3 Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef MINIMAP_HEADER
21 #define MINIMAP_HEADER
23 #include "irrlichttypes_extrabloated.h"
26 #include "threading/mutex.h"
27 #include "threading/semaphore.h"
33 #define MINIMAP_MAX_SX 512
34 #define MINIMAP_MAX_SY 512
39 MINIMAP_MODE_SURFACEx1,
40 MINIMAP_MODE_SURFACEx2,
41 MINIMAP_MODE_SURFACEx4,
53 struct MinimapModeDef {
60 //! The topmost node that the minimap displays.
66 struct MinimapMapblock {
67 void getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos);
69 MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE];
79 MinimapPixel minimap_scan[MINIMAP_MAX_SX * MINIMAP_MAX_SY];
81 bool minimap_shape_round;
82 video::IImage *minimap_image;
83 video::IImage *heightmap_image;
84 video::IImage *minimap_mask_round;
85 video::IImage *minimap_mask_square;
86 video::ITexture *texture;
87 video::ITexture *heightmap_texture;
88 video::ITexture *minimap_overlay_round;
89 video::ITexture *minimap_overlay_square;
90 video::ITexture *player_marker;
91 video::ITexture *object_marker_red;
94 struct QueuedMinimapUpdate {
96 MinimapMapblock *data;
99 class MinimapUpdateThread : public UpdateThread {
101 MinimapUpdateThread() : UpdateThread("Minimap") {}
102 virtual ~MinimapUpdateThread();
104 void getMap(v3s16 pos, s16 size, s16 height);
105 void enqueueBlock(v3s16 pos, MinimapMapblock *data);
106 bool pushBlockUpdate(v3s16 pos, MinimapMapblock *data);
107 bool popBlockUpdate(QueuedMinimapUpdate *update);
112 virtual void doUpdate();
116 std::deque<QueuedMinimapUpdate> m_update_queue;
117 std::map<v3s16, MinimapMapblock *> m_blocks_cache;
122 Minimap(IrrlichtDevice *device, Client *client);
125 void addBlock(v3s16 pos, MinimapMapblock *data);
129 void setPos(v3s16 pos);
130 v3s16 getPos() const { return data->pos; }
131 void setAngle(f32 angle);
132 f32 getAngle() const { return m_angle; }
133 void setMinimapMode(MinimapMode mode);
134 MinimapMode getMinimapMode() const { return data->mode; }
135 void toggleMinimapShape();
136 void setMinimapShape(MinimapShape shape);
137 MinimapShape getMinimapShape();
140 video::ITexture *getMinimapTexture();
142 void blitMinimapPixelsToImageRadar(video::IImage *map_image);
143 void blitMinimapPixelsToImageSurface(video::IImage *map_image,
144 video::IImage *heightmap_image);
146 scene::SMeshBuffer *getMinimapMeshBuffer();
148 void updateActiveMarkers();
151 video::IVideoDriver *driver;
156 ITextureSource *m_tsrc;
157 IShaderSource *m_shdrsrc;
158 INodeDefManager *m_ndef;
159 MinimapUpdateThread *m_minimap_update_thread;
160 scene::SMeshBuffer *m_meshbuffer;
161 bool m_enable_shaders;
162 u16 m_surface_mode_scan_height;
165 std::list<v2f> m_active_markers;