Network: fix a concurrency problem, by re-adding a copy in ConnectionCommand
[oweals/minetest.git] / src / network / serveropcodes.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #pragma once
22
23 #include "server.h"
24 #include "networkprotocol.h"
25
26 class NetworkPacket;
27
28 enum ToServerConnectionState {
29         TOSERVER_STATE_NOT_CONNECTED,
30         TOSERVER_STATE_STARTUP,
31         TOSERVER_STATE_INGAME,
32         TOSERVER_STATE_ALL,
33 };
34 struct ToServerCommandHandler
35 {
36     const std::string name;
37     ToServerConnectionState state;
38     void (Server::*handler)(NetworkPacket* pkt);
39 };
40
41 struct ClientCommandFactory
42 {
43         const char* name;
44         u8 channel;
45         bool reliable;
46 };
47
48 extern const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES];
49
50 extern const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES];