3 Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "mg_decoration.h"
21 #include "mg_schematic.h"
26 #include "util/numeric.h"
28 const char *DecorationManager::ELEMENT_TITLE = "decoration";
30 FlagDesc flagdesc_deco[] = {
31 {"place_center_x", DECO_PLACE_CENTER_X},
32 {"place_center_y", DECO_PLACE_CENTER_Y},
33 {"place_center_z", DECO_PLACE_CENTER_Z},
38 ///////////////////////////////////////////////////////////////////////////////
41 DecorationManager::DecorationManager(IGameDef *gamedef) :
42 GenElementManager(gamedef)
47 size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
48 v3s16 nmin, v3s16 nmax)
52 for (size_t i = 0; i != m_elements.size(); i++) {
53 Decoration *deco = (Decoration *)m_elements[i];
57 nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
65 void DecorationManager::clear()
67 for (size_t i = 0; i < m_elements.size(); i++) {
68 Decoration *deco = (Decoration *)m_elements[i];
75 ///////////////////////////////////////////////////////////////////////////////
78 Decoration::Decoration()
87 Decoration::~Decoration()
92 void Decoration::resolveNodeNames(NodeResolveInfo *nri)
94 m_ndef->getIdsFromResolveInfo(nri, c_place_on);
98 size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
100 PseudoRandom ps(blockseed + 53);
101 int carea_size = nmax.X - nmin.X + 1;
103 // Divide area into parts
104 if (carea_size % sidelen) {
105 errorstream << "Decoration::placeDeco: chunk size is not divisible by "
106 "sidelen; setting sidelen to " << carea_size << std::endl;
107 sidelen = carea_size;
110 s16 divlen = carea_size / sidelen;
111 int area = sidelen * sidelen;
113 for (s16 z0 = 0; z0 < divlen; z0++)
114 for (s16 x0 = 0; x0 < divlen; x0++) {
115 v2s16 p2d_center( // Center position of part of division
116 nmin.X + sidelen / 2 + sidelen * x0,
117 nmin.Z + sidelen / 2 + sidelen * z0
119 v2s16 p2d_min( // Minimum edge of part of division
120 nmin.X + sidelen * x0,
121 nmin.Z + sidelen * z0
123 v2s16 p2d_max( // Maximum edge of part of division
124 nmin.X + sidelen + sidelen * x0 - 1,
125 nmin.Z + sidelen + sidelen * z0 - 1
128 // Amount of decorations
129 float nval = (flags & DECO_USE_NOISE) ?
130 NoisePerlin2D(&np, p2d_center.X, p2d_center.Y, mapseed) :
132 u32 deco_count = area * MYMAX(nval, 0.f);
134 for (u32 i = 0; i < deco_count; i++) {
135 s16 x = ps.range(p2d_min.X, p2d_max.X);
136 s16 z = ps.range(p2d_min.Y, p2d_max.Y);
138 int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
140 s16 y = mg->heightmap ?
141 mg->heightmap[mapindex] :
142 mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
144 if (y < nmin.Y || y > nmax.Y ||
145 y < y_min || y > y_max)
148 int height = getHeight();
149 int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
150 if (y + 1 + height > max_y) {
153 printf("Decoration at (%d %d %d) cut off\n", x, y, z);
155 JMutexAutoLock cutofflock(cutoff_mutex);
156 cutoffs.push_back(CutoffData(x, y, z, height));
161 std::set<u8>::iterator iter;
163 if (!biomes.empty()) {
164 iter = biomes.find(mg->biomemap[mapindex]);
165 if (iter == biomes.end())
171 if (generate(mg->vm, &ps, max_y, pos))
172 mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, id);
181 void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
183 PseudoRandom pr(blockseed + 53);
184 std::vector<CutoffData> handled_cutoffs;
186 // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
188 JMutexAutoLock cutofflock(cutoff_mutex);
189 for (std::list<CutoffData>::iterator i = cutoffs.begin();
190 i != cutoffs.end(); ++i) {
191 CutoffData cutoff = *i;
193 s16 height = cutoff.height;
194 if (p.X < nmin.X || p.X > nmax.X ||
195 p.Z < nmin.Z || p.Z > nmax.Z)
197 if (p.Y + height < nmin.Y || p.Y > nmax.Y)
200 handled_cutoffs.push_back(cutoff);
204 // Generate the cutoffs
205 for (size_t i = 0; i != handled_cutoffs.size(); i++) {
206 v3s16 p = handled_cutoffs[i].p;
207 s16 height = handled_cutoffs[i].height;
209 if (p.Y + height > nmax.Y) {
210 //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
211 cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
214 generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
217 // Remove cutoffs that were handled from the cutoff list
219 JMutexAutoLock cutofflock(cutoff_mutex);
220 for (std::list<CutoffData>::iterator i = cutoffs.begin();
221 i != cutoffs.end(); ++i) {
223 for (size_t j = 0; j != handled_cutoffs.size(); j++) {
224 CutoffData coff = *i;
225 if (coff.p == handled_cutoffs[j].p)
226 i = cutoffs.erase(i);
234 ///////////////////////////////////////////////////////////////////////////////
237 void DecoSimple::resolveNodeNames(NodeResolveInfo *nri)
239 Decoration::resolveNodeNames(nri);
240 m_ndef->getIdsFromResolveInfo(nri, c_decos);
241 m_ndef->getIdsFromResolveInfo(nri, c_spawnby);
245 bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
247 // Don't bother if there aren't any decorations to place
248 if (c_decos.size() == 0)
251 u32 vi = vm->m_area.index(p);
253 // Check if the decoration can be placed on this node
254 if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
257 // Don't continue if there are no spawnby constraints
273 // Check a Moore neighborhood if there are enough spawnby nodes
274 for (size_t i = 0; i != ARRLEN(dirs); i++) {
275 u32 index = vm->m_area.index(p + dirs[i]);
276 if (!vm->m_area.contains(index))
279 if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
283 if (nneighs < nspawnby)
290 size_t DecoSimple::generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
293 if (!canPlaceDecoration(vm, p))
296 content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)];
298 s16 height = (deco_height_max > 0) ?
299 pr->range(deco_height, deco_height_max) : deco_height;
301 height = MYMIN(height, max_y - p.Y);
303 v3s16 em = vm->m_area.getExtent();
304 u32 vi = vm->m_area.index(p);
305 for (int i = 0; i < height; i++) {
306 vm->m_area.add_y(em, vi, 1);
308 content_t c = vm->m_data[vi].getContent();
309 if (c != CONTENT_AIR && c != CONTENT_IGNORE)
312 vm->m_data[vi] = MapNode(c_place);
319 int DecoSimple::getHeight()
321 return (deco_height_max > 0) ? deco_height_max : deco_height;
325 ///////////////////////////////////////////////////////////////////////////////
328 size_t DecoSchematic::generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
331 if (flags & DECO_PLACE_CENTER_X)
332 p.X -= (schematic->size.X + 1) / 2;
333 if (flags & DECO_PLACE_CENTER_Y)
334 p.Y -= (schematic->size.Y + 1) / 2;
335 if (flags & DECO_PLACE_CENTER_Z)
336 p.Z -= (schematic->size.Z + 1) / 2;
338 if (!vm->m_area.contains(p))
341 u32 vi = vm->m_area.index(p);
342 content_t c = vm->m_data[vi].getContent();
343 if (!CONTAINS(c_place_on, c))
346 Rotation rot = (rotation == ROTATE_RAND) ?
347 (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
349 schematic->blitToVManip(p, vm, rot, false, m_ndef);
355 int DecoSchematic::getHeight()
357 return schematic->size.Y;