before adding day/night lighting
[oweals/minetest.git] / src / mapnode.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "mapnode.h"
21 #include "tile.h"
22
23 /*
24         Face directions:
25                 0: up
26                 1: down
27                 2: right
28                 3: left
29                 4: back
30                 5: front
31 */
32 u16 g_content_tiles[USEFUL_CONTENT_COUNT][6] =
33 {
34         {TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE},
35         {TILE_GRASS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
36         {TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER},
37         {TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE},
38         {TILE_TREE_TOP,TILE_TREE_TOP,TILE_TREE,TILE_TREE,TILE_TREE,TILE_TREE},
39         {TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES},
40         {TILE_GRASS_FOOTSTEPS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
41         {TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE},
42         {TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD},
43         {TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER},
44         {TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD},
45 };
46
47 const char * g_content_inventory_textures[USEFUL_CONTENT_COUNT] =
48 {
49         "stone",
50         "grass",
51         "water",
52         "torch_on_floor",
53         "tree_top",
54         "leaves",
55         "grass_footsteps",
56         "mese",
57         "mud",
58         "water",
59         "cloud",
60 };
61