3 Copyright (C) 2013, 2017 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef MESH_GENERATOR_THREAD_HEADER
21 #define MESH_GENERATOR_THREAD_HEADER
24 #include "mapblock_mesh.h"
25 #include "threading/mutex_auto_lock.h"
26 #include "util/thread.h"
28 struct CachedMapBlockData
30 v3s16 p = v3s16(-1337, -1337, -1337);
31 MapNode *data = nullptr; // A copy of the MapBlock's data member
32 int refcount_from_queue = 0;
33 int last_used_timestamp = std::time(0);
35 CachedMapBlockData() {}
36 ~CachedMapBlockData();
39 struct QueuedMeshUpdate
41 v3s16 p = v3s16(-1337, -1337, -1337);
42 bool ack_block_to_server = false;
46 MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
53 A thread-safe queue of mesh update tasks and a cache of MapBlock data
60 SKIP_UPDATE_IF_ALREADY_CACHED,
64 MeshUpdateQueue(Client *client);
68 // Caches the block at p and its neighbors (if needed) and queues a mesh
69 // update for the block at p
70 void addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
72 // Returned pointer must be deleted
73 // Returns NULL if queue is empty
74 QueuedMeshUpdate *pop();
78 MutexAutoLock lock(m_mutex);
79 return m_queue.size();
84 std::vector<QueuedMeshUpdate *> m_queue;
85 std::set<v3s16> m_urgents;
86 std::map<v3s16, CachedMapBlockData *> m_cache;
89 // TODO: Add callback to update these when g_settings changes
90 bool m_cache_enable_shaders;
91 bool m_cache_use_tangent_vertices;
92 bool m_cache_smooth_lighting;
93 int m_meshgen_block_cache_size;
95 CachedMapBlockData *cacheBlock(Map *map, v3s16 p, UpdateMode mode,
96 size_t *cache_hit_counter = NULL);
97 CachedMapBlockData *getCachedBlock(const v3s16 &p);
98 void fillDataFromMapBlockCache(QueuedMeshUpdate *q);
102 struct MeshUpdateResult
104 v3s16 p = v3s16(-1338, -1338, -1338);
105 MapBlockMesh *mesh = nullptr;
106 bool ack_block_to_server = false;
108 MeshUpdateResult() {}
111 class MeshUpdateThread : public UpdateThread
114 MeshUpdateThread(Client *client);
116 // Caches the block at p and its neighbors (if needed) and queues a mesh
117 // update for the block at p
118 void updateBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
120 v3s16 m_camera_offset;
121 MutexedQueue<MeshUpdateResult> m_queue_out;
124 MeshUpdateQueue m_queue_in;
126 // TODO: Add callback to update these when g_settings changes
127 int m_generation_interval;
130 virtual void doUpdate();