Implement mod communication channels (#6351)
[oweals/minetest.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_FLAVOUR_LIMITS to define which CSM flavour should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Mod channels
184 */
185
186 #define LATEST_PROTOCOL_VERSION 36
187
188 // Server's supported network protocol range
189 #define SERVER_PROTOCOL_VERSION_MIN 36
190 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
191
192 // Client's supported network protocol range
193 // The minimal version depends on whether
194 // send_pre_v25_init is enabled or not
195 #define CLIENT_PROTOCOL_VERSION_MIN 36
196 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
197
198 // Constant that differentiates the protocol from random data and other protocols
199 #define PROTOCOL_ID 0x4f457403
200
201 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
202                                // base64-encoded SHA-1 (27+\0).
203
204 #define FORMSPEC_API_VERSION 1
205 #define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
206
207 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
208
209 enum ToClientCommand
210 {
211         TOCLIENT_HELLO = 0x02,
212         /*
213                 Sent after TOSERVER_INIT.
214
215                 u8 deployed serialisation version
216                 u16 deployed network compression mode
217                 u16 deployed protocol version
218                 u32 supported auth methods
219                 std::string username that should be used for legacy hash (for proper casing)
220         */
221         TOCLIENT_AUTH_ACCEPT = 0x03,
222         /*
223                 Message from server to accept auth.
224
225                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
226                 u64 map seed
227                 f1000 recommended send interval
228                 u32 : supported auth methods for sudo mode
229                       (where the user can change their password)
230         */
231         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
232         /*
233                 Sent to client to show it is in sudo mode now.
234         */
235         TOCLIENT_DENY_SUDO_MODE = 0x05,
236         /*
237                 Signals client that sudo mode auth failed.
238         */
239         TOCLIENT_ACCESS_DENIED = 0x0A,
240         /*
241                 u8 reason
242                 std::string custom reason (if needed, otherwise "")
243                 u8 (bool) reconnect
244         */
245
246         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
247
248         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
249         TOCLIENT_ADDNODE = 0x21,
250         /*
251                 v3s16 position
252                 serialized mapnode
253                 u8 keep_metadata // Added in protocol version 22
254         */
255         TOCLIENT_REMOVENODE = 0x22,
256
257         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
258         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
259         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
260         TOCLIENT_SECTORMETA = 0x26, // Obsolete
261
262         TOCLIENT_INVENTORY = 0x27,
263         /*
264                 [0] u16 command
265                 [2] serialized inventory
266         */
267
268         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
269
270         TOCLIENT_TIME_OF_DAY = 0x29,
271         /*
272                 u16 time (0-23999)
273                 Added in a later version:
274                 f1000 time_speed
275         */
276
277         TOCLIENT_CSM_FLAVOUR_LIMITS = 0x2A,
278         /*
279                 u32 CSMFlavourLimits byteflag
280          */
281
282         // (oops, there is some gap here)
283
284         TOCLIENT_CHAT_MESSAGE = 0x2F,
285         /*
286                 u8 version
287                 u8 message_type
288                 u16 sendername length
289                 wstring sendername
290                 u16 length
291                 wstring message
292         */
293
294         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
295
296         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
297         /*
298                 u16 count of removed objects
299                 for all removed objects {
300                         u16 id
301                 }
302                 u16 count of added objects
303                 for all added objects {
304                         u16 id
305                         u8 type
306                         u32 initialization data length
307                         string initialization data
308                 }
309         */
310
311         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
312         /*
313                 for all objects
314                 {
315                         u16 id
316                         u16 message length
317                         string message
318                 }
319         */
320
321         TOCLIENT_HP = 0x33,
322         /*
323                 u8 hp
324         */
325
326         TOCLIENT_MOVE_PLAYER = 0x34,
327         /*
328                 v3f1000 player position
329                 f1000 player pitch
330                 f1000 player yaw
331         */
332
333         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
334         /*
335                 u16 reason_length
336                 wstring reason
337         */
338
339         TOCLIENT_PLAYERITEM = 0x36, // Obsolete
340
341         TOCLIENT_DEATHSCREEN = 0x37,
342         /*
343                 u8 bool set camera point target
344                 v3f1000 camera point target (to point the death cause or whatever)
345         */
346
347         TOCLIENT_MEDIA = 0x38,
348         /*
349                 u16 total number of texture bunches
350                 u16 index of this bunch
351                 u32 number of files in this bunch
352                 for each file {
353                         u16 length of name
354                         string name
355                         u32 length of data
356                         data
357                 }
358                 u16 length of remote media server url (if applicable)
359                 string url
360         */
361
362         TOCLIENT_TOOLDEF = 0x39,
363         /*
364                 u32 length of the next item
365                 serialized ToolDefManager
366         */
367
368         TOCLIENT_NODEDEF = 0x3a,
369         /*
370                 u32 length of the next item
371                 serialized NodeDefManager
372         */
373
374         TOCLIENT_CRAFTITEMDEF = 0x3b,
375         /*
376                 u32 length of the next item
377                 serialized CraftiItemDefManager
378         */
379
380         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
381
382         /*
383                 u32 number of files
384                 for each texture {
385                         u16 length of name
386                         string name
387                         u16 length of sha1_digest
388                         string sha1_digest
389                 }
390         */
391
392         TOCLIENT_ITEMDEF = 0x3d,
393         /*
394                 u32 length of next item
395                 serialized ItemDefManager
396         */
397
398         TOCLIENT_PLAY_SOUND = 0x3f,
399         /*
400                 s32 sound_id
401                 u16 len
402                 u8[len] sound name
403                 s32 gain*1000
404                 u8 type (0=local, 1=positional, 2=object)
405                 s32[3] pos_nodes*10000
406                 u16 object_id
407                 u8 loop (bool)
408         */
409
410         TOCLIENT_STOP_SOUND = 0x40,
411         /*
412                 s32 sound_id
413         */
414
415         TOCLIENT_PRIVILEGES = 0x41,
416         /*
417                 u16 number of privileges
418                 for each privilege
419                         u16 len
420                         u8[len] privilege
421         */
422
423         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
424         /*
425                 u32 len
426                 u8[len] formspec
427         */
428
429         TOCLIENT_DETACHED_INVENTORY = 0x43,
430         /*
431                 [0] u16 command
432                 u16 len
433                 u8[len] name
434                 [2] serialized inventory
435         */
436
437         TOCLIENT_SHOW_FORMSPEC = 0x44,
438         /*
439                 [0] u16 command
440                 u32 len
441                 u8[len] formspec
442                 u16 len
443                 u8[len] formname
444         */
445
446         TOCLIENT_MOVEMENT = 0x45,
447         /*
448                 f1000 movement_acceleration_default
449                 f1000 movement_acceleration_air
450                 f1000 movement_acceleration_fast
451                 f1000 movement_speed_walk
452                 f1000 movement_speed_crouch
453                 f1000 movement_speed_fast
454                 f1000 movement_speed_climb
455                 f1000 movement_speed_jump
456                 f1000 movement_liquid_fluidity
457                 f1000 movement_liquid_fluidity_smooth
458                 f1000 movement_liquid_sink
459                 f1000 movement_gravity
460         */
461
462         TOCLIENT_SPAWN_PARTICLE = 0x46,
463         /*
464                 v3f1000 pos
465                 v3f1000 velocity
466                 v3f1000 acceleration
467                 f1000 expirationtime
468                 f1000 size
469                 u8 bool collisiondetection
470                 u8 bool vertical
471                 u32 len
472                 u8[len] texture
473                 u8 collision_removal
474         */
475
476         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
477         /*
478                 u16 amount
479                 f1000 spawntime
480                 v3f1000 minpos
481                 v3f1000 maxpos
482                 v3f1000 minvel
483                 v3f1000 maxvel
484                 v3f1000 minacc
485                 v3f1000 maxacc
486                 f1000 minexptime
487                 f1000 maxexptime
488                 f1000 minsize
489                 f1000 maxsize
490                 u8 bool collisiondetection
491                 u8 bool vertical
492                 u32 len
493                 u8[len] texture
494                 u32 id
495                 u8 collision_removal
496         */
497
498         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
499
500         TOCLIENT_HUDADD = 0x49,
501         /*
502                 u32 id
503                 u8 type
504                 v2f1000 pos
505                 u32 len
506                 u8[len] name
507                 v2f1000 scale
508                 u32 len2
509                 u8[len2] text
510                 u32 number
511                 u32 item
512                 u32 dir
513                 v2f1000 align
514                 v2f1000 offset
515                 v3f1000 world_pos
516                 v2s32 size
517         */
518
519         TOCLIENT_HUDRM = 0x4a,
520         /*
521                 u32 id
522         */
523
524         TOCLIENT_HUDCHANGE = 0x4b,
525         /*
526                 u32 id
527                 u8 stat
528                 [v2f1000 data |
529                  u32 len
530                  u8[len] data |
531                  u32 data]
532         */
533
534         TOCLIENT_HUD_SET_FLAGS = 0x4c,
535         /*
536                 u32 flags
537                 u32 mask
538         */
539
540         TOCLIENT_HUD_SET_PARAM = 0x4d,
541         /*
542                 u16 param
543                 u16 len
544                 u8[len] value
545         */
546
547         TOCLIENT_BREATH = 0x4e,
548         /*
549                 u16 breath
550         */
551
552         TOCLIENT_SET_SKY = 0x4f,
553         /*
554                 u8[4] color (ARGB)
555                 u8 len
556                 u8[len] type
557                 u16 count
558                 foreach count:
559                         u8 len
560                         u8[len] param
561                 u8 clouds (boolean)
562         */
563
564         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
565         /*
566                 u8 do_override (boolean)
567                 u16 day-night ratio 0...65535
568         */
569
570         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
571         /*
572                 v2s32 stand/idle
573                 v2s32 walk
574                 v2s32 dig
575                 v2s32 walk+dig
576                 f1000 frame_speed
577         */
578
579         TOCLIENT_EYE_OFFSET = 0x52,
580         /*
581                 v3f1000 first
582                 v3f1000 third
583         */
584
585         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
586         /*
587                 u32 id
588         */
589
590         TOCLIENT_CLOUD_PARAMS = 0x54,
591         /*
592                 f1000 density
593                 u8[4] color_diffuse (ARGB)
594                 u8[4] color_ambient (ARGB)
595                 f1000 height
596                 f1000 thickness
597                 v2f1000 speed
598         */
599
600         TOCLIENT_FADE_SOUND = 0x55,
601         /*
602                 s32 sound_id
603                 float step
604                 float gain
605         */
606         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
607         /*
608                 u8 type
609                 u16 number of players
610                 for each player
611                         u16 len
612                         u8[len] player name
613         */
614
615         TOCLIENT_MODCHANNEL_MSG = 0x57,
616         /*
617                 u16 channel name length
618                 std::string channel name
619                 u16 channel name sender
620                 std::string channel name
621                 u16 message length
622                 std::string message
623          */
624         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
625         /*
626                 u8 signal id
627                 u16 channel name length
628                 std::string channel name
629          */
630
631         TOCLIENT_SRP_BYTES_S_B = 0x60,
632         /*
633                 Belonging to AUTH_MECHANISM_SRP.
634
635                 std::string bytes_s
636                 std::string bytes_B
637         */
638
639         TOCLIENT_NUM_MSG_TYPES = 0x61,
640 };
641
642 enum ToServerCommand
643 {
644         TOSERVER_INIT = 0x02,
645         /*
646                 Sent first after connected.
647
648                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
649                 u16 supported network compression modes
650                 u16 minimum supported network protocol version
651                 u16 maximum supported network protocol version
652                 std::string player name
653         */
654
655         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
656
657         TOSERVER_INIT2 = 0x11,
658         /*
659                 Sent as an ACK for TOCLIENT_INIT.
660                 After this, the server can send data.
661
662                 [0] u16 TOSERVER_INIT2
663         */
664
665         TOSERVER_MODCHANNEL_JOIN = 0x17,
666         /*
667                 u16 channel name length
668                 std::string channel name
669          */
670
671         TOSERVER_MODCHANNEL_LEAVE = 0x18,
672         /*
673                 u16 channel name length
674                 std::string channel name
675          */
676
677         TOSERVER_MODCHANNEL_MSG = 0x19,
678         /*
679                 u16 channel name length
680                 std::string channel name
681                 u16 message length
682                 std::string message
683          */
684
685         TOSERVER_GETBLOCK = 0x20, // Obsolete
686         TOSERVER_ADDNODE = 0x21, // Obsolete
687         TOSERVER_REMOVENODE = 0x22, // Obsolete
688
689         TOSERVER_PLAYERPOS = 0x23,
690         /*
691                 [0] u16 command
692                 [2] v3s32 position*100
693                 [2+12] v3s32 speed*100
694                 [2+12+12] s32 pitch*100
695                 [2+12+12+4] s32 yaw*100
696                 [2+12+12+4+4] u32 keyPressed
697                 [2+12+12+4+4+1] u8 fov*80
698                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
699         */
700
701         TOSERVER_GOTBLOCKS = 0x24,
702         /*
703                 [0] u16 command
704                 [2] u8 count
705                 [3] v3s16 pos_0
706                 [3+6] v3s16 pos_1
707                 ...
708         */
709
710         TOSERVER_DELETEDBLOCKS = 0x25,
711         /*
712                 [0] u16 command
713                 [2] u8 count
714                 [3] v3s16 pos_0
715                 [3+6] v3s16 pos_1
716                 ...
717         */
718
719         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
720         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
721         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
722         TOSERVER_RELEASE = 0x29, // Obsolete
723         TOSERVER_SIGNTEXT = 0x30, // Obsolete
724
725         TOSERVER_INVENTORY_ACTION = 0x31,
726         /*
727                 See InventoryAction in inventorymanager.h
728         */
729
730         TOSERVER_CHAT_MESSAGE = 0x32,
731         /*
732                 u16 length
733                 wstring message
734         */
735
736         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
737         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
738
739         TOSERVER_DAMAGE = 0x35,
740         /*
741                 u8 amount
742         */
743
744         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
745
746         TOSERVER_PLAYERITEM = 0x37,
747         /*
748                 Sent to change selected item.
749
750                 [0] u16 TOSERVER_PLAYERITEM
751                 [2] u16 item
752         */
753
754         TOSERVER_RESPAWN = 0x38,
755         /*
756                 u16 TOSERVER_RESPAWN
757         */
758
759         TOSERVER_INTERACT = 0x39,
760         /*
761                 [0] u16 command
762                 [2] u8 action
763                 [3] u16 item
764                 [5] u32 length of the next item
765                 [9] serialized PointedThing
766                 actions:
767                 0: start digging (from undersurface) or use
768                 1: stop digging (all parameters ignored)
769                 2: digging completed
770                 3: place block or item (to abovesurface)
771                 4: use item
772         */
773
774         TOSERVER_REMOVED_SOUNDS = 0x3a,
775         /*
776                 u16 len
777                 s32[len] sound_id
778         */
779
780         TOSERVER_NODEMETA_FIELDS = 0x3b,
781         /*
782                 v3s16 p
783                 u16 len
784                 u8[len] form name (reserved for future use)
785                 u16 number of fields
786                 for each field:
787                         u16 len
788                         u8[len] field name
789                         u32 len
790                         u8[len] field value
791         */
792
793         TOSERVER_INVENTORY_FIELDS = 0x3c,
794         /*
795                 u16 len
796                 u8[len] form name (reserved for future use)
797                 u16 number of fields
798                 for each field:
799                         u16 len
800                         u8[len] field name
801                         u32 len
802                         u8[len] field value
803         */
804
805         TOSERVER_REQUEST_MEDIA = 0x40,
806         /*
807                 u16 number of files requested
808                 for each file {
809                         u16 length of name
810                         string name
811                 }
812         */
813
814         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
815         TOSERVER_BREATH = 0x42, // Obsolete
816
817         TOSERVER_CLIENT_READY = 0x43,
818         /*
819                 u8 major
820                 u8 minor
821                 u8 patch
822                 u8 reserved
823                 u16 len
824                 u8[len] full_version_string
825         */
826
827         TOSERVER_FIRST_SRP = 0x50,
828         /*
829                 Belonging to AUTH_MECHANISM_FIRST_SRP.
830
831                 std::string srp salt
832                 std::string srp verification key
833                 u8 is_empty (=1 if password is empty, 0 otherwise)
834         */
835
836         TOSERVER_SRP_BYTES_A = 0x51,
837         /*
838                 Belonging to AUTH_MECHANISM_SRP,
839                         depending on current_login_based_on.
840
841                 std::string bytes_A
842                 u8 current_login_based_on : on which version of the password's
843                                             hash this login is based on (0 legacy hash,
844                                             or 1 directly the password)
845         */
846
847         TOSERVER_SRP_BYTES_M = 0x52,
848         /*
849                 Belonging to AUTH_MECHANISM_SRP.
850
851                 std::string bytes_M
852         */
853
854         TOSERVER_NUM_MSG_TYPES = 0x53,
855 };
856
857 enum AuthMechanism
858 {
859         // reserved
860         AUTH_MECHANISM_NONE = 0,
861
862         // SRP based on the legacy hash
863         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
864
865         // SRP based on the srp verification key
866         AUTH_MECHANISM_SRP = 1 << 1,
867
868         // Establishes a srp verification key, for first login and password changing
869         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
870 };
871
872 enum AccessDeniedCode {
873         SERVER_ACCESSDENIED_WRONG_PASSWORD,
874         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
875         SERVER_ACCESSDENIED_SINGLEPLAYER,
876         SERVER_ACCESSDENIED_WRONG_VERSION,
877         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
878         SERVER_ACCESSDENIED_WRONG_NAME,
879         SERVER_ACCESSDENIED_TOO_MANY_USERS,
880         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
881         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
882         SERVER_ACCESSDENIED_SERVER_FAIL,
883         SERVER_ACCESSDENIED_CUSTOM_STRING,
884         SERVER_ACCESSDENIED_SHUTDOWN,
885         SERVER_ACCESSDENIED_CRASH,
886         SERVER_ACCESSDENIED_MAX,
887 };
888
889 enum NetProtoCompressionMode {
890         NETPROTO_COMPRESSION_NONE = 0,
891 };
892
893 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
894         "Invalid password",
895         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
896         "The server is running in simple singleplayer mode.  You cannot connect.",
897         "Your client's version is not supported.\nPlease contact server administrator.",
898         "Player name contains disallowed characters.",
899         "Player name not allowed.",
900         "Too many users.",
901         "Empty passwords are disallowed.  Set a password and try again.",
902         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
903         "Server authentication failed.  This is likely a server error.",
904         "",
905         "Server shutting down.",
906         "This server has experienced an internal error. You will now be disconnected."
907 };
908
909 enum PlayerListModifer: u8
910 {
911         PLAYER_LIST_INIT,
912         PLAYER_LIST_ADD,
913         PLAYER_LIST_REMOVE,
914 };
915
916 enum CSMFlavourLimit : u64 {
917         CSM_FL_NONE = 0x00000000,
918         CSM_FL_LOOKUP_NODES = 0x00000001, // Limit node lookups
919         CSM_FL_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
920         CSM_FL_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
921         CSM_FL_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
922         CSM_FL_ALL = 0xFFFFFFFF,
923 };
924