3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
28 #include "nodemetadata.h"
30 ContentFeatures::~ContentFeatures()
35 delete initial_metadata;
38 void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
42 tiles[i].texture = g_texturesource->getTexture(name);
47 tiles[i].alpha = alpha;
48 tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
51 if(inventory_texture == NULL)
52 setInventoryTexture(name);
55 void ContentFeatures::setInventoryTexture(std::string imgname)
57 if(g_texturesource == NULL)
60 imgname += "^[forcesingle";
62 inventory_texture = g_texturesource->getTextureRaw(imgname);
65 void ContentFeatures::setInventoryTextureCube(std::string top,
66 std::string left, std::string right)
68 if(g_texturesource == NULL)
71 str_replace_char(top, '^', '&');
72 str_replace_char(left, '^', '&');
73 str_replace_char(right, '^', '&');
75 std::string imgname_full;
76 imgname_full += "[inventorycube{";
81 imgname_full += right;
82 inventory_texture = g_texturesource->getTextureRaw(imgname_full);
85 struct ContentFeatures g_content_features[256];
87 ContentFeatures & content_features(u8 i)
89 return g_content_features[i];
93 See mapnode.h for description.
97 if(g_texturesource == NULL)
99 dstream<<"INFO: Initial run of init_mapnode with "
100 "g_texturesource=NULL. If this segfaults, "
101 "there is a bug with something not checking for "
102 "the NULL value."<<std::endl;
106 dstream<<"INFO: Full run of init_mapnode with "
107 "g_texturesource!=NULL"<<std::endl;
110 // Read some settings
111 bool new_style_water = g_settings.getBool("new_style_water");
112 bool new_style_leaves = g_settings.getBool("new_style_leaves");
115 Initialize content feature table
119 Set initial material type to same in all tiles, so that the
120 same material can be used in more stuff.
121 This is set according to the leaves because they are the only
122 differing material to which all materials can be changed to
123 get this optimization.
125 u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
126 /*if(new_style_leaves)
127 initial_material_type = MATERIAL_ALPHA_SIMPLE;
129 initial_material_type = MATERIAL_ALPHA_NONE;*/
130 for(u16 i=0; i<256; i++)
132 ContentFeatures *f = &g_content_features[i];
134 *f = ContentFeatures();
136 for(u16 j=0; j<6; j++)
137 f->tiles[j].material_type = initial_material_type;
141 ContentFeatures *f = NULL;
144 f = &g_content_features[i];
145 f->setAllTextures("stone.png");
146 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
147 f->param_type = CPT_MINERAL;
148 f->is_ground_content = true;
149 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
152 f = &g_content_features[i];
153 f->setAllTextures("mud.png^grass_side.png");
154 f->setTexture(0, "grass.png");
155 f->setTexture(1, "mud.png");
156 f->param_type = CPT_MINERAL;
157 f->is_ground_content = true;
158 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
160 i = CONTENT_GRASS_FOOTSTEPS;
161 f = &g_content_features[i];
162 f->setAllTextures("mud.png^grass_side.png");
163 f->setTexture(0, "grass_footsteps.png");
164 f->setTexture(1, "mud.png");
165 f->param_type = CPT_MINERAL;
166 f->is_ground_content = true;
167 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
170 f = &g_content_features[i];
171 f->setAllTextures("mud.png");
172 f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
173 f->param_type = CPT_MINERAL;
174 f->is_ground_content = true;
175 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
178 f = &g_content_features[i];
179 f->setAllTextures("sand.png");
180 f->param_type = CPT_MINERAL;
181 f->is_ground_content = true;
182 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
184 i = CONTENT_SANDSTONE;
185 f = &g_content_features[i];
186 f->setAllTextures("sandstone.png");
187 f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
188 f->param_type = CPT_MINERAL;
189 f->is_ground_content = true;
190 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
193 f = &g_content_features[i];
194 f->setAllTextures("tree.png");
195 f->setTexture(0, "tree_top.png");
196 f->setTexture(1, "tree_top.png");
197 f->param_type = CPT_MINERAL;
198 f->is_ground_content = true;
199 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
202 f = &g_content_features[i];
203 f->light_propagates = true;
204 //f->param_type = CPT_MINERAL;
205 f->param_type = CPT_LIGHT;
206 f->is_ground_content = true;
209 f->solidness = 0; // drawn separately, makes no faces
210 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
214 f->setAllTextures("[noalpha:leaves.png");
216 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
219 f = &g_content_features[i];
220 f->light_propagates = true;
221 f->param_type = CPT_LIGHT;
222 f->is_ground_content = true;
223 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
224 f->solidness = 0; // drawn separately, makes no faces
225 f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
228 f = &g_content_features[i];
229 f->light_propagates = true;
230 f->param_type = CPT_LIGHT;
231 f->is_ground_content = true;
232 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
233 f->solidness = 0; // drawn separately, makes no faces
234 f->air_equivalent = true; // grass grows underneath
237 i = CONTENT_COALSTONE;
238 f = &g_content_features[i];
239 //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
240 f->setAllTextures("stone.png^mineral_coal.png");
241 f->is_ground_content = true;
244 f = &g_content_features[i];
245 f->setAllTextures("wood.png");
246 f->is_ground_content = true;
247 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
250 f = &g_content_features[i];
251 f->setAllTextures("mese.png");
252 f->is_ground_content = true;
253 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
256 f = &g_content_features[i];
257 f->setAllTextures("cloud.png");
258 f->is_ground_content = true;
259 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
262 f = &g_content_features[i];
263 f->param_type = CPT_LIGHT;
264 f->light_propagates = true;
265 f->sunlight_propagates = true;
268 f->pointable = false;
270 f->buildable_to = true;
271 f->air_equivalent = true;
274 f = &g_content_features[i];
275 f->setInventoryTextureCube("water.png", "water.png", "water.png");
276 f->param_type = CPT_LIGHT;
277 f->light_propagates = true;
278 f->solidness = 0; // Drawn separately, makes no faces
280 f->pointable = false;
282 f->buildable_to = true;
283 f->liquid_type = LIQUID_FLOWING;
285 i = CONTENT_WATERSOURCE;
286 f = &g_content_features[i];
287 f->setInventoryTexture("water.png");
290 f->solidness = 0; // drawn separately, makes no faces
298 t.texture = g_texturesource->getTexture("water.png");
300 t.alpha = WATER_ALPHA;
301 t.material_type = MATERIAL_ALPHA_VERTEX;
302 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
305 f->param_type = CPT_LIGHT;
306 f->light_propagates = true;
308 f->pointable = false;
310 f->buildable_to = true;
311 f->liquid_type = LIQUID_SOURCE;
312 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
315 f = &g_content_features[i];
316 f->setInventoryTexture("torch_on_floor.png");
317 f->param_type = CPT_LIGHT;
318 f->light_propagates = true;
319 f->sunlight_propagates = true;
320 f->solidness = 0; // drawn separately, makes no faces
322 f->wall_mounted = true;
323 f->air_equivalent = true;
324 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
326 i = CONTENT_SIGN_WALL;
327 f = &g_content_features[i];
328 f->setInventoryTexture("sign_wall.png");
329 f->param_type = CPT_LIGHT;
330 f->light_propagates = true;
331 f->sunlight_propagates = true;
332 f->solidness = 0; // drawn separately, makes no faces
334 f->wall_mounted = true;
335 f->air_equivalent = true;
336 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
337 if(f->initial_metadata == NULL)
338 f->initial_metadata = new SignNodeMetadata("Some sign");
341 f = &g_content_features[i];
342 f->param_type = CPT_FACEDIR_SIMPLE;
343 f->setAllTextures("chest_side.png");
344 f->setTexture(0, "chest_top.png");
345 f->setTexture(1, "chest_top.png");
346 f->setTexture(5, "chest_front.png"); // Z-
347 f->setInventoryTexture("chest_top.png");
348 //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
349 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
350 if(f->initial_metadata == NULL)
351 f->initial_metadata = new ChestNodeMetadata();
354 f = &g_content_features[i];
355 f->param_type = CPT_FACEDIR_SIMPLE;
356 f->setAllTextures("furnace_side.png");
357 f->setTexture(5, "furnace_front.png"); // Z-
358 f->setInventoryTexture("furnace_front.png");
359 //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
360 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
361 if(f->initial_metadata == NULL)
362 f->initial_metadata = new FurnaceNodeMetadata();
365 f = &g_content_features[i];
366 f->setAllTextures("cobble.png");
367 f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
368 f->param_type = CPT_NONE;
369 f->is_ground_content = true;
370 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
373 f = &g_content_features[i];
374 f->setAllTextures("steel_block.png");
375 f->setInventoryTextureCube("steel_block.png", "steel_block.png",
377 f->param_type = CPT_NONE;
378 f->is_ground_content = true;
379 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
381 // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
384 v3s16 facedir_rotate(u8 facedir, v3s16 dir)
387 Face 2 (normally Z-) direction:
394 if(facedir==0) // Same
395 newdir = v3s16(dir.X, dir.Y, dir.Z);
396 else if(facedir == 1) // Face is taken from rotXZccv(-90)
397 newdir = v3s16(-dir.Z, dir.Y, dir.X);
398 else if(facedir == 2) // Face is taken from rotXZccv(180)
399 newdir = v3s16(-dir.X, dir.Y, -dir.Z);
400 else if(facedir == 3) // Face is taken from rotXZccv(90)
401 newdir = v3s16(dir.Z, dir.Y, -dir.X);
407 TileSpec MapNode::getTile(v3s16 dir)
409 if(content_features(d).param_type == CPT_FACEDIR_SIMPLE)
410 dir = facedir_rotate(param1, dir);
416 if(dir == v3s16(0,0,0))
418 else if(dir == v3s16(0,1,0))
420 else if(dir == v3s16(0,-1,0))
422 else if(dir == v3s16(1,0,0))
424 else if(dir == v3s16(-1,0,0))
426 else if(dir == v3s16(0,0,1))
428 else if(dir == v3s16(0,0,-1))
433 spec = content_features(d).tiles[0];
435 spec = content_features(d).tiles[dir_i];
438 If it contains some mineral, change texture id
440 if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
442 u8 mineral = param & 0x1f;
443 std::string mineral_texture_name = mineral_block_texture(mineral);
444 if(mineral_texture_name != "")
446 u32 orig_id = spec.texture.id;
447 std::string texture_name = g_texturesource->getTextureName(orig_id);
448 //texture_name += "^blit:";
450 texture_name += mineral_texture_name;
451 u32 new_id = g_texturesource->getTextureId(texture_name);
452 spec.texture = g_texturesource->getTexture(new_id);
459 u8 MapNode::getMineral()
461 if(content_features(d).param_type == CPT_MINERAL)
469 // Pointers to c_str()s g_content_features[i].inventory_image_path
470 //const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
472 void init_content_inventory_texture_paths()
474 dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
475 /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
477 g_content_inventory_texture_paths[i] =
478 g_content_features[i].inventory_image_path.c_str();