3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
28 #include "nodemetadata.h"
30 ContentFeatures::~ContentFeatures()
35 delete initial_metadata;
38 void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
42 tiles[i].texture = g_texturesource->getTexture(name);
47 tiles[i].alpha = alpha;
48 tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
51 if(inventory_texture == NULL)
52 setInventoryTexture(name);
55 void ContentFeatures::setInventoryTexture(std::string imgname)
57 if(g_texturesource == NULL)
60 imgname += "^[forcesingle";
62 inventory_texture = g_texturesource->getTextureRaw(imgname);
65 void ContentFeatures::setInventoryTextureCube(std::string top,
66 std::string left, std::string right)
68 if(g_texturesource == NULL)
71 str_replace_char(top, '^', '&');
72 str_replace_char(left, '^', '&');
73 str_replace_char(right, '^', '&');
75 std::string imgname_full;
76 imgname_full += "[inventorycube{";
81 imgname_full += right;
82 inventory_texture = g_texturesource->getTextureRaw(imgname_full);
85 struct ContentFeatures g_content_features[256];
87 ContentFeatures & content_features(u8 i)
89 return g_content_features[i];
93 See mapnode.h for description.
97 if(g_texturesource == NULL)
99 dstream<<"INFO: Initial run of init_mapnode with "
100 "g_texturesource=NULL. If this segfaults, "
101 "there is a bug with something not checking for "
102 "the NULL value."<<std::endl;
106 dstream<<"INFO: Full run of init_mapnode with "
107 "g_texturesource!=NULL"<<std::endl;
110 // Read some settings
111 bool new_style_water = g_settings.getBool("new_style_water");
112 bool new_style_leaves = g_settings.getBool("new_style_leaves");
115 Initialize content feature table
119 Set initial material type to same in all tiles, so that the
120 same material can be used in more stuff.
121 This is set according to the leaves because they are the only
122 differing material to which all materials can be changed to
123 get this optimization.
125 u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
126 /*if(new_style_leaves)
127 initial_material_type = MATERIAL_ALPHA_SIMPLE;
129 initial_material_type = MATERIAL_ALPHA_NONE;*/
130 for(u16 i=0; i<256; i++)
132 ContentFeatures *f = &g_content_features[i];
134 *f = ContentFeatures();
136 for(u16 j=0; j<6; j++)
137 f->tiles[j].material_type = initial_material_type;
141 ContentFeatures *f = NULL;
144 f = &g_content_features[i];
145 f->setAllTextures("stone.png");
146 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
147 f->param_type = CPT_MINERAL;
148 f->is_ground_content = true;
149 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
152 f = &g_content_features[i];
153 f->setAllTextures("mud.png^grass_side.png");
154 f->setTexture(0, "grass.png");
155 f->setTexture(1, "mud.png");
156 f->param_type = CPT_MINERAL;
157 f->is_ground_content = true;
158 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
160 i = CONTENT_GRASS_FOOTSTEPS;
161 f = &g_content_features[i];
162 f->setAllTextures("mud.png^grass_side.png");
163 f->setTexture(0, "grass_footsteps.png");
164 f->setTexture(1, "mud.png");
165 f->param_type = CPT_MINERAL;
166 f->is_ground_content = true;
167 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
170 f = &g_content_features[i];
171 f->setAllTextures("mud.png");
172 f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
173 f->param_type = CPT_MINERAL;
174 f->is_ground_content = true;
175 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
178 f = &g_content_features[i];
179 f->setAllTextures("sand.png");
180 f->param_type = CPT_MINERAL;
181 f->is_ground_content = true;
182 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
185 f = &g_content_features[i];
186 f->setAllTextures("tree.png");
187 f->setTexture(0, "tree_top.png");
188 f->setTexture(1, "tree_top.png");
189 f->param_type = CPT_MINERAL;
190 f->is_ground_content = true;
191 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
194 f = &g_content_features[i];
195 f->light_propagates = true;
196 //f->param_type = CPT_MINERAL;
197 f->param_type = CPT_LIGHT;
198 f->is_ground_content = true;
201 f->solidness = 0; // drawn separately, makes no faces
202 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
206 f->setAllTextures("[noalpha:leaves.png");
208 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
211 f = &g_content_features[i];
212 f->light_propagates = true;
213 f->param_type = CPT_LIGHT;
214 f->is_ground_content = true;
215 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
216 f->solidness = 0; // drawn separately, makes no faces
217 f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
220 f = &g_content_features[i];
221 f->light_propagates = true;
222 f->param_type = CPT_LIGHT;
223 f->is_ground_content = true;
224 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
225 f->solidness = 0; // drawn separately, makes no faces
226 f->air_equivalent = true; // grass grows underneath
229 i = CONTENT_COALSTONE;
230 f = &g_content_features[i];
231 //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
232 f->setAllTextures("stone.png^mineral_coal.png");
233 f->is_ground_content = true;
236 f = &g_content_features[i];
237 f->setAllTextures("wood.png");
238 f->is_ground_content = true;
239 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
242 f = &g_content_features[i];
243 f->setAllTextures("mese.png");
244 f->is_ground_content = true;
245 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
248 f = &g_content_features[i];
249 f->setAllTextures("cloud.png");
250 f->is_ground_content = true;
251 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
254 f = &g_content_features[i];
255 f->param_type = CPT_LIGHT;
256 f->light_propagates = true;
257 f->sunlight_propagates = true;
260 f->pointable = false;
262 f->buildable_to = true;
263 f->air_equivalent = true;
266 f = &g_content_features[i];
267 f->setInventoryTextureCube("water.png", "water.png", "water.png");
268 f->param_type = CPT_LIGHT;
269 f->light_propagates = true;
270 f->solidness = 0; // Drawn separately, makes no faces
272 f->pointable = false;
274 f->buildable_to = true;
275 f->liquid_type = LIQUID_FLOWING;
277 i = CONTENT_WATERSOURCE;
278 f = &g_content_features[i];
279 f->setInventoryTexture("water.png");
282 f->solidness = 0; // drawn separately, makes no faces
290 t.texture = g_texturesource->getTexture("water.png");
292 t.alpha = WATER_ALPHA;
293 t.material_type = MATERIAL_ALPHA_VERTEX;
294 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
297 f->param_type = CPT_LIGHT;
298 f->light_propagates = true;
300 f->pointable = false;
302 f->buildable_to = true;
303 f->liquid_type = LIQUID_SOURCE;
304 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
307 f = &g_content_features[i];
308 f->setInventoryTexture("torch_on_floor.png");
309 f->param_type = CPT_LIGHT;
310 f->light_propagates = true;
311 f->sunlight_propagates = true;
312 f->solidness = 0; // drawn separately, makes no faces
314 f->wall_mounted = true;
315 f->air_equivalent = true;
316 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
318 i = CONTENT_SIGN_WALL;
319 f = &g_content_features[i];
320 f->setInventoryTexture("sign_wall.png");
321 f->param_type = CPT_LIGHT;
322 f->light_propagates = true;
323 f->sunlight_propagates = true;
324 f->solidness = 0; // drawn separately, makes no faces
326 f->wall_mounted = true;
327 f->air_equivalent = true;
328 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
329 if(f->initial_metadata == NULL)
330 f->initial_metadata = new SignNodeMetadata("Some sign");
333 f = &g_content_features[i];
334 f->param_type = CPT_FACEDIR_SIMPLE;
335 f->setAllTextures("chest_side.png");
336 f->setTexture(0, "chest_top.png");
337 f->setTexture(1, "chest_top.png");
338 f->setTexture(5, "chest_front.png"); // Z-
339 f->setInventoryTexture("chest_top.png");
340 //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
341 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
342 if(f->initial_metadata == NULL)
343 f->initial_metadata = new ChestNodeMetadata();
346 f = &g_content_features[i];
347 f->param_type = CPT_FACEDIR_SIMPLE;
348 f->setAllTextures("furnace_side.png");
349 f->setTexture(5, "furnace_front.png"); // Z-
350 f->setInventoryTexture("furnace_front.png");
351 //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
352 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
353 if(f->initial_metadata == NULL)
354 f->initial_metadata = new FurnaceNodeMetadata();
357 f = &g_content_features[i];
358 f->setAllTextures("cobble.png");
359 f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
360 f->param_type = CPT_NONE;
361 f->is_ground_content = true;
362 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
365 f = &g_content_features[i];
366 f->setAllTextures("steel_block.png");
367 f->setInventoryTextureCube("steel_block.png", "steel_block.png",
369 f->param_type = CPT_NONE;
370 f->is_ground_content = true;
371 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
373 // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
376 v3s16 facedir_rotate(u8 facedir, v3s16 dir)
379 Face 2 (normally Z-) direction:
386 if(facedir==0) // Same
387 newdir = v3s16(dir.X, dir.Y, dir.Z);
388 else if(facedir == 1) // Face is taken from rotXZccv(-90)
389 newdir = v3s16(-dir.Z, dir.Y, dir.X);
390 else if(facedir == 2) // Face is taken from rotXZccv(180)
391 newdir = v3s16(-dir.X, dir.Y, -dir.Z);
392 else if(facedir == 3) // Face is taken from rotXZccv(90)
393 newdir = v3s16(dir.Z, dir.Y, -dir.X);
399 TileSpec MapNode::getTile(v3s16 dir)
401 if(content_features(d).param_type == CPT_FACEDIR_SIMPLE)
402 dir = facedir_rotate(param1, dir);
408 if(dir == v3s16(0,0,0))
410 else if(dir == v3s16(0,1,0))
412 else if(dir == v3s16(0,-1,0))
414 else if(dir == v3s16(1,0,0))
416 else if(dir == v3s16(-1,0,0))
418 else if(dir == v3s16(0,0,1))
420 else if(dir == v3s16(0,0,-1))
425 spec = content_features(d).tiles[0];
427 spec = content_features(d).tiles[dir_i];
430 If it contains some mineral, change texture id
432 if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
434 u8 mineral = param & 0x1f;
435 std::string mineral_texture_name = mineral_block_texture(mineral);
436 if(mineral_texture_name != "")
438 u32 orig_id = spec.texture.id;
439 std::string texture_name = g_texturesource->getTextureName(orig_id);
440 //texture_name += "^blit:";
442 texture_name += mineral_texture_name;
443 u32 new_id = g_texturesource->getTextureId(texture_name);
444 spec.texture = g_texturesource->getTexture(new_id);
451 u8 MapNode::getMineral()
453 if(content_features(d).param_type == CPT_MINERAL)
461 // Pointers to c_str()s g_content_features[i].inventory_image_path
462 //const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
464 void init_content_inventory_texture_paths()
466 dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
467 /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
469 g_content_inventory_texture_paths[i] =
470 g_content_features[i].inventory_image_path.c_str();