3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef MAPGENINDEV_HEADER
21 #define MAPGENINDEV_HEADER
24 #include "mapgen_v6.h"
27 float farscale(float scale, float z);
28 float farscale(float scale, float x, float z);
29 float farscale(float scale, float x, float y, float z);
31 struct NoiseIndevParams : public NoiseParams {
36 NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_ = 1, float farspread_ = 1)
46 farspread = farspread_;
51 #define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f,f")
52 #define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", (y))
54 class NoiseIndev : public Noise {
56 NoiseIndevParams *npindev;
59 NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
60 NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
61 void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
62 void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
65 extern NoiseIndevParams nparams_indev_def;
67 extern NoiseIndevParams nparams_indev_def_terrain_base;
68 extern NoiseIndevParams nparams_indev_def_terrain_higher;
69 extern NoiseIndevParams nparams_indev_def_steepness;
70 //extern NoiseIndevParams nparams_indev_def_height_select;
71 //extern NoiseIndevParams nparams_indev_def_trees;
72 extern NoiseIndevParams nparams_indev_def_mud;
73 //extern NoiseIndevParams nparams_indev_def_beach;
74 extern NoiseIndevParams nparams_indev_def_biome;
75 //extern NoiseIndevParams nparams_indev_def_cave;
76 extern NoiseIndevParams nparams_indev_def_float_islands;
79 struct MapgenIndevParams : public MapgenV6Params {
80 NoiseIndevParams *npindev_terrain_base;
81 NoiseIndevParams *npindev_terrain_higher;
82 NoiseIndevParams *npindev_steepness;
83 //NoiseParams *np_height_select;
84 //NoiseParams *np_trees;
85 NoiseIndevParams *npindev_mud;
86 //NoiseParams *np_beach;
87 NoiseIndevParams *npindev_biome;
88 //NoiseParams *np_cave;
89 NoiseIndevParams *npindev_float_islands1;
90 NoiseIndevParams *npindev_float_islands2;
91 NoiseIndevParams *npindev_float_islands3;
96 npindev_terrain_base = &nparams_indev_def; //&nparams_indev_def_terrain_base;
97 npindev_terrain_higher = &nparams_indev_def; //&nparams_indev_def_terrain_higher;
98 npindev_steepness = &nparams_indev_def; //&nparams_indev_def_steepness;
99 //np_height_select = &nparams_v6_def_height_select;
100 //np_trees = &nparams_v6_def_trees;
101 npindev_mud = &nparams_indev_def; //&nparams_indev_def_mud;
102 //np_beach = &nparams_v6_def_beach;
103 npindev_biome = &nparams_indev_def; //&nparams_indev_def_biome;
104 //np_cave = &nparams_v6_def_cave;
105 npindev_float_islands1 = &nparams_indev_def; //&nparams_indev_def_float_islands;
106 npindev_float_islands2 = &nparams_indev_def; //&nparams_indev_def_float_islands;
107 npindev_float_islands3 = &nparams_indev_def; //&nparams_indev_def_float_islands;
111 bool readParams(Settings *settings);
112 void writeParams(Settings *settings);
115 class MapgenIndev : public MapgenV6 {
117 NoiseIndev *noiseindev_terrain_base;
118 NoiseIndev *noiseindev_terrain_higher;
119 NoiseIndev *noiseindev_steepness;
120 //NoiseIndev *noise_height_select;
121 //NoiseIndev *noise_trees;
122 NoiseIndev *noiseindev_mud;
123 //NoiseIndev *noise_beach;
124 NoiseIndev *noiseindev_biome;
125 //NoiseIndevParams *np_cave;
126 NoiseIndev *noiseindev_float_islands1;
127 NoiseIndev *noiseindev_float_islands2;
128 NoiseIndev *noiseindev_float_islands3;
130 MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge);
132 void calculateNoise();
134 float baseTerrainLevelFromNoise(v2s16 p);
135 float baseTerrainLevelFromMap(int index);
136 float getMudAmount(int index);
137 void generateCaves(int max_stone_y);
138 //void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
139 void generateExperimental();
141 void generateFloatIslands(int min_y);
144 struct MapgenFactoryIndev : public MapgenFactoryV6 {
145 Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
146 return new MapgenIndev(mgid, (MapgenIndevParams *)params, emerge);
149 MapgenParams *createMapgenParams() {
150 return new MapgenIndevParams();
154 class CaveIndev : public CaveV6 {
156 CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, v3s16 node_min,
157 bool is_large_cave, content_t c_water, content_t c_lava);