3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
29 ContentFeatures::~ContentFeatures()
35 void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
39 tiles[i].texture = g_texturesource->getTexture(name);
44 tiles[i].alpha = alpha;
45 tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
48 if(inventory_texture == NULL)
49 setInventoryTexture(name);
52 void ContentFeatures::setInventoryTexture(std::string imgname)
54 if(g_texturesource == NULL)
57 imgname += "^[forcesingle";
59 inventory_texture = g_texturesource->getTextureRaw(imgname);
62 void ContentFeatures::setInventoryTextureCube(std::string top,
63 std::string left, std::string right)
65 if(g_texturesource == NULL)
68 str_replace_char(top, '^', '&');
69 str_replace_char(left, '^', '&');
70 str_replace_char(right, '^', '&');
72 std::string imgname_full;
73 imgname_full += "[inventorycube{";
78 imgname_full += right;
79 inventory_texture = g_texturesource->getTextureRaw(imgname_full);
82 struct ContentFeatures g_content_features[256];
84 ContentFeatures & content_features(u8 i)
86 return g_content_features[i];
90 See mapnode.h for description.
94 if(g_texturesource == NULL)
96 dstream<<"INFO: Initial run of init_mapnode with "
97 "g_texturesource=NULL. If this segfaults, "
98 "there is a bug with something not checking for "
99 "the NULL value."<<std::endl;
103 dstream<<"INFO: Full run of init_mapnode with "
104 "g_texturesource!=NULL"<<std::endl;
107 // Read some settings
108 bool new_style_water = g_settings.getBool("new_style_water");
109 bool new_style_leaves = g_settings.getBool("new_style_leaves");
112 Initialize content feature table
116 Set initial material type to same in all tiles, so that the
117 same material can be used in more stuff.
118 This is set according to the leaves because they are the only
119 differing material to which all materials can be changed to
120 get this optimization.
122 u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
123 /*if(new_style_leaves)
124 initial_material_type = MATERIAL_ALPHA_SIMPLE;
126 initial_material_type = MATERIAL_ALPHA_NONE;*/
127 for(u16 i=0; i<256; i++)
129 ContentFeatures *f = &g_content_features[i];
130 for(u16 j=0; j<6; j++)
131 f->tiles[j].material_type = initial_material_type;
135 ContentFeatures *f = NULL;
138 f = &g_content_features[i];
139 f->setAllTextures("stone.png");
140 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
141 f->param_type = CPT_MINERAL;
142 f->is_ground_content = true;
143 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
146 f = &g_content_features[i];
147 f->setAllTextures("mud.png^grass_side.png");
148 f->setTexture(0, "grass.png");
149 f->setTexture(1, "mud.png");
150 f->param_type = CPT_MINERAL;
151 f->is_ground_content = true;
152 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
154 i = CONTENT_GRASS_FOOTSTEPS;
155 f = &g_content_features[i];
156 f->setAllTextures("mud.png^grass_side.png");
157 f->setTexture(0, "grass_footsteps.png");
158 f->setTexture(1, "mud.png");
159 f->param_type = CPT_MINERAL;
160 f->is_ground_content = true;
161 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
164 f = &g_content_features[i];
165 f->setAllTextures("mud.png");
166 f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
167 f->param_type = CPT_MINERAL;
168 f->is_ground_content = true;
169 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
172 f = &g_content_features[i];
173 f->setAllTextures("sand.png");
174 f->param_type = CPT_MINERAL;
175 f->is_ground_content = true;
176 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
179 f = &g_content_features[i];
180 f->setAllTextures("tree.png");
181 f->setTexture(0, "tree_top.png");
182 f->setTexture(1, "tree_top.png");
183 f->param_type = CPT_MINERAL;
184 f->is_ground_content = true;
185 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
188 f = &g_content_features[i];
189 f->light_propagates = true;
190 //f->param_type = CPT_MINERAL;
191 f->param_type = CPT_LIGHT;
192 f->is_ground_content = true;
195 f->solidness = 0; // drawn separately, makes no faces
196 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
200 f->setAllTextures("[noalpha:leaves.png");
202 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
205 i = CONTENT_COALSTONE;
206 f = &g_content_features[i];
207 //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
208 f->setAllTextures("stone.png^mineral_coal.png");
209 f->is_ground_content = true;
212 f = &g_content_features[i];
213 f->setAllTextures("wood.png");
214 f->is_ground_content = true;
215 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
218 f = &g_content_features[i];
219 f->setAllTextures("mese.png");
220 f->is_ground_content = true;
221 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
224 f = &g_content_features[i];
225 f->setAllTextures("cloud.png");
226 f->is_ground_content = true;
227 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
230 f = &g_content_features[i];
231 f->param_type = CPT_LIGHT;
232 f->light_propagates = true;
233 f->sunlight_propagates = true;
236 f->pointable = false;
238 f->buildable_to = true;
241 f = &g_content_features[i];
242 f->setInventoryTextureCube("water.png", "water.png", "water.png");
243 f->param_type = CPT_LIGHT;
244 f->light_propagates = true;
245 f->solidness = 0; // Drawn separately, makes no faces
247 f->pointable = false;
249 f->buildable_to = true;
250 f->liquid_type = LIQUID_FLOWING;
252 i = CONTENT_WATERSOURCE;
253 f = &g_content_features[i];
254 f->setInventoryTexture("water.png");
257 f->solidness = 0; // drawn separately, makes no faces
265 t.texture = g_texturesource->getTexture("water.png");
267 t.alpha = WATER_ALPHA;
268 t.material_type = MATERIAL_ALPHA_VERTEX;
269 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
272 f->param_type = CPT_LIGHT;
273 f->light_propagates = true;
275 f->pointable = false;
277 f->buildable_to = true;
278 f->liquid_type = LIQUID_SOURCE;
279 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
282 f = &g_content_features[i];
283 f->setInventoryTexture("torch_on_floor.png");
284 f->param_type = CPT_LIGHT;
285 f->light_propagates = true;
286 f->solidness = 0; // drawn separately, makes no faces
288 f->wall_mounted = true;
289 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
292 f = &g_content_features[i];
293 f->setAllTextures("furnace_side.png");
294 f->setTexture(2, "furnace_front.png");
295 f->setInventoryTexture("furnace_front.png");
296 f->param_type = CPT_NONE;
297 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
299 i = CONTENT_SIGN_WALL;
300 f = &g_content_features[i];
301 f->setInventoryTexture("sign_wall.png");
302 f->param_type = CPT_LIGHT;
303 f->light_propagates = true;
304 f->sunlight_propagates = true;
305 f->solidness = 0; // drawn separately, makes no faces
307 f->wall_mounted = true;
308 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
309 if(f->initial_metadata == NULL)
310 f->initial_metadata = new SignNodeMetadata();
314 TileSpec MapNode::getTile(v3s16 dir)
320 if(dir == v3s16(0,0,0))
322 else if(dir == v3s16(0,1,0))
324 else if(dir == v3s16(0,-1,0))
326 else if(dir == v3s16(1,0,0))
328 else if(dir == v3s16(-1,0,0))
330 else if(dir == v3s16(0,0,1))
332 else if(dir == v3s16(0,0,-1))
337 spec = content_features(d).tiles[0];
339 spec = content_features(d).tiles[dir_i];
342 If it contains some mineral, change texture id
344 if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
346 u8 mineral = param & 0x1f;
347 std::string mineral_texture_name = mineral_block_texture(mineral);
348 if(mineral_texture_name != "")
350 u32 orig_id = spec.texture.id;
351 std::string texture_name = g_texturesource->getTextureName(orig_id);
352 //texture_name += "^blit:";
354 texture_name += mineral_texture_name;
355 u32 new_id = g_texturesource->getTextureId(texture_name);
356 spec.texture = g_texturesource->getTexture(new_id);
363 u8 MapNode::getMineral()
365 if(content_features(d).param_type == CPT_MINERAL)
373 // Pointers to c_str()s g_content_features[i].inventory_image_path
374 //const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
376 void init_content_inventory_texture_paths()
378 dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
379 /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
381 g_content_inventory_texture_paths[i] =
382 g_content_features[i].inventory_image_path.c_str();