Improve core.sound_play with ephemeral sounds and player exclusion
[oweals/minetest.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186                 Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
187                         'zoom_fov'.
188                 Nodebox version 5
189                 Add disconnected nodeboxes
190                 Add TOCLIENT_FORMSPEC_PREPEND
191         PROTOCOL VERSION 37:
192                 Redo detached inventory sending
193                 Add TOCLIENT_NODEMETA_CHANGED
194                 New network float format
195                 ContentFeatures version 13
196                 Add full Euler rotations instead of just yaw
197                 Add TOCLIENT_PLAYER_SPEED
198         PROTOCOL VERSION 38:
199                 Incremental inventory sending mode
200                 Unknown inventory serialization fields no longer throw an error
201                 Mod-specific formspec version
202                 Player FOV override API
203                 "ephemeral" added to TOCLIENT_PLAY_SOUND
204 */
205
206 #define LATEST_PROTOCOL_VERSION 38
207 #define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
208
209 // Server's supported network protocol range
210 #define SERVER_PROTOCOL_VERSION_MIN 37
211 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
212
213 // Client's supported network protocol range
214 // The minimal version depends on whether
215 // send_pre_v25_init is enabled or not
216 #define CLIENT_PROTOCOL_VERSION_MIN 37
217 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
218
219 // Constant that differentiates the protocol from random data and other protocols
220 #define PROTOCOL_ID 0x4f457403
221
222 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
223                                // base64-encoded SHA-1 (27+\0).
224
225 /*
226         Changes by FORMSPEC_API_VERSION:
227
228         FORMSPEC VERSION 1:
229                 (too much)
230         FORMSPEC VERSION 2:
231                 Forced real coordinates
232                 background9[]: 9-slice scaling parameters
233         FORMSPEC VERSION 3:
234                 Formspec elements are drawn in the order of definition
235                 bgcolor[]: use 3 parameters (bgcolor, formspec (now an enum), fbgcolor)
236                 box[] and image[] elements enable clipping by default
237 */
238 #define FORMSPEC_API_VERSION 3
239
240 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
241
242 typedef u16 session_t;
243
244 enum ToClientCommand
245 {
246         TOCLIENT_HELLO = 0x02,
247         /*
248                 Sent after TOSERVER_INIT.
249
250                 u8 deployed serialisation version
251                 u16 deployed network compression mode
252                 u16 deployed protocol version
253                 u32 supported auth methods
254                 std::string username that should be used for legacy hash (for proper casing)
255         */
256         TOCLIENT_AUTH_ACCEPT = 0x03,
257         /*
258                 Message from server to accept auth.
259
260                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
261                 u64 map seed
262                 f1000 recommended send interval
263                 u32 : supported auth methods for sudo mode
264                       (where the user can change their password)
265         */
266         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
267         /*
268                 Sent to client to show it is in sudo mode now.
269         */
270         TOCLIENT_DENY_SUDO_MODE = 0x05,
271         /*
272                 Signals client that sudo mode auth failed.
273         */
274         TOCLIENT_ACCESS_DENIED = 0x0A,
275         /*
276                 u8 reason
277                 std::string custom reason (if needed, otherwise "")
278                 u8 (bool) reconnect
279         */
280
281         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
282
283         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
284         TOCLIENT_ADDNODE = 0x21,
285         /*
286                 v3s16 position
287                 serialized mapnode
288                 u8 keep_metadata // Added in protocol version 22
289         */
290         TOCLIENT_REMOVENODE = 0x22,
291
292         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
293         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
294         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
295         TOCLIENT_SECTORMETA = 0x26, // Obsolete
296
297         TOCLIENT_INVENTORY = 0x27,
298         /*
299                 [0] u16 command
300                 [2] serialized inventory
301         */
302
303         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
304
305         TOCLIENT_TIME_OF_DAY = 0x29,
306         /*
307                 u16 time (0-23999)
308                 Added in a later version:
309                 f1000 time_speed
310         */
311
312         TOCLIENT_CSM_RESTRICTION_FLAGS = 0x2A,
313         /*
314                 u32 CSMRestrictionFlags byteflag
315          */
316
317         TOCLIENT_PLAYER_SPEED = 0x2B,
318         /*
319                 v3f added_vel
320          */
321
322         // (oops, there is some gap here)
323
324         TOCLIENT_CHAT_MESSAGE = 0x2F,
325         /*
326                 u8 version
327                 u8 message_type
328                 u16 sendername length
329                 wstring sendername
330                 u16 length
331                 wstring message
332         */
333
334         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
335
336         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
337         /*
338                 u16 count of removed objects
339                 for all removed objects {
340                         u16 id
341                 }
342                 u16 count of added objects
343                 for all added objects {
344                         u16 id
345                         u8 type
346                         u32 initialization data length
347                         string initialization data
348                 }
349         */
350
351         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
352         /*
353                 for all objects
354                 {
355                         u16 id
356                         u16 message length
357                         string message
358                 }
359         */
360
361         TOCLIENT_HP = 0x33,
362         /*
363                 u8 hp
364         */
365
366         TOCLIENT_MOVE_PLAYER = 0x34,
367         /*
368                 v3f1000 player position
369                 f1000 player pitch
370                 f1000 player yaw
371         */
372
373         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
374         /*
375                 u16 reason_length
376                 wstring reason
377         */
378
379         TOCLIENT_FOV = 0x36,
380         /*
381                 Sends an FOV override/multiplier to client.
382
383                 float fov
384                 bool is_multiplier
385         */
386
387         TOCLIENT_DEATHSCREEN = 0x37,
388         /*
389                 u8 bool set camera point target
390                 v3f1000 camera point target (to point the death cause or whatever)
391         */
392
393         TOCLIENT_MEDIA = 0x38,
394         /*
395                 u16 total number of texture bunches
396                 u16 index of this bunch
397                 u32 number of files in this bunch
398                 for each file {
399                         u16 length of name
400                         string name
401                         u32 length of data
402                         data
403                 }
404                 u16 length of remote media server url (if applicable)
405                 string url
406         */
407
408         TOCLIENT_TOOLDEF = 0x39,
409         /*
410                 u32 length of the next item
411                 serialized ToolDefManager
412         */
413
414         TOCLIENT_NODEDEF = 0x3a,
415         /*
416                 u32 length of the next item
417                 serialized NodeDefManager
418         */
419
420         TOCLIENT_CRAFTITEMDEF = 0x3b,
421         /*
422                 u32 length of the next item
423                 serialized CraftiItemDefManager
424         */
425
426         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
427
428         /*
429                 u32 number of files
430                 for each texture {
431                         u16 length of name
432                         string name
433                         u16 length of sha1_digest
434                         string sha1_digest
435                 }
436         */
437
438         TOCLIENT_ITEMDEF = 0x3d,
439         /*
440                 u32 length of next item
441                 serialized ItemDefManager
442         */
443
444         TOCLIENT_PLAY_SOUND = 0x3f,
445         /*
446                 s32 sound_id
447                 u16 len
448                 u8[len] sound name
449                 s32 gain*1000
450                 u8 type (0=local, 1=positional, 2=object)
451                 s32[3] pos_nodes*10000
452                 u16 object_id
453                 u8 loop (bool)
454                 u8 ephemeral (bool)
455         */
456
457         TOCLIENT_STOP_SOUND = 0x40,
458         /*
459                 s32 sound_id
460         */
461
462         TOCLIENT_PRIVILEGES = 0x41,
463         /*
464                 u16 number of privileges
465                 for each privilege
466                         u16 len
467                         u8[len] privilege
468         */
469
470         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
471         /*
472                 u32 len
473                 u8[len] formspec
474         */
475
476         TOCLIENT_DETACHED_INVENTORY = 0x43,
477         /*
478                 [0] u16 command
479                 u16 len
480                 u8[len] name
481                 [2] serialized inventory
482         */
483
484         TOCLIENT_SHOW_FORMSPEC = 0x44,
485         /*
486                 [0] u16 command
487                 u32 len
488                 u8[len] formspec
489                 u16 len
490                 u8[len] formname
491         */
492
493         TOCLIENT_MOVEMENT = 0x45,
494         /*
495                 f1000 movement_acceleration_default
496                 f1000 movement_acceleration_air
497                 f1000 movement_acceleration_fast
498                 f1000 movement_speed_walk
499                 f1000 movement_speed_crouch
500                 f1000 movement_speed_fast
501                 f1000 movement_speed_climb
502                 f1000 movement_speed_jump
503                 f1000 movement_liquid_fluidity
504                 f1000 movement_liquid_fluidity_smooth
505                 f1000 movement_liquid_sink
506                 f1000 movement_gravity
507         */
508
509         TOCLIENT_SPAWN_PARTICLE = 0x46,
510         /*
511                 v3f1000 pos
512                 v3f1000 velocity
513                 v3f1000 acceleration
514                 f1000 expirationtime
515                 f1000 size
516                 u8 bool collisiondetection
517                 u32 len
518                 u8[len] texture
519                 u8 bool vertical
520                 u8 collision_removal
521                 TileAnimation animation
522                 u8 glow
523                 u8 object_collision
524         */
525
526         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
527         /*
528                 u16 amount
529                 f1000 spawntime
530                 v3f1000 minpos
531                 v3f1000 maxpos
532                 v3f1000 minvel
533                 v3f1000 maxvel
534                 v3f1000 minacc
535                 v3f1000 maxacc
536                 f1000 minexptime
537                 f1000 maxexptime
538                 f1000 minsize
539                 f1000 maxsize
540                 u8 bool collisiondetection
541                 u32 len
542                 u8[len] texture
543                 u8 bool vertical
544                 u8 collision_removal
545                 u32 id
546                 TileAnimation animation
547                 u8 glow
548                 u8 object_collision
549         */
550
551         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
552
553         TOCLIENT_HUDADD = 0x49,
554         /*
555                 u32 id
556                 u8 type
557                 v2f1000 pos
558                 u32 len
559                 u8[len] name
560                 v2f1000 scale
561                 u32 len2
562                 u8[len2] text
563                 u32 number
564                 u32 item
565                 u32 dir
566                 v2f1000 align
567                 v2f1000 offset
568                 v3f1000 world_pos
569                 v2s32 size
570                 s16 z_index
571         */
572
573         TOCLIENT_HUDRM = 0x4a,
574         /*
575                 u32 id
576         */
577
578         TOCLIENT_HUDCHANGE = 0x4b,
579         /*
580                 u32 id
581                 u8 stat
582                 [v2f1000 data |
583                  u32 len
584                  u8[len] data |
585                  u32 data]
586         */
587
588         TOCLIENT_HUD_SET_FLAGS = 0x4c,
589         /*
590                 u32 flags
591                 u32 mask
592         */
593
594         TOCLIENT_HUD_SET_PARAM = 0x4d,
595         /*
596                 u16 param
597                 u16 len
598                 u8[len] value
599         */
600
601         TOCLIENT_BREATH = 0x4e,
602         /*
603                 u16 breath
604         */
605
606         TOCLIENT_SET_SKY = 0x4f,
607         /*
608                 u8[4] color (ARGB)
609                 u8 len
610                 u8[len] type
611                 u16 count
612                 foreach count:
613                         u8 len
614                         u8[len] param
615                 u8 clouds (boolean)
616         */
617
618         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
619         /*
620                 u8 do_override (boolean)
621                 u16 day-night ratio 0...65535
622         */
623
624         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
625         /*
626                 v2s32 stand/idle
627                 v2s32 walk
628                 v2s32 dig
629                 v2s32 walk+dig
630                 f1000 frame_speed
631         */
632
633         TOCLIENT_EYE_OFFSET = 0x52,
634         /*
635                 v3f1000 first
636                 v3f1000 third
637         */
638
639         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
640         /*
641                 u32 id
642         */
643
644         TOCLIENT_CLOUD_PARAMS = 0x54,
645         /*
646                 f1000 density
647                 u8[4] color_diffuse (ARGB)
648                 u8[4] color_ambient (ARGB)
649                 f1000 height
650                 f1000 thickness
651                 v2f1000 speed
652         */
653
654         TOCLIENT_FADE_SOUND = 0x55,
655         /*
656                 s32 sound_id
657                 float step
658                 float gain
659         */
660         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
661         /*
662                 u8 type
663                 u16 number of players
664                 for each player
665                         u16 len
666                         u8[len] player name
667         */
668
669         TOCLIENT_MODCHANNEL_MSG = 0x57,
670         /*
671                 u16 channel name length
672                 std::string channel name
673                 u16 channel name sender
674                 std::string channel name
675                 u16 message length
676                 std::string message
677         */
678
679         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
680         /*
681                 u8 signal id
682                 u16 channel name length
683                 std::string channel name
684         */
685
686         TOCLIENT_NODEMETA_CHANGED = 0x59,
687         /*
688                 serialized and compressed node metadata
689         */
690
691         TOCLIENT_SRP_BYTES_S_B = 0x60,
692         /*
693                 Belonging to AUTH_MECHANISM_SRP.
694
695                 std::string bytes_s
696                 std::string bytes_B
697         */
698
699         TOCLIENT_FORMSPEC_PREPEND = 0x61,
700         /*
701                 u16 len
702                 u8[len] formspec
703         */
704
705         TOCLIENT_NUM_MSG_TYPES = 0x62,
706 };
707
708 enum ToServerCommand
709 {
710         TOSERVER_INIT = 0x02,
711         /*
712                 Sent first after connected.
713
714                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
715                 u16 supported network compression modes
716                 u16 minimum supported network protocol version
717                 u16 maximum supported network protocol version
718                 std::string player name
719         */
720
721         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
722
723         TOSERVER_INIT2 = 0x11,
724         /*
725                 Sent as an ACK for TOCLIENT_INIT.
726                 After this, the server can send data.
727
728                 [0] u16 TOSERVER_INIT2
729         */
730
731         TOSERVER_MODCHANNEL_JOIN = 0x17,
732         /*
733                 u16 channel name length
734                 std::string channel name
735          */
736
737         TOSERVER_MODCHANNEL_LEAVE = 0x18,
738         /*
739                 u16 channel name length
740                 std::string channel name
741          */
742
743         TOSERVER_MODCHANNEL_MSG = 0x19,
744         /*
745                 u16 channel name length
746                 std::string channel name
747                 u16 message length
748                 std::string message
749          */
750
751         TOSERVER_GETBLOCK = 0x20, // Obsolete
752         TOSERVER_ADDNODE = 0x21, // Obsolete
753         TOSERVER_REMOVENODE = 0x22, // Obsolete
754
755         TOSERVER_PLAYERPOS = 0x23,
756         /*
757                 [0] u16 command
758                 [2] v3s32 position*100
759                 [2+12] v3s32 speed*100
760                 [2+12+12] s32 pitch*100
761                 [2+12+12+4] s32 yaw*100
762                 [2+12+12+4+4] u32 keyPressed
763                 [2+12+12+4+4+1] u8 fov*80
764                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
765         */
766
767         TOSERVER_GOTBLOCKS = 0x24,
768         /*
769                 [0] u16 command
770                 [2] u8 count
771                 [3] v3s16 pos_0
772                 [3+6] v3s16 pos_1
773                 ...
774         */
775
776         TOSERVER_DELETEDBLOCKS = 0x25,
777         /*
778                 [0] u16 command
779                 [2] u8 count
780                 [3] v3s16 pos_0
781                 [3+6] v3s16 pos_1
782                 ...
783         */
784
785         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
786         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
787         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
788         TOSERVER_RELEASE = 0x29, // Obsolete
789         TOSERVER_SIGNTEXT = 0x30, // Obsolete
790
791         TOSERVER_INVENTORY_ACTION = 0x31,
792         /*
793                 See InventoryAction in inventorymanager.h
794         */
795
796         TOSERVER_CHAT_MESSAGE = 0x32,
797         /*
798                 u16 length
799                 wstring message
800         */
801
802         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
803         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
804
805         TOSERVER_DAMAGE = 0x35,
806         /*
807                 u8 amount
808         */
809
810         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
811
812         TOSERVER_PLAYERITEM = 0x37,
813         /*
814                 Sent to change selected item.
815
816                 [0] u16 TOSERVER_PLAYERITEM
817                 [2] u16 item
818         */
819
820         TOSERVER_RESPAWN = 0x38,
821         /*
822                 u16 TOSERVER_RESPAWN
823         */
824
825         TOSERVER_INTERACT = 0x39,
826         /*
827                 [0] u16 command
828                 [2] u8 action
829                 [3] u16 item
830                 [5] u32 length of the next item
831                 [9] serialized PointedThing
832                 actions:
833                 0: start digging (from undersurface) or use
834                 1: stop digging (all parameters ignored)
835                 2: digging completed
836                 3: place block or item (to abovesurface)
837                 4: use item
838         */
839
840         TOSERVER_REMOVED_SOUNDS = 0x3a,
841         /*
842                 u16 len
843                 s32[len] sound_id
844         */
845
846         TOSERVER_NODEMETA_FIELDS = 0x3b,
847         /*
848                 v3s16 p
849                 u16 len
850                 u8[len] form name (reserved for future use)
851                 u16 number of fields
852                 for each field:
853                         u16 len
854                         u8[len] field name
855                         u32 len
856                         u8[len] field value
857         */
858
859         TOSERVER_INVENTORY_FIELDS = 0x3c,
860         /*
861                 u16 len
862                 u8[len] form name (reserved for future use)
863                 u16 number of fields
864                 for each field:
865                         u16 len
866                         u8[len] field name
867                         u32 len
868                         u8[len] field value
869         */
870
871         TOSERVER_REQUEST_MEDIA = 0x40,
872         /*
873                 u16 number of files requested
874                 for each file {
875                         u16 length of name
876                         string name
877                 }
878         */
879
880         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
881         TOSERVER_BREATH = 0x42, // Obsolete
882
883         TOSERVER_CLIENT_READY = 0x43,
884         /*
885                 u8 major
886                 u8 minor
887                 u8 patch
888                 u8 reserved
889                 u16 len
890                 u8[len] full_version_string
891         */
892
893         TOSERVER_FIRST_SRP = 0x50,
894         /*
895                 Belonging to AUTH_MECHANISM_FIRST_SRP.
896
897                 std::string srp salt
898                 std::string srp verification key
899                 u8 is_empty (=1 if password is empty, 0 otherwise)
900         */
901
902         TOSERVER_SRP_BYTES_A = 0x51,
903         /*
904                 Belonging to AUTH_MECHANISM_SRP,
905                         depending on current_login_based_on.
906
907                 std::string bytes_A
908                 u8 current_login_based_on : on which version of the password's
909                                             hash this login is based on (0 legacy hash,
910                                             or 1 directly the password)
911         */
912
913         TOSERVER_SRP_BYTES_M = 0x52,
914         /*
915                 Belonging to AUTH_MECHANISM_SRP.
916
917                 std::string bytes_M
918         */
919
920         TOSERVER_NUM_MSG_TYPES = 0x53,
921 };
922
923 enum AuthMechanism
924 {
925         // reserved
926         AUTH_MECHANISM_NONE = 0,
927
928         // SRP based on the legacy hash
929         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
930
931         // SRP based on the srp verification key
932         AUTH_MECHANISM_SRP = 1 << 1,
933
934         // Establishes a srp verification key, for first login and password changing
935         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
936 };
937
938 enum AccessDeniedCode {
939         SERVER_ACCESSDENIED_WRONG_PASSWORD,
940         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
941         SERVER_ACCESSDENIED_SINGLEPLAYER,
942         SERVER_ACCESSDENIED_WRONG_VERSION,
943         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
944         SERVER_ACCESSDENIED_WRONG_NAME,
945         SERVER_ACCESSDENIED_TOO_MANY_USERS,
946         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
947         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
948         SERVER_ACCESSDENIED_SERVER_FAIL,
949         SERVER_ACCESSDENIED_CUSTOM_STRING,
950         SERVER_ACCESSDENIED_SHUTDOWN,
951         SERVER_ACCESSDENIED_CRASH,
952         SERVER_ACCESSDENIED_MAX,
953 };
954
955 enum NetProtoCompressionMode {
956         NETPROTO_COMPRESSION_NONE = 0,
957 };
958
959 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
960         "Invalid password",
961         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
962         "The server is running in simple singleplayer mode.  You cannot connect.",
963         "Your client's version is not supported.\nPlease contact server administrator.",
964         "Player name contains disallowed characters.",
965         "Player name not allowed.",
966         "Too many users.",
967         "Empty passwords are disallowed.  Set a password and try again.",
968         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
969         "Server authentication failed.  This is likely a server error.",
970         "",
971         "Server shutting down.",
972         "This server has experienced an internal error. You will now be disconnected."
973 };
974
975 enum PlayerListModifer: u8
976 {
977         PLAYER_LIST_INIT,
978         PLAYER_LIST_ADD,
979         PLAYER_LIST_REMOVE,
980 };
981
982 enum CSMRestrictionFlags : u64 {
983         CSM_RF_NONE = 0x00000000,
984         // Until server-sent CSM and verifying of builtin are complete,
985         // 'CSM_RF_LOAD_CLIENT_MODS' also disables loading 'builtin'.
986         // When those are complete, this should return to only being a restriction on the
987         // loading of client mods.
988         CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Don't load client-provided mods or 'builtin'
989         CSM_RF_CHAT_MESSAGES = 0x00000002,    // Disable chat message sending from CSM
990         CSM_RF_READ_ITEMDEFS = 0x00000004,    // Disable itemdef lookups
991         CSM_RF_READ_NODEDEFS = 0x00000008,    // Disable nodedef lookups
992         CSM_RF_LOOKUP_NODES = 0x00000010,     // Limit node lookups
993         CSM_RF_READ_PLAYERINFO = 0x00000020,  // Disable player info lookups
994         CSM_RF_ALL = 0xFFFFFFFF,
995 };
996
997 enum InteractAction : u8
998 {
999         INTERACT_START_DIGGING,     // 0: start digging (from undersurface) or use
1000         INTERACT_STOP_DIGGING,      // 1: stop digging (all parameters ignored)
1001         INTERACT_DIGGING_COMPLETED, // 2: digging completed
1002         INTERACT_PLACE,             // 3: place block or item (to abovesurface)
1003         INTERACT_USE,               // 4: use item
1004         INTERACT_ACTIVATE           // 5: rightclick air ("activate")
1005 };