3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
28 #include "nodemetadata.h"
30 ContentFeatures::~ContentFeatures()
35 delete initial_metadata;
38 void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
42 tiles[i].texture = g_texturesource->getTexture(name);
47 tiles[i].alpha = alpha;
48 tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
51 if(inventory_texture == NULL)
52 setInventoryTexture(name);
55 void ContentFeatures::setInventoryTexture(std::string imgname)
57 if(g_texturesource == NULL)
60 imgname += "^[forcesingle";
62 inventory_texture = g_texturesource->getTextureRaw(imgname);
65 void ContentFeatures::setInventoryTextureCube(std::string top,
66 std::string left, std::string right)
68 if(g_texturesource == NULL)
71 str_replace_char(top, '^', '&');
72 str_replace_char(left, '^', '&');
73 str_replace_char(right, '^', '&');
75 std::string imgname_full;
76 imgname_full += "[inventorycube{";
81 imgname_full += right;
82 inventory_texture = g_texturesource->getTextureRaw(imgname_full);
85 struct ContentFeatures g_content_features[256];
87 ContentFeatures & content_features(u8 i)
89 return g_content_features[i];
93 See mapnode.h for description.
97 if(g_texturesource == NULL)
99 dstream<<"INFO: Initial run of init_mapnode with "
100 "g_texturesource=NULL. If this segfaults, "
101 "there is a bug with something not checking for "
102 "the NULL value."<<std::endl;
106 dstream<<"INFO: Full run of init_mapnode with "
107 "g_texturesource!=NULL"<<std::endl;
110 // Read some settings
111 bool new_style_water = g_settings.getBool("new_style_water");
112 bool new_style_leaves = g_settings.getBool("new_style_leaves");
115 Initialize content feature table
119 Set initial material type to same in all tiles, so that the
120 same material can be used in more stuff.
121 This is set according to the leaves because they are the only
122 differing material to which all materials can be changed to
123 get this optimization.
125 u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
126 /*if(new_style_leaves)
127 initial_material_type = MATERIAL_ALPHA_SIMPLE;
129 initial_material_type = MATERIAL_ALPHA_NONE;*/
130 for(u16 i=0; i<256; i++)
132 ContentFeatures *f = &g_content_features[i];
134 *f = ContentFeatures();
136 for(u16 j=0; j<6; j++)
137 f->tiles[j].material_type = initial_material_type;
141 ContentFeatures *f = NULL;
144 f = &g_content_features[i];
145 f->setAllTextures("stone.png");
146 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
147 f->param_type = CPT_MINERAL;
148 f->is_ground_content = true;
149 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
152 f = &g_content_features[i];
153 f->setAllTextures("mud.png^grass_side.png");
154 f->setTexture(0, "grass.png");
155 f->setTexture(1, "mud.png");
156 f->param_type = CPT_MINERAL;
157 f->is_ground_content = true;
158 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
160 i = CONTENT_GRASS_FOOTSTEPS;
161 f = &g_content_features[i];
162 f->setAllTextures("mud.png^grass_side.png");
163 f->setTexture(0, "grass_footsteps.png");
164 f->setTexture(1, "mud.png");
165 f->param_type = CPT_MINERAL;
166 f->is_ground_content = true;
167 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
170 f = &g_content_features[i];
171 f->setAllTextures("mud.png");
172 f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
173 f->param_type = CPT_MINERAL;
174 f->is_ground_content = true;
175 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
178 f = &g_content_features[i];
179 f->setAllTextures("sand.png");
180 f->param_type = CPT_MINERAL;
181 f->is_ground_content = true;
182 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
184 i = CONTENT_SANDSTONE;
185 f = &g_content_features[i];
186 f->setAllTextures("sandstone.png");
187 f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
188 f->param_type = CPT_MINERAL;
189 f->is_ground_content = true;
190 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
193 f = &g_content_features[i];
194 f->setAllTextures("clay.png");
195 f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
196 f->param_type = CPT_MINERAL;
197 f->is_ground_content = true;
198 f->dug_item = std::string("CraftItem lump_of_clay 4");
201 f = &g_content_features[i];
202 f->setAllTextures("brick.png");
203 f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
204 f->param_type = CPT_MINERAL;
205 f->is_ground_content = true;
206 f->dug_item = std::string("CraftItem clay_brick 4");
209 f = &g_content_features[i];
210 f->setAllTextures("tree.png");
211 f->setTexture(0, "tree_top.png");
212 f->setTexture(1, "tree_top.png");
213 f->param_type = CPT_MINERAL;
214 f->is_ground_content = true;
215 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
218 f = &g_content_features[i];
219 f->light_propagates = true;
220 //f->param_type = CPT_MINERAL;
221 f->param_type = CPT_LIGHT;
222 f->is_ground_content = true;
225 f->solidness = 0; // drawn separately, makes no faces
226 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
230 f->setAllTextures("[noalpha:leaves.png");
232 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
235 f = &g_content_features[i];
236 f->setAllTextures("cactus_side.png");
237 f->setTexture(0, "cactus_top.png");
238 f->setTexture(1, "cactus_top.png");
239 f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
240 f->param_type = CPT_MINERAL;
241 f->is_ground_content = true;
242 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
245 f = &g_content_features[i];
246 f->light_propagates = true;
247 f->param_type = CPT_LIGHT;
248 f->is_ground_content = true;
249 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
250 f->solidness = 0; // drawn separately, makes no faces
251 f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
254 f = &g_content_features[i];
255 f->setInventoryTexture("fence.png");
256 f->light_propagates = true;
257 f->param_type = CPT_LIGHT;
258 f->is_ground_content = true;
259 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
260 f->solidness = 0; // drawn separately, makes no faces
261 f->air_equivalent = true; // grass grows underneath
264 i = CONTENT_COALSTONE;
265 f = &g_content_features[i];
266 //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
267 f->setAllTextures("stone.png^mineral_coal.png");
268 f->is_ground_content = true;
271 f = &g_content_features[i];
272 f->setAllTextures("wood.png");
273 f->is_ground_content = true;
274 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
277 f = &g_content_features[i];
278 f->setAllTextures("mese.png");
279 f->is_ground_content = true;
280 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
283 f = &g_content_features[i];
284 f->setAllTextures("cloud.png");
285 f->is_ground_content = true;
286 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
289 f = &g_content_features[i];
290 f->param_type = CPT_LIGHT;
291 f->light_propagates = true;
292 f->sunlight_propagates = true;
295 f->pointable = false;
297 f->buildable_to = true;
298 f->air_equivalent = true;
301 f = &g_content_features[i];
302 f->setInventoryTextureCube("water.png", "water.png", "water.png");
303 f->param_type = CPT_LIGHT;
304 f->light_propagates = true;
305 f->solidness = 0; // Drawn separately, makes no faces
307 f->pointable = false;
309 f->buildable_to = true;
310 f->liquid_type = LIQUID_FLOWING;
312 i = CONTENT_WATERSOURCE;
313 f = &g_content_features[i];
314 f->setInventoryTexture("water.png");
317 f->solidness = 0; // drawn separately, makes no faces
325 t.texture = g_texturesource->getTexture("water.png");
327 t.alpha = WATER_ALPHA;
328 t.material_type = MATERIAL_ALPHA_VERTEX;
329 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
332 f->param_type = CPT_LIGHT;
333 f->light_propagates = true;
335 f->pointable = false;
337 f->buildable_to = true;
338 f->liquid_type = LIQUID_SOURCE;
339 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
342 f = &g_content_features[i];
343 f->setInventoryTexture("torch_on_floor.png");
344 f->param_type = CPT_LIGHT;
345 f->light_propagates = true;
346 f->sunlight_propagates = true;
347 f->solidness = 0; // drawn separately, makes no faces
349 f->wall_mounted = true;
350 f->air_equivalent = true;
351 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
353 i = CONTENT_SIGN_WALL;
354 f = &g_content_features[i];
355 f->setInventoryTexture("sign_wall.png");
356 f->param_type = CPT_LIGHT;
357 f->light_propagates = true;
358 f->sunlight_propagates = true;
359 f->solidness = 0; // drawn separately, makes no faces
361 f->wall_mounted = true;
362 f->air_equivalent = true;
363 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
364 if(f->initial_metadata == NULL)
365 f->initial_metadata = new SignNodeMetadata("Some sign");
368 f = &g_content_features[i];
369 f->param_type = CPT_FACEDIR_SIMPLE;
370 f->setAllTextures("chest_side.png");
371 f->setTexture(0, "chest_top.png");
372 f->setTexture(1, "chest_top.png");
373 f->setTexture(5, "chest_front.png"); // Z-
374 f->setInventoryTexture("chest_top.png");
375 //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
376 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
377 if(f->initial_metadata == NULL)
378 f->initial_metadata = new ChestNodeMetadata();
381 f = &g_content_features[i];
382 f->param_type = CPT_FACEDIR_SIMPLE;
383 f->setAllTextures("furnace_side.png");
384 f->setTexture(5, "furnace_front.png"); // Z-
385 f->setInventoryTexture("furnace_front.png");
386 //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
387 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
388 if(f->initial_metadata == NULL)
389 f->initial_metadata = new FurnaceNodeMetadata();
392 f = &g_content_features[i];
393 f->setAllTextures("cobble.png");
394 f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
395 f->param_type = CPT_NONE;
396 f->is_ground_content = true;
397 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
400 f = &g_content_features[i];
401 f->setAllTextures("steel_block.png");
402 f->setInventoryTextureCube("steel_block.png", "steel_block.png",
404 f->param_type = CPT_NONE;
405 f->is_ground_content = true;
406 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
408 // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
411 v3s16 facedir_rotate(u8 facedir, v3s16 dir)
414 Face 2 (normally Z-) direction:
421 if(facedir==0) // Same
422 newdir = v3s16(dir.X, dir.Y, dir.Z);
423 else if(facedir == 1) // Face is taken from rotXZccv(-90)
424 newdir = v3s16(-dir.Z, dir.Y, dir.X);
425 else if(facedir == 2) // Face is taken from rotXZccv(180)
426 newdir = v3s16(-dir.X, dir.Y, -dir.Z);
427 else if(facedir == 3) // Face is taken from rotXZccv(90)
428 newdir = v3s16(dir.Z, dir.Y, -dir.X);
434 TileSpec MapNode::getTile(v3s16 dir)
436 if(content_features(d).param_type == CPT_FACEDIR_SIMPLE)
437 dir = facedir_rotate(param1, dir);
443 if(dir == v3s16(0,0,0))
445 else if(dir == v3s16(0,1,0))
447 else if(dir == v3s16(0,-1,0))
449 else if(dir == v3s16(1,0,0))
451 else if(dir == v3s16(-1,0,0))
453 else if(dir == v3s16(0,0,1))
455 else if(dir == v3s16(0,0,-1))
460 spec = content_features(d).tiles[0];
462 spec = content_features(d).tiles[dir_i];
465 If it contains some mineral, change texture id
467 if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
469 u8 mineral = param & 0x1f;
470 std::string mineral_texture_name = mineral_block_texture(mineral);
471 if(mineral_texture_name != "")
473 u32 orig_id = spec.texture.id;
474 std::string texture_name = g_texturesource->getTextureName(orig_id);
475 //texture_name += "^blit:";
477 texture_name += mineral_texture_name;
478 u32 new_id = g_texturesource->getTextureId(texture_name);
479 spec.texture = g_texturesource->getTexture(new_id);
486 u8 MapNode::getMineral()
488 if(content_features(d).param_type == CPT_MINERAL)
496 // Pointers to c_str()s g_content_features[i].inventory_image_path
497 //const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
499 void init_content_inventory_texture_paths()
501 dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
502 /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
504 g_content_inventory_texture_paths[i] =
505 g_content_features[i].inventory_image_path.c_str();