3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
28 #include "nodemetadata.h"
30 ContentFeatures::~ContentFeatures()
35 delete initial_metadata;
38 void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
42 tiles[i].texture = g_texturesource->getTexture(name);
47 tiles[i].alpha = alpha;
48 tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
51 if(inventory_texture == NULL)
52 setInventoryTexture(name);
55 void ContentFeatures::setInventoryTexture(std::string imgname)
57 if(g_texturesource == NULL)
60 imgname += "^[forcesingle";
62 inventory_texture = g_texturesource->getTextureRaw(imgname);
65 void ContentFeatures::setInventoryTextureCube(std::string top,
66 std::string left, std::string right)
68 if(g_texturesource == NULL)
71 str_replace_char(top, '^', '&');
72 str_replace_char(left, '^', '&');
73 str_replace_char(right, '^', '&');
75 std::string imgname_full;
76 imgname_full += "[inventorycube{";
81 imgname_full += right;
82 inventory_texture = g_texturesource->getTextureRaw(imgname_full);
85 struct ContentFeatures g_content_features[256];
87 ContentFeatures & content_features(u8 i)
89 return g_content_features[i];
93 See mapnode.h for description.
97 if(g_texturesource == NULL)
99 dstream<<"INFO: Initial run of init_mapnode with "
100 "g_texturesource=NULL. If this segfaults, "
101 "there is a bug with something not checking for "
102 "the NULL value."<<std::endl;
106 dstream<<"INFO: Full run of init_mapnode with "
107 "g_texturesource!=NULL"<<std::endl;
110 // Read some settings
111 bool new_style_water = g_settings.getBool("new_style_water");
112 bool new_style_leaves = g_settings.getBool("new_style_leaves");
115 Initialize content feature table
119 Set initial material type to same in all tiles, so that the
120 same material can be used in more stuff.
121 This is set according to the leaves because they are the only
122 differing material to which all materials can be changed to
123 get this optimization.
125 u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
126 /*if(new_style_leaves)
127 initial_material_type = MATERIAL_ALPHA_SIMPLE;
129 initial_material_type = MATERIAL_ALPHA_NONE;*/
130 for(u16 i=0; i<256; i++)
132 ContentFeatures *f = &g_content_features[i];
134 *f = ContentFeatures();
136 for(u16 j=0; j<6; j++)
137 f->tiles[j].material_type = initial_material_type;
141 ContentFeatures *f = NULL;
144 f = &g_content_features[i];
145 f->setAllTextures("stone.png");
146 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
147 f->param_type = CPT_MINERAL;
148 f->is_ground_content = true;
149 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
152 f = &g_content_features[i];
153 f->setAllTextures("mud.png^grass_side.png");
154 f->setTexture(0, "grass.png");
155 f->setTexture(1, "mud.png");
156 f->param_type = CPT_MINERAL;
157 f->is_ground_content = true;
158 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
160 i = CONTENT_GRASS_FOOTSTEPS;
161 f = &g_content_features[i];
162 f->setAllTextures("mud.png^grass_side.png");
163 f->setTexture(0, "grass_footsteps.png");
164 f->setTexture(1, "mud.png");
165 f->param_type = CPT_MINERAL;
166 f->is_ground_content = true;
167 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
170 f = &g_content_features[i];
171 f->setAllTextures("mud.png");
172 f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
173 f->param_type = CPT_MINERAL;
174 f->is_ground_content = true;
175 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
178 f = &g_content_features[i];
179 f->setAllTextures("sand.png");
180 f->param_type = CPT_MINERAL;
181 f->is_ground_content = true;
182 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
184 i = CONTENT_SANDSTONE;
185 f = &g_content_features[i];
186 f->setAllTextures("sandstone.png");
187 f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
188 f->param_type = CPT_MINERAL;
189 f->is_ground_content = true;
190 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
193 f = &g_content_features[i];
194 f->setAllTextures("tree.png");
195 f->setTexture(0, "tree_top.png");
196 f->setTexture(1, "tree_top.png");
197 f->param_type = CPT_MINERAL;
198 f->is_ground_content = true;
199 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
202 f = &g_content_features[i];
203 f->light_propagates = true;
204 //f->param_type = CPT_MINERAL;
205 f->param_type = CPT_LIGHT;
206 f->is_ground_content = true;
209 f->solidness = 0; // drawn separately, makes no faces
210 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
214 f->setAllTextures("[noalpha:leaves.png");
216 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
219 f = &g_content_features[i];
220 f->setAllTextures("cactus_side.png");
221 f->setTexture(0, "cactus_top.png");
222 f->setTexture(1, "cactus_top.png");
223 f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
224 f->param_type = CPT_MINERAL;
225 f->is_ground_content = true;
226 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
229 f = &g_content_features[i];
230 f->light_propagates = true;
231 f->param_type = CPT_LIGHT;
232 f->is_ground_content = true;
233 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
234 f->solidness = 0; // drawn separately, makes no faces
235 f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
238 f = &g_content_features[i];
239 f->light_propagates = true;
240 f->param_type = CPT_LIGHT;
241 f->is_ground_content = true;
242 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
243 f->solidness = 0; // drawn separately, makes no faces
244 f->air_equivalent = true; // grass grows underneath
247 i = CONTENT_COALSTONE;
248 f = &g_content_features[i];
249 //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
250 f->setAllTextures("stone.png^mineral_coal.png");
251 f->is_ground_content = true;
254 f = &g_content_features[i];
255 f->setAllTextures("wood.png");
256 f->is_ground_content = true;
257 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
260 f = &g_content_features[i];
261 f->setAllTextures("mese.png");
262 f->is_ground_content = true;
263 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
266 f = &g_content_features[i];
267 f->setAllTextures("cloud.png");
268 f->is_ground_content = true;
269 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
272 f = &g_content_features[i];
273 f->param_type = CPT_LIGHT;
274 f->light_propagates = true;
275 f->sunlight_propagates = true;
278 f->pointable = false;
280 f->buildable_to = true;
281 f->air_equivalent = true;
284 f = &g_content_features[i];
285 f->setInventoryTextureCube("water.png", "water.png", "water.png");
286 f->param_type = CPT_LIGHT;
287 f->light_propagates = true;
288 f->solidness = 0; // Drawn separately, makes no faces
290 f->pointable = false;
292 f->buildable_to = true;
293 f->liquid_type = LIQUID_FLOWING;
295 i = CONTENT_WATERSOURCE;
296 f = &g_content_features[i];
297 f->setInventoryTexture("water.png");
300 f->solidness = 0; // drawn separately, makes no faces
308 t.texture = g_texturesource->getTexture("water.png");
310 t.alpha = WATER_ALPHA;
311 t.material_type = MATERIAL_ALPHA_VERTEX;
312 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
315 f->param_type = CPT_LIGHT;
316 f->light_propagates = true;
318 f->pointable = false;
320 f->buildable_to = true;
321 f->liquid_type = LIQUID_SOURCE;
322 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
325 f = &g_content_features[i];
326 f->setInventoryTexture("torch_on_floor.png");
327 f->param_type = CPT_LIGHT;
328 f->light_propagates = true;
329 f->sunlight_propagates = true;
330 f->solidness = 0; // drawn separately, makes no faces
332 f->wall_mounted = true;
333 f->air_equivalent = true;
334 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
336 i = CONTENT_SIGN_WALL;
337 f = &g_content_features[i];
338 f->setInventoryTexture("sign_wall.png");
339 f->param_type = CPT_LIGHT;
340 f->light_propagates = true;
341 f->sunlight_propagates = true;
342 f->solidness = 0; // drawn separately, makes no faces
344 f->wall_mounted = true;
345 f->air_equivalent = true;
346 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
347 if(f->initial_metadata == NULL)
348 f->initial_metadata = new SignNodeMetadata("Some sign");
351 f = &g_content_features[i];
352 f->param_type = CPT_FACEDIR_SIMPLE;
353 f->setAllTextures("chest_side.png");
354 f->setTexture(0, "chest_top.png");
355 f->setTexture(1, "chest_top.png");
356 f->setTexture(5, "chest_front.png"); // Z-
357 f->setInventoryTexture("chest_top.png");
358 //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
359 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
360 if(f->initial_metadata == NULL)
361 f->initial_metadata = new ChestNodeMetadata();
364 f = &g_content_features[i];
365 f->param_type = CPT_FACEDIR_SIMPLE;
366 f->setAllTextures("furnace_side.png");
367 f->setTexture(5, "furnace_front.png"); // Z-
368 f->setInventoryTexture("furnace_front.png");
369 //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
370 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
371 if(f->initial_metadata == NULL)
372 f->initial_metadata = new FurnaceNodeMetadata();
375 f = &g_content_features[i];
376 f->setAllTextures("cobble.png");
377 f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
378 f->param_type = CPT_NONE;
379 f->is_ground_content = true;
380 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
383 f = &g_content_features[i];
384 f->setAllTextures("steel_block.png");
385 f->setInventoryTextureCube("steel_block.png", "steel_block.png",
387 f->param_type = CPT_NONE;
388 f->is_ground_content = true;
389 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
391 // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
394 v3s16 facedir_rotate(u8 facedir, v3s16 dir)
397 Face 2 (normally Z-) direction:
404 if(facedir==0) // Same
405 newdir = v3s16(dir.X, dir.Y, dir.Z);
406 else if(facedir == 1) // Face is taken from rotXZccv(-90)
407 newdir = v3s16(-dir.Z, dir.Y, dir.X);
408 else if(facedir == 2) // Face is taken from rotXZccv(180)
409 newdir = v3s16(-dir.X, dir.Y, -dir.Z);
410 else if(facedir == 3) // Face is taken from rotXZccv(90)
411 newdir = v3s16(dir.Z, dir.Y, -dir.X);
417 TileSpec MapNode::getTile(v3s16 dir)
419 if(content_features(d).param_type == CPT_FACEDIR_SIMPLE)
420 dir = facedir_rotate(param1, dir);
426 if(dir == v3s16(0,0,0))
428 else if(dir == v3s16(0,1,0))
430 else if(dir == v3s16(0,-1,0))
432 else if(dir == v3s16(1,0,0))
434 else if(dir == v3s16(-1,0,0))
436 else if(dir == v3s16(0,0,1))
438 else if(dir == v3s16(0,0,-1))
443 spec = content_features(d).tiles[0];
445 spec = content_features(d).tiles[dir_i];
448 If it contains some mineral, change texture id
450 if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
452 u8 mineral = param & 0x1f;
453 std::string mineral_texture_name = mineral_block_texture(mineral);
454 if(mineral_texture_name != "")
456 u32 orig_id = spec.texture.id;
457 std::string texture_name = g_texturesource->getTextureName(orig_id);
458 //texture_name += "^blit:";
460 texture_name += mineral_texture_name;
461 u32 new_id = g_texturesource->getTextureId(texture_name);
462 spec.texture = g_texturesource->getTexture(new_id);
469 u8 MapNode::getMineral()
471 if(content_features(d).param_type == CPT_MINERAL)
479 // Pointers to c_str()s g_content_features[i].inventory_image_path
480 //const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
482 void init_content_inventory_texture_paths()
484 dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
485 /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
487 g_content_inventory_texture_paths[i] =
488 g_content_features[i].inventory_image_path.c_str();