3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
28 #include "nodemetadata.h"
30 ContentFeatures::~ContentFeatures()
35 delete initial_metadata;
38 void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
42 tiles[i].texture = g_texturesource->getTexture(name);
47 tiles[i].alpha = alpha;
48 tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
51 if(inventory_texture == NULL)
52 setInventoryTexture(name);
55 void ContentFeatures::setInventoryTexture(std::string imgname)
57 if(g_texturesource == NULL)
60 imgname += "^[forcesingle";
62 inventory_texture = g_texturesource->getTextureRaw(imgname);
65 void ContentFeatures::setInventoryTextureCube(std::string top,
66 std::string left, std::string right)
68 if(g_texturesource == NULL)
71 str_replace_char(top, '^', '&');
72 str_replace_char(left, '^', '&');
73 str_replace_char(right, '^', '&');
75 std::string imgname_full;
76 imgname_full += "[inventorycube{";
81 imgname_full += right;
82 inventory_texture = g_texturesource->getTextureRaw(imgname_full);
85 struct ContentFeatures g_content_features[256];
87 ContentFeatures & content_features(u8 i)
89 return g_content_features[i];
93 See mapnode.h for description.
97 if(g_texturesource == NULL)
99 dstream<<"INFO: Initial run of init_mapnode with "
100 "g_texturesource=NULL. If this segfaults, "
101 "there is a bug with something not checking for "
102 "the NULL value."<<std::endl;
106 dstream<<"INFO: Full run of init_mapnode with "
107 "g_texturesource!=NULL"<<std::endl;
110 // Read some settings
111 bool new_style_water = g_settings.getBool("new_style_water");
112 bool new_style_leaves = g_settings.getBool("new_style_leaves");
115 Initialize content feature table
119 Set initial material type to same in all tiles, so that the
120 same material can be used in more stuff.
121 This is set according to the leaves because they are the only
122 differing material to which all materials can be changed to
123 get this optimization.
125 u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
126 /*if(new_style_leaves)
127 initial_material_type = MATERIAL_ALPHA_SIMPLE;
129 initial_material_type = MATERIAL_ALPHA_NONE;*/
130 for(u16 i=0; i<256; i++)
132 ContentFeatures *f = &g_content_features[i];
134 *f = ContentFeatures();
136 for(u16 j=0; j<6; j++)
137 f->tiles[j].material_type = initial_material_type;
141 ContentFeatures *f = NULL;
144 f = &g_content_features[i];
145 f->setAllTextures("stone.png");
146 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
147 f->param_type = CPT_MINERAL;
148 f->is_ground_content = true;
149 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
152 f = &g_content_features[i];
153 f->setAllTextures("mud.png^grass_side.png");
154 f->setTexture(0, "grass.png");
155 f->setTexture(1, "mud.png");
156 f->param_type = CPT_MINERAL;
157 f->is_ground_content = true;
158 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
160 i = CONTENT_GRASS_FOOTSTEPS;
161 f = &g_content_features[i];
162 f->setAllTextures("mud.png^grass_side.png");
163 f->setTexture(0, "grass_footsteps.png");
164 f->setTexture(1, "mud.png");
165 f->param_type = CPT_MINERAL;
166 f->is_ground_content = true;
167 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
170 f = &g_content_features[i];
171 f->setAllTextures("mud.png");
172 f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
173 f->param_type = CPT_MINERAL;
174 f->is_ground_content = true;
175 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
178 f = &g_content_features[i];
179 f->setAllTextures("sand.png");
180 f->param_type = CPT_MINERAL;
181 f->is_ground_content = true;
182 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
184 i = CONTENT_SANDSTONE;
185 f = &g_content_features[i];
186 f->setAllTextures("sandstone.png");
187 f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
188 f->param_type = CPT_MINERAL;
189 f->is_ground_content = true;
190 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
193 f = &g_content_features[i];
194 f->setAllTextures("brick.png");
195 f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
196 f->param_type = CPT_MINERAL;
197 f->is_ground_content = true;
198 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
201 f = &g_content_features[i];
202 f->setAllTextures("tree.png");
203 f->setTexture(0, "tree_top.png");
204 f->setTexture(1, "tree_top.png");
205 f->param_type = CPT_MINERAL;
206 f->is_ground_content = true;
207 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
210 f = &g_content_features[i];
211 f->light_propagates = true;
212 //f->param_type = CPT_MINERAL;
213 f->param_type = CPT_LIGHT;
214 f->is_ground_content = true;
217 f->solidness = 0; // drawn separately, makes no faces
218 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
222 f->setAllTextures("[noalpha:leaves.png");
224 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
227 f = &g_content_features[i];
228 f->setAllTextures("cactus_side.png");
229 f->setTexture(0, "cactus_top.png");
230 f->setTexture(1, "cactus_top.png");
231 f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
232 f->param_type = CPT_MINERAL;
233 f->is_ground_content = true;
234 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
237 f = &g_content_features[i];
238 f->light_propagates = true;
239 f->param_type = CPT_LIGHT;
240 f->is_ground_content = true;
241 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
242 f->solidness = 0; // drawn separately, makes no faces
243 f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
246 f = &g_content_features[i];
247 f->setInventoryTexture("fence.png");
248 f->light_propagates = true;
249 f->param_type = CPT_LIGHT;
250 f->is_ground_content = true;
251 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
252 f->solidness = 0; // drawn separately, makes no faces
253 f->air_equivalent = true; // grass grows underneath
256 i = CONTENT_COALSTONE;
257 f = &g_content_features[i];
258 //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
259 f->setAllTextures("stone.png^mineral_coal.png");
260 f->is_ground_content = true;
263 f = &g_content_features[i];
264 f->setAllTextures("wood.png");
265 f->is_ground_content = true;
266 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
269 f = &g_content_features[i];
270 f->setAllTextures("mese.png");
271 f->is_ground_content = true;
272 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
275 f = &g_content_features[i];
276 f->setAllTextures("cloud.png");
277 f->is_ground_content = true;
278 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
281 f = &g_content_features[i];
282 f->param_type = CPT_LIGHT;
283 f->light_propagates = true;
284 f->sunlight_propagates = true;
287 f->pointable = false;
289 f->buildable_to = true;
290 f->air_equivalent = true;
293 f = &g_content_features[i];
294 f->setInventoryTextureCube("water.png", "water.png", "water.png");
295 f->param_type = CPT_LIGHT;
296 f->light_propagates = true;
297 f->solidness = 0; // Drawn separately, makes no faces
299 f->pointable = false;
301 f->buildable_to = true;
302 f->liquid_type = LIQUID_FLOWING;
304 i = CONTENT_WATERSOURCE;
305 f = &g_content_features[i];
306 f->setInventoryTexture("water.png");
309 f->solidness = 0; // drawn separately, makes no faces
317 t.texture = g_texturesource->getTexture("water.png");
319 t.alpha = WATER_ALPHA;
320 t.material_type = MATERIAL_ALPHA_VERTEX;
321 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
324 f->param_type = CPT_LIGHT;
325 f->light_propagates = true;
327 f->pointable = false;
329 f->buildable_to = true;
330 f->liquid_type = LIQUID_SOURCE;
331 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
334 f = &g_content_features[i];
335 f->setInventoryTexture("torch_on_floor.png");
336 f->param_type = CPT_LIGHT;
337 f->light_propagates = true;
338 f->sunlight_propagates = true;
339 f->solidness = 0; // drawn separately, makes no faces
341 f->wall_mounted = true;
342 f->air_equivalent = true;
343 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
345 i = CONTENT_SIGN_WALL;
346 f = &g_content_features[i];
347 f->setInventoryTexture("sign_wall.png");
348 f->param_type = CPT_LIGHT;
349 f->light_propagates = true;
350 f->sunlight_propagates = true;
351 f->solidness = 0; // drawn separately, makes no faces
353 f->wall_mounted = true;
354 f->air_equivalent = true;
355 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
356 if(f->initial_metadata == NULL)
357 f->initial_metadata = new SignNodeMetadata("Some sign");
360 f = &g_content_features[i];
361 f->param_type = CPT_FACEDIR_SIMPLE;
362 f->setAllTextures("chest_side.png");
363 f->setTexture(0, "chest_top.png");
364 f->setTexture(1, "chest_top.png");
365 f->setTexture(5, "chest_front.png"); // Z-
366 f->setInventoryTexture("chest_top.png");
367 //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
368 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
369 if(f->initial_metadata == NULL)
370 f->initial_metadata = new ChestNodeMetadata();
373 f = &g_content_features[i];
374 f->param_type = CPT_FACEDIR_SIMPLE;
375 f->setAllTextures("furnace_side.png");
376 f->setTexture(5, "furnace_front.png"); // Z-
377 f->setInventoryTexture("furnace_front.png");
378 //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
379 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
380 if(f->initial_metadata == NULL)
381 f->initial_metadata = new FurnaceNodeMetadata();
384 f = &g_content_features[i];
385 f->setAllTextures("cobble.png");
386 f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
387 f->param_type = CPT_NONE;
388 f->is_ground_content = true;
389 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
392 f = &g_content_features[i];
393 f->setAllTextures("steel_block.png");
394 f->setInventoryTextureCube("steel_block.png", "steel_block.png",
396 f->param_type = CPT_NONE;
397 f->is_ground_content = true;
398 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
400 // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
403 v3s16 facedir_rotate(u8 facedir, v3s16 dir)
406 Face 2 (normally Z-) direction:
413 if(facedir==0) // Same
414 newdir = v3s16(dir.X, dir.Y, dir.Z);
415 else if(facedir == 1) // Face is taken from rotXZccv(-90)
416 newdir = v3s16(-dir.Z, dir.Y, dir.X);
417 else if(facedir == 2) // Face is taken from rotXZccv(180)
418 newdir = v3s16(-dir.X, dir.Y, -dir.Z);
419 else if(facedir == 3) // Face is taken from rotXZccv(90)
420 newdir = v3s16(dir.Z, dir.Y, -dir.X);
426 TileSpec MapNode::getTile(v3s16 dir)
428 if(content_features(d).param_type == CPT_FACEDIR_SIMPLE)
429 dir = facedir_rotate(param1, dir);
435 if(dir == v3s16(0,0,0))
437 else if(dir == v3s16(0,1,0))
439 else if(dir == v3s16(0,-1,0))
441 else if(dir == v3s16(1,0,0))
443 else if(dir == v3s16(-1,0,0))
445 else if(dir == v3s16(0,0,1))
447 else if(dir == v3s16(0,0,-1))
452 spec = content_features(d).tiles[0];
454 spec = content_features(d).tiles[dir_i];
457 If it contains some mineral, change texture id
459 if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
461 u8 mineral = param & 0x1f;
462 std::string mineral_texture_name = mineral_block_texture(mineral);
463 if(mineral_texture_name != "")
465 u32 orig_id = spec.texture.id;
466 std::string texture_name = g_texturesource->getTextureName(orig_id);
467 //texture_name += "^blit:";
469 texture_name += mineral_texture_name;
470 u32 new_id = g_texturesource->getTextureId(texture_name);
471 spec.texture = g_texturesource->getTexture(new_id);
478 u8 MapNode::getMineral()
480 if(content_features(d).param_type == CPT_MINERAL)
488 // Pointers to c_str()s g_content_features[i].inventory_image_path
489 //const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
491 void init_content_inventory_texture_paths()
493 dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
494 /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
496 g_content_inventory_texture_paths[i] =
497 g_content_features[i].inventory_image_path.c_str();