3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
29 ContentFeatures::~ContentFeatures()
35 void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
39 tiles[i].texture = g_texturesource->getTexture(name);
44 tiles[i].alpha = alpha;
45 tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
48 if(inventory_texture == NULL)
49 setInventoryTexture(name);
52 void ContentFeatures::setInventoryTexture(std::string imgname)
54 if(g_texturesource == NULL)
57 imgname += "^[forcesingle";
59 inventory_texture = g_texturesource->getTextureRaw(imgname);
62 void ContentFeatures::setInventoryTextureCube(std::string top,
63 std::string left, std::string right)
65 if(g_texturesource == NULL)
68 str_replace_char(top, '^', '&');
69 str_replace_char(left, '^', '&');
70 str_replace_char(right, '^', '&');
72 std::string imgname_full;
73 imgname_full += "[inventorycube{";
78 imgname_full += right;
79 inventory_texture = g_texturesource->getTextureRaw(imgname_full);
82 struct ContentFeatures g_content_features[256];
84 ContentFeatures & content_features(u8 i)
86 return g_content_features[i];
90 See mapnode.h for description.
94 if(g_texturesource == NULL)
96 dstream<<"INFO: Initial run of init_mapnode with "
97 "g_texturesource=NULL. If this segfaults, "
98 "there is a bug with something not checking for "
99 "the NULL value."<<std::endl;
103 dstream<<"INFO: Full run of init_mapnode with "
104 "g_texturesource!=NULL"<<std::endl;
107 // Read some settings
108 bool new_style_water = g_settings.getBool("new_style_water");
109 bool new_style_leaves = g_settings.getBool("new_style_leaves");
112 Initialize content feature table
116 Set initial material type to same in all tiles, so that the
117 same material can be used in more stuff.
118 This is set according to the leaves because they are the only
119 differing material to which all materials can be changed to
120 get this optimization.
122 u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
123 /*if(new_style_leaves)
124 initial_material_type = MATERIAL_ALPHA_SIMPLE;
126 initial_material_type = MATERIAL_ALPHA_NONE;*/
127 for(u16 i=0; i<256; i++)
129 ContentFeatures *f = &g_content_features[i];
130 for(u16 j=0; j<6; j++)
131 f->tiles[j].material_type = initial_material_type;
135 ContentFeatures *f = NULL;
138 f = &g_content_features[i];
139 f->setAllTextures("stone.png");
140 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
141 f->param_type = CPT_MINERAL;
142 f->is_ground_content = true;
143 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
146 f = &g_content_features[i];
147 f->setAllTextures("mud.png^grass_side.png");
148 f->setTexture(0, "grass.png");
149 f->setTexture(1, "mud.png");
150 f->param_type = CPT_MINERAL;
151 f->is_ground_content = true;
152 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
154 i = CONTENT_GRASS_FOOTSTEPS;
155 f = &g_content_features[i];
156 f->setAllTextures("mud.png^grass_side.png");
157 f->setTexture(0, "grass_footsteps.png");
158 f->setTexture(1, "mud.png");
159 f->param_type = CPT_MINERAL;
160 f->is_ground_content = true;
161 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
164 f = &g_content_features[i];
165 f->setAllTextures("mud.png");
166 f->param_type = CPT_MINERAL;
167 f->is_ground_content = true;
168 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
171 f = &g_content_features[i];
172 f->setAllTextures("sand.png");
173 f->param_type = CPT_MINERAL;
174 f->is_ground_content = true;
175 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
178 f = &g_content_features[i];
179 f->setAllTextures("tree.png");
180 f->setTexture(0, "tree_top.png");
181 f->setTexture(1, "tree_top.png");
182 f->param_type = CPT_MINERAL;
183 f->is_ground_content = true;
184 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
187 f = &g_content_features[i];
188 f->light_propagates = true;
189 //f->param_type = CPT_MINERAL;
190 f->param_type = CPT_LIGHT;
191 f->is_ground_content = true;
194 f->solidness = 0; // drawn separately, makes no faces
195 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
199 f->setAllTextures("[noalpha:leaves.png");
201 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
203 i = CONTENT_COALSTONE;
204 f = &g_content_features[i];
205 //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
206 f->setAllTextures("stone.png^mineral_coal.png");
207 f->is_ground_content = true;
210 f = &g_content_features[i];
211 f->setAllTextures("wood.png");
212 f->is_ground_content = true;
213 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
216 f = &g_content_features[i];
217 f->setAllTextures("mese.png");
218 f->is_ground_content = true;
219 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
222 f = &g_content_features[i];
223 f->setAllTextures("cloud.png");
224 f->is_ground_content = true;
225 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
228 f = &g_content_features[i];
229 f->param_type = CPT_LIGHT;
230 f->light_propagates = true;
231 f->sunlight_propagates = true;
234 f->pointable = false;
236 f->buildable_to = true;
239 f = &g_content_features[i];
240 f->setInventoryTextureCube("water.png", "water.png", "water.png");
241 f->param_type = CPT_LIGHT;
242 f->light_propagates = true;
243 f->solidness = 0; // Drawn separately, makes no faces
245 f->pointable = false;
247 f->buildable_to = true;
248 f->liquid_type = LIQUID_FLOWING;
250 i = CONTENT_WATERSOURCE;
251 f = &g_content_features[i];
252 f->setInventoryTexture("water.png");
255 f->solidness = 0; // drawn separately, makes no faces
263 t.texture = g_texturesource->getTexture("water.png");
265 t.alpha = WATER_ALPHA;
266 t.material_type = MATERIAL_ALPHA_VERTEX;
267 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
270 f->param_type = CPT_LIGHT;
271 f->light_propagates = true;
273 f->pointable = false;
275 f->buildable_to = true;
276 f->liquid_type = LIQUID_SOURCE;
277 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
280 f = &g_content_features[i];
281 f->setInventoryTexture("torch_on_floor.png");
282 f->param_type = CPT_LIGHT;
283 f->light_propagates = true;
284 f->solidness = 0; // drawn separately, makes no faces
286 f->wall_mounted = true;
287 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
291 TileSpec MapNode::getTile(v3s16 dir)
297 if(dir == v3s16(0,0,0))
299 else if(dir == v3s16(0,1,0))
301 else if(dir == v3s16(0,-1,0))
303 else if(dir == v3s16(1,0,0))
305 else if(dir == v3s16(-1,0,0))
307 else if(dir == v3s16(0,0,1))
309 else if(dir == v3s16(0,0,-1))
314 spec = content_features(d).tiles[0];
316 spec = content_features(d).tiles[dir_i];
319 If it contains some mineral, change texture id
321 if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
323 u8 mineral = param & 0x1f;
324 std::string mineral_texture_name = mineral_block_texture(mineral);
325 if(mineral_texture_name != "")
327 u32 orig_id = spec.texture.id;
328 std::string texture_name = g_texturesource->getTextureName(orig_id);
329 //texture_name += "^blit:";
331 texture_name += mineral_texture_name;
332 u32 new_id = g_texturesource->getTextureId(texture_name);
333 spec.texture = g_texturesource->getTexture(new_id);
340 u8 MapNode::getMineral()
342 if(content_features(d).param_type == CPT_MINERAL)
350 // Pointers to c_str()s g_content_features[i].inventory_image_path
351 //const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
353 void init_content_inventory_texture_paths()
355 dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
356 /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
358 g_content_inventory_texture_paths[i] =
359 g_content_features[i].inventory_image_path.c_str();