Cpp11 patchset 11: continue working on constructor style migration (#6004)
[oweals/minetest.git] / src / minimap.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "minimap.h"
21 #include "threading/mutex_auto_lock.h"
22 #include "threading/semaphore.h"
23 #include "clientmap.h"
24 #include "settings.h"
25 #include "nodedef.h"
26 #include "porting.h"
27 #include "util/numeric.h"
28 #include "util/string.h"
29 #include "mapblock.h"
30 #include <math.h>
31
32
33 ////
34 //// MinimapUpdateThread
35 ////
36
37 MinimapUpdateThread::~MinimapUpdateThread()
38 {
39         for (std::map<v3s16, MinimapMapblock *>::iterator
40                         it = m_blocks_cache.begin();
41                         it != m_blocks_cache.end(); ++it) {
42                 delete it->second;
43         }
44
45         for (std::deque<QueuedMinimapUpdate>::iterator
46                         it = m_update_queue.begin();
47                         it != m_update_queue.end(); ++it) {
48                 QueuedMinimapUpdate &q = *it;
49                 delete q.data;
50         }
51 }
52
53 bool MinimapUpdateThread::pushBlockUpdate(v3s16 pos, MinimapMapblock *data)
54 {
55         MutexAutoLock lock(m_queue_mutex);
56
57         // Find if block is already in queue.
58         // If it is, update the data and quit.
59         for (std::deque<QueuedMinimapUpdate>::iterator
60                         it = m_update_queue.begin();
61                         it != m_update_queue.end(); ++it) {
62                 QueuedMinimapUpdate &q = *it;
63                 if (q.pos == pos) {
64                         delete q.data;
65                         q.data = data;
66                         return false;
67                 }
68         }
69
70         // Add the block
71         QueuedMinimapUpdate q;
72         q.pos  = pos;
73         q.data = data;
74         m_update_queue.push_back(q);
75
76         return true;
77 }
78
79 bool MinimapUpdateThread::popBlockUpdate(QueuedMinimapUpdate *update)
80 {
81         MutexAutoLock lock(m_queue_mutex);
82
83         if (m_update_queue.empty())
84                 return false;
85
86         *update = m_update_queue.front();
87         m_update_queue.pop_front();
88
89         return true;
90 }
91
92 void MinimapUpdateThread::enqueueBlock(v3s16 pos, MinimapMapblock *data)
93 {
94         pushBlockUpdate(pos, data);
95         deferUpdate();
96 }
97
98
99 void MinimapUpdateThread::doUpdate()
100 {
101         QueuedMinimapUpdate update;
102
103         while (popBlockUpdate(&update)) {
104                 if (update.data) {
105                         // Swap two values in the map using single lookup
106                         std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
107                             result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
108                         if (!result.second) {
109                                 delete result.first->second;
110                                 result.first->second = update.data;
111                         }
112                 } else {
113                         std::map<v3s16, MinimapMapblock *>::iterator it;
114                         it = m_blocks_cache.find(update.pos);
115                         if (it != m_blocks_cache.end()) {
116                                 delete it->second;
117                                 m_blocks_cache.erase(it);
118                         }
119                 }
120         }
121
122         if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
123                 getMap(data->pos, data->map_size, data->scan_height);
124                 data->map_invalidated = false;
125         }
126 }
127
128 void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
129 {
130         v3s16 region(size, 0, size);
131         v3s16 pos_min(pos.X - size / 2, pos.Y - height / 2, pos.Z - size / 2);
132         v3s16 pos_max(pos_min.X + size - 1, pos.Y + height / 2, pos_min.Z + size - 1);
133         v3s16 blockpos_min = getNodeBlockPos(pos_min);
134         v3s16 blockpos_max = getNodeBlockPos(pos_max);
135
136 // clear the map
137         for (int z = 0; z < size; z++)
138         for (int x = 0; x < size; x++) {
139                 MinimapPixel &mmpixel = data->minimap_scan[x + z * size];
140                 mmpixel.air_count = 0;
141                 mmpixel.height = 0;
142                 mmpixel.n = MapNode(CONTENT_AIR);
143         }
144
145 // draw the map
146         v3s16 blockpos;
147         for (blockpos.Z = blockpos_min.Z; blockpos.Z <= blockpos_max.Z; ++blockpos.Z)
148         for (blockpos.Y = blockpos_min.Y; blockpos.Y <= blockpos_max.Y; ++blockpos.Y)
149         for (blockpos.X = blockpos_min.X; blockpos.X <= blockpos_max.X; ++blockpos.X) {
150                 std::map<v3s16, MinimapMapblock *>::const_iterator pblock =
151                         m_blocks_cache.find(blockpos);
152                 if (pblock == m_blocks_cache.end())
153                         continue;
154                 const MinimapMapblock &block = *pblock->second;
155
156                 v3s16 block_node_min(blockpos * MAP_BLOCKSIZE);
157                 v3s16 block_node_max(block_node_min + MAP_BLOCKSIZE - 1);
158                 // clip
159                 v3s16 range_min = componentwise_max(block_node_min, pos_min);
160                 v3s16 range_max = componentwise_min(block_node_max, pos_max);
161
162                 v3s16 pos;
163                 pos.Y = range_min.Y;
164                 for (pos.Z = range_min.Z; pos.Z <= range_max.Z; ++pos.Z)
165                 for (pos.X = range_min.X; pos.X <= range_max.X; ++pos.X) {
166                         v3s16 inblock_pos = pos - block_node_min;
167                         const MinimapPixel &in_pixel =
168                                 block.data[inblock_pos.Z * MAP_BLOCKSIZE + inblock_pos.X];
169
170                         v3s16 inmap_pos = pos - pos_min;
171                         MinimapPixel &out_pixel =
172                                 data->minimap_scan[inmap_pos.X + inmap_pos.Z * size];
173
174                         out_pixel.air_count += in_pixel.air_count;
175                         if (in_pixel.n.param0 != CONTENT_AIR) {
176                                 out_pixel.n = in_pixel.n;
177                                 out_pixel.height = inmap_pos.Y + in_pixel.height;
178                         }
179                 }
180         }
181 }
182
183 ////
184 //// Mapper
185 ////
186
187 Minimap::Minimap(IrrlichtDevice *device, Client *client)
188 {
189         this->client    = client;
190         this->driver    = device->getVideoDriver();
191         this->m_tsrc    = client->getTextureSource();
192         this->m_shdrsrc = client->getShaderSource();
193         this->m_ndef    = client->getNodeDefManager();
194
195         m_angle = 0.f;
196
197         // Initialize static settings
198         m_enable_shaders = g_settings->getBool("enable_shaders");
199         m_surface_mode_scan_height =
200                 g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
201
202         // Initialize minimap data
203         data = new MinimapData;
204         data->mode              = MINIMAP_MODE_OFF;
205         data->is_radar          = false;
206         data->map_invalidated   = true;
207         data->texture           = NULL;
208         data->heightmap_texture = NULL;
209         data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
210
211         // Get round minimap textures
212         data->minimap_mask_round = driver->createImage(
213                 m_tsrc->getTexture("minimap_mask_round.png"),
214                 core::position2d<s32>(0, 0),
215                 core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
216         data->minimap_overlay_round = m_tsrc->getTexture("minimap_overlay_round.png");
217
218         // Get square minimap textures
219         data->minimap_mask_square = driver->createImage(
220                 m_tsrc->getTexture("minimap_mask_square.png"),
221                 core::position2d<s32>(0, 0),
222                 core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
223         data->minimap_overlay_square = m_tsrc->getTexture("minimap_overlay_square.png");
224
225         // Create player marker texture
226         data->player_marker = m_tsrc->getTexture("player_marker.png");
227         // Create object marker texture
228         data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");
229
230         // Create mesh buffer for minimap
231         m_meshbuffer = getMinimapMeshBuffer();
232
233         // Initialize and start thread
234         m_minimap_update_thread = new MinimapUpdateThread();
235         m_minimap_update_thread->data = data;
236         m_minimap_update_thread->start();
237 }
238
239 Minimap::~Minimap()
240 {
241         m_minimap_update_thread->stop();
242         m_minimap_update_thread->wait();
243
244         m_meshbuffer->drop();
245
246         data->minimap_mask_round->drop();
247         data->minimap_mask_square->drop();
248
249         driver->removeTexture(data->texture);
250         driver->removeTexture(data->heightmap_texture);
251         driver->removeTexture(data->minimap_overlay_round);
252         driver->removeTexture(data->minimap_overlay_square);
253         driver->removeTexture(data->object_marker_red);
254
255         delete data;
256         delete m_minimap_update_thread;
257 }
258
259 void Minimap::addBlock(v3s16 pos, MinimapMapblock *data)
260 {
261         m_minimap_update_thread->enqueueBlock(pos, data);
262 }
263
264 void Minimap::toggleMinimapShape()
265 {
266         MutexAutoLock lock(m_mutex);
267
268         data->minimap_shape_round = !data->minimap_shape_round;
269         g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
270         m_minimap_update_thread->deferUpdate();
271 }
272
273 void Minimap::setMinimapShape(MinimapShape shape)
274 {
275         MutexAutoLock lock(m_mutex);
276
277         if (shape == MINIMAP_SHAPE_SQUARE)
278                 data->minimap_shape_round = false;
279         else if (shape == MINIMAP_SHAPE_ROUND)
280                 data->minimap_shape_round = true;
281
282         g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
283         m_minimap_update_thread->deferUpdate();
284 }
285
286 MinimapShape Minimap::getMinimapShape()
287 {
288         if (data->minimap_shape_round) {
289                 return MINIMAP_SHAPE_ROUND;
290         } else {
291                 return MINIMAP_SHAPE_SQUARE;
292         }
293 }
294
295 void Minimap::setMinimapMode(MinimapMode mode)
296 {
297         static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
298                 {false, 0, 0},
299                 {false, m_surface_mode_scan_height, 256},
300                 {false, m_surface_mode_scan_height, 128},
301                 {false, m_surface_mode_scan_height, 64},
302                 {true, 32, 128},
303                 {true, 32, 64},
304                 {true, 32, 32}
305         };
306
307         if (mode >= MINIMAP_MODE_COUNT)
308                 return;
309
310         MutexAutoLock lock(m_mutex);
311
312         data->is_radar    = modedefs[mode].is_radar;
313         data->scan_height = modedefs[mode].scan_height;
314         data->map_size    = modedefs[mode].map_size;
315         data->mode        = mode;
316
317         m_minimap_update_thread->deferUpdate();
318 }
319
320 void Minimap::setPos(v3s16 pos)
321 {
322         bool do_update = false;
323
324         {
325                 MutexAutoLock lock(m_mutex);
326
327                 if (pos != data->old_pos) {
328                         data->old_pos = data->pos;
329                         data->pos = pos;
330                         do_update = true;
331                 }
332         }
333
334         if (do_update)
335                 m_minimap_update_thread->deferUpdate();
336 }
337
338 void Minimap::setAngle(f32 angle)
339 {
340         m_angle = angle;
341 }
342
343 void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
344 {
345         video::SColor c(240, 0, 0, 0);
346         for (s16 x = 0; x < data->map_size; x++)
347         for (s16 z = 0; z < data->map_size; z++) {
348                 MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
349
350                 if (mmpixel->air_count > 0)
351                         c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
352                 else
353                         c.setGreen(0);
354
355                 map_image->setPixel(x, data->map_size - z - 1, c);
356         }
357 }
358
359 void Minimap::blitMinimapPixelsToImageSurface(
360         video::IImage *map_image, video::IImage *heightmap_image)
361 {
362         // This variable creation/destruction has a 1% cost on rendering minimap
363         video::SColor tilecolor;
364         for (s16 x = 0; x < data->map_size; x++)
365         for (s16 z = 0; z < data->map_size; z++) {
366                 MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
367
368                 const ContentFeatures &f = m_ndef->get(mmpixel->n);
369                 const TileDef *tile = &f.tiledef[0];
370
371                 // Color of the 0th tile (mostly this is the topmost)
372                 if(tile->has_color)
373                         tilecolor = tile->color;
374                 else
375                         mmpixel->n.getColor(f, &tilecolor);
376
377                 tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() / 255);
378                 tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen() / 255);
379                 tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
380                 tilecolor.setAlpha(240);
381
382                 map_image->setPixel(x, data->map_size - z - 1, tilecolor);
383
384                 u32 h = mmpixel->height;
385                 heightmap_image->setPixel(x,data->map_size - z - 1,
386                         video::SColor(255, h, h, h));
387         }
388 }
389
390 video::ITexture *Minimap::getMinimapTexture()
391 {
392         // update minimap textures when new scan is ready
393         if (data->map_invalidated)
394                 return data->texture;
395
396         // create minimap and heightmap images in memory
397         core::dimension2d<u32> dim(data->map_size, data->map_size);
398         video::IImage *map_image       = driver->createImage(video::ECF_A8R8G8B8, dim);
399         video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
400         video::IImage *minimap_image   = driver->createImage(video::ECF_A8R8G8B8,
401                 core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
402
403         // Blit MinimapPixels to images
404         if (data->is_radar)
405                 blitMinimapPixelsToImageRadar(map_image);
406         else
407                 blitMinimapPixelsToImageSurface(map_image, heightmap_image);
408
409         map_image->copyToScaling(minimap_image);
410         map_image->drop();
411
412         video::IImage *minimap_mask = data->minimap_shape_round ?
413                 data->minimap_mask_round : data->minimap_mask_square;
414
415         if (minimap_mask) {
416                 for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
417                 for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
418                         const video::SColor &mask_col = minimap_mask->getPixel(x, y);
419                         if (!mask_col.getAlpha())
420                                 minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
421                 }
422         }
423
424         if (data->texture)
425                 driver->removeTexture(data->texture);
426         if (data->heightmap_texture)
427                 driver->removeTexture(data->heightmap_texture);
428
429         data->texture = driver->addTexture("minimap__", minimap_image);
430         data->heightmap_texture =
431                 driver->addTexture("minimap_heightmap__", heightmap_image);
432         minimap_image->drop();
433         heightmap_image->drop();
434
435         data->map_invalidated = true;
436
437         return data->texture;
438 }
439
440 v3f Minimap::getYawVec()
441 {
442         if (data->minimap_shape_round) {
443                 return v3f(
444                         cos(m_angle * core::DEGTORAD),
445                         sin(m_angle * core::DEGTORAD),
446                         1.0);
447         } else {
448                 return v3f(1.0, 0.0, 1.0);
449         }
450 }
451
452 scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
453 {
454         scene::SMeshBuffer *buf = new scene::SMeshBuffer();
455         buf->Vertices.set_used(4);
456         buf->Indices.set_used(6);
457         static const video::SColor c(255, 255, 255, 255);
458
459         buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
460         buf->Vertices[1] = video::S3DVertex(-1,  1, 0, 0, 0, 1, c, 0, 0);
461         buf->Vertices[2] = video::S3DVertex( 1,  1, 0, 0, 0, 1, c, 1, 0);
462         buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
463
464         buf->Indices[0] = 0;
465         buf->Indices[1] = 1;
466         buf->Indices[2] = 2;
467         buf->Indices[3] = 2;
468         buf->Indices[4] = 3;
469         buf->Indices[5] = 0;
470
471         return buf;
472 }
473
474 void Minimap::drawMinimap()
475 {
476         video::ITexture *minimap_texture = getMinimapTexture();
477         if (!minimap_texture)
478                 return;
479
480         updateActiveMarkers();
481         v2u32 screensize = porting::getWindowSize();
482         const u32 size = 0.25 * screensize.Y;
483
484         core::rect<s32> oldViewPort = driver->getViewPort();
485         core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
486         core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
487
488         driver->setViewPort(core::rect<s32>(
489                 screensize.X - size - 10, 10,
490                 screensize.X - 10, size + 10));
491         driver->setTransform(video::ETS_PROJECTION, core::matrix4());
492         driver->setTransform(video::ETS_VIEW, core::matrix4());
493
494         core::matrix4 matrix;
495         matrix.makeIdentity();
496
497         video::SMaterial &material = m_meshbuffer->getMaterial();
498         material.setFlag(video::EMF_TRILINEAR_FILTER, true);
499         material.Lighting = false;
500         material.TextureLayer[0].Texture = minimap_texture;
501         material.TextureLayer[1].Texture = data->heightmap_texture;
502
503         if (m_enable_shaders && !data->is_radar) {
504                 u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
505                 material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
506         } else {
507                 material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
508         }
509
510         if (data->minimap_shape_round)
511                 matrix.setRotationDegrees(core::vector3df(0, 0, 360 - m_angle));
512
513         // Draw minimap
514         driver->setTransform(video::ETS_WORLD, matrix);
515         driver->setMaterial(material);
516         driver->drawMeshBuffer(m_meshbuffer);
517
518         // Draw overlay
519         video::ITexture *minimap_overlay = data->minimap_shape_round ?
520                 data->minimap_overlay_round : data->minimap_overlay_square;
521         material.TextureLayer[0].Texture = minimap_overlay;
522         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
523         driver->setMaterial(material);
524         driver->drawMeshBuffer(m_meshbuffer);
525
526         // If round minimap, draw player marker
527         if (!data->minimap_shape_round) {
528                 matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
529                 material.TextureLayer[0].Texture = data->player_marker;
530
531                 driver->setTransform(video::ETS_WORLD, matrix);
532                 driver->setMaterial(material);
533                 driver->drawMeshBuffer(m_meshbuffer);
534         }
535
536         // Reset transformations
537         driver->setTransform(video::ETS_VIEW, oldViewMat);
538         driver->setTransform(video::ETS_PROJECTION, oldProjMat);
539         driver->setViewPort(oldViewPort);
540
541         // Draw player markers
542         v2s32 s_pos(screensize.X - size - 10, 10);
543         core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
544         core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
545         static const video::SColor col(255, 255, 255, 255);
546         static const video::SColor c[4] = {col, col, col, col};
547         f32 sin_angle = sin(m_angle * core::DEGTORAD);
548         f32 cos_angle = cos(m_angle * core::DEGTORAD);
549         s32 marker_size2 =  0.025 * (float)size;
550         for (std::list<v2f>::const_iterator
551                         i = m_active_markers.begin();
552                         i != m_active_markers.end(); ++i) {
553                 v2f posf = *i;
554                 if (data->minimap_shape_round) {
555                         f32 t1 = posf.X * cos_angle - posf.Y * sin_angle;
556                         f32 t2 = posf.X * sin_angle + posf.Y * cos_angle;
557                         posf.X = t1;
558                         posf.Y = t2;
559                 }
560                 posf.X = (posf.X + 0.5) * (float)size;
561                 posf.Y = (posf.Y + 0.5) * (float)size;
562                 core::rect<s32> dest_rect(
563                         s_pos.X + posf.X - marker_size2,
564                         s_pos.Y + posf.Y - marker_size2,
565                         s_pos.X + posf.X + marker_size2,
566                         s_pos.Y + posf.Y + marker_size2);
567                 driver->draw2DImage(data->object_marker_red, dest_rect,
568                         img_rect, &dest_rect, &c[0], true);
569         }
570 }
571
572 void Minimap::updateActiveMarkers()
573 {
574         video::IImage *minimap_mask = data->minimap_shape_round ?
575                 data->minimap_mask_round : data->minimap_mask_square;
576
577         const std::list<Nametag *> &nametags = client->getCamera()->getNametags();
578
579         m_active_markers.clear();
580
581         for (std::list<Nametag *>::const_iterator i = nametags.begin();
582                         i != nametags.end(); ++i) {
583                 v3s16 pos = floatToInt((*i)->parent_node->getPosition() +
584                         intToFloat(client->getCamera()->getOffset(), BS), BS);
585                 pos -= data->pos - v3s16(data->map_size / 2,
586                                 data->scan_height / 2,
587                                 data->map_size / 2);
588                 if (pos.X < 0 || pos.X > data->map_size ||
589                                 pos.Y < 0 || pos.Y > data->scan_height ||
590                                 pos.Z < 0 || pos.Z > data->map_size) {
591                         continue;
592                 }
593                 pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
594                 pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
595                 const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
596                 if (!mask_col.getAlpha()) {
597                         continue;
598                 }
599                 m_active_markers.push_back(v2f(((float)pos.X / (float)MINIMAP_MAX_SX) - 0.5,
600                         (1.0 - (float)pos.Z / (float)MINIMAP_MAX_SY) - 0.5));
601         }
602 }
603
604 ////
605 //// MinimapMapblock
606 ////
607
608 void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos)
609 {
610
611         for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
612         for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
613                 s16 air_count = 0;
614                 bool surface_found = false;
615                 MinimapPixel *mmpixel = &data[z * MAP_BLOCKSIZE + x];
616
617                 for (s16 y = MAP_BLOCKSIZE -1; y >= 0; y--) {
618                         v3s16 p(x, y, z);
619                         MapNode n = vmanip->getNodeNoEx(pos + p);
620                         if (!surface_found && n.getContent() != CONTENT_AIR) {
621                                 mmpixel->height = y;
622                                 mmpixel->n = n;
623                                 surface_found = true;
624                         } else if (n.getContent() == CONTENT_AIR) {
625                                 air_count++;
626                         }
627                 }
628
629                 if (!surface_found)
630                         mmpixel->n = MapNode(CONTENT_AIR);
631
632                 mmpixel->air_count = air_count;
633         }
634 }