Make clipping of formspec elements more consistent (#9262)
[oweals/minetest.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186                 Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
187                         'zoom_fov'.
188                 Nodebox version 5
189                 Add disconnected nodeboxes
190                 Add TOCLIENT_FORMSPEC_PREPEND
191         PROTOCOL VERSION 37:
192                 Redo detached inventory sending
193                 Add TOCLIENT_NODEMETA_CHANGED
194                 New network float format
195                 ContentFeatures version 13
196                 Add full Euler rotations instead of just yaw
197                 Add TOCLIENT_PLAYER_SPEED
198         PROTOCOL VERSION 38:
199                 Incremental inventory sending mode
200                 Unknown inventory serialization fields no longer throw an error
201                 Mod-specific formspec version
202                 Player FOV override API
203 */
204
205 #define LATEST_PROTOCOL_VERSION 38
206 #define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
207
208 // Server's supported network protocol range
209 #define SERVER_PROTOCOL_VERSION_MIN 37
210 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
211
212 // Client's supported network protocol range
213 // The minimal version depends on whether
214 // send_pre_v25_init is enabled or not
215 #define CLIENT_PROTOCOL_VERSION_MIN 37
216 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
217
218 // Constant that differentiates the protocol from random data and other protocols
219 #define PROTOCOL_ID 0x4f457403
220
221 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
222                                // base64-encoded SHA-1 (27+\0).
223
224 /*
225         Changes by FORMSPEC_API_VERSION:
226
227         FORMSPEC VERSION 1:
228                 (too much)
229         FORMSPEC VERSION 2:
230                 Forced real coordinates
231                 background9[]: 9-slice scaling parameters
232         FORMSPEC VERSION 3:
233                 Formspec elements are drawn in the order of definition
234                 bgcolor[]: use 3 parameters (bgcolor, formspec (now an enum), fbgcolor)
235                 box[] and image[] elements enable clipping by default
236 */
237 #define FORMSPEC_API_VERSION 3
238
239 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
240
241 typedef u16 session_t;
242
243 enum ToClientCommand
244 {
245         TOCLIENT_HELLO = 0x02,
246         /*
247                 Sent after TOSERVER_INIT.
248
249                 u8 deployed serialisation version
250                 u16 deployed network compression mode
251                 u16 deployed protocol version
252                 u32 supported auth methods
253                 std::string username that should be used for legacy hash (for proper casing)
254         */
255         TOCLIENT_AUTH_ACCEPT = 0x03,
256         /*
257                 Message from server to accept auth.
258
259                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
260                 u64 map seed
261                 f1000 recommended send interval
262                 u32 : supported auth methods for sudo mode
263                       (where the user can change their password)
264         */
265         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
266         /*
267                 Sent to client to show it is in sudo mode now.
268         */
269         TOCLIENT_DENY_SUDO_MODE = 0x05,
270         /*
271                 Signals client that sudo mode auth failed.
272         */
273         TOCLIENT_ACCESS_DENIED = 0x0A,
274         /*
275                 u8 reason
276                 std::string custom reason (if needed, otherwise "")
277                 u8 (bool) reconnect
278         */
279
280         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
281
282         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
283         TOCLIENT_ADDNODE = 0x21,
284         /*
285                 v3s16 position
286                 serialized mapnode
287                 u8 keep_metadata // Added in protocol version 22
288         */
289         TOCLIENT_REMOVENODE = 0x22,
290
291         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
292         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
293         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
294         TOCLIENT_SECTORMETA = 0x26, // Obsolete
295
296         TOCLIENT_INVENTORY = 0x27,
297         /*
298                 [0] u16 command
299                 [2] serialized inventory
300         */
301
302         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
303
304         TOCLIENT_TIME_OF_DAY = 0x29,
305         /*
306                 u16 time (0-23999)
307                 Added in a later version:
308                 f1000 time_speed
309         */
310
311         TOCLIENT_CSM_RESTRICTION_FLAGS = 0x2A,
312         /*
313                 u32 CSMRestrictionFlags byteflag
314          */
315
316         TOCLIENT_PLAYER_SPEED = 0x2B,
317         /*
318                 v3f added_vel
319          */
320
321         // (oops, there is some gap here)
322
323         TOCLIENT_CHAT_MESSAGE = 0x2F,
324         /*
325                 u8 version
326                 u8 message_type
327                 u16 sendername length
328                 wstring sendername
329                 u16 length
330                 wstring message
331         */
332
333         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
334
335         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
336         /*
337                 u16 count of removed objects
338                 for all removed objects {
339                         u16 id
340                 }
341                 u16 count of added objects
342                 for all added objects {
343                         u16 id
344                         u8 type
345                         u32 initialization data length
346                         string initialization data
347                 }
348         */
349
350         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
351         /*
352                 for all objects
353                 {
354                         u16 id
355                         u16 message length
356                         string message
357                 }
358         */
359
360         TOCLIENT_HP = 0x33,
361         /*
362                 u8 hp
363         */
364
365         TOCLIENT_MOVE_PLAYER = 0x34,
366         /*
367                 v3f1000 player position
368                 f1000 player pitch
369                 f1000 player yaw
370         */
371
372         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
373         /*
374                 u16 reason_length
375                 wstring reason
376         */
377
378         TOCLIENT_FOV = 0x36,
379         /*
380                 Sends an FOV override/multiplier to client.
381
382                 float fov
383                 bool is_multiplier
384         */
385
386         TOCLIENT_DEATHSCREEN = 0x37,
387         /*
388                 u8 bool set camera point target
389                 v3f1000 camera point target (to point the death cause or whatever)
390         */
391
392         TOCLIENT_MEDIA = 0x38,
393         /*
394                 u16 total number of texture bunches
395                 u16 index of this bunch
396                 u32 number of files in this bunch
397                 for each file {
398                         u16 length of name
399                         string name
400                         u32 length of data
401                         data
402                 }
403                 u16 length of remote media server url (if applicable)
404                 string url
405         */
406
407         TOCLIENT_TOOLDEF = 0x39,
408         /*
409                 u32 length of the next item
410                 serialized ToolDefManager
411         */
412
413         TOCLIENT_NODEDEF = 0x3a,
414         /*
415                 u32 length of the next item
416                 serialized NodeDefManager
417         */
418
419         TOCLIENT_CRAFTITEMDEF = 0x3b,
420         /*
421                 u32 length of the next item
422                 serialized CraftiItemDefManager
423         */
424
425         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
426
427         /*
428                 u32 number of files
429                 for each texture {
430                         u16 length of name
431                         string name
432                         u16 length of sha1_digest
433                         string sha1_digest
434                 }
435         */
436
437         TOCLIENT_ITEMDEF = 0x3d,
438         /*
439                 u32 length of next item
440                 serialized ItemDefManager
441         */
442
443         TOCLIENT_PLAY_SOUND = 0x3f,
444         /*
445                 s32 sound_id
446                 u16 len
447                 u8[len] sound name
448                 s32 gain*1000
449                 u8 type (0=local, 1=positional, 2=object)
450                 s32[3] pos_nodes*10000
451                 u16 object_id
452                 u8 loop (bool)
453         */
454
455         TOCLIENT_STOP_SOUND = 0x40,
456         /*
457                 s32 sound_id
458         */
459
460         TOCLIENT_PRIVILEGES = 0x41,
461         /*
462                 u16 number of privileges
463                 for each privilege
464                         u16 len
465                         u8[len] privilege
466         */
467
468         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
469         /*
470                 u32 len
471                 u8[len] formspec
472         */
473
474         TOCLIENT_DETACHED_INVENTORY = 0x43,
475         /*
476                 [0] u16 command
477                 u16 len
478                 u8[len] name
479                 [2] serialized inventory
480         */
481
482         TOCLIENT_SHOW_FORMSPEC = 0x44,
483         /*
484                 [0] u16 command
485                 u32 len
486                 u8[len] formspec
487                 u16 len
488                 u8[len] formname
489         */
490
491         TOCLIENT_MOVEMENT = 0x45,
492         /*
493                 f1000 movement_acceleration_default
494                 f1000 movement_acceleration_air
495                 f1000 movement_acceleration_fast
496                 f1000 movement_speed_walk
497                 f1000 movement_speed_crouch
498                 f1000 movement_speed_fast
499                 f1000 movement_speed_climb
500                 f1000 movement_speed_jump
501                 f1000 movement_liquid_fluidity
502                 f1000 movement_liquid_fluidity_smooth
503                 f1000 movement_liquid_sink
504                 f1000 movement_gravity
505         */
506
507         TOCLIENT_SPAWN_PARTICLE = 0x46,
508         /*
509                 v3f1000 pos
510                 v3f1000 velocity
511                 v3f1000 acceleration
512                 f1000 expirationtime
513                 f1000 size
514                 u8 bool collisiondetection
515                 u32 len
516                 u8[len] texture
517                 u8 bool vertical
518                 u8 collision_removal
519                 TileAnimation animation
520                 u8 glow
521                 u8 object_collision
522         */
523
524         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
525         /*
526                 u16 amount
527                 f1000 spawntime
528                 v3f1000 minpos
529                 v3f1000 maxpos
530                 v3f1000 minvel
531                 v3f1000 maxvel
532                 v3f1000 minacc
533                 v3f1000 maxacc
534                 f1000 minexptime
535                 f1000 maxexptime
536                 f1000 minsize
537                 f1000 maxsize
538                 u8 bool collisiondetection
539                 u32 len
540                 u8[len] texture
541                 u8 bool vertical
542                 u8 collision_removal
543                 u32 id
544                 TileAnimation animation
545                 u8 glow
546                 u8 object_collision
547         */
548
549         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
550
551         TOCLIENT_HUDADD = 0x49,
552         /*
553                 u32 id
554                 u8 type
555                 v2f1000 pos
556                 u32 len
557                 u8[len] name
558                 v2f1000 scale
559                 u32 len2
560                 u8[len2] text
561                 u32 number
562                 u32 item
563                 u32 dir
564                 v2f1000 align
565                 v2f1000 offset
566                 v3f1000 world_pos
567                 v2s32 size
568                 s16 z_index
569         */
570
571         TOCLIENT_HUDRM = 0x4a,
572         /*
573                 u32 id
574         */
575
576         TOCLIENT_HUDCHANGE = 0x4b,
577         /*
578                 u32 id
579                 u8 stat
580                 [v2f1000 data |
581                  u32 len
582                  u8[len] data |
583                  u32 data]
584         */
585
586         TOCLIENT_HUD_SET_FLAGS = 0x4c,
587         /*
588                 u32 flags
589                 u32 mask
590         */
591
592         TOCLIENT_HUD_SET_PARAM = 0x4d,
593         /*
594                 u16 param
595                 u16 len
596                 u8[len] value
597         */
598
599         TOCLIENT_BREATH = 0x4e,
600         /*
601                 u16 breath
602         */
603
604         TOCLIENT_SET_SKY = 0x4f,
605         /*
606                 u8[4] color (ARGB)
607                 u8 len
608                 u8[len] type
609                 u16 count
610                 foreach count:
611                         u8 len
612                         u8[len] param
613                 u8 clouds (boolean)
614         */
615
616         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
617         /*
618                 u8 do_override (boolean)
619                 u16 day-night ratio 0...65535
620         */
621
622         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
623         /*
624                 v2s32 stand/idle
625                 v2s32 walk
626                 v2s32 dig
627                 v2s32 walk+dig
628                 f1000 frame_speed
629         */
630
631         TOCLIENT_EYE_OFFSET = 0x52,
632         /*
633                 v3f1000 first
634                 v3f1000 third
635         */
636
637         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
638         /*
639                 u32 id
640         */
641
642         TOCLIENT_CLOUD_PARAMS = 0x54,
643         /*
644                 f1000 density
645                 u8[4] color_diffuse (ARGB)
646                 u8[4] color_ambient (ARGB)
647                 f1000 height
648                 f1000 thickness
649                 v2f1000 speed
650         */
651
652         TOCLIENT_FADE_SOUND = 0x55,
653         /*
654                 s32 sound_id
655                 float step
656                 float gain
657         */
658         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
659         /*
660                 u8 type
661                 u16 number of players
662                 for each player
663                         u16 len
664                         u8[len] player name
665         */
666
667         TOCLIENT_MODCHANNEL_MSG = 0x57,
668         /*
669                 u16 channel name length
670                 std::string channel name
671                 u16 channel name sender
672                 std::string channel name
673                 u16 message length
674                 std::string message
675         */
676
677         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
678         /*
679                 u8 signal id
680                 u16 channel name length
681                 std::string channel name
682         */
683
684         TOCLIENT_NODEMETA_CHANGED = 0x59,
685         /*
686                 serialized and compressed node metadata
687         */
688
689         TOCLIENT_SRP_BYTES_S_B = 0x60,
690         /*
691                 Belonging to AUTH_MECHANISM_SRP.
692
693                 std::string bytes_s
694                 std::string bytes_B
695         */
696
697         TOCLIENT_FORMSPEC_PREPEND = 0x61,
698         /*
699                 u16 len
700                 u8[len] formspec
701         */
702
703         TOCLIENT_NUM_MSG_TYPES = 0x62,
704 };
705
706 enum ToServerCommand
707 {
708         TOSERVER_INIT = 0x02,
709         /*
710                 Sent first after connected.
711
712                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
713                 u16 supported network compression modes
714                 u16 minimum supported network protocol version
715                 u16 maximum supported network protocol version
716                 std::string player name
717         */
718
719         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
720
721         TOSERVER_INIT2 = 0x11,
722         /*
723                 Sent as an ACK for TOCLIENT_INIT.
724                 After this, the server can send data.
725
726                 [0] u16 TOSERVER_INIT2
727         */
728
729         TOSERVER_MODCHANNEL_JOIN = 0x17,
730         /*
731                 u16 channel name length
732                 std::string channel name
733          */
734
735         TOSERVER_MODCHANNEL_LEAVE = 0x18,
736         /*
737                 u16 channel name length
738                 std::string channel name
739          */
740
741         TOSERVER_MODCHANNEL_MSG = 0x19,
742         /*
743                 u16 channel name length
744                 std::string channel name
745                 u16 message length
746                 std::string message
747          */
748
749         TOSERVER_GETBLOCK = 0x20, // Obsolete
750         TOSERVER_ADDNODE = 0x21, // Obsolete
751         TOSERVER_REMOVENODE = 0x22, // Obsolete
752
753         TOSERVER_PLAYERPOS = 0x23,
754         /*
755                 [0] u16 command
756                 [2] v3s32 position*100
757                 [2+12] v3s32 speed*100
758                 [2+12+12] s32 pitch*100
759                 [2+12+12+4] s32 yaw*100
760                 [2+12+12+4+4] u32 keyPressed
761                 [2+12+12+4+4+1] u8 fov*80
762                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
763         */
764
765         TOSERVER_GOTBLOCKS = 0x24,
766         /*
767                 [0] u16 command
768                 [2] u8 count
769                 [3] v3s16 pos_0
770                 [3+6] v3s16 pos_1
771                 ...
772         */
773
774         TOSERVER_DELETEDBLOCKS = 0x25,
775         /*
776                 [0] u16 command
777                 [2] u8 count
778                 [3] v3s16 pos_0
779                 [3+6] v3s16 pos_1
780                 ...
781         */
782
783         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
784         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
785         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
786         TOSERVER_RELEASE = 0x29, // Obsolete
787         TOSERVER_SIGNTEXT = 0x30, // Obsolete
788
789         TOSERVER_INVENTORY_ACTION = 0x31,
790         /*
791                 See InventoryAction in inventorymanager.h
792         */
793
794         TOSERVER_CHAT_MESSAGE = 0x32,
795         /*
796                 u16 length
797                 wstring message
798         */
799
800         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
801         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
802
803         TOSERVER_DAMAGE = 0x35,
804         /*
805                 u8 amount
806         */
807
808         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
809
810         TOSERVER_PLAYERITEM = 0x37,
811         /*
812                 Sent to change selected item.
813
814                 [0] u16 TOSERVER_PLAYERITEM
815                 [2] u16 item
816         */
817
818         TOSERVER_RESPAWN = 0x38,
819         /*
820                 u16 TOSERVER_RESPAWN
821         */
822
823         TOSERVER_INTERACT = 0x39,
824         /*
825                 [0] u16 command
826                 [2] u8 action
827                 [3] u16 item
828                 [5] u32 length of the next item
829                 [9] serialized PointedThing
830                 actions:
831                 0: start digging (from undersurface) or use
832                 1: stop digging (all parameters ignored)
833                 2: digging completed
834                 3: place block or item (to abovesurface)
835                 4: use item
836         */
837
838         TOSERVER_REMOVED_SOUNDS = 0x3a,
839         /*
840                 u16 len
841                 s32[len] sound_id
842         */
843
844         TOSERVER_NODEMETA_FIELDS = 0x3b,
845         /*
846                 v3s16 p
847                 u16 len
848                 u8[len] form name (reserved for future use)
849                 u16 number of fields
850                 for each field:
851                         u16 len
852                         u8[len] field name
853                         u32 len
854                         u8[len] field value
855         */
856
857         TOSERVER_INVENTORY_FIELDS = 0x3c,
858         /*
859                 u16 len
860                 u8[len] form name (reserved for future use)
861                 u16 number of fields
862                 for each field:
863                         u16 len
864                         u8[len] field name
865                         u32 len
866                         u8[len] field value
867         */
868
869         TOSERVER_REQUEST_MEDIA = 0x40,
870         /*
871                 u16 number of files requested
872                 for each file {
873                         u16 length of name
874                         string name
875                 }
876         */
877
878         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
879         TOSERVER_BREATH = 0x42, // Obsolete
880
881         TOSERVER_CLIENT_READY = 0x43,
882         /*
883                 u8 major
884                 u8 minor
885                 u8 patch
886                 u8 reserved
887                 u16 len
888                 u8[len] full_version_string
889         */
890
891         TOSERVER_FIRST_SRP = 0x50,
892         /*
893                 Belonging to AUTH_MECHANISM_FIRST_SRP.
894
895                 std::string srp salt
896                 std::string srp verification key
897                 u8 is_empty (=1 if password is empty, 0 otherwise)
898         */
899
900         TOSERVER_SRP_BYTES_A = 0x51,
901         /*
902                 Belonging to AUTH_MECHANISM_SRP,
903                         depending on current_login_based_on.
904
905                 std::string bytes_A
906                 u8 current_login_based_on : on which version of the password's
907                                             hash this login is based on (0 legacy hash,
908                                             or 1 directly the password)
909         */
910
911         TOSERVER_SRP_BYTES_M = 0x52,
912         /*
913                 Belonging to AUTH_MECHANISM_SRP.
914
915                 std::string bytes_M
916         */
917
918         TOSERVER_NUM_MSG_TYPES = 0x53,
919 };
920
921 enum AuthMechanism
922 {
923         // reserved
924         AUTH_MECHANISM_NONE = 0,
925
926         // SRP based on the legacy hash
927         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
928
929         // SRP based on the srp verification key
930         AUTH_MECHANISM_SRP = 1 << 1,
931
932         // Establishes a srp verification key, for first login and password changing
933         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
934 };
935
936 enum AccessDeniedCode {
937         SERVER_ACCESSDENIED_WRONG_PASSWORD,
938         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
939         SERVER_ACCESSDENIED_SINGLEPLAYER,
940         SERVER_ACCESSDENIED_WRONG_VERSION,
941         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
942         SERVER_ACCESSDENIED_WRONG_NAME,
943         SERVER_ACCESSDENIED_TOO_MANY_USERS,
944         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
945         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
946         SERVER_ACCESSDENIED_SERVER_FAIL,
947         SERVER_ACCESSDENIED_CUSTOM_STRING,
948         SERVER_ACCESSDENIED_SHUTDOWN,
949         SERVER_ACCESSDENIED_CRASH,
950         SERVER_ACCESSDENIED_MAX,
951 };
952
953 enum NetProtoCompressionMode {
954         NETPROTO_COMPRESSION_NONE = 0,
955 };
956
957 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
958         "Invalid password",
959         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
960         "The server is running in simple singleplayer mode.  You cannot connect.",
961         "Your client's version is not supported.\nPlease contact server administrator.",
962         "Player name contains disallowed characters.",
963         "Player name not allowed.",
964         "Too many users.",
965         "Empty passwords are disallowed.  Set a password and try again.",
966         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
967         "Server authentication failed.  This is likely a server error.",
968         "",
969         "Server shutting down.",
970         "This server has experienced an internal error. You will now be disconnected."
971 };
972
973 enum PlayerListModifer: u8
974 {
975         PLAYER_LIST_INIT,
976         PLAYER_LIST_ADD,
977         PLAYER_LIST_REMOVE,
978 };
979
980 enum CSMRestrictionFlags : u64 {
981         CSM_RF_NONE = 0x00000000,
982         // Until server-sent CSM and verifying of builtin are complete,
983         // 'CSM_RF_LOAD_CLIENT_MODS' also disables loading 'builtin'.
984         // When those are complete, this should return to only being a restriction on the
985         // loading of client mods.
986         CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Don't load client-provided mods or 'builtin'
987         CSM_RF_CHAT_MESSAGES = 0x00000002,    // Disable chat message sending from CSM
988         CSM_RF_READ_ITEMDEFS = 0x00000004,    // Disable itemdef lookups
989         CSM_RF_READ_NODEDEFS = 0x00000008,    // Disable nodedef lookups
990         CSM_RF_LOOKUP_NODES = 0x00000010,     // Limit node lookups
991         CSM_RF_READ_PLAYERINFO = 0x00000020,  // Disable player info lookups
992         CSM_RF_ALL = 0xFFFFFFFF,
993 };
994
995 enum InteractAction : u8
996 {
997         INTERACT_START_DIGGING,     // 0: start digging (from undersurface) or use
998         INTERACT_STOP_DIGGING,      // 1: stop digging (all parameters ignored)
999         INTERACT_DIGGING_COMPLETED, // 2: digging completed
1000         INTERACT_PLACE,             // 3: place block or item (to abovesurface)
1001         INTERACT_USE,               // 4: use item
1002         INTERACT_ACTIVATE           // 5: rightclick air ("activate")
1003 };