3 Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "mg_decoration.h"
21 #include "mg_schematic.h"
25 #include "util/numeric.h"
27 ///////////////////////////////////////////////////////////////////////////////
30 Decoration *createDecoration(DecorationType type)
34 return new DecoSimple;
36 return new DecoSchematic;
38 // return new DecoLSystem;
45 Decoration::Decoration()
54 Decoration::~Decoration()
60 void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
62 PseudoRandom ps(blockseed + 53);
63 int carea_size = nmax.X - nmin.X + 1;
65 // Divide area into parts
66 if (carea_size % sidelen) {
67 errorstream << "Decoration::placeDeco: chunk size is not divisible by "
68 "sidelen; setting sidelen to " << carea_size << std::endl;
72 s16 divlen = carea_size / sidelen;
73 int area = sidelen * sidelen;
75 for (s16 z0 = 0; z0 < divlen; z0++)
76 for (s16 x0 = 0; x0 < divlen; x0++) {
77 v2s16 p2d_center( // Center position of part of division
78 nmin.X + sidelen / 2 + sidelen * x0,
79 nmin.Z + sidelen / 2 + sidelen * z0
81 v2s16 p2d_min( // Minimum edge of part of division
82 nmin.X + sidelen * x0,
85 v2s16 p2d_max( // Maximum edge of part of division
86 nmin.X + sidelen + sidelen * x0 - 1,
87 nmin.Z + sidelen + sidelen * z0 - 1
90 // Amount of decorations
92 NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
94 u32 deco_count = area * MYMAX(nval, 0.f);
96 for (u32 i = 0; i < deco_count; i++) {
97 s16 x = ps.range(p2d_min.X, p2d_max.X);
98 s16 z = ps.range(p2d_min.Y, p2d_max.Y);
100 int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
102 s16 y = mg->heightmap ?
103 mg->heightmap[mapindex] :
104 mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
106 if (y < nmin.Y || y > nmax.Y)
109 int height = getHeight();
110 int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
111 if (y + 1 + height > max_y) {
114 printf("Decoration at (%d %d %d) cut off\n", x, y, z);
116 JMutexAutoLock cutofflock(cutoff_mutex);
117 cutoffs.push_back(CutoffData(x, y, z, height));
122 std::set<u8>::iterator iter;
125 iter = biomes.find(mg->biomemap[mapindex]);
126 if (iter == biomes.end())
131 generate(mg, &ps, max_y, v3s16(x, y, z));
138 void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
140 PseudoRandom pr(blockseed + 53);
141 std::vector<CutoffData> handled_cutoffs;
143 // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
145 JMutexAutoLock cutofflock(cutoff_mutex);
146 for (std::list<CutoffData>::iterator i = cutoffs.begin();
147 i != cutoffs.end(); ++i) {
148 CutoffData cutoff = *i;
150 s16 height = cutoff.height;
151 if (p.X < nmin.X || p.X > nmax.X ||
152 p.Z < nmin.Z || p.Z > nmax.Z)
154 if (p.Y + height < nmin.Y || p.Y > nmax.Y)
157 handled_cutoffs.push_back(cutoff);
161 // Generate the cutoffs
162 for (size_t i = 0; i != handled_cutoffs.size(); i++) {
163 v3s16 p = handled_cutoffs[i].p;
164 s16 height = handled_cutoffs[i].height;
166 if (p.Y + height > nmax.Y) {
167 //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
168 cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
171 generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
174 // Remove cutoffs that were handled from the cutoff list
176 JMutexAutoLock cutofflock(cutoff_mutex);
177 for (std::list<CutoffData>::iterator i = cutoffs.begin();
178 i != cutoffs.end(); ++i) {
180 for (size_t j = 0; j != handled_cutoffs.size(); j++) {
181 CutoffData coff = *i;
182 if (coff.p == handled_cutoffs[j].p)
183 i = cutoffs.erase(i);
191 ///////////////////////////////////////////////////////////////////////////////
193 bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
195 // Don't bother if there aren't any decorations to place
196 if (c_decos.size() == 0)
199 u32 vi = vm->m_area.index(p);
201 // Check if the decoration can be placed on this node
202 if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
205 // Don't continue if there are no spawnby constraints
221 // Check a Moore neighborhood if there are enough spawnby nodes
222 for (size_t i = 0; i != ARRLEN(dirs); i++) {
223 u32 index = vm->m_area.index(p + dirs[i]);
224 if (!vm->m_area.contains(index))
227 if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
231 if (nneighs < nspawnby)
238 void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
240 ManualMapVoxelManipulator *vm = mg->vm;
242 if (!canPlaceDecoration(vm, p))
245 content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)];
247 s16 height = (deco_height_max > 0) ?
248 pr->range(deco_height, deco_height_max) : deco_height;
250 height = MYMIN(height, max_y - p.Y);
252 v3s16 em = vm->m_area.getExtent();
253 u32 vi = vm->m_area.index(p);
254 for (int i = 0; i < height; i++) {
255 vm->m_area.add_y(em, vi, 1);
257 content_t c = vm->m_data[vi].getContent();
258 if (c != CONTENT_AIR && c != CONTENT_IGNORE)
261 vm->m_data[vi] = MapNode(c_place);
266 int DecoSimple::getHeight()
268 return (deco_height_max > 0) ? deco_height_max : deco_height;
272 std::string DecoSimple::getName()