841f1d6552911733c146ea01a74a3e7a552c2504
[oweals/minetest.git] / src / materials.cpp
1 #include "materials.h"
2
3 #define MATERIAL_PROPERTIES_COUNT 256
4
5 // These correspond to the CONTENT_* constants
6 MaterialProperties g_material_properties[MATERIAL_PROPERTIES_COUNT];
7
8 bool g_material_properties_initialized = false;
9
10 void setStoneLikeDiggingProperties(u8 material, float toughness)
11 {
12         g_material_properties[material].setDiggingProperties("",
13                         DiggingProperties(true, 15.0*toughness, 0));
14         
15         g_material_properties[material].setDiggingProperties("WPick",
16                         DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
17         g_material_properties[material].setDiggingProperties("STPick",
18                         DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
19         g_material_properties[material].setDiggingProperties("SteelPick",
20                         DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
21
22         /*g_material_properties[material].setDiggingProperties("MesePick",
23                         DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
24 }
25
26 void setDirtLikeDiggingProperties(u8 material, float toughness)
27 {
28         g_material_properties[material].setDiggingProperties("",
29                         DiggingProperties(true, 0.75*toughness, 0));
30         
31         g_material_properties[material].setDiggingProperties("WShovel",
32                         DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
33         g_material_properties[material].setDiggingProperties("STShovel",
34                         DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
35         g_material_properties[material].setDiggingProperties("SteelShovel",
36                         DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
37 }
38
39 void setWoodLikeDiggingProperties(u8 material, float toughness)
40 {
41         g_material_properties[material].setDiggingProperties("",
42                         DiggingProperties(true, 3.0*toughness, 0));
43         
44         g_material_properties[material].setDiggingProperties("WAxe",
45                         DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
46         g_material_properties[material].setDiggingProperties("STAxe",
47                         DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
48         g_material_properties[material].setDiggingProperties("SteelAxe",
49                         DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
50 }
51
52 void initializeMaterialProperties()
53 {
54         /*
55                 Now, the g_material_properties array is already initialized
56                 by the constructors to such that no digging is possible.
57
58                 Add some digging properties to them.
59         */
60
61         setStoneLikeDiggingProperties(CONTENT_STONE, 1.0);
62         setStoneLikeDiggingProperties(CONTENT_MESE, 0.5);
63         setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5);
64         setStoneLikeDiggingProperties(CONTENT_FURNACE, 3.0);
65         setStoneLikeDiggingProperties(CONTENT_COBBLE, 1.0);
66         setStoneLikeDiggingProperties(CONTENT_STEEL, 5.0);
67
68         setDirtLikeDiggingProperties(CONTENT_MUD, 1.0);
69         setDirtLikeDiggingProperties(CONTENT_GRASS, 1.0);
70         setDirtLikeDiggingProperties(CONTENT_GRASS_FOOTSTEPS, 1.0);
71         setDirtLikeDiggingProperties(CONTENT_SAND, 1.0);
72         
73         setWoodLikeDiggingProperties(CONTENT_TREE, 1.0);
74         setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15);
75         setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15);
76         setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75);
77         setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75);
78         setWoodLikeDiggingProperties(CONTENT_CHEST, 1.0);
79
80         g_material_properties[CONTENT_SIGN_WALL].setDiggingProperties("",
81                         DiggingProperties(true, 0.5, 0));
82         g_material_properties[CONTENT_TORCH].setDiggingProperties("",
83                         DiggingProperties(true, 0.0, 0));
84         
85         /*
86                 Add MesePick to everything
87         */
88         for(u16 i=0; i<MATERIAL_PROPERTIES_COUNT; i++)
89         {
90                 g_material_properties[i].setDiggingProperties("MesePick",
91                                 DiggingProperties(true, 0.0, 65535./1337));
92         }
93
94         g_material_properties_initialized = true;
95 }
96
97 MaterialProperties * getMaterialProperties(u8 material)
98 {
99         assert(g_material_properties_initialized);
100         return &g_material_properties[material];
101 }
102
103 DiggingProperties getDiggingProperties(u8 material, const std::string &tool)
104 {
105         MaterialProperties *mprop = getMaterialProperties(material);
106         if(mprop == NULL)
107                 // Not diggable
108                 return DiggingProperties();
109         
110         return mprop->getDiggingProperties(tool);
111 }
112