CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
[oweals/minetest.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_FLAVOUR_LIMITS to define which CSM flavour should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186                 Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
187                         'zoom_fov'.
188 */
189
190 #define LATEST_PROTOCOL_VERSION 36
191
192 // Server's supported network protocol range
193 #define SERVER_PROTOCOL_VERSION_MIN 36
194 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
195
196 // Client's supported network protocol range
197 // The minimal version depends on whether
198 // send_pre_v25_init is enabled or not
199 #define CLIENT_PROTOCOL_VERSION_MIN 36
200 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
201
202 // Constant that differentiates the protocol from random data and other protocols
203 #define PROTOCOL_ID 0x4f457403
204
205 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
206                                // base64-encoded SHA-1 (27+\0).
207
208 #define FORMSPEC_API_VERSION 1
209 #define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
210
211 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
212
213 typedef u16 session_t;
214
215 enum ToClientCommand
216 {
217         TOCLIENT_HELLO = 0x02,
218         /*
219                 Sent after TOSERVER_INIT.
220
221                 u8 deployed serialisation version
222                 u16 deployed network compression mode
223                 u16 deployed protocol version
224                 u32 supported auth methods
225                 std::string username that should be used for legacy hash (for proper casing)
226         */
227         TOCLIENT_AUTH_ACCEPT = 0x03,
228         /*
229                 Message from server to accept auth.
230
231                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
232                 u64 map seed
233                 f1000 recommended send interval
234                 u32 : supported auth methods for sudo mode
235                       (where the user can change their password)
236         */
237         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
238         /*
239                 Sent to client to show it is in sudo mode now.
240         */
241         TOCLIENT_DENY_SUDO_MODE = 0x05,
242         /*
243                 Signals client that sudo mode auth failed.
244         */
245         TOCLIENT_ACCESS_DENIED = 0x0A,
246         /*
247                 u8 reason
248                 std::string custom reason (if needed, otherwise "")
249                 u8 (bool) reconnect
250         */
251
252         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
253
254         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
255         TOCLIENT_ADDNODE = 0x21,
256         /*
257                 v3s16 position
258                 serialized mapnode
259                 u8 keep_metadata // Added in protocol version 22
260         */
261         TOCLIENT_REMOVENODE = 0x22,
262
263         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
264         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
265         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
266         TOCLIENT_SECTORMETA = 0x26, // Obsolete
267
268         TOCLIENT_INVENTORY = 0x27,
269         /*
270                 [0] u16 command
271                 [2] serialized inventory
272         */
273
274         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
275
276         TOCLIENT_TIME_OF_DAY = 0x29,
277         /*
278                 u16 time (0-23999)
279                 Added in a later version:
280                 f1000 time_speed
281         */
282
283         TOCLIENT_CSM_FLAVOUR_LIMITS = 0x2A,
284         /*
285                 u32 CSMFlavourLimits byteflag
286          */
287
288         // (oops, there is some gap here)
289
290         TOCLIENT_CHAT_MESSAGE = 0x2F,
291         /*
292                 u8 version
293                 u8 message_type
294                 u16 sendername length
295                 wstring sendername
296                 u16 length
297                 wstring message
298         */
299
300         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
301
302         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
303         /*
304                 u16 count of removed objects
305                 for all removed objects {
306                         u16 id
307                 }
308                 u16 count of added objects
309                 for all added objects {
310                         u16 id
311                         u8 type
312                         u32 initialization data length
313                         string initialization data
314                 }
315         */
316
317         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
318         /*
319                 for all objects
320                 {
321                         u16 id
322                         u16 message length
323                         string message
324                 }
325         */
326
327         TOCLIENT_HP = 0x33,
328         /*
329                 u8 hp
330         */
331
332         TOCLIENT_MOVE_PLAYER = 0x34,
333         /*
334                 v3f1000 player position
335                 f1000 player pitch
336                 f1000 player yaw
337         */
338
339         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
340         /*
341                 u16 reason_length
342                 wstring reason
343         */
344
345         TOCLIENT_PLAYERITEM = 0x36, // Obsolete
346
347         TOCLIENT_DEATHSCREEN = 0x37,
348         /*
349                 u8 bool set camera point target
350                 v3f1000 camera point target (to point the death cause or whatever)
351         */
352
353         TOCLIENT_MEDIA = 0x38,
354         /*
355                 u16 total number of texture bunches
356                 u16 index of this bunch
357                 u32 number of files in this bunch
358                 for each file {
359                         u16 length of name
360                         string name
361                         u32 length of data
362                         data
363                 }
364                 u16 length of remote media server url (if applicable)
365                 string url
366         */
367
368         TOCLIENT_TOOLDEF = 0x39,
369         /*
370                 u32 length of the next item
371                 serialized ToolDefManager
372         */
373
374         TOCLIENT_NODEDEF = 0x3a,
375         /*
376                 u32 length of the next item
377                 serialized NodeDefManager
378         */
379
380         TOCLIENT_CRAFTITEMDEF = 0x3b,
381         /*
382                 u32 length of the next item
383                 serialized CraftiItemDefManager
384         */
385
386         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
387
388         /*
389                 u32 number of files
390                 for each texture {
391                         u16 length of name
392                         string name
393                         u16 length of sha1_digest
394                         string sha1_digest
395                 }
396         */
397
398         TOCLIENT_ITEMDEF = 0x3d,
399         /*
400                 u32 length of next item
401                 serialized ItemDefManager
402         */
403
404         TOCLIENT_PLAY_SOUND = 0x3f,
405         /*
406                 s32 sound_id
407                 u16 len
408                 u8[len] sound name
409                 s32 gain*1000
410                 u8 type (0=local, 1=positional, 2=object)
411                 s32[3] pos_nodes*10000
412                 u16 object_id
413                 u8 loop (bool)
414         */
415
416         TOCLIENT_STOP_SOUND = 0x40,
417         /*
418                 s32 sound_id
419         */
420
421         TOCLIENT_PRIVILEGES = 0x41,
422         /*
423                 u16 number of privileges
424                 for each privilege
425                         u16 len
426                         u8[len] privilege
427         */
428
429         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
430         /*
431                 u32 len
432                 u8[len] formspec
433         */
434
435         TOCLIENT_DETACHED_INVENTORY = 0x43,
436         /*
437                 [0] u16 command
438                 u16 len
439                 u8[len] name
440                 [2] serialized inventory
441         */
442
443         TOCLIENT_SHOW_FORMSPEC = 0x44,
444         /*
445                 [0] u16 command
446                 u32 len
447                 u8[len] formspec
448                 u16 len
449                 u8[len] formname
450         */
451
452         TOCLIENT_MOVEMENT = 0x45,
453         /*
454                 f1000 movement_acceleration_default
455                 f1000 movement_acceleration_air
456                 f1000 movement_acceleration_fast
457                 f1000 movement_speed_walk
458                 f1000 movement_speed_crouch
459                 f1000 movement_speed_fast
460                 f1000 movement_speed_climb
461                 f1000 movement_speed_jump
462                 f1000 movement_liquid_fluidity
463                 f1000 movement_liquid_fluidity_smooth
464                 f1000 movement_liquid_sink
465                 f1000 movement_gravity
466         */
467
468         TOCLIENT_SPAWN_PARTICLE = 0x46,
469         /*
470                 v3f1000 pos
471                 v3f1000 velocity
472                 v3f1000 acceleration
473                 f1000 expirationtime
474                 f1000 size
475                 u8 bool collisiondetection
476                 u8 bool vertical
477                 u32 len
478                 u8[len] texture
479                 u8 collision_removal
480         */
481
482         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
483         /*
484                 u16 amount
485                 f1000 spawntime
486                 v3f1000 minpos
487                 v3f1000 maxpos
488                 v3f1000 minvel
489                 v3f1000 maxvel
490                 v3f1000 minacc
491                 v3f1000 maxacc
492                 f1000 minexptime
493                 f1000 maxexptime
494                 f1000 minsize
495                 f1000 maxsize
496                 u8 bool collisiondetection
497                 u8 bool vertical
498                 u32 len
499                 u8[len] texture
500                 u32 id
501                 u8 collision_removal
502         */
503
504         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
505
506         TOCLIENT_HUDADD = 0x49,
507         /*
508                 u32 id
509                 u8 type
510                 v2f1000 pos
511                 u32 len
512                 u8[len] name
513                 v2f1000 scale
514                 u32 len2
515                 u8[len2] text
516                 u32 number
517                 u32 item
518                 u32 dir
519                 v2f1000 align
520                 v2f1000 offset
521                 v3f1000 world_pos
522                 v2s32 size
523         */
524
525         TOCLIENT_HUDRM = 0x4a,
526         /*
527                 u32 id
528         */
529
530         TOCLIENT_HUDCHANGE = 0x4b,
531         /*
532                 u32 id
533                 u8 stat
534                 [v2f1000 data |
535                  u32 len
536                  u8[len] data |
537                  u32 data]
538         */
539
540         TOCLIENT_HUD_SET_FLAGS = 0x4c,
541         /*
542                 u32 flags
543                 u32 mask
544         */
545
546         TOCLIENT_HUD_SET_PARAM = 0x4d,
547         /*
548                 u16 param
549                 u16 len
550                 u8[len] value
551         */
552
553         TOCLIENT_BREATH = 0x4e,
554         /*
555                 u16 breath
556         */
557
558         TOCLIENT_SET_SKY = 0x4f,
559         /*
560                 u8[4] color (ARGB)
561                 u8 len
562                 u8[len] type
563                 u16 count
564                 foreach count:
565                         u8 len
566                         u8[len] param
567                 u8 clouds (boolean)
568         */
569
570         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
571         /*
572                 u8 do_override (boolean)
573                 u16 day-night ratio 0...65535
574         */
575
576         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
577         /*
578                 v2s32 stand/idle
579                 v2s32 walk
580                 v2s32 dig
581                 v2s32 walk+dig
582                 f1000 frame_speed
583         */
584
585         TOCLIENT_EYE_OFFSET = 0x52,
586         /*
587                 v3f1000 first
588                 v3f1000 third
589         */
590
591         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
592         /*
593                 u32 id
594         */
595
596         TOCLIENT_CLOUD_PARAMS = 0x54,
597         /*
598                 f1000 density
599                 u8[4] color_diffuse (ARGB)
600                 u8[4] color_ambient (ARGB)
601                 f1000 height
602                 f1000 thickness
603                 v2f1000 speed
604         */
605
606         TOCLIENT_FADE_SOUND = 0x55,
607         /*
608                 s32 sound_id
609                 float step
610                 float gain
611         */
612         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
613         /*
614                 u8 type
615                 u16 number of players
616                 for each player
617                         u16 len
618                         u8[len] player name
619         */
620
621         TOCLIENT_MODCHANNEL_MSG = 0x57,
622         /*
623                 u16 channel name length
624                 std::string channel name
625                 u16 channel name sender
626                 std::string channel name
627                 u16 message length
628                 std::string message
629          */
630         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
631         /*
632                 u8 signal id
633                 u16 channel name length
634                 std::string channel name
635          */
636
637         TOCLIENT_SRP_BYTES_S_B = 0x60,
638         /*
639                 Belonging to AUTH_MECHANISM_SRP.
640
641                 std::string bytes_s
642                 std::string bytes_B
643         */
644
645         TOCLIENT_NUM_MSG_TYPES = 0x61,
646 };
647
648 enum ToServerCommand
649 {
650         TOSERVER_INIT = 0x02,
651         /*
652                 Sent first after connected.
653
654                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
655                 u16 supported network compression modes
656                 u16 minimum supported network protocol version
657                 u16 maximum supported network protocol version
658                 std::string player name
659         */
660
661         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
662
663         TOSERVER_INIT2 = 0x11,
664         /*
665                 Sent as an ACK for TOCLIENT_INIT.
666                 After this, the server can send data.
667
668                 [0] u16 TOSERVER_INIT2
669         */
670
671         TOSERVER_MODCHANNEL_JOIN = 0x17,
672         /*
673                 u16 channel name length
674                 std::string channel name
675          */
676
677         TOSERVER_MODCHANNEL_LEAVE = 0x18,
678         /*
679                 u16 channel name length
680                 std::string channel name
681          */
682
683         TOSERVER_MODCHANNEL_MSG = 0x19,
684         /*
685                 u16 channel name length
686                 std::string channel name
687                 u16 message length
688                 std::string message
689          */
690
691         TOSERVER_GETBLOCK = 0x20, // Obsolete
692         TOSERVER_ADDNODE = 0x21, // Obsolete
693         TOSERVER_REMOVENODE = 0x22, // Obsolete
694
695         TOSERVER_PLAYERPOS = 0x23,
696         /*
697                 [0] u16 command
698                 [2] v3s32 position*100
699                 [2+12] v3s32 speed*100
700                 [2+12+12] s32 pitch*100
701                 [2+12+12+4] s32 yaw*100
702                 [2+12+12+4+4] u32 keyPressed
703                 [2+12+12+4+4+1] u8 fov*80
704                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
705         */
706
707         TOSERVER_GOTBLOCKS = 0x24,
708         /*
709                 [0] u16 command
710                 [2] u8 count
711                 [3] v3s16 pos_0
712                 [3+6] v3s16 pos_1
713                 ...
714         */
715
716         TOSERVER_DELETEDBLOCKS = 0x25,
717         /*
718                 [0] u16 command
719                 [2] u8 count
720                 [3] v3s16 pos_0
721                 [3+6] v3s16 pos_1
722                 ...
723         */
724
725         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
726         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
727         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
728         TOSERVER_RELEASE = 0x29, // Obsolete
729         TOSERVER_SIGNTEXT = 0x30, // Obsolete
730
731         TOSERVER_INVENTORY_ACTION = 0x31,
732         /*
733                 See InventoryAction in inventorymanager.h
734         */
735
736         TOSERVER_CHAT_MESSAGE = 0x32,
737         /*
738                 u16 length
739                 wstring message
740         */
741
742         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
743         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
744
745         TOSERVER_DAMAGE = 0x35,
746         /*
747                 u8 amount
748         */
749
750         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
751
752         TOSERVER_PLAYERITEM = 0x37,
753         /*
754                 Sent to change selected item.
755
756                 [0] u16 TOSERVER_PLAYERITEM
757                 [2] u16 item
758         */
759
760         TOSERVER_RESPAWN = 0x38,
761         /*
762                 u16 TOSERVER_RESPAWN
763         */
764
765         TOSERVER_INTERACT = 0x39,
766         /*
767                 [0] u16 command
768                 [2] u8 action
769                 [3] u16 item
770                 [5] u32 length of the next item
771                 [9] serialized PointedThing
772                 actions:
773                 0: start digging (from undersurface) or use
774                 1: stop digging (all parameters ignored)
775                 2: digging completed
776                 3: place block or item (to abovesurface)
777                 4: use item
778         */
779
780         TOSERVER_REMOVED_SOUNDS = 0x3a,
781         /*
782                 u16 len
783                 s32[len] sound_id
784         */
785
786         TOSERVER_NODEMETA_FIELDS = 0x3b,
787         /*
788                 v3s16 p
789                 u16 len
790                 u8[len] form name (reserved for future use)
791                 u16 number of fields
792                 for each field:
793                         u16 len
794                         u8[len] field name
795                         u32 len
796                         u8[len] field value
797         */
798
799         TOSERVER_INVENTORY_FIELDS = 0x3c,
800         /*
801                 u16 len
802                 u8[len] form name (reserved for future use)
803                 u16 number of fields
804                 for each field:
805                         u16 len
806                         u8[len] field name
807                         u32 len
808                         u8[len] field value
809         */
810
811         TOSERVER_REQUEST_MEDIA = 0x40,
812         /*
813                 u16 number of files requested
814                 for each file {
815                         u16 length of name
816                         string name
817                 }
818         */
819
820         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
821         TOSERVER_BREATH = 0x42, // Obsolete
822
823         TOSERVER_CLIENT_READY = 0x43,
824         /*
825                 u8 major
826                 u8 minor
827                 u8 patch
828                 u8 reserved
829                 u16 len
830                 u8[len] full_version_string
831         */
832
833         TOSERVER_FIRST_SRP = 0x50,
834         /*
835                 Belonging to AUTH_MECHANISM_FIRST_SRP.
836
837                 std::string srp salt
838                 std::string srp verification key
839                 u8 is_empty (=1 if password is empty, 0 otherwise)
840         */
841
842         TOSERVER_SRP_BYTES_A = 0x51,
843         /*
844                 Belonging to AUTH_MECHANISM_SRP,
845                         depending on current_login_based_on.
846
847                 std::string bytes_A
848                 u8 current_login_based_on : on which version of the password's
849                                             hash this login is based on (0 legacy hash,
850                                             or 1 directly the password)
851         */
852
853         TOSERVER_SRP_BYTES_M = 0x52,
854         /*
855                 Belonging to AUTH_MECHANISM_SRP.
856
857                 std::string bytes_M
858         */
859
860         TOSERVER_NUM_MSG_TYPES = 0x53,
861 };
862
863 enum AuthMechanism
864 {
865         // reserved
866         AUTH_MECHANISM_NONE = 0,
867
868         // SRP based on the legacy hash
869         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
870
871         // SRP based on the srp verification key
872         AUTH_MECHANISM_SRP = 1 << 1,
873
874         // Establishes a srp verification key, for first login and password changing
875         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
876 };
877
878 enum AccessDeniedCode {
879         SERVER_ACCESSDENIED_WRONG_PASSWORD,
880         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
881         SERVER_ACCESSDENIED_SINGLEPLAYER,
882         SERVER_ACCESSDENIED_WRONG_VERSION,
883         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
884         SERVER_ACCESSDENIED_WRONG_NAME,
885         SERVER_ACCESSDENIED_TOO_MANY_USERS,
886         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
887         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
888         SERVER_ACCESSDENIED_SERVER_FAIL,
889         SERVER_ACCESSDENIED_CUSTOM_STRING,
890         SERVER_ACCESSDENIED_SHUTDOWN,
891         SERVER_ACCESSDENIED_CRASH,
892         SERVER_ACCESSDENIED_MAX,
893 };
894
895 enum NetProtoCompressionMode {
896         NETPROTO_COMPRESSION_NONE = 0,
897 };
898
899 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
900         "Invalid password",
901         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
902         "The server is running in simple singleplayer mode.  You cannot connect.",
903         "Your client's version is not supported.\nPlease contact server administrator.",
904         "Player name contains disallowed characters.",
905         "Player name not allowed.",
906         "Too many users.",
907         "Empty passwords are disallowed.  Set a password and try again.",
908         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
909         "Server authentication failed.  This is likely a server error.",
910         "",
911         "Server shutting down.",
912         "This server has experienced an internal error. You will now be disconnected."
913 };
914
915 enum PlayerListModifer: u8
916 {
917         PLAYER_LIST_INIT,
918         PLAYER_LIST_ADD,
919         PLAYER_LIST_REMOVE,
920 };
921
922 enum CSMFlavourLimit : u64 {
923         CSM_FL_NONE = 0x00000000,
924         CSM_FL_LOAD_CLIENT_MODS = 0x00000001, // Disable mods provided by clients
925         CSM_FL_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
926         CSM_FL_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
927         CSM_FL_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
928         CSM_FL_LOOKUP_NODES = 0x00000010, // Limit node lookups
929         CSM_FL_ALL = 0xFFFFFFFF,
930 };
931