3 Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2015-2017 paramat
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include <unordered_set>
39 #define DECO_PLACE_CENTER_X 0x01
40 #define DECO_PLACE_CENTER_Y 0x02
41 #define DECO_PLACE_CENTER_Z 0x04
42 #define DECO_USE_NOISE 0x08
43 #define DECO_FORCE_PLACEMENT 0x10
44 #define DECO_LIQUID_SURFACE 0x20
46 extern FlagDesc flagdesc_deco[];
49 class Decoration : public ObjDef, public NodeResolver {
51 Decoration() = default;
52 virtual ~Decoration() = default;
54 virtual void resolveNodeNames();
56 bool canPlaceDecoration(MMVManip *vm, v3s16 p);
57 size_t placeDeco(Mapgen *mg, u32 blockseed,
58 v3s16 nmin, v3s16 nmax, s16 deco_zero_level);
60 virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
61 virtual int getHeight() = 0;
65 std::vector<content_t> c_place_on;
69 float fill_ratio = 0.0f;
71 std::vector<content_t> c_spawnby;
74 std::unordered_set<u8> biomes;
78 class DecoSimple : public Decoration {
80 virtual void resolveNodeNames();
81 virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
82 virtual int getHeight();
84 std::vector<content_t> c_decos;
91 class DecoSchematic : public Decoration {
93 DecoSchematic() = default;
95 virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
96 virtual int getHeight();
99 s16 place_offset_y = 0;
100 Schematic *schematic = nullptr;
105 class DecoLSystem : public Decoration {
107 virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
112 class DecorationManager : public ObjDefManager {
114 DecorationManager(IGameDef *gamedef);
115 virtual ~DecorationManager() = default;
117 const char *getObjectTitle() const
122 static Decoration *create(DecorationType type)
126 return new DecoSimple;
128 return new DecoSchematic;
130 // return new DecoLSystem;
136 size_t placeAllDecos(Mapgen *mg, u32 blockseed,
137 v3s16 nmin, v3s16 nmax, s16 deco_zero_level = 0);