Fix warnings and other misc. minor changes
[oweals/minetest.git] / src / mapgen_v5.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20
21 #include "mapgen.h"
22 #include "voxel.h"
23 #include "noise.h"
24 #include "mapblock.h"
25 #include "mapnode.h"
26 #include "map.h"
27 #include "content_sao.h"
28 #include "nodedef.h"
29 #include "voxelalgorithms.h"
30 #include "profiler.h"
31 #include "settings.h" // For g_settings
32 #include "main.h" // For g_profiler
33 #include "emerge.h"
34 #include "dungeongen.h"
35 #include "cavegen.h"
36 #include "treegen.h"
37 #include "mg_biome.h"
38 #include "mg_ore.h"
39 #include "mg_decoration.h"
40 #include "mapgen_v5.h"
41 #include "util/directiontables.h"
42
43
44 FlagDesc flagdesc_mapgen_v5[] = {
45         {"blobs", MGV5_BLOBS},
46         {NULL,         0}
47 };
48
49
50 MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge_) {
51         this->generating  = false;
52         this->id     = mapgenid;
53         this->emerge = emerge_;
54         this->bmgr   = emerge->biomemgr;
55
56         this->seed        = (int)params->seed;
57         this->water_level = params->water_level;
58         this->flags       = params->flags;
59         this->gennotify   = emerge->gennotify;
60
61         this->csize   = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
62
63         // amount of elements to skip for the next index
64         // for noise/height/biome maps (not vmanip)
65         this->ystride = csize.X;
66         this->zstride = csize.X * csize.Y;
67
68         this->biomemap  = new u8[csize.X * csize.Z];
69         this->heightmap = new s16[csize.X * csize.Z];
70
71         MapgenV5Params *sp = (MapgenV5Params *)params->sparams;
72
73         this->spflags     = sp->spflags;
74
75         // Terrain noise
76         noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
77         noise_factor       = new Noise(&sp->np_factor,       seed, csize.X, csize.Z);
78         noise_height       = new Noise(&sp->np_height,       seed, csize.X, csize.Z);
79
80         // 3D terrain noise
81         noise_cave1        = new Noise(&sp->np_cave1,   seed, csize.X, csize.Y, csize.Z);
82         noise_cave2        = new Noise(&sp->np_cave2,   seed, csize.X, csize.Y, csize.Z);
83         noise_ground       = new Noise(&sp->np_ground,  seed, csize.X, csize.Y, csize.Z);
84         noise_crumble      = new Noise(&sp->np_crumble, seed, csize.X, csize.Y, csize.Z);
85         noise_wetness      = new Noise(&sp->np_wetness, seed, csize.X, csize.Y, csize.Z);
86
87         // Biome noise
88         noise_heat         = new Noise(bmgr->np_heat,     seed, csize.X, csize.Z);
89         noise_humidity     = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
90
91         //// Resolve nodes to be used
92         INodeDefManager *ndef = emerge->ndef;
93
94         c_stone           = ndef->getId("mapgen_stone");
95         c_dirt            = ndef->getId("mapgen_dirt");
96         c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
97         c_sand            = ndef->getId("mapgen_sand");
98         c_water_source    = ndef->getId("mapgen_water_source");
99         c_lava_source     = ndef->getId("mapgen_lava_source");
100         c_gravel          = ndef->getId("mapgen_gravel");
101         c_cobble          = ndef->getId("mapgen_cobble");
102         c_ice             = ndef->getId("default:ice");
103         c_mossycobble     = ndef->getId("mapgen_mossycobble");
104         c_sandbrick       = ndef->getId("mapgen_sandstonebrick");
105         c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
106         c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
107         if (c_ice == CONTENT_IGNORE)
108                 c_ice = CONTENT_AIR;
109         if (c_mossycobble == CONTENT_IGNORE)
110                 c_mossycobble = c_cobble;
111         if (c_sandbrick == CONTENT_IGNORE)
112                 c_sandbrick = c_desert_stone;
113         if (c_stair_cobble == CONTENT_IGNORE)
114                 c_stair_cobble = c_cobble;
115         if (c_stair_sandstone == CONTENT_IGNORE)
116                 c_stair_sandstone = c_sandbrick;
117 }
118
119
120 MapgenV5::~MapgenV5() {
121         delete noise_filler_depth;
122         delete noise_factor;
123         delete noise_height;
124         delete noise_cave1;
125         delete noise_cave2;
126         delete noise_ground;
127         delete noise_crumble;
128         delete noise_wetness;
129
130         delete noise_heat;
131         delete noise_humidity;
132         
133         delete[] heightmap;
134         delete[] biomemap;
135 }
136
137
138 MapgenV5Params::MapgenV5Params() {
139         spflags = MGV5_BLOBS;
140
141         np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7);
142         np_factor       = NoiseParams(0, 1,  v3f(250, 250, 250), 920381, 3, 0.45);
143         np_height       = NoiseParams(0, 10, v3f(250, 250, 250), 84174,  4, 0.5);
144         np_cave1        = NoiseParams(0, 6,  v3f(50,  50,  50),  52534,  4, 0.5);
145         np_cave2        = NoiseParams(0, 6,  v3f(50,  50,  50),  10325,  4, 0.5);
146         np_ground       = NoiseParams(0, 40, v3f(80,  80,  80),  983240, 4, 0.55);
147         np_crumble      = NoiseParams(0, 1,  v3f(20,  20,  20),  34413,  3, 1.3);
148         np_wetness      = NoiseParams(0, 1,  v3f(40,  40,  40),  32474,  4, 1.1);
149 }
150
151
152 // Current caves noise scale default is 6 to compensate for new eased 3d noise amplitude
153
154 // Scaling the output of the noise function affects the overdrive of the
155 // contour function, which affects the shape of the output considerably.
156
157 //#define CAVE_NOISE_SCALE 12.0 < original default
158 //#define CAVE_NOISE_SCALE 10.0
159 //#define CAVE_NOISE_SCALE 7.5
160 //#define CAVE_NOISE_SCALE 5.0
161 //#define CAVE_NOISE_SCALE 1.0
162
163 //#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
164 //#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) < original and current code
165
166
167 void MapgenV5Params::readParams(Settings *settings) {
168         settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
169
170         settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
171         settings->getNoiseParams("mgv5_np_factor",       np_factor);
172         settings->getNoiseParams("mgv5_np_height",       np_height);
173         settings->getNoiseParams("mgv5_np_cave1",        np_cave1);
174         settings->getNoiseParams("mgv5_np_cave2",        np_cave2);
175         settings->getNoiseParams("mgv5_np_ground",       np_ground);
176         settings->getNoiseParams("mgv5_np_crumble",      np_crumble);
177         settings->getNoiseParams("mgv5_np_wetness",      np_wetness);
178 }
179
180
181 void MapgenV5Params::writeParams(Settings *settings) {
182         settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, (u32)-1);
183
184         settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
185         settings->setNoiseParams("mgv5_np_factor",       np_factor);
186         settings->setNoiseParams("mgv5_np_height",       np_height);
187         settings->setNoiseParams("mgv5_np_cave1",        np_cave1);
188         settings->setNoiseParams("mgv5_np_cave2",        np_cave2);
189         settings->setNoiseParams("mgv5_np_ground",       np_ground);
190         settings->setNoiseParams("mgv5_np_crumble",      np_crumble);
191         settings->setNoiseParams("mgv5_np_wetness",      np_wetness);
192 }
193
194
195 void MapgenV5::makeChunk(BlockMakeData *data) {
196         assert(data->vmanip);
197         assert(data->nodedef);
198         assert(data->blockpos_requested.X >= data->blockpos_min.X &&
199                    data->blockpos_requested.Y >= data->blockpos_min.Y &&
200                    data->blockpos_requested.Z >= data->blockpos_min.Z);
201         assert(data->blockpos_requested.X <= data->blockpos_max.X &&
202                    data->blockpos_requested.Y <= data->blockpos_max.Y &&
203                    data->blockpos_requested.Z <= data->blockpos_max.Z);
204                         
205         generating = true;
206         vm   = data->vmanip;    
207         ndef = data->nodedef;
208         //TimeTaker t("makeChunk");
209         
210         v3s16 blockpos_min = data->blockpos_min;
211         v3s16 blockpos_max = data->blockpos_max;
212         node_min = blockpos_min * MAP_BLOCKSIZE;
213         node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
214         full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
215         full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
216
217         // Create a block-specific seed
218         blockseed = emerge->getBlockSeed(full_node_min);  //////use getBlockSeed2()!
219         
220         // Make some noise
221         calculateNoise();
222
223         // Generate base terrain
224         generateBaseTerrain();
225         updateHeightmap(node_min, node_max);
226
227         // Generate underground dirt, sand, gravel and lava blobs
228         if (spflags & MGV5_BLOBS) {
229                 generateBlobs();
230         }
231
232         // Calculate biomes
233         bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
234                 noise_humidity->result, heightmap, biomemap);
235         
236         // Actually place the biome-specific nodes
237         generateBiomes();
238
239         // Generate dungeons and desert temples
240         if (flags & MG_DUNGEONS) {
241                 DungeonGen dgen(this, NULL);
242                 dgen.generate(blockseed, full_node_min, full_node_max);
243         }
244
245         // Generate the registered decorations
246         emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
247
248         // Generate the registered ores
249         emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
250
251         // Sprinkle some dust on top after everything else was generated
252         dustTopNodes();
253
254         //printf("makeChunk: %dms\n", t.stop());
255
256         // Add top and bottom side of water to transforming_liquid queue
257         updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
258         
259         // Calculate lighting
260         if (flags & MG_LIGHT)
261                 calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
262                                          node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
263         
264         this->generating = false;
265 }
266
267
268 void MapgenV5::calculateNoise() {
269         //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
270         int x = node_min.X;
271         int y = node_min.Y;
272         int z = node_min.Z;
273         
274         noise_filler_depth->perlinMap2D(x, z);
275         noise_factor->perlinMap2D(x, z);
276         noise_height->perlinMap2D(x, z);
277         noise_height->transformNoiseMap();
278
279         noise_cave1->perlinMap3D(x, y, z, true);
280         noise_cave1->transformNoiseMap();
281         noise_cave2->perlinMap3D(x, y, z, true);
282         noise_cave2->transformNoiseMap();
283         noise_ground->perlinMap3D(x, y, z, true);
284         noise_ground->transformNoiseMap();
285
286         if (spflags & MGV5_BLOBS) {
287                 noise_crumble->perlinMap3D(x, y, z, true);
288                 noise_wetness->perlinMap3D(x, y, z, false);
289         }
290
291         noise_heat->perlinMap2D(x, z);
292         noise_humidity->perlinMap2D(x, z);
293
294         //printf("calculateNoise: %dus\n", t.stop());
295 }
296
297
298 //bool is_cave(u32 index) {
299 //      double d1 = contour(noise_cave1->result[index]);
300 //      double d2 = contour(noise_cave2->result[index]);
301 //      return d1*d2 > CAVE_NOISE_THRESHOLD;
302 //}
303
304
305 //bool val_is_ground(v3s16 p, u32 index, u32 index2d) {
306 //      double f = 0.55 + noise_factor->result[index2d];
307 //      if(f < 0.01)
308 //              f = 0.01;
309 //      else if(f >= 1.0)
310 //              f *= 1.6;
311 //      double h = WATER_LEVEL + 10 * noise_height->result[index2d];
312 //      return (noise_ground->result[index] * f > (double)p.Y - h);
313 //}
314
315
316 // Make base ground level
317 void MapgenV5::generateBaseTerrain() {
318         u32 index = 0;
319         u32 index2d = 0;
320
321         for(s16 z=node_min.Z; z<=node_max.Z; z++) {
322                 for(s16 y=node_min.Y; y<=node_max.Y; y++) {
323                         u32 i = vm->m_area.index(node_min.X, y, z);
324                         for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
325                                 if(vm->m_data[i].getContent() != CONTENT_IGNORE)
326                                         continue;
327
328                                 float f = 0.55 + noise_factor->result[index2d];
329                                 if(f < 0.01)
330                                         f = 0.01;
331                                 else if(f >= 1.0)
332                                         f *= 1.6;
333                                 float h = water_level + noise_height->result[index2d];
334                                 float d1 = contour(noise_cave1->result[index]);
335                                 float d2 = contour(noise_cave2->result[index]);
336                                 if(noise_ground->result[index] * f < y - h) {
337                                         if(y <= water_level)
338                                                 vm->m_data[i] = MapNode(c_water_source);
339                                         else
340                                                 vm->m_data[i] = MapNode(CONTENT_AIR);
341                                 } else if(d1*d2 > 0.2) {
342                                         vm->m_data[i] = MapNode(CONTENT_AIR);
343                                 } else {
344                                         vm->m_data[i] = MapNode(c_stone);
345                                 }
346                         }
347                         index2d = index2d - ystride;
348                 }
349                 index2d = index2d + ystride;
350         }
351 }
352
353
354 // Add mud and sand and others underground (in place of stone)
355 void MapgenV5::generateBlobs() {
356         u32 index = 0;
357
358         for(s16 z=node_min.Z; z<=node_max.Z; z++) {
359                 for(s16 y=node_min.Y; y<=node_max.Y; y++) {
360                         u32 i = vm->m_area.index(node_min.X, y, z);
361                         for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++) {
362                                 content_t c = vm->m_data[i].getContent();
363                                 if(c != c_stone)
364                                         continue;
365
366                                 if(noise_crumble->result[index] > 1.3) {
367                                         if(noise_wetness->result[index] > 0.0)
368                                                 vm->m_data[i] = MapNode(c_dirt);
369                                         else
370                                                 vm->m_data[i] = MapNode(c_sand);
371                                 } else if(noise_crumble->result[index] > 0.7) {
372                                         if(noise_wetness->result[index] < -0.6)
373                                                 vm->m_data[i] = MapNode(c_gravel);
374                                 } else if(noise_crumble->result[index] < -3.5 +
375                                                 MYMIN(0.1 *
376                                                 sqrt((float)MYMAX(0, -y)), 1.5)) {
377                                         vm->m_data[i] = MapNode(c_lava_source);
378                                 }
379                         }
380                 }
381         }
382 }
383
384
385 void MapgenV5::generateBiomes() {
386         if (node_max.Y < water_level)
387                 return;
388
389         MapNode n_air(CONTENT_AIR);
390         MapNode n_stone(c_stone);
391         MapNode n_water(c_water_source);
392
393         v3s16 em = vm->m_area.getExtent();
394         u32 index = 0;
395         
396         for (s16 z = node_min.Z; z <= node_max.Z; z++)
397         for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
398                 Biome *biome  = (Biome *)bmgr->get(biomemap[index]);
399                 s16 dfiller   = biome->depth_filler + noise_filler_depth->result[index];
400                 s16 y0_top    = biome->depth_top;
401                 s16 y0_filler = biome->depth_filler + biome->depth_top + dfiller;
402                 
403                 s16 nplaced = 0;
404                 u32 i = vm->m_area.index(x, node_max.Y, z);     
405
406                 content_t c_above = vm->m_data[i + em.X].getContent();
407                 bool have_air = c_above == CONTENT_AIR;
408                 
409                 for (s16 y = node_max.Y; y >= node_min.Y; y--) {
410                         content_t c = vm->m_data[i].getContent();
411                         bool is_replaceable_content =
412                                 c == c_stone || c == c_dirt_with_grass || c == c_dirt ||
413                                 c == c_sand  || c == c_lava_source     || c == c_gravel;
414
415                         if (is_replaceable_content && have_air) {
416                                 content_t c_below = vm->m_data[i - em.X].getContent();
417                                 
418                                 if (c_below != CONTENT_AIR) {
419                                         if (nplaced < y0_top) {
420                                                 // A hack to prevent dirt_with_grass from being
421                                                 // placed below water.  TODO: fix later
422                                                 content_t c_place = ((y < water_level) &&
423                                                                 (biome->c_top ==
424                                                                 c_dirt_with_grass)) ?
425                                                                  c_dirt : biome->c_top;
426                                                 
427                                                 vm->m_data[i] = MapNode(c_place);
428                                                 nplaced++;
429                                         } else if (nplaced < y0_filler && nplaced >= y0_top) {
430                                                 vm->m_data[i] = MapNode(biome->c_filler);
431                                                 nplaced++;
432                                         } else {
433                                                 have_air = false;
434                                                 nplaced  = 0;
435                                         }
436                                 }
437                         } else if (c == c_water_source) {
438                                 have_air = true;
439                                 nplaced = 0;
440                                 vm->m_data[i] = MapNode(biome->c_water);
441                         } else if (c == CONTENT_AIR) {
442                                 have_air = true;
443                                 nplaced = 0;
444                         }
445                         
446                         vm->m_area.add_y(em, i, -1);
447                 }
448         }
449 }
450
451 void MapgenV5::dustTopNodes() {
452         v3s16 em = vm->m_area.getExtent();
453         u32 index = 0;
454         
455         if (water_level > node_max.Y)
456                 return;
457
458         for (s16 z = node_min.Z; z <= node_max.Z; z++)
459         for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
460                 Biome *biome = (Biome *)bmgr->get(biomemap[index]);
461         
462                 if (biome->c_dust == CONTENT_IGNORE)
463                         continue;
464
465                 s16 y = node_max.Y;
466                 u32 vi = vm->m_area.index(x, y, z);
467                 for (; y >= node_min.Y; y--) {
468                         if (vm->m_data[vi].getContent() != CONTENT_AIR)
469                                 break;
470
471                         vm->m_area.add_y(em, vi, -1);
472                 }
473                         
474                 content_t c = vm->m_data[vi].getContent();
475                 if (c == biome->c_water && biome->c_dust_water != CONTENT_IGNORE) {
476                         if (y < node_min.Y)
477                                 continue;
478                                 
479                         vm->m_data[vi] = MapNode(biome->c_dust_water);
480                 } else if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE) {
481                         if (y == node_max.Y)
482                                 continue;
483                                 
484                         vm->m_area.add_y(em, vi, 1);
485                         vm->m_data[vi] = MapNode(biome->c_dust);
486                 }
487         }
488 }
489