3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "map.h" //for ManualMapVoxelManipulator
24 #include "util/numeric.h"
26 #include "util/mathconstants.h"
29 NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70);
30 NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
33 BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
35 biome_registration_finished = false;
36 np_heat = &nparams_biome_def_heat;
37 np_humidity = &nparams_biome_def_humidity;
39 // Create default biome to be used in case none exist
47 b->height_min = -MAP_GENERATION_LIMIT;
48 b->height_max = MAP_GENERATION_LIMIT;
50 b->humidity_point = 0.0;
52 resolver->addNode("air", "", CONTENT_AIR, &b->c_top);
53 resolver->addNode("air", "", CONTENT_AIR, &b->c_filler);
54 resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
55 resolver->addNode("air", "", CONTENT_AIR, &b->c_dust);
56 resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
62 BiomeDefManager::~BiomeDefManager()
65 // delete[] biomecache;
67 for (size_t i = 0; i != biomes.size(); i++)
72 Biome *BiomeDefManager::createBiome(BiomeTerrainType btt)
75 case BIOME_TERRAIN_NORMAL:
77 case BIOME_TERRAIN_LIQUID:
78 return new BiomeLiquid;
79 case BIOME_TERRAIN_NETHER:
81 case BIOME_TERRAIN_AETHER:
83 case BIOME_TERRAIN_FLAT:
84 return new BiomeSuperflat;
91 // just a PoC, obviously needs optimization later on (precalculate this)
92 void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
95 for (int y = 0; y != input->mapsize.Y; y++) {
96 for (int x = 0; x != input->mapsize.X; x++, i++) {
97 float heat = (input->heat_map[i] + 1) * 50;
98 float humidity = (input->humidity_map[i] + 1) * 50;
99 biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
105 bool BiomeDefManager::addBiome(Biome *b)
107 if (biome_registration_finished) {
108 errorstream << "BiomeDefManager: biome registration already "
109 "finished, dropping " << b->name << std::endl;
113 size_t nbiomes = biomes.size();
114 if (nbiomes >= 0xFF) {
115 errorstream << "BiomeDefManager: too many biomes, dropping "
116 << b->name << std::endl;
122 verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
128 Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
130 Biome *b, *biome_closest = NULL;
131 float dist_min = FLT_MAX;
133 for (size_t i = 1; i < biomes.size(); i++) {
135 if (y > b->height_max || y < b->height_min)
138 float d_heat = heat - b->heat_point;
139 float d_humidity = humidity - b->humidity_point;
140 float dist = (d_heat * d_heat) +
141 (d_humidity * d_humidity);
142 if (dist < dist_min) {
148 return biome_closest ? biome_closest : biomes[0];
152 u8 BiomeDefManager::getBiomeIdByName(const char *name)
154 for (size_t i = 0; i != biomes.size(); i++) {
155 if (!strcasecmp(name, biomes[i]->name.c_str()))