eb21794c320a716bb082d0333d988eb9b2d1fe4f
[oweals/minetest.git] / src / mapgen_v6.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef MAPGENV6_HEADER
21 #define MAPGENV6_HEADER
22
23 #include "dungeongen.h"
24 #include "mapgen.h"
25
26 #define AVERAGE_MUD_AMOUNT 4
27
28 enum BiomeType
29 {
30         BT_NORMAL,
31         BT_DESERT
32 };
33
34 extern NoiseParams nparams_v6_def_terrain_base;
35 extern NoiseParams nparams_v6_def_terrain_higher;
36 extern NoiseParams nparams_v6_def_steepness;
37 extern NoiseParams nparams_v6_def_height_select;
38 extern NoiseParams nparams_v6_def_trees;
39 extern NoiseParams nparams_v6_def_mud;
40 extern NoiseParams nparams_v6_def_beach;
41 extern NoiseParams nparams_v6_def_biome;
42 extern NoiseParams nparams_v6_def_cave;
43
44 struct MapgenV6Params : public MapgenParams {
45         float freq_desert;
46         float freq_beach;
47         NoiseParams *np_terrain_base;
48         NoiseParams *np_terrain_higher;
49         NoiseParams *np_steepness;
50         NoiseParams *np_height_select;
51         NoiseParams *np_trees;
52         NoiseParams *np_mud;
53         NoiseParams *np_beach;
54         NoiseParams *np_biome;
55         NoiseParams *np_cave;
56
57         MapgenV6Params() {
58                 freq_desert       = 0.45;
59                 freq_beach        = 0.15;
60                 np_terrain_base   = &nparams_v6_def_terrain_base;
61                 np_terrain_higher = &nparams_v6_def_terrain_higher;
62                 np_steepness      = &nparams_v6_def_steepness;
63                 np_height_select  = &nparams_v6_def_height_select;
64                 np_trees          = &nparams_v6_def_trees;
65                 np_mud            = &nparams_v6_def_mud;
66                 np_beach          = &nparams_v6_def_beach;
67                 np_biome          = &nparams_v6_def_biome;
68                 np_cave           = &nparams_v6_def_cave;
69         }
70         
71         bool readParams(Settings *settings);
72         void writeParams(Settings *settings);
73 };
74
75 class MapgenV6 : public Mapgen {
76 public:
77         //ManualMapVoxelManipulator &vmanip;
78
79         int ystride;
80         v3s16 csize;
81
82         v3s16 node_min;
83         v3s16 node_max;
84
85         Noise *noise_terrain_base;
86         Noise *noise_terrain_higher;
87         Noise *noise_steepness;
88         Noise *noise_height_select;
89         Noise *noise_trees;
90         Noise *noise_mud;
91         Noise *noise_beach;
92         Noise *noise_biome;
93
94         float *map_terrain_base;
95         float *map_terrain_higher;
96         float *map_steepness;
97         float *map_height_select;
98         float *map_trees;
99         float *map_mud;
100         float *map_beach;
101         float *map_biome;
102
103         NoiseParams *np_cave;
104
105         u32 flags;
106         float freq_desert;
107         float freq_beach;
108
109         MapgenV6(int mapgenid, MapgenV6Params *params);
110         ~MapgenV6();
111         
112         void makeChunk(BlockMakeData *data);
113         int getGroundLevelAtPoint(v2s16 p);
114
115         double baseRockLevelFromNoise(v2s16 p);
116         static s16 find_ground_level(VoxelManipulator &vmanip,
117                                                                  v2s16 p2d, INodeDefManager *ndef);
118         static s16 find_stone_level(VoxelManipulator &vmanip,
119                                                                  v2s16 p2d, INodeDefManager *ndef);
120         void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
121                                          bool is_apple_tree, INodeDefManager *ndef);
122         double tree_amount_2d(u64 seed, v2s16 p);
123         bool block_is_underground(u64 seed, v3s16 blockpos);
124         double base_rock_level_2d(u64 seed, v2s16 p);
125         s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
126         double get_mud_add_amount(u64 seed, v2s16 p);
127         bool get_have_beach(u64 seed, v2s16 p2d);
128         BiomeType get_biome(u64 seed, v2s16 p2d);
129         u32 get_blockseed(u64 seed, v3s16 p);
130 };
131
132 struct MapgenFactoryV6 : public MapgenFactory {
133         Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
134                 return new MapgenV6(mgid, (MapgenV6Params *)params);
135         };
136         
137         MapgenParams *createMapgenParams() {
138                 return new MapgenV6Params();
139         };
140 };
141
142 #endif