Add session_t typedef + remove unused functions (#6470)
[oweals/minetest.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_FLAVOUR_LIMITS to define which CSM flavour should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Mod channels
184 */
185
186 #define LATEST_PROTOCOL_VERSION 36
187
188 // Server's supported network protocol range
189 #define SERVER_PROTOCOL_VERSION_MIN 36
190 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
191
192 // Client's supported network protocol range
193 // The minimal version depends on whether
194 // send_pre_v25_init is enabled or not
195 #define CLIENT_PROTOCOL_VERSION_MIN 36
196 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
197
198 // Constant that differentiates the protocol from random data and other protocols
199 #define PROTOCOL_ID 0x4f457403
200
201 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
202                                // base64-encoded SHA-1 (27+\0).
203
204 #define FORMSPEC_API_VERSION 1
205 #define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
206
207 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
208
209 typedef u16 session_t;
210
211 enum ToClientCommand
212 {
213         TOCLIENT_HELLO = 0x02,
214         /*
215                 Sent after TOSERVER_INIT.
216
217                 u8 deployed serialisation version
218                 u16 deployed network compression mode
219                 u16 deployed protocol version
220                 u32 supported auth methods
221                 std::string username that should be used for legacy hash (for proper casing)
222         */
223         TOCLIENT_AUTH_ACCEPT = 0x03,
224         /*
225                 Message from server to accept auth.
226
227                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
228                 u64 map seed
229                 f1000 recommended send interval
230                 u32 : supported auth methods for sudo mode
231                       (where the user can change their password)
232         */
233         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
234         /*
235                 Sent to client to show it is in sudo mode now.
236         */
237         TOCLIENT_DENY_SUDO_MODE = 0x05,
238         /*
239                 Signals client that sudo mode auth failed.
240         */
241         TOCLIENT_ACCESS_DENIED = 0x0A,
242         /*
243                 u8 reason
244                 std::string custom reason (if needed, otherwise "")
245                 u8 (bool) reconnect
246         */
247
248         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
249
250         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
251         TOCLIENT_ADDNODE = 0x21,
252         /*
253                 v3s16 position
254                 serialized mapnode
255                 u8 keep_metadata // Added in protocol version 22
256         */
257         TOCLIENT_REMOVENODE = 0x22,
258
259         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
260         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
261         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
262         TOCLIENT_SECTORMETA = 0x26, // Obsolete
263
264         TOCLIENT_INVENTORY = 0x27,
265         /*
266                 [0] u16 command
267                 [2] serialized inventory
268         */
269
270         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
271
272         TOCLIENT_TIME_OF_DAY = 0x29,
273         /*
274                 u16 time (0-23999)
275                 Added in a later version:
276                 f1000 time_speed
277         */
278
279         TOCLIENT_CSM_FLAVOUR_LIMITS = 0x2A,
280         /*
281                 u32 CSMFlavourLimits byteflag
282          */
283
284         // (oops, there is some gap here)
285
286         TOCLIENT_CHAT_MESSAGE = 0x2F,
287         /*
288                 u8 version
289                 u8 message_type
290                 u16 sendername length
291                 wstring sendername
292                 u16 length
293                 wstring message
294         */
295
296         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
297
298         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
299         /*
300                 u16 count of removed objects
301                 for all removed objects {
302                         u16 id
303                 }
304                 u16 count of added objects
305                 for all added objects {
306                         u16 id
307                         u8 type
308                         u32 initialization data length
309                         string initialization data
310                 }
311         */
312
313         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
314         /*
315                 for all objects
316                 {
317                         u16 id
318                         u16 message length
319                         string message
320                 }
321         */
322
323         TOCLIENT_HP = 0x33,
324         /*
325                 u8 hp
326         */
327
328         TOCLIENT_MOVE_PLAYER = 0x34,
329         /*
330                 v3f1000 player position
331                 f1000 player pitch
332                 f1000 player yaw
333         */
334
335         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
336         /*
337                 u16 reason_length
338                 wstring reason
339         */
340
341         TOCLIENT_PLAYERITEM = 0x36, // Obsolete
342
343         TOCLIENT_DEATHSCREEN = 0x37,
344         /*
345                 u8 bool set camera point target
346                 v3f1000 camera point target (to point the death cause or whatever)
347         */
348
349         TOCLIENT_MEDIA = 0x38,
350         /*
351                 u16 total number of texture bunches
352                 u16 index of this bunch
353                 u32 number of files in this bunch
354                 for each file {
355                         u16 length of name
356                         string name
357                         u32 length of data
358                         data
359                 }
360                 u16 length of remote media server url (if applicable)
361                 string url
362         */
363
364         TOCLIENT_TOOLDEF = 0x39,
365         /*
366                 u32 length of the next item
367                 serialized ToolDefManager
368         */
369
370         TOCLIENT_NODEDEF = 0x3a,
371         /*
372                 u32 length of the next item
373                 serialized NodeDefManager
374         */
375
376         TOCLIENT_CRAFTITEMDEF = 0x3b,
377         /*
378                 u32 length of the next item
379                 serialized CraftiItemDefManager
380         */
381
382         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
383
384         /*
385                 u32 number of files
386                 for each texture {
387                         u16 length of name
388                         string name
389                         u16 length of sha1_digest
390                         string sha1_digest
391                 }
392         */
393
394         TOCLIENT_ITEMDEF = 0x3d,
395         /*
396                 u32 length of next item
397                 serialized ItemDefManager
398         */
399
400         TOCLIENT_PLAY_SOUND = 0x3f,
401         /*
402                 s32 sound_id
403                 u16 len
404                 u8[len] sound name
405                 s32 gain*1000
406                 u8 type (0=local, 1=positional, 2=object)
407                 s32[3] pos_nodes*10000
408                 u16 object_id
409                 u8 loop (bool)
410         */
411
412         TOCLIENT_STOP_SOUND = 0x40,
413         /*
414                 s32 sound_id
415         */
416
417         TOCLIENT_PRIVILEGES = 0x41,
418         /*
419                 u16 number of privileges
420                 for each privilege
421                         u16 len
422                         u8[len] privilege
423         */
424
425         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
426         /*
427                 u32 len
428                 u8[len] formspec
429         */
430
431         TOCLIENT_DETACHED_INVENTORY = 0x43,
432         /*
433                 [0] u16 command
434                 u16 len
435                 u8[len] name
436                 [2] serialized inventory
437         */
438
439         TOCLIENT_SHOW_FORMSPEC = 0x44,
440         /*
441                 [0] u16 command
442                 u32 len
443                 u8[len] formspec
444                 u16 len
445                 u8[len] formname
446         */
447
448         TOCLIENT_MOVEMENT = 0x45,
449         /*
450                 f1000 movement_acceleration_default
451                 f1000 movement_acceleration_air
452                 f1000 movement_acceleration_fast
453                 f1000 movement_speed_walk
454                 f1000 movement_speed_crouch
455                 f1000 movement_speed_fast
456                 f1000 movement_speed_climb
457                 f1000 movement_speed_jump
458                 f1000 movement_liquid_fluidity
459                 f1000 movement_liquid_fluidity_smooth
460                 f1000 movement_liquid_sink
461                 f1000 movement_gravity
462         */
463
464         TOCLIENT_SPAWN_PARTICLE = 0x46,
465         /*
466                 v3f1000 pos
467                 v3f1000 velocity
468                 v3f1000 acceleration
469                 f1000 expirationtime
470                 f1000 size
471                 u8 bool collisiondetection
472                 u8 bool vertical
473                 u32 len
474                 u8[len] texture
475                 u8 collision_removal
476         */
477
478         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
479         /*
480                 u16 amount
481                 f1000 spawntime
482                 v3f1000 minpos
483                 v3f1000 maxpos
484                 v3f1000 minvel
485                 v3f1000 maxvel
486                 v3f1000 minacc
487                 v3f1000 maxacc
488                 f1000 minexptime
489                 f1000 maxexptime
490                 f1000 minsize
491                 f1000 maxsize
492                 u8 bool collisiondetection
493                 u8 bool vertical
494                 u32 len
495                 u8[len] texture
496                 u32 id
497                 u8 collision_removal
498         */
499
500         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
501
502         TOCLIENT_HUDADD = 0x49,
503         /*
504                 u32 id
505                 u8 type
506                 v2f1000 pos
507                 u32 len
508                 u8[len] name
509                 v2f1000 scale
510                 u32 len2
511                 u8[len2] text
512                 u32 number
513                 u32 item
514                 u32 dir
515                 v2f1000 align
516                 v2f1000 offset
517                 v3f1000 world_pos
518                 v2s32 size
519         */
520
521         TOCLIENT_HUDRM = 0x4a,
522         /*
523                 u32 id
524         */
525
526         TOCLIENT_HUDCHANGE = 0x4b,
527         /*
528                 u32 id
529                 u8 stat
530                 [v2f1000 data |
531                  u32 len
532                  u8[len] data |
533                  u32 data]
534         */
535
536         TOCLIENT_HUD_SET_FLAGS = 0x4c,
537         /*
538                 u32 flags
539                 u32 mask
540         */
541
542         TOCLIENT_HUD_SET_PARAM = 0x4d,
543         /*
544                 u16 param
545                 u16 len
546                 u8[len] value
547         */
548
549         TOCLIENT_BREATH = 0x4e,
550         /*
551                 u16 breath
552         */
553
554         TOCLIENT_SET_SKY = 0x4f,
555         /*
556                 u8[4] color (ARGB)
557                 u8 len
558                 u8[len] type
559                 u16 count
560                 foreach count:
561                         u8 len
562                         u8[len] param
563                 u8 clouds (boolean)
564         */
565
566         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
567         /*
568                 u8 do_override (boolean)
569                 u16 day-night ratio 0...65535
570         */
571
572         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
573         /*
574                 v2s32 stand/idle
575                 v2s32 walk
576                 v2s32 dig
577                 v2s32 walk+dig
578                 f1000 frame_speed
579         */
580
581         TOCLIENT_EYE_OFFSET = 0x52,
582         /*
583                 v3f1000 first
584                 v3f1000 third
585         */
586
587         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
588         /*
589                 u32 id
590         */
591
592         TOCLIENT_CLOUD_PARAMS = 0x54,
593         /*
594                 f1000 density
595                 u8[4] color_diffuse (ARGB)
596                 u8[4] color_ambient (ARGB)
597                 f1000 height
598                 f1000 thickness
599                 v2f1000 speed
600         */
601
602         TOCLIENT_FADE_SOUND = 0x55,
603         /*
604                 s32 sound_id
605                 float step
606                 float gain
607         */
608         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
609         /*
610                 u8 type
611                 u16 number of players
612                 for each player
613                         u16 len
614                         u8[len] player name
615         */
616
617         TOCLIENT_MODCHANNEL_MSG = 0x57,
618         /*
619                 u16 channel name length
620                 std::string channel name
621                 u16 channel name sender
622                 std::string channel name
623                 u16 message length
624                 std::string message
625          */
626         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
627         /*
628                 u8 signal id
629                 u16 channel name length
630                 std::string channel name
631          */
632
633         TOCLIENT_SRP_BYTES_S_B = 0x60,
634         /*
635                 Belonging to AUTH_MECHANISM_SRP.
636
637                 std::string bytes_s
638                 std::string bytes_B
639         */
640
641         TOCLIENT_NUM_MSG_TYPES = 0x61,
642 };
643
644 enum ToServerCommand
645 {
646         TOSERVER_INIT = 0x02,
647         /*
648                 Sent first after connected.
649
650                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
651                 u16 supported network compression modes
652                 u16 minimum supported network protocol version
653                 u16 maximum supported network protocol version
654                 std::string player name
655         */
656
657         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
658
659         TOSERVER_INIT2 = 0x11,
660         /*
661                 Sent as an ACK for TOCLIENT_INIT.
662                 After this, the server can send data.
663
664                 [0] u16 TOSERVER_INIT2
665         */
666
667         TOSERVER_MODCHANNEL_JOIN = 0x17,
668         /*
669                 u16 channel name length
670                 std::string channel name
671          */
672
673         TOSERVER_MODCHANNEL_LEAVE = 0x18,
674         /*
675                 u16 channel name length
676                 std::string channel name
677          */
678
679         TOSERVER_MODCHANNEL_MSG = 0x19,
680         /*
681                 u16 channel name length
682                 std::string channel name
683                 u16 message length
684                 std::string message
685          */
686
687         TOSERVER_GETBLOCK = 0x20, // Obsolete
688         TOSERVER_ADDNODE = 0x21, // Obsolete
689         TOSERVER_REMOVENODE = 0x22, // Obsolete
690
691         TOSERVER_PLAYERPOS = 0x23,
692         /*
693                 [0] u16 command
694                 [2] v3s32 position*100
695                 [2+12] v3s32 speed*100
696                 [2+12+12] s32 pitch*100
697                 [2+12+12+4] s32 yaw*100
698                 [2+12+12+4+4] u32 keyPressed
699                 [2+12+12+4+4+1] u8 fov*80
700                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
701         */
702
703         TOSERVER_GOTBLOCKS = 0x24,
704         /*
705                 [0] u16 command
706                 [2] u8 count
707                 [3] v3s16 pos_0
708                 [3+6] v3s16 pos_1
709                 ...
710         */
711
712         TOSERVER_DELETEDBLOCKS = 0x25,
713         /*
714                 [0] u16 command
715                 [2] u8 count
716                 [3] v3s16 pos_0
717                 [3+6] v3s16 pos_1
718                 ...
719         */
720
721         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
722         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
723         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
724         TOSERVER_RELEASE = 0x29, // Obsolete
725         TOSERVER_SIGNTEXT = 0x30, // Obsolete
726
727         TOSERVER_INVENTORY_ACTION = 0x31,
728         /*
729                 See InventoryAction in inventorymanager.h
730         */
731
732         TOSERVER_CHAT_MESSAGE = 0x32,
733         /*
734                 u16 length
735                 wstring message
736         */
737
738         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
739         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
740
741         TOSERVER_DAMAGE = 0x35,
742         /*
743                 u8 amount
744         */
745
746         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
747
748         TOSERVER_PLAYERITEM = 0x37,
749         /*
750                 Sent to change selected item.
751
752                 [0] u16 TOSERVER_PLAYERITEM
753                 [2] u16 item
754         */
755
756         TOSERVER_RESPAWN = 0x38,
757         /*
758                 u16 TOSERVER_RESPAWN
759         */
760
761         TOSERVER_INTERACT = 0x39,
762         /*
763                 [0] u16 command
764                 [2] u8 action
765                 [3] u16 item
766                 [5] u32 length of the next item
767                 [9] serialized PointedThing
768                 actions:
769                 0: start digging (from undersurface) or use
770                 1: stop digging (all parameters ignored)
771                 2: digging completed
772                 3: place block or item (to abovesurface)
773                 4: use item
774         */
775
776         TOSERVER_REMOVED_SOUNDS = 0x3a,
777         /*
778                 u16 len
779                 s32[len] sound_id
780         */
781
782         TOSERVER_NODEMETA_FIELDS = 0x3b,
783         /*
784                 v3s16 p
785                 u16 len
786                 u8[len] form name (reserved for future use)
787                 u16 number of fields
788                 for each field:
789                         u16 len
790                         u8[len] field name
791                         u32 len
792                         u8[len] field value
793         */
794
795         TOSERVER_INVENTORY_FIELDS = 0x3c,
796         /*
797                 u16 len
798                 u8[len] form name (reserved for future use)
799                 u16 number of fields
800                 for each field:
801                         u16 len
802                         u8[len] field name
803                         u32 len
804                         u8[len] field value
805         */
806
807         TOSERVER_REQUEST_MEDIA = 0x40,
808         /*
809                 u16 number of files requested
810                 for each file {
811                         u16 length of name
812                         string name
813                 }
814         */
815
816         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
817         TOSERVER_BREATH = 0x42, // Obsolete
818
819         TOSERVER_CLIENT_READY = 0x43,
820         /*
821                 u8 major
822                 u8 minor
823                 u8 patch
824                 u8 reserved
825                 u16 len
826                 u8[len] full_version_string
827         */
828
829         TOSERVER_FIRST_SRP = 0x50,
830         /*
831                 Belonging to AUTH_MECHANISM_FIRST_SRP.
832
833                 std::string srp salt
834                 std::string srp verification key
835                 u8 is_empty (=1 if password is empty, 0 otherwise)
836         */
837
838         TOSERVER_SRP_BYTES_A = 0x51,
839         /*
840                 Belonging to AUTH_MECHANISM_SRP,
841                         depending on current_login_based_on.
842
843                 std::string bytes_A
844                 u8 current_login_based_on : on which version of the password's
845                                             hash this login is based on (0 legacy hash,
846                                             or 1 directly the password)
847         */
848
849         TOSERVER_SRP_BYTES_M = 0x52,
850         /*
851                 Belonging to AUTH_MECHANISM_SRP.
852
853                 std::string bytes_M
854         */
855
856         TOSERVER_NUM_MSG_TYPES = 0x53,
857 };
858
859 enum AuthMechanism
860 {
861         // reserved
862         AUTH_MECHANISM_NONE = 0,
863
864         // SRP based on the legacy hash
865         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
866
867         // SRP based on the srp verification key
868         AUTH_MECHANISM_SRP = 1 << 1,
869
870         // Establishes a srp verification key, for first login and password changing
871         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
872 };
873
874 enum AccessDeniedCode {
875         SERVER_ACCESSDENIED_WRONG_PASSWORD,
876         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
877         SERVER_ACCESSDENIED_SINGLEPLAYER,
878         SERVER_ACCESSDENIED_WRONG_VERSION,
879         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
880         SERVER_ACCESSDENIED_WRONG_NAME,
881         SERVER_ACCESSDENIED_TOO_MANY_USERS,
882         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
883         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
884         SERVER_ACCESSDENIED_SERVER_FAIL,
885         SERVER_ACCESSDENIED_CUSTOM_STRING,
886         SERVER_ACCESSDENIED_SHUTDOWN,
887         SERVER_ACCESSDENIED_CRASH,
888         SERVER_ACCESSDENIED_MAX,
889 };
890
891 enum NetProtoCompressionMode {
892         NETPROTO_COMPRESSION_NONE = 0,
893 };
894
895 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
896         "Invalid password",
897         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
898         "The server is running in simple singleplayer mode.  You cannot connect.",
899         "Your client's version is not supported.\nPlease contact server administrator.",
900         "Player name contains disallowed characters.",
901         "Player name not allowed.",
902         "Too many users.",
903         "Empty passwords are disallowed.  Set a password and try again.",
904         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
905         "Server authentication failed.  This is likely a server error.",
906         "",
907         "Server shutting down.",
908         "This server has experienced an internal error. You will now be disconnected."
909 };
910
911 enum PlayerListModifer: u8
912 {
913         PLAYER_LIST_INIT,
914         PLAYER_LIST_ADD,
915         PLAYER_LIST_REMOVE,
916 };
917
918 enum CSMFlavourLimit : u64 {
919         CSM_FL_NONE = 0x00000000,
920         CSM_FL_LOOKUP_NODES = 0x00000001, // Limit node lookups
921         CSM_FL_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
922         CSM_FL_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
923         CSM_FL_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
924         CSM_FL_ALL = 0xFFFFFFFF,
925 };
926