3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
29 ContentFeatures::~ContentFeatures()
35 void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
39 tiles[i].texture = g_texturesource->getTexture(name);
44 tiles[i].alpha = alpha;
45 tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
48 if(inventory_texture == NULL)
49 setInventoryTexture(name);
52 void ContentFeatures::setInventoryTexture(std::string imgname)
54 if(g_texturesource == NULL)
57 imgname += "^[forcesingle";
59 inventory_texture = g_texturesource->getTextureRaw(imgname);
62 void ContentFeatures::setInventoryTextureCube(std::string top,
63 std::string left, std::string right)
65 if(g_texturesource == NULL)
68 str_replace_char(top, '^', '&');
69 str_replace_char(left, '^', '&');
70 str_replace_char(right, '^', '&');
72 std::string imgname_full;
73 imgname_full += "[inventorycube{";
78 imgname_full += right;
79 inventory_texture = g_texturesource->getTextureRaw(imgname_full);
82 struct ContentFeatures g_content_features[256];
84 ContentFeatures & content_features(u8 i)
86 return g_content_features[i];
90 See mapnode.h for description.
94 if(g_texturesource == NULL)
96 dstream<<"INFO: Initial run of init_mapnode with "
97 "g_texturesource=NULL. If this segfaults, "
98 "there is a bug with something not checking for "
99 "the NULL value."<<std::endl;
103 dstream<<"INFO: Full run of init_mapnode with "
104 "g_texturesource!=NULL"<<std::endl;
107 // Read some settings
108 bool new_style_water = g_settings.getBool("new_style_water");
109 bool new_style_leaves = g_settings.getBool("new_style_leaves");
112 Initialize content feature table
116 Set initial material type to same in all tiles, so that the
117 same material can be used in more stuff.
118 This is set according to the leaves because they are the only
119 differing material to which all materials can be changed to
120 get this optimization.
122 u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
123 /*if(new_style_leaves)
124 initial_material_type = MATERIAL_ALPHA_SIMPLE;
126 initial_material_type = MATERIAL_ALPHA_NONE;*/
127 for(u16 i=0; i<256; i++)
129 ContentFeatures *f = &g_content_features[i];
130 for(u16 j=0; j<6; j++)
131 f->tiles[j].material_type = initial_material_type;
135 ContentFeatures *f = NULL;
138 f = &g_content_features[i];
139 f->setAllTextures("stone.png");
140 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
141 f->param_type = CPT_MINERAL;
142 f->is_ground_content = true;
143 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
146 f = &g_content_features[i];
147 f->setAllTextures("mud.png^grass_side.png");
148 f->setTexture(0, "grass.png");
149 f->setTexture(1, "mud.png");
150 f->param_type = CPT_MINERAL;
151 f->is_ground_content = true;
152 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
154 i = CONTENT_GRASS_FOOTSTEPS;
155 f = &g_content_features[i];
156 f->setAllTextures("mud.png^grass_side.png");
157 f->setTexture(0, "grass_footsteps.png");
158 f->setTexture(1, "mud.png");
159 f->param_type = CPT_MINERAL;
160 f->is_ground_content = true;
161 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
164 f = &g_content_features[i];
165 f->setAllTextures("mud.png");
166 f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
167 f->param_type = CPT_MINERAL;
168 f->is_ground_content = true;
169 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
172 f = &g_content_features[i];
173 f->setAllTextures("sand.png");
174 f->param_type = CPT_MINERAL;
175 f->is_ground_content = true;
176 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
179 f = &g_content_features[i];
180 f->setAllTextures("tree.png");
181 f->setTexture(0, "tree_top.png");
182 f->setTexture(1, "tree_top.png");
183 f->param_type = CPT_MINERAL;
184 f->is_ground_content = true;
185 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
188 f = &g_content_features[i];
189 f->light_propagates = true;
190 //f->param_type = CPT_MINERAL;
191 f->param_type = CPT_LIGHT;
192 f->is_ground_content = true;
195 f->solidness = 0; // drawn separately, makes no faces
196 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
200 f->setAllTextures("[noalpha:leaves.png");
202 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
204 i = CONTENT_COALSTONE;
205 f = &g_content_features[i];
206 //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
207 f->setAllTextures("stone.png^mineral_coal.png");
208 f->is_ground_content = true;
211 f = &g_content_features[i];
212 f->setAllTextures("wood.png");
213 f->is_ground_content = true;
214 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
217 f = &g_content_features[i];
218 f->setAllTextures("mese.png");
219 f->is_ground_content = true;
220 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
223 f = &g_content_features[i];
224 f->setAllTextures("cloud.png");
225 f->is_ground_content = true;
226 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
229 f = &g_content_features[i];
230 f->param_type = CPT_LIGHT;
231 f->light_propagates = true;
232 f->sunlight_propagates = true;
235 f->pointable = false;
237 f->buildable_to = true;
240 f = &g_content_features[i];
241 f->setInventoryTextureCube("water.png", "water.png", "water.png");
242 f->param_type = CPT_LIGHT;
243 f->light_propagates = true;
244 f->solidness = 0; // Drawn separately, makes no faces
246 f->pointable = false;
248 f->buildable_to = true;
249 f->liquid_type = LIQUID_FLOWING;
251 i = CONTENT_WATERSOURCE;
252 f = &g_content_features[i];
253 f->setInventoryTexture("water.png");
256 f->solidness = 0; // drawn separately, makes no faces
264 t.texture = g_texturesource->getTexture("water.png");
266 t.alpha = WATER_ALPHA;
267 t.material_type = MATERIAL_ALPHA_VERTEX;
268 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
271 f->param_type = CPT_LIGHT;
272 f->light_propagates = true;
274 f->pointable = false;
276 f->buildable_to = true;
277 f->liquid_type = LIQUID_SOURCE;
278 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
281 f = &g_content_features[i];
282 f->setInventoryTexture("torch_on_floor.png");
283 f->param_type = CPT_LIGHT;
284 f->light_propagates = true;
285 f->solidness = 0; // drawn separately, makes no faces
287 f->wall_mounted = true;
288 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
292 TileSpec MapNode::getTile(v3s16 dir)
298 if(dir == v3s16(0,0,0))
300 else if(dir == v3s16(0,1,0))
302 else if(dir == v3s16(0,-1,0))
304 else if(dir == v3s16(1,0,0))
306 else if(dir == v3s16(-1,0,0))
308 else if(dir == v3s16(0,0,1))
310 else if(dir == v3s16(0,0,-1))
315 spec = content_features(d).tiles[0];
317 spec = content_features(d).tiles[dir_i];
320 If it contains some mineral, change texture id
322 if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
324 u8 mineral = param & 0x1f;
325 std::string mineral_texture_name = mineral_block_texture(mineral);
326 if(mineral_texture_name != "")
328 u32 orig_id = spec.texture.id;
329 std::string texture_name = g_texturesource->getTextureName(orig_id);
330 //texture_name += "^blit:";
332 texture_name += mineral_texture_name;
333 u32 new_id = g_texturesource->getTextureId(texture_name);
334 spec.texture = g_texturesource->getTexture(new_id);
341 u8 MapNode::getMineral()
343 if(content_features(d).param_type == CPT_MINERAL)
351 // Pointers to c_str()s g_content_features[i].inventory_image_path
352 //const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
354 void init_content_inventory_texture_paths()
356 dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
357 /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
359 g_content_inventory_texture_paths[i] =
360 g_content_features[i].inventory_image_path.c_str();