3 Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "mg_decoration.h"
21 #include "mg_schematic.h"
26 #include "util/numeric.h"
28 const char *DecorationManager::ELEMENT_TITLE = "decoration";
30 FlagDesc flagdesc_deco[] = {
31 {"place_center_x", DECO_PLACE_CENTER_X},
32 {"place_center_y", DECO_PLACE_CENTER_Y},
33 {"place_center_z", DECO_PLACE_CENTER_Z},
38 ///////////////////////////////////////////////////////////////////////////////
41 DecorationManager::DecorationManager(IGameDef *gamedef) :
42 GenElementManager(gamedef)
47 size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax)
51 for (size_t i = 0; i != m_elements.size(); i++) {
52 Decoration *deco = (Decoration *)m_elements[i];
56 nplaced += deco->placeDeco(mg, seed, nmin, nmax);
64 void DecorationManager::clear()
66 for (size_t i = 0; i < m_elements.size(); i++) {
67 Decoration *deco = (Decoration *)m_elements[i];
74 ///////////////////////////////////////////////////////////////////////////////
77 Decoration::Decoration()
86 Decoration::~Decoration()
91 void Decoration::resolveNodeNames(NodeResolveInfo *nri)
93 m_ndef->getIdsFromResolveInfo(nri, c_place_on);
97 size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
99 PseudoRandom ps(blockseed + 53);
100 int carea_size = nmax.X - nmin.X + 1;
102 // Divide area into parts
103 if (carea_size % sidelen) {
104 errorstream << "Decoration::placeDeco: chunk size is not divisible by "
105 "sidelen; setting sidelen to " << carea_size << std::endl;
106 sidelen = carea_size;
109 s16 divlen = carea_size / sidelen;
110 int area = sidelen * sidelen;
112 for (s16 z0 = 0; z0 < divlen; z0++)
113 for (s16 x0 = 0; x0 < divlen; x0++) {
114 v2s16 p2d_center( // Center position of part of division
115 nmin.X + sidelen / 2 + sidelen * x0,
116 nmin.Z + sidelen / 2 + sidelen * z0
118 v2s16 p2d_min( // Minimum edge of part of division
119 nmin.X + sidelen * x0,
120 nmin.Z + sidelen * z0
122 v2s16 p2d_max( // Maximum edge of part of division
123 nmin.X + sidelen + sidelen * x0 - 1,
124 nmin.Z + sidelen + sidelen * z0 - 1
127 // Amount of decorations
128 float nval = (flags & DECO_USE_NOISE) ?
129 NoisePerlin2D(&np, p2d_center.X, p2d_center.Y, mapseed) :
131 u32 deco_count = area * MYMAX(nval, 0.f);
133 for (u32 i = 0; i < deco_count; i++) {
134 s16 x = ps.range(p2d_min.X, p2d_max.X);
135 s16 z = ps.range(p2d_min.Y, p2d_max.Y);
137 int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
139 s16 y = mg->heightmap ?
140 mg->heightmap[mapindex] :
141 mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
143 if (y < nmin.Y || y > nmax.Y)
146 int height = getHeight();
147 int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
148 if (y + 1 + height > max_y) {
151 printf("Decoration at (%d %d %d) cut off\n", x, y, z);
153 JMutexAutoLock cutofflock(cutoff_mutex);
154 cutoffs.push_back(CutoffData(x, y, z, height));
159 std::set<u8>::iterator iter;
161 if (!biomes.empty()) {
162 iter = biomes.find(mg->biomemap[mapindex]);
163 if (iter == biomes.end())
169 if (generate(mg, &ps, max_y, pos))
170 mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, id);
179 void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
181 PseudoRandom pr(blockseed + 53);
182 std::vector<CutoffData> handled_cutoffs;
184 // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
186 JMutexAutoLock cutofflock(cutoff_mutex);
187 for (std::list<CutoffData>::iterator i = cutoffs.begin();
188 i != cutoffs.end(); ++i) {
189 CutoffData cutoff = *i;
191 s16 height = cutoff.height;
192 if (p.X < nmin.X || p.X > nmax.X ||
193 p.Z < nmin.Z || p.Z > nmax.Z)
195 if (p.Y + height < nmin.Y || p.Y > nmax.Y)
198 handled_cutoffs.push_back(cutoff);
202 // Generate the cutoffs
203 for (size_t i = 0; i != handled_cutoffs.size(); i++) {
204 v3s16 p = handled_cutoffs[i].p;
205 s16 height = handled_cutoffs[i].height;
207 if (p.Y + height > nmax.Y) {
208 //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
209 cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
212 generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
215 // Remove cutoffs that were handled from the cutoff list
217 JMutexAutoLock cutofflock(cutoff_mutex);
218 for (std::list<CutoffData>::iterator i = cutoffs.begin();
219 i != cutoffs.end(); ++i) {
221 for (size_t j = 0; j != handled_cutoffs.size(); j++) {
222 CutoffData coff = *i;
223 if (coff.p == handled_cutoffs[j].p)
224 i = cutoffs.erase(i);
232 ///////////////////////////////////////////////////////////////////////////////
235 void DecoSimple::resolveNodeNames(NodeResolveInfo *nri)
237 Decoration::resolveNodeNames(nri);
238 m_ndef->getIdsFromResolveInfo(nri, c_decos);
239 m_ndef->getIdsFromResolveInfo(nri, c_spawnby);
243 bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
245 // Don't bother if there aren't any decorations to place
246 if (c_decos.size() == 0)
249 u32 vi = vm->m_area.index(p);
251 // Check if the decoration can be placed on this node
252 if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
255 // Don't continue if there are no spawnby constraints
271 // Check a Moore neighborhood if there are enough spawnby nodes
272 for (size_t i = 0; i != ARRLEN(dirs); i++) {
273 u32 index = vm->m_area.index(p + dirs[i]);
274 if (!vm->m_area.contains(index))
277 if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
281 if (nneighs < nspawnby)
288 size_t DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
290 ManualMapVoxelManipulator *vm = mg->vm;
292 if (!canPlaceDecoration(vm, p))
295 content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)];
297 s16 height = (deco_height_max > 0) ?
298 pr->range(deco_height, deco_height_max) : deco_height;
300 height = MYMIN(height, max_y - p.Y);
302 v3s16 em = vm->m_area.getExtent();
303 u32 vi = vm->m_area.index(p);
304 for (int i = 0; i < height; i++) {
305 vm->m_area.add_y(em, vi, 1);
307 content_t c = vm->m_data[vi].getContent();
308 if (c != CONTENT_AIR && c != CONTENT_IGNORE)
311 vm->m_data[vi] = MapNode(c_place);
318 int DecoSimple::getHeight()
320 return (deco_height_max > 0) ? deco_height_max : deco_height;
324 ///////////////////////////////////////////////////////////////////////////////
327 size_t DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
329 ManualMapVoxelManipulator *vm = mg->vm;
331 if (flags & DECO_PLACE_CENTER_X)
332 p.X -= (schematic->size.X + 1) / 2;
333 if (flags & DECO_PLACE_CENTER_Y)
334 p.Y -= (schematic->size.Y + 1) / 2;
335 if (flags & DECO_PLACE_CENTER_Z)
336 p.Z -= (schematic->size.Z + 1) / 2;
338 u32 vi = vm->m_area.index(p);
339 content_t c = vm->m_data[vi].getContent();
340 if (!CONTAINS(c_place_on, c))
343 Rotation rot = (rotation == ROTATE_RAND) ?
344 (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
346 schematic->blitToVManip(p, vm, rot, false, mg->ndef);
352 int DecoSchematic::getHeight()
354 return schematic->size.Y;