3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef MG_SCHEMATIC_HEADER
21 #define MG_SCHEMATIC_HEADER
24 #include "mg_decoration.h"
25 #include "util/string.h"
33 /////////////////// Schematic flags
34 #define SCHEM_CIDS_UPDATED 0x08
37 #define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
38 #define MTSCHEM_FILE_VER_HIGHEST_READ 3
39 #define MTSCHEM_FILE_VER_HIGHEST_WRITE 3
41 #define MTSCHEM_PROB_NEVER 0x00
42 #define MTSCHEM_PROB_ALWAYS 0xFF
50 class Schematic : public ObjDef, public NodeResolver {
52 std::vector<content_t> c_nodes;
62 virtual void resolveNodeNames(NodeResolveInfo *nri);
64 void updateContentIds();
66 void blitToVManip(v3s16 p, MMVManip *vm,
67 Rotation rot, bool force_placement, INodeDefManager *ndef);
69 bool loadSchematicFromFile(const char *filename, INodeDefManager *ndef,
70 StringMap *replace_names);
71 void saveSchematicToFile(const char *filename, INodeDefManager *ndef);
72 bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
74 void placeStructure(Map *map, v3s16 p, u32 flags,
75 Rotation rot, bool force_placement, INodeDefManager *nef);
76 void applyProbabilities(v3s16 p0,
77 std::vector<std::pair<v3s16, u8> > *plist,
78 std::vector<std::pair<s16, u8> > *splist);
81 class SchematicManager : public ObjDefManager {
83 SchematicManager(IGameDef *gamedef);
84 ~SchematicManager() {}
86 const char *getObjectTitle() const
91 static Schematic *create(SchematicType type)
97 void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
98 std::vector<content_t> *usednodes);