3 Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "logoutputbuffer.h"
22 #include "jthread/jmutexautolock.h"
23 #include "jthread/jsemaphore.h"
24 #include "clientmap.h"
28 #include "util/numeric.h"
29 #include "util/string.h"
32 QueuedMinimapUpdate::QueuedMinimapUpdate():
33 pos(-1337,-1337,-1337),
38 QueuedMinimapUpdate::~QueuedMinimapUpdate()
43 MinimapUpdateQueue::MinimapUpdateQueue()
47 MinimapUpdateQueue::~MinimapUpdateQueue()
49 JMutexAutoLock lock(m_mutex);
51 for (std::list<QueuedMinimapUpdate*>::iterator
53 i != m_queue.end(); ++i) {
54 QueuedMinimapUpdate *q = *i;
59 bool MinimapUpdateQueue::addBlock(v3s16 pos, MinimapMapblock *data)
61 DSTACK(__FUNCTION_NAME);
63 JMutexAutoLock lock(m_mutex);
66 Find if block is already in queue.
67 If it is, update the data and quit.
69 for (std::list<QueuedMinimapUpdate*>::iterator
71 i != m_queue.end(); ++i) {
72 QueuedMinimapUpdate *q = *i;
83 QueuedMinimapUpdate *q = new QueuedMinimapUpdate;
90 QueuedMinimapUpdate * MinimapUpdateQueue::pop()
92 JMutexAutoLock lock(m_mutex);
94 for (std::list<QueuedMinimapUpdate*>::iterator
96 i != m_queue.end(); i++) {
97 QueuedMinimapUpdate *q = *i;
105 Minimap update thread
108 void MinimapUpdateThread::Stop()
116 void MinimapUpdateThread::enqueue_Block(v3s16 pos, MinimapMapblock *data)
118 if (m_queue.addBlock(pos, data))
119 // we had to allocate a new block
124 void *MinimapUpdateThread::Thread()
128 log_register_thread("MinimapUpdateThread");
130 DSTACK(__FUNCTION_NAME);
132 BEGIN_DEBUG_EXCEPTION_HANDLER
134 porting::setThreadName("MinimapUpdateThread");
136 while (!StopRequested()) {
139 if (StopRequested()) break;
141 while (m_queue.size()) {
142 QueuedMinimapUpdate *q = m_queue.pop();
145 std::map<v3s16, MinimapMapblock *>::iterator it;
146 it = m_blocks_cache.find(q->pos);
148 m_blocks_cache[q->pos] = q->data;
149 } else if (it != m_blocks_cache.end()) {
151 m_blocks_cache.erase(it);
155 if (data->map_invalidated) {
156 if (data->mode != MINIMAP_MODE_OFF) {
157 getMap(data->pos, data->map_size, data->scan_height, data->radar);
158 data->map_invalidated = false;
162 END_DEBUG_EXCEPTION_HANDLER(errorstream)
167 MinimapUpdateThread::~MinimapUpdateThread()
169 for (std::map<v3s16, MinimapMapblock *>::iterator
170 it = m_blocks_cache.begin();
171 it != m_blocks_cache.end(); it++) {
176 MinimapPixel *MinimapUpdateThread::getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height)
178 pixel_height = height - MAP_BLOCKSIZE;
179 v3s16 blockpos_max, blockpos_min, relpos;
180 getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos);
181 getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos);
182 std::map<v3s16, MinimapMapblock *>::iterator it;
183 for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
184 it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
185 if (it != m_blocks_cache.end()) {
186 MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE];
187 if (pixel->id != CONTENT_AIR) {
188 pixel_height += pixel->height;
192 pixel_height -= MAP_BLOCKSIZE;
197 s16 MinimapUpdateThread::getAirCount (v3s16 pos, s16 height)
200 v3s16 blockpos_max, blockpos_min, relpos;
201 getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos);
202 getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos);
203 std::map<v3s16, MinimapMapblock *>::iterator it;
204 for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
205 it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
206 if (it != m_blocks_cache.end()) {
207 MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE];
208 air_count += pixel->air_count;
214 void MinimapUpdateThread::getMap (v3s16 pos, s16 size, s16 height, bool radar)
216 v3s16 p = v3s16 (pos.X - size / 2, pos.Y, pos.Z - size / 2);
218 for (s16 x = 0; x < size; x++) {
219 for (s16 z = 0; z < size; z++){
220 u16 id = CONTENT_AIR;
221 MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * size];
223 s16 pixel_height = 0;
224 MinimapPixel* cached_pixel =
225 getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, pixel_height);
227 id = cached_pixel->id;
228 minimap_pixel->height = pixel_height;
231 minimap_pixel->air_count = getAirCount (v3s16(p.X + x, p.Y, p.Z + z), height);
233 minimap_pixel->id = id;
238 Mapper::Mapper(IrrlichtDevice *device, Client *client)
240 this->device = device;
241 this->client = client;
242 this->driver = device->getVideoDriver();
243 this->tsrc = client->getTextureSource();
244 this->player = client->getEnv().getLocalPlayer();
245 this->shdrsrc = client->getShaderSource();
247 m_enable_shaders = g_settings->getBool("enable_shaders");
248 m_enable_shaders = g_settings->getBool("enable_shaders");
249 if (g_settings->getBool("minimap_double_scan_height")) {
250 m_surface_mode_scan_height = 256;
252 m_surface_mode_scan_height = 128;
254 data = new MinimapData;
255 data->mode = MINIMAP_MODE_OFF;
257 data->map_invalidated = true;
258 data->heightmap_image = NULL;
259 data->minimap_image = NULL;
260 data->texture = NULL;
261 data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
262 std::string fname1 = "minimap_mask_round.png";
263 std::string fname2 = "minimap_overlay_round.png";
264 data->minimap_mask_round = driver->createImage (tsrc->getTexture(fname1),
265 core::position2d<s32>(0,0), core::dimension2d<u32>(512,512));
266 data->minimap_overlay_round = tsrc->getTexture(fname2);
267 fname1 = "minimap_mask_square.png";
268 fname2 = "minimap_overlay_square.png";
269 data->minimap_mask_square = driver->createImage (tsrc->getTexture(fname1),
270 core::position2d<s32>(0,0), core::dimension2d<u32>(512,512));
271 data->minimap_overlay_square = tsrc->getTexture(fname2);
272 data->player_marker = tsrc->getTexture("player_marker.png");
273 m_meshbuffer = getMinimapMeshBuffer();
274 m_minimap_update_thread = new MinimapUpdateThread(device, client);
275 m_minimap_update_thread->data = data;
276 m_minimap_update_thread->Start();
281 m_minimap_update_thread->Stop();
282 m_minimap_update_thread->Wait();
283 m_meshbuffer->drop();
284 data->minimap_mask_round->drop();
285 data->minimap_mask_square->drop();
286 driver->removeTexture(data->texture);
287 driver->removeTexture(data->heightmap_texture);
288 driver->removeTexture(data->minimap_overlay_round);
289 driver->removeTexture(data->minimap_overlay_square);
291 delete m_minimap_update_thread;
294 void Mapper::addBlock (v3s16 pos, MinimapMapblock *data)
296 m_minimap_update_thread->enqueue_Block(pos, data);
299 MinimapMode Mapper::getMinimapMode()
304 void Mapper::toggleMinimapShape()
306 data->minimap_shape_round = !data->minimap_shape_round;
307 g_settings->setBool(("minimap_shape_round"), data->minimap_shape_round);
310 void Mapper::setMinimapMode(MinimapMode mode)
312 static const u16 modeDefs[7 * 3] = {
314 0, m_surface_mode_scan_height, 256,
315 0, m_surface_mode_scan_height, 128,
316 0, m_surface_mode_scan_height, 64,
321 JMutexAutoLock lock(m_mutex);
322 data->radar = (bool)modeDefs[(int)mode * 3];
323 data->scan_height = modeDefs[(int)mode * 3 + 1];
324 data->map_size = modeDefs[(int)mode * 3 + 2];
328 void Mapper::setPos(v3s16 pos)
330 JMutexAutoLock lock(m_mutex);
334 video::ITexture *Mapper::getMinimapTexture()
336 // update minimap textures when new scan is ready
337 if (!data->map_invalidated) {
338 // create minimap and heightmap image
339 core::dimension2d<u32> dim(data->map_size,data->map_size);
340 video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
341 video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
342 video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
343 core::dimension2d<u32>(512, 512));
348 for (s16 x = 0; x < data->map_size; x++) {
349 for (s16 z = 0; z < data->map_size; z++) {
350 MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size];
351 const ContentFeatures &f = client->getNodeDefManager()->get(minimap_pixel->id);
354 map_image->setPixel(x, data->map_size - z -1, c);
355 u32 h = minimap_pixel->height;
356 heightmap_image->setPixel(x,data->map_size -z -1,
357 video::SColor(255, h, h, h));
362 c = video::SColor (240, 0 , 0, 0);
363 for (s16 x = 0; x < data->map_size; x++) {
364 for (s16 z = 0; z < data->map_size; z++) {
365 MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size];
366 if (minimap_pixel->air_count > 0) {
367 c.setGreen(core::clamp(core::round32(32 + minimap_pixel->air_count * 8), 0, 255));
371 map_image->setPixel(x, data->map_size - z -1, c);
376 map_image->copyToScaling(minimap_image);
379 video::IImage *minimap_mask;
380 if (data->minimap_shape_round) {
381 minimap_mask = data->minimap_mask_round;
383 minimap_mask = data->minimap_mask_square;
385 for (s16 x = 0; x < 512; x++) {
386 for (s16 y = 0; y < 512; y++) {
387 video::SColor mask_col = minimap_mask->getPixel(x, y);
388 if (!mask_col.getAlpha()) {
389 minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
395 driver->removeTexture(data->texture);
397 if (data->heightmap_texture) {
398 driver->removeTexture(data->heightmap_texture);
400 data->texture = driver->addTexture("minimap__", minimap_image);
401 data->heightmap_texture = driver->addTexture("minimap_heightmap__", heightmap_image);
402 minimap_image->drop();
403 heightmap_image->drop();
405 data->map_invalidated = true;
407 return data->texture;
410 v3f Mapper::getYawVec()
412 if (data->minimap_shape_round) {
413 return v3f(cos(player->getYaw()* core::DEGTORAD),
414 sin(player->getYaw()* core::DEGTORAD), 1.0);
416 return v3f(1.0, 0.0, 1.0);
420 scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
422 scene::SMeshBuffer *buf = new scene::SMeshBuffer();
423 buf->Vertices.set_used(4);
424 buf->Indices .set_used(6);
425 video::SColor c(255, 255, 255, 255);
427 buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
428 buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
429 buf->Vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0);
430 buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
442 void Mapper::drawMinimap()
444 v2u32 screensize = porting::getWindowSize();
445 u32 size = 0.25 * screensize.Y;
446 video::ITexture* minimap_texture = getMinimapTexture();
447 core::matrix4 matrix;
449 core::rect<s32> oldViewPort = driver->getViewPort();
450 driver->setViewPort(core::rect<s32>(screensize.X - size - 10, 10,
451 screensize.X - 10, size + 10));
452 core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
453 driver->setTransform(video::ETS_PROJECTION, core::matrix4());
454 core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
455 driver->setTransform(video::ETS_VIEW, core::matrix4());
456 matrix.makeIdentity();
458 if (minimap_texture) {
459 video::SMaterial& material = m_meshbuffer->getMaterial();
460 material.setFlag(video::EMF_TRILINEAR_FILTER, true);
461 material.Lighting = false;
462 material.TextureLayer[0].Texture = minimap_texture;
463 material.TextureLayer[1].Texture = data->heightmap_texture;
464 if (m_enable_shaders && !data->radar) {
465 u16 sid = shdrsrc->getShader("minimap_shader", 1, 1);
466 material.MaterialType = shdrsrc->getShaderInfo(sid).material;
468 material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
471 if (data->minimap_shape_round)
472 matrix.setRotationDegrees(core::vector3df(0, 0, 360 - player->getYaw()));
473 driver->setTransform(video::ETS_WORLD, matrix);
474 driver->setMaterial(material);
475 driver->drawMeshBuffer(m_meshbuffer);
476 video::ITexture *minimap_overlay;
477 if (data->minimap_shape_round) {
478 minimap_overlay = data->minimap_overlay_round;
480 minimap_overlay = data->minimap_overlay_square;
482 material.TextureLayer[0].Texture = minimap_overlay;
483 material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
484 driver->setMaterial(material);
485 driver->drawMeshBuffer(m_meshbuffer);
487 if (!data->minimap_shape_round) {
488 matrix.setRotationDegrees(core::vector3df(0, 0, player->getYaw()));
489 driver->setTransform(video::ETS_WORLD, matrix);
490 material.TextureLayer[0].Texture = data->player_marker;
491 driver->setMaterial(material);
492 driver->drawMeshBuffer(m_meshbuffer);
496 driver->setTransform(video::ETS_VIEW, oldViewMat);
497 driver->setTransform(video::ETS_PROJECTION, oldProjMat);
498 driver->setViewPort(oldViewPort);