3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
28 #include "nodemetadata.h"
30 ContentFeatures::~ContentFeatures()
35 delete initial_metadata;
38 void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
42 tiles[i].texture = g_texturesource->getTexture(name);
47 tiles[i].alpha = alpha;
48 tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
51 if(inventory_texture == NULL)
52 setInventoryTexture(name);
55 void ContentFeatures::setInventoryTexture(std::string imgname)
57 if(g_texturesource == NULL)
60 imgname += "^[forcesingle";
62 inventory_texture = g_texturesource->getTextureRaw(imgname);
65 void ContentFeatures::setInventoryTextureCube(std::string top,
66 std::string left, std::string right)
68 if(g_texturesource == NULL)
71 str_replace_char(top, '^', '&');
72 str_replace_char(left, '^', '&');
73 str_replace_char(right, '^', '&');
75 std::string imgname_full;
76 imgname_full += "[inventorycube{";
81 imgname_full += right;
82 inventory_texture = g_texturesource->getTextureRaw(imgname_full);
85 struct ContentFeatures g_content_features[256];
87 ContentFeatures & content_features(u8 i)
89 return g_content_features[i];
93 See mapnode.h for description.
97 if(g_texturesource == NULL)
99 dstream<<"INFO: Initial run of init_mapnode with "
100 "g_texturesource=NULL. If this segfaults, "
101 "there is a bug with something not checking for "
102 "the NULL value."<<std::endl;
106 dstream<<"INFO: Full run of init_mapnode with "
107 "g_texturesource!=NULL"<<std::endl;
110 // Read some settings
111 bool new_style_water = g_settings.getBool("new_style_water");
112 bool new_style_leaves = g_settings.getBool("new_style_leaves");
115 Initialize content feature table
119 Set initial material type to same in all tiles, so that the
120 same material can be used in more stuff.
121 This is set according to the leaves because they are the only
122 differing material to which all materials can be changed to
123 get this optimization.
125 u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
126 /*if(new_style_leaves)
127 initial_material_type = MATERIAL_ALPHA_SIMPLE;
129 initial_material_type = MATERIAL_ALPHA_NONE;*/
130 for(u16 i=0; i<256; i++)
132 ContentFeatures *f = &g_content_features[i];
134 *f = ContentFeatures();
136 for(u16 j=0; j<6; j++)
137 f->tiles[j].material_type = initial_material_type;
141 ContentFeatures *f = NULL;
144 f = &g_content_features[i];
145 f->setAllTextures("stone.png");
146 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
147 f->param_type = CPT_MINERAL;
148 f->is_ground_content = true;
149 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
152 f = &g_content_features[i];
153 f->setAllTextures("mud.png^grass_side.png");
154 f->setTexture(0, "grass.png");
155 f->setTexture(1, "mud.png");
156 f->param_type = CPT_MINERAL;
157 f->is_ground_content = true;
158 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
160 i = CONTENT_GRASS_FOOTSTEPS;
161 f = &g_content_features[i];
162 f->setAllTextures("mud.png^grass_side.png");
163 f->setTexture(0, "grass_footsteps.png");
164 f->setTexture(1, "mud.png");
165 f->param_type = CPT_MINERAL;
166 f->is_ground_content = true;
167 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
170 f = &g_content_features[i];
171 f->setAllTextures("mud.png");
172 f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
173 f->param_type = CPT_MINERAL;
174 f->is_ground_content = true;
175 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
178 f = &g_content_features[i];
179 f->setAllTextures("sand.png");
180 f->param_type = CPT_MINERAL;
181 f->is_ground_content = true;
182 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
184 i = CONTENT_SANDSTONE;
185 f = &g_content_features[i];
186 f->setAllTextures("sandstone.png");
187 f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
188 f->param_type = CPT_MINERAL;
189 f->is_ground_content = true;
190 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
193 f = &g_content_features[i];
194 f->setAllTextures("clay.png");
195 f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
196 f->param_type = CPT_MINERAL;
197 f->is_ground_content = true;
198 f->dug_item = std::string("CraftItem lump_of_clay 4");
201 f = &g_content_features[i];
202 f->setAllTextures("brick.png");
203 f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
204 f->param_type = CPT_MINERAL;
205 f->is_ground_content = true;
206 f->dug_item = std::string("CraftItem clay_brick 4");
209 f = &g_content_features[i];
210 f->setAllTextures("tree.png");
211 f->setTexture(0, "tree_top.png");
212 f->setTexture(1, "tree_top.png");
213 f->param_type = CPT_MINERAL;
214 f->is_ground_content = true;
215 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
218 f = &g_content_features[i];
219 f->light_propagates = true;
220 //f->param_type = CPT_MINERAL;
221 f->param_type = CPT_LIGHT;
222 f->is_ground_content = true;
225 f->solidness = 0; // drawn separately, makes no faces
226 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
230 f->setAllTextures("[noalpha:leaves.png");
232 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
235 f = &g_content_features[i];
236 f->setAllTextures("cactus_side.png");
237 f->setTexture(0, "cactus_top.png");
238 f->setTexture(1, "cactus_top.png");
239 f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
240 f->param_type = CPT_MINERAL;
241 f->is_ground_content = true;
242 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
245 f = &g_content_features[i];
246 f->setInventoryTexture("papyrus.png");
247 f->light_propagates = true;
248 f->param_type = CPT_LIGHT;
249 f->is_ground_content = true;
250 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
251 f->solidness = 0; // drawn separately, makes no faces
255 f = &g_content_features[i];
256 f->light_propagates = true;
257 f->param_type = CPT_LIGHT;
258 f->is_ground_content = true;
259 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
260 f->solidness = 0; // drawn separately, makes no faces
261 f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
264 f = &g_content_features[i];
265 f->setInventoryTexture("fence.png");
266 f->light_propagates = true;
267 f->param_type = CPT_LIGHT;
268 f->is_ground_content = true;
269 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
270 f->solidness = 0; // drawn separately, makes no faces
271 f->air_equivalent = true; // grass grows underneath
274 i = CONTENT_COALSTONE;
275 f = &g_content_features[i];
276 //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
277 f->setAllTextures("stone.png^mineral_coal.png");
278 f->is_ground_content = true;
281 f = &g_content_features[i];
282 f->setAllTextures("wood.png");
283 f->is_ground_content = true;
284 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
287 f = &g_content_features[i];
288 f->setAllTextures("mese.png");
289 f->is_ground_content = true;
290 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
293 f = &g_content_features[i];
294 f->setAllTextures("cloud.png");
295 f->is_ground_content = true;
296 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
299 f = &g_content_features[i];
300 f->param_type = CPT_LIGHT;
301 f->light_propagates = true;
302 f->sunlight_propagates = true;
305 f->pointable = false;
307 f->buildable_to = true;
308 f->air_equivalent = true;
311 f = &g_content_features[i];
312 f->setInventoryTextureCube("water.png", "water.png", "water.png");
313 f->param_type = CPT_LIGHT;
314 f->light_propagates = true;
315 f->solidness = 0; // Drawn separately, makes no faces
317 f->pointable = false;
319 f->buildable_to = true;
320 f->liquid_type = LIQUID_FLOWING;
322 i = CONTENT_WATERSOURCE;
323 f = &g_content_features[i];
324 f->setInventoryTexture("water.png");
327 f->solidness = 0; // drawn separately, makes no faces
335 t.texture = g_texturesource->getTexture("water.png");
337 t.alpha = WATER_ALPHA;
338 t.material_type = MATERIAL_ALPHA_VERTEX;
339 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
342 f->param_type = CPT_LIGHT;
343 f->light_propagates = true;
345 f->pointable = false;
347 f->buildable_to = true;
348 f->liquid_type = LIQUID_SOURCE;
349 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
352 f = &g_content_features[i];
353 f->setInventoryTexture("torch_on_floor.png");
354 f->param_type = CPT_LIGHT;
355 f->light_propagates = true;
356 f->sunlight_propagates = true;
357 f->solidness = 0; // drawn separately, makes no faces
359 f->wall_mounted = true;
360 f->air_equivalent = true;
361 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
363 i = CONTENT_SIGN_WALL;
364 f = &g_content_features[i];
365 f->setInventoryTexture("sign_wall.png");
366 f->param_type = CPT_LIGHT;
367 f->light_propagates = true;
368 f->sunlight_propagates = true;
369 f->solidness = 0; // drawn separately, makes no faces
371 f->wall_mounted = true;
372 f->air_equivalent = true;
373 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
374 if(f->initial_metadata == NULL)
375 f->initial_metadata = new SignNodeMetadata("Some sign");
378 f = &g_content_features[i];
379 f->param_type = CPT_FACEDIR_SIMPLE;
380 f->setAllTextures("chest_side.png");
381 f->setTexture(0, "chest_top.png");
382 f->setTexture(1, "chest_top.png");
383 f->setTexture(5, "chest_front.png"); // Z-
384 f->setInventoryTexture("chest_top.png");
385 //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
386 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
387 if(f->initial_metadata == NULL)
388 f->initial_metadata = new ChestNodeMetadata();
391 f = &g_content_features[i];
392 f->param_type = CPT_FACEDIR_SIMPLE;
393 f->setAllTextures("furnace_side.png");
394 f->setTexture(5, "furnace_front.png"); // Z-
395 f->setInventoryTexture("furnace_front.png");
396 //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
397 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
398 if(f->initial_metadata == NULL)
399 f->initial_metadata = new FurnaceNodeMetadata();
402 f = &g_content_features[i];
403 f->setAllTextures("cobble.png");
404 f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
405 f->param_type = CPT_NONE;
406 f->is_ground_content = true;
407 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
410 f = &g_content_features[i];
411 f->setAllTextures("steel_block.png");
412 f->setInventoryTextureCube("steel_block.png", "steel_block.png",
414 f->param_type = CPT_NONE;
415 f->is_ground_content = true;
416 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
418 // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
421 v3s16 facedir_rotate(u8 facedir, v3s16 dir)
424 Face 2 (normally Z-) direction:
431 if(facedir==0) // Same
432 newdir = v3s16(dir.X, dir.Y, dir.Z);
433 else if(facedir == 1) // Face is taken from rotXZccv(-90)
434 newdir = v3s16(-dir.Z, dir.Y, dir.X);
435 else if(facedir == 2) // Face is taken from rotXZccv(180)
436 newdir = v3s16(-dir.X, dir.Y, -dir.Z);
437 else if(facedir == 3) // Face is taken from rotXZccv(90)
438 newdir = v3s16(dir.Z, dir.Y, -dir.X);
444 TileSpec MapNode::getTile(v3s16 dir)
446 if(content_features(d).param_type == CPT_FACEDIR_SIMPLE)
447 dir = facedir_rotate(param1, dir);
453 if(dir == v3s16(0,0,0))
455 else if(dir == v3s16(0,1,0))
457 else if(dir == v3s16(0,-1,0))
459 else if(dir == v3s16(1,0,0))
461 else if(dir == v3s16(-1,0,0))
463 else if(dir == v3s16(0,0,1))
465 else if(dir == v3s16(0,0,-1))
470 spec = content_features(d).tiles[0];
472 spec = content_features(d).tiles[dir_i];
475 If it contains some mineral, change texture id
477 if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
479 u8 mineral = param & 0x1f;
480 std::string mineral_texture_name = mineral_block_texture(mineral);
481 if(mineral_texture_name != "")
483 u32 orig_id = spec.texture.id;
484 std::string texture_name = g_texturesource->getTextureName(orig_id);
485 //texture_name += "^blit:";
487 texture_name += mineral_texture_name;
488 u32 new_id = g_texturesource->getTextureId(texture_name);
489 spec.texture = g_texturesource->getTexture(new_id);
496 u8 MapNode::getMineral()
498 if(content_features(d).param_type == CPT_MINERAL)
506 // Pointers to c_str()s g_content_features[i].inventory_image_path
507 //const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
509 void init_content_inventory_texture_paths()
511 dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
512 /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
514 g_content_inventory_texture_paths[i] =
515 g_content_features[i].inventory_image_path.c_str();