Add clouds API
[oweals/minetest.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef NETWORKPROTOCOL_HEADER
21 #define NETWORKPROTOCOL_HEADER
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156 */
157
158 #define LATEST_PROTOCOL_VERSION 31
159
160 // Server's supported network protocol range
161 #define SERVER_PROTOCOL_VERSION_MIN 24
162 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
163
164 // Client's supported network protocol range
165 // The minimal version depends on whether
166 // send_pre_v25_init is enabled or not
167 #define CLIENT_PROTOCOL_VERSION_MIN 25
168 #define CLIENT_PROTOCOL_VERSION_MIN_LEGACY 24
169 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
170
171 // Constant that differentiates the protocol from random data and other protocols
172 #define PROTOCOL_ID 0x4f457403
173
174 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
175                                // base64-encoded SHA-1 (27+\0).
176
177 #define FORMSPEC_API_VERSION 1
178 #define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
179
180 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
181
182 enum ToClientCommand
183 {
184         TOCLIENT_HELLO = 0x02,
185         /*
186                 Sent after TOSERVER_INIT.
187
188                 u8 deployed serialisation version
189                 u16 deployed network compression mode
190                 u16 deployed protocol version
191                 u32 supported auth methods
192                 std::string username that should be used for legacy hash (for proper casing)
193         */
194         TOCLIENT_AUTH_ACCEPT = 0x03,
195         /*
196                 Message from server to accept auth.
197
198                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
199                 u64 map seed
200                 f1000 recommended send interval
201                 u32 : supported auth methods for sudo mode
202                       (where the user can change their password)
203         */
204         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
205         /*
206                 Sent to client to show it is in sudo mode now.
207         */
208         TOCLIENT_DENY_SUDO_MODE = 0x05,
209         /*
210                 Signals client that sudo mode auth failed.
211         */
212         TOCLIENT_INIT_LEGACY = 0x10,
213         /*
214                 Server's reply to TOSERVER_INIT.
215                 Sent second after connected.
216
217                 [0] u16 TOSERVER_INIT
218                 [2] u8 deployed version
219                 [3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
220                 [12] u64 map seed (new as of 2011-02-27)
221                 [20] f1000 recommended send interval (in seconds) (new as of 14)
222
223                 NOTE: The position in here is deprecated; position is
224                       explicitly sent afterwards
225         */
226         TOCLIENT_ACCESS_DENIED = 0x0A,
227         /*
228                 u8 reason
229                 std::string custom reason (if needed, otherwise "")
230                 u8 (bool) reconnect
231         */
232         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
233         TOCLIENT_ADDNODE = 0x21,
234         /*
235                 v3s16 position
236                 serialized mapnode
237                 u8 keep_metadata // Added in protocol version 22
238         */
239         TOCLIENT_REMOVENODE = 0x22,
240
241         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
242         /*
243                 [0] u16 command
244                 // Followed by an arbitary number of these:
245                 // Number is determined from packet length.
246                 [N] u16 peer_id
247                 [N+2] v3s32 position*100
248                 [N+2+12] v3s32 speed*100
249                 [N+2+12+12] s32 pitch*100
250                 [N+2+12+12+4] s32 yaw*100
251         */
252
253         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
254         /*
255                 [0] u16 command
256                 // Followed by an arbitary number of these:
257                 // Number is determined from packet length.
258                 [N] u16 peer_id
259                 [N] char[20] name
260         */
261
262         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
263
264         TOCLIENT_SECTORMETA = 0x26, // Obsolete
265         /*
266                 [0] u16 command
267                 [2] u8 sector count
268                 [3...] v2s16 pos + sector metadata
269         */
270
271         TOCLIENT_INVENTORY = 0x27,
272         /*
273                 [0] u16 command
274                 [2] serialized inventory
275         */
276
277         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
278         /*
279                 Sent as unreliable.
280
281                 u16 number of player positions
282                 for each player:
283                         u16 peer_id
284                         v3s32 position*100
285                         v3s32 speed*100
286                         s32 pitch*100
287                         s32 yaw*100
288                 u16 count of blocks
289                 for each block:
290                         v3s16 blockpos
291                         block objects
292         */
293
294         TOCLIENT_TIME_OF_DAY = 0x29,
295         /*
296                 u16 time (0-23999)
297                 Added in a later version:
298                 f1000 time_speed
299         */
300
301         // (oops, there is some gap here)
302
303         TOCLIENT_CHAT_MESSAGE = 0x30,
304         /*
305                 u16 length
306                 wstring message
307         */
308
309         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
310         /*
311                 u16 count of removed objects
312                 for all removed objects {
313                         u16 id
314                 }
315                 u16 count of added objects
316                 for all added objects {
317                         u16 id
318                         u8 type
319                         u32 initialization data length
320                         string initialization data
321                 }
322         */
323
324         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
325         /*
326                 for all objects
327                 {
328                         u16 id
329                         u16 message length
330                         string message
331                 }
332         */
333
334         TOCLIENT_HP = 0x33,
335         /*
336                 u8 hp
337         */
338
339         TOCLIENT_MOVE_PLAYER = 0x34,
340         /*
341                 v3f1000 player position
342                 f1000 player pitch
343                 f1000 player yaw
344         */
345
346         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
347         /*
348                 u16 reason_length
349                 wstring reason
350         */
351
352         TOCLIENT_PLAYERITEM = 0x36, // Obsolete
353         /*
354                 u16 count of player items
355                 for all player items {
356                         u16 peer id
357                         u16 length of serialized item
358                         string serialized item
359                 }
360         */
361
362         TOCLIENT_DEATHSCREEN = 0x37,
363         /*
364                 u8 bool set camera point target
365                 v3f1000 camera point target (to point the death cause or whatever)
366         */
367
368         TOCLIENT_MEDIA = 0x38,
369         /*
370                 u16 total number of texture bunches
371                 u16 index of this bunch
372                 u32 number of files in this bunch
373                 for each file {
374                         u16 length of name
375                         string name
376                         u32 length of data
377                         data
378                 }
379                 u16 length of remote media server url (if applicable)
380                 string url
381         */
382
383         TOCLIENT_TOOLDEF = 0x39,
384         /*
385                 u32 length of the next item
386                 serialized ToolDefManager
387         */
388
389         TOCLIENT_NODEDEF = 0x3a,
390         /*
391                 u32 length of the next item
392                 serialized NodeDefManager
393         */
394
395         TOCLIENT_CRAFTITEMDEF = 0x3b,
396         /*
397                 u32 length of the next item
398                 serialized CraftiItemDefManager
399         */
400
401         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
402
403         /*
404                 u32 number of files
405                 for each texture {
406                         u16 length of name
407                         string name
408                         u16 length of sha1_digest
409                         string sha1_digest
410                 }
411         */
412
413         TOCLIENT_ITEMDEF = 0x3d,
414         /*
415                 u32 length of next item
416                 serialized ItemDefManager
417         */
418
419         TOCLIENT_PLAY_SOUND = 0x3f,
420         /*
421                 s32 sound_id
422                 u16 len
423                 u8[len] sound name
424                 s32 gain*1000
425                 u8 type (0=local, 1=positional, 2=object)
426                 s32[3] pos_nodes*10000
427                 u16 object_id
428                 u8 loop (bool)
429         */
430
431         TOCLIENT_STOP_SOUND = 0x40,
432         /*
433                 s32 sound_id
434         */
435
436         TOCLIENT_PRIVILEGES = 0x41,
437         /*
438                 u16 number of privileges
439                 for each privilege
440                         u16 len
441                         u8[len] privilege
442         */
443
444         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
445         /*
446                 u32 len
447                 u8[len] formspec
448         */
449
450         TOCLIENT_DETACHED_INVENTORY = 0x43,
451         /*
452                 [0] u16 command
453                 u16 len
454                 u8[len] name
455                 [2] serialized inventory
456         */
457
458         TOCLIENT_SHOW_FORMSPEC = 0x44,
459         /*
460                 [0] u16 command
461                 u32 len
462                 u8[len] formspec
463                 u16 len
464                 u8[len] formname
465         */
466
467         TOCLIENT_MOVEMENT = 0x45,
468         /*
469                 f1000 movement_acceleration_default
470                 f1000 movement_acceleration_air
471                 f1000 movement_acceleration_fast
472                 f1000 movement_speed_walk
473                 f1000 movement_speed_crouch
474                 f1000 movement_speed_fast
475                 f1000 movement_speed_climb
476                 f1000 movement_speed_jump
477                 f1000 movement_liquid_fluidity
478                 f1000 movement_liquid_fluidity_smooth
479                 f1000 movement_liquid_sink
480                 f1000 movement_gravity
481         */
482
483         TOCLIENT_SPAWN_PARTICLE = 0x46,
484         /*
485                 v3f1000 pos
486                 v3f1000 velocity
487                 v3f1000 acceleration
488                 f1000 expirationtime
489                 f1000 size
490                 u8 bool collisiondetection
491                 u8 bool vertical
492                 u32 len
493                 u8[len] texture
494                 u8 collision_removal
495         */
496
497         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
498         /*
499                 u16 amount
500                 f1000 spawntime
501                 v3f1000 minpos
502                 v3f1000 maxpos
503                 v3f1000 minvel
504                 v3f1000 maxvel
505                 v3f1000 minacc
506                 v3f1000 maxacc
507                 f1000 minexptime
508                 f1000 maxexptime
509                 f1000 minsize
510                 f1000 maxsize
511                 u8 bool collisiondetection
512                 u8 bool vertical
513                 u32 len
514                 u8[len] texture
515                 u32 id
516                 u8 collision_removal
517         */
518
519         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48,
520         /*
521                 u16 id
522         */
523
524         TOCLIENT_HUDADD = 0x49,
525         /*
526                 u32 id
527                 u8 type
528                 v2f1000 pos
529                 u32 len
530                 u8[len] name
531                 v2f1000 scale
532                 u32 len2
533                 u8[len2] text
534                 u32 number
535                 u32 item
536                 u32 dir
537                 v2f1000 align
538                 v2f1000 offset
539                 v3f1000 world_pos
540                 v2s32 size
541         */
542
543         TOCLIENT_HUDRM = 0x4a,
544         /*
545                 u32 id
546         */
547
548         TOCLIENT_HUDCHANGE = 0x4b,
549         /*
550                 u32 id
551                 u8 stat
552                 [v2f1000 data |
553                  u32 len
554                  u8[len] data |
555                  u32 data]
556         */
557
558         TOCLIENT_HUD_SET_FLAGS = 0x4c,
559         /*
560                 u32 flags
561                 u32 mask
562         */
563
564         TOCLIENT_HUD_SET_PARAM = 0x4d,
565         /*
566                 u16 param
567                 u16 len
568                 u8[len] value
569         */
570
571         TOCLIENT_BREATH = 0x4e,
572         /*
573                 u16 breath
574         */
575
576         TOCLIENT_SET_SKY = 0x4f,
577         /*
578                 u8[4] color (ARGB)
579                 u8 len
580                 u8[len] type
581                 u16 count
582                 foreach count:
583                         u8 len
584                         u8[len] param
585         */
586
587         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
588         /*
589                 u8 do_override (boolean)
590                 u16 day-night ratio 0...65535
591         */
592
593         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
594         /*
595                 v2s32 stand/idle
596                 v2s32 walk
597                 v2s32 dig
598                 v2s32 walk+dig
599                 f1000 frame_speed
600         */
601
602         TOCLIENT_EYE_OFFSET = 0x52,
603         /*
604                 v3f1000 first
605                 v3f1000 third
606         */
607
608         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
609         /*
610                 u32 id
611         */
612
613         TOCLIENT_CLOUD_PARAMS = 0x54,
614         /*
615                 f1000 density
616                 u8[4] color_diffuse (ARGB)
617                 u8[4] color_ambient (ARGB)
618                 f1000 height
619                 f1000 thickness
620                 v2f1000 speed
621         */
622
623         TOCLIENT_SRP_BYTES_S_B = 0x60,
624         /*
625                 Belonging to AUTH_MECHANISM_LEGACY_PASSWORD and AUTH_MECHANISM_SRP.
626
627                 std::string bytes_s
628                 std::string bytes_B
629         */
630
631         TOCLIENT_NUM_MSG_TYPES = 0x61,
632 };
633
634 enum ToServerCommand
635 {
636         TOSERVER_INIT = 0x02,
637         /*
638                 Sent first after connected.
639
640                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
641                 u16 supported network compression modes
642                 u16 minimum supported network protocol version
643                 u16 maximum supported network protocol version
644                 std::string player name
645         */
646
647         TOSERVER_INIT_LEGACY = 0x10,
648         /*
649                 Sent first after connected.
650
651                 [0] u16 TOSERVER_INIT_LEGACY
652                 [2] u8 SER_FMT_VER_HIGHEST_READ
653                 [3] u8[20] player_name
654                 [23] u8[28] password (new in some version)
655                 [51] u16 minimum supported network protocol version (added sometime)
656                 [53] u16 maximum supported network protocol version (added later than the previous one)
657         */
658
659         TOSERVER_INIT2 = 0x11,
660         /*
661                 Sent as an ACK for TOCLIENT_INIT.
662                 After this, the server can send data.
663
664                 [0] u16 TOSERVER_INIT2
665         */
666
667         TOSERVER_GETBLOCK=0x20, // Obsolete
668         TOSERVER_ADDNODE = 0x21, // Obsolete
669         TOSERVER_REMOVENODE = 0x22, // Obsolete
670
671         TOSERVER_PLAYERPOS = 0x23,
672         /*
673                 [0] u16 command
674                 [2] v3s32 position*100
675                 [2+12] v3s32 speed*100
676                 [2+12+12] s32 pitch*100
677                 [2+12+12+4] s32 yaw*100
678                 [2+12+12+4+4] u32 keyPressed
679                 [2+12+12+4+4+1] u8 fov*80
680                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
681         */
682
683         TOSERVER_GOTBLOCKS = 0x24,
684         /*
685                 [0] u16 command
686                 [2] u8 count
687                 [3] v3s16 pos_0
688                 [3+6] v3s16 pos_1
689                 ...
690         */
691
692         TOSERVER_DELETEDBLOCKS = 0x25,
693         /*
694                 [0] u16 command
695                 [2] u8 count
696                 [3] v3s16 pos_0
697                 [3+6] v3s16 pos_1
698                 ...
699         */
700
701         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
702         /*
703                 [0] u16 command
704                 [2] v3s16 pos
705                 [8] u16 i
706         */
707
708         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
709         /*
710                 length: 13
711                 [0] u16 command
712                 [2] u8 button (0=left, 1=right)
713                 [3] v3s16 blockpos
714                 [9] s16 id
715                 [11] u16 item
716         */
717
718         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
719         /*
720                 length: 17
721                 [0] u16 command
722                 [2] u8 action
723                 [3] v3s16 nodepos_undersurface
724                 [9] v3s16 nodepos_abovesurface
725                 [15] u16 item
726                 actions:
727                 0: start digging (from undersurface)
728                 1: place block (to abovesurface)
729                 2: stop digging (all parameters ignored)
730                 3: digging completed
731         */
732
733         TOSERVER_RELEASE = 0x29, // Obsolete
734
735         // (oops, there is some gap here)
736
737         TOSERVER_SIGNTEXT = 0x30, // Old signs, obsolete
738         /*
739                 v3s16 blockpos
740                 s16 id
741                 u16 textlen
742                 textdata
743         */
744
745         TOSERVER_INVENTORY_ACTION = 0x31,
746         /*
747                 See InventoryAction in inventorymanager.h
748         */
749
750         TOSERVER_CHAT_MESSAGE = 0x32,
751         /*
752                 u16 length
753                 wstring message
754         */
755
756         TOSERVER_SIGNNODETEXT = 0x33, // obsolete
757         /*
758                 v3s16 p
759                 u16 textlen
760                 textdata
761         */
762
763         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
764         /*
765                 length: 7
766                 [0] u16 command
767                 [2] u8 button (0=left, 1=right)
768                 [3] u16 id
769                 [5] u16 item
770         */
771
772         TOSERVER_DAMAGE = 0x35,
773         /*
774                 u8 amount
775         */
776
777         TOSERVER_PASSWORD_LEGACY = 0x36,
778         /*
779                 Sent to change password.
780
781                 [0] u16 TOSERVER_PASSWORD
782                 [2] u8[28] old password
783                 [30] u8[28] new password
784         */
785
786         TOSERVER_PLAYERITEM = 0x37,
787         /*
788                 Sent to change selected item.
789
790                 [0] u16 TOSERVER_PLAYERITEM
791                 [2] u16 item
792         */
793
794         TOSERVER_RESPAWN = 0x38,
795         /*
796                 u16 TOSERVER_RESPAWN
797         */
798
799         TOSERVER_INTERACT = 0x39,
800         /*
801                 [0] u16 command
802                 [2] u8 action
803                 [3] u16 item
804                 [5] u32 length of the next item
805                 [9] serialized PointedThing
806                 actions:
807                 0: start digging (from undersurface) or use
808                 1: stop digging (all parameters ignored)
809                 2: digging completed
810                 3: place block or item (to abovesurface)
811                 4: use item
812
813                 (Obsoletes TOSERVER_GROUND_ACTION and TOSERVER_CLICK_ACTIVEOBJECT.)
814         */
815
816         TOSERVER_REMOVED_SOUNDS = 0x3a,
817         /*
818                 u16 len
819                 s32[len] sound_id
820         */
821
822         TOSERVER_NODEMETA_FIELDS = 0x3b,
823         /*
824                 v3s16 p
825                 u16 len
826                 u8[len] form name (reserved for future use)
827                 u16 number of fields
828                 for each field:
829                         u16 len
830                         u8[len] field name
831                         u32 len
832                         u8[len] field value
833         */
834
835         TOSERVER_INVENTORY_FIELDS = 0x3c,
836         /*
837                 u16 len
838                 u8[len] form name (reserved for future use)
839                 u16 number of fields
840                 for each field:
841                         u16 len
842                         u8[len] field name
843                         u32 len
844                         u8[len] field value
845         */
846
847         TOSERVER_REQUEST_MEDIA = 0x40,
848         /*
849                 u16 number of files requested
850                 for each file {
851                         u16 length of name
852                         string name
853                 }
854          */
855
856         TOSERVER_RECEIVED_MEDIA = 0x41,
857         /*
858                 <no payload data>
859         */
860
861         TOSERVER_BREATH = 0x42, // Obsolete
862         /*
863                 u16 breath
864         */
865
866         TOSERVER_CLIENT_READY = 0x43,
867         /*
868                 u8 major
869                 u8 minor
870                 u8 patch
871                 u8 reserved
872                 u16 len
873                 u8[len] full_version_string
874         */
875
876         TOSERVER_FIRST_SRP = 0x50,
877         /*
878                 Belonging to AUTH_MECHANISM_FIRST_SRP.
879
880                 std::string srp salt
881                 std::string srp verification key
882                 u8 is_empty (=1 if password is empty, 0 otherwise)
883         */
884
885         TOSERVER_SRP_BYTES_A = 0x51,
886         /*
887                 Belonging to AUTH_MECHANISM_LEGACY_PASSWORD and AUTH_MECHANISM_SRP,
888                         depending on current_login_based_on.
889
890                 std::string bytes_A
891                 u8 current_login_based_on : on which version of the password's
892                                             hash this login is based on (0 legacy hash,
893                                             or 1 directly the password)
894         */
895
896         TOSERVER_SRP_BYTES_M = 0x52,
897         /*
898                 Belonging to AUTH_MECHANISM_LEGACY_PASSWORD and AUTH_MECHANISM_SRP.
899
900                 std::string bytes_M
901         */
902
903         TOSERVER_NUM_MSG_TYPES = 0x53,
904 };
905
906 enum AuthMechanism
907 {
908         // reserved
909         AUTH_MECHANISM_NONE = 0,
910
911         // SRP based on the legacy hash
912         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
913
914         // SRP based on the srp verification key
915         AUTH_MECHANISM_SRP = 1 << 1,
916
917         // Establishes a srp verification key, for first login and password changing
918         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
919 };
920
921 enum AccessDeniedCode {
922         SERVER_ACCESSDENIED_WRONG_PASSWORD,
923         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
924         SERVER_ACCESSDENIED_SINGLEPLAYER,
925         SERVER_ACCESSDENIED_WRONG_VERSION,
926         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
927         SERVER_ACCESSDENIED_WRONG_NAME,
928         SERVER_ACCESSDENIED_TOO_MANY_USERS,
929         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
930         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
931         SERVER_ACCESSDENIED_SERVER_FAIL,
932         SERVER_ACCESSDENIED_CUSTOM_STRING,
933         SERVER_ACCESSDENIED_SHUTDOWN,
934         SERVER_ACCESSDENIED_CRASH,
935         SERVER_ACCESSDENIED_MAX,
936 };
937
938 enum NetProtoCompressionMode {
939         NETPROTO_COMPRESSION_NONE = 0,
940 };
941
942 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
943         "Invalid password",
944         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
945         "The server is running in simple singleplayer mode.  You cannot connect.",
946         "Your client's version is not supported.\nPlease contact server administrator.",
947         "Player name contains disallowed characters.",
948         "Player name not allowed.",
949         "Too many users.",
950         "Empty passwords are disallowed.  Set a password and try again.",
951         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
952         "Server authentication failed.  This is likely a server error.",
953         "",
954         "Server shutting down.",
955         "This server has experienced an internal error. You will now be disconnected."
956 };
957
958 #endif