->getPeerId(), wantSudo);