3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "mapgen_indev.h"
21 #include "constants.h"
24 /////////////////// Mapgen Indev perlin noise default values
26 NoiseIndevParams nparams_indev_def_terrain_base
27 (-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 1);
28 NoiseIndevParams nparams_indev_def_terrain_higher
29 (20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 1);
30 NoiseIndevParams nparams_indev_def_steepness
31 (0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 1);
32 NoiseIndevParams nparams_indev_def_mud
33 (AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 1);
35 ///////////////////////////////////////////////////////////////////////////////
37 void NoiseIndev::init(NoiseIndevParams *np, int seed, int sx, int sy, int sz) {
38 Noise::init((NoiseParams*)np, seed, sx, sy, sz);
43 NoiseIndev::NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy) : Noise(np, seed, sx, sy) {
44 init(np, seed, sx, sy, 1);
48 NoiseIndev::NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz) : Noise(np, seed, sx, sy, sz) {
49 init(np, seed, sx, sy, sz);
53 float farscale(float scale, float x, float y, float z) {
54 return ( 1 + ( 1 - (MAP_GENERATION_LIMIT * 3 - (fabs(x) + fabs(y) + fabs(z)) ) / (MAP_GENERATION_LIMIT * 3) ) * (scale - 1) );
57 void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) {
58 // more correct use distantion from 0,0,0 via pow, but + is faster
59 //float farscale = ( 1 + ( 1 - (MAP_GENERATION_LIMIT * 3 - (fabs(xx) + fabs(yy) + fabs(zz)) ) / (MAP_GENERATION_LIMIT * 3) ) * ((npindev)->farscale - 1) );
60 // dstream << "TNM rs=" << farscale << " from=" << (npindev)->farscale << " x=" << xx << " y=" << yy <<" z=" << zz << std::endl;
62 for (int z = 0; z != sz; z++) {
63 for (int y = 0; y != sy; y++) {
64 for (int x = 0; x != sx; x++) {
65 //result[i] = result[i] * npindev->scale * farscale + npindev->offset;
66 result[i] = result[i] * npindev->scale * farscale(npindev->farscale,xx,yy,zz) + npindev->offset;
73 MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params) : MapgenV6(mapgenid, params) {
74 noiseindev_terrain_base = new NoiseIndev(params->npindev_terrain_base, seed, csize.X, csize.Y);
75 noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Y);
76 noiseindev_steepness = new NoiseIndev(params->npindev_steepness, seed, csize.X, csize.Y);
77 // noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
78 // noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y);
79 noiseindev_mud = new NoiseIndev(params->npindev_mud, seed, csize.X, csize.Y);
80 // noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
81 // noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y);
84 MapgenIndev::~MapgenIndev() {
85 delete noiseindev_terrain_base;
86 delete noiseindev_terrain_higher;
87 delete noiseindev_steepness;
88 //delete noise_height_select;
90 delete noiseindev_mud;
96 void MapgenIndev::calculateNoise() {
100 // Need to adjust for the original implementation's +.5 offset...
101 if (!(flags & MG_FLAT)) {
102 noiseindev_terrain_base->perlinMap2D(
103 x + 0.5 * noiseindev_terrain_base->npindev->spread.X,
104 z + 0.5 * noiseindev_terrain_base->npindev->spread.Z);
105 noiseindev_terrain_base->transformNoiseMapFarScale(x, y, z);
106 //noise_terrain_base->transformNoiseMap();
108 noiseindev_terrain_higher->perlinMap2D(
109 x + 0.5 * noiseindev_terrain_higher->npindev->spread.X,
110 z + 0.5 * noiseindev_terrain_higher->npindev->spread.Z);
111 noiseindev_terrain_higher->transformNoiseMapFarScale(x, y, z);
112 //noise_terrain_higher->transformNoiseMap();
114 noiseindev_steepness->perlinMap2D(
115 x + 0.5 * noiseindev_steepness->npindev->spread.X,
116 z + 0.5 * noiseindev_steepness->npindev->spread.Z);
117 noiseindev_steepness->transformNoiseMapFarScale(x, y, z);
119 noise_height_select->perlinMap2D(
120 x + 0.5 * noise_height_select->np->spread.X,
121 z + 0.5 * noise_height_select->np->spread.Z);
124 if (!(flags & MG_FLAT)) {
125 noiseindev_mud->perlinMap2D(
126 x + 0.5 * noiseindev_mud->npindev->spread.X,
127 z + 0.5 * noiseindev_mud->npindev->spread.Z);
128 noiseindev_mud->transformNoiseMapFarScale(x, y, z);
130 noise_beach->perlinMap2D(
131 x + 0.2 * noise_beach->np->spread.X,
132 z + 0.7 * noise_beach->np->spread.Z);
134 noise_biome->perlinMap2D(
135 x + 0.6 * noise_biome->np->spread.X,
136 z + 0.2 * noise_biome->np->spread.Z);
139 bool MapgenIndevParams::readParams(Settings *settings) {
140 freq_desert = settings->getFloat("mgv6_freq_desert");
141 freq_beach = settings->getFloat("mgv6_freq_beach");
143 npindev_terrain_base = settings->getNoiseIndevParams("mgindev_np_terrain_base");
144 npindev_terrain_higher = settings->getNoiseIndevParams("mgindev_np_terrain_higher");
145 npindev_steepness = settings->getNoiseIndevParams("mgindev_np_steepness");
146 np_height_select = settings->getNoiseParams("mgv6_np_height_select");
147 np_trees = settings->getNoiseParams("mgv6_np_trees");
148 npindev_mud = settings->getNoiseIndevParams("mgindev_np_mud");
149 np_beach = settings->getNoiseParams("mgv6_np_beach");
150 np_biome = settings->getNoiseParams("mgv6_np_biome");
151 np_cave = settings->getNoiseParams("mgv6_np_cave");
154 npindev_terrain_base && npindev_terrain_higher && npindev_steepness &&
155 np_height_select && np_trees && npindev_mud &&
156 np_beach && np_biome && np_cave;
161 void MapgenIndevParams::writeParams(Settings *settings) {
162 settings->setFloat("mgv6_freq_desert", freq_desert);
163 settings->setFloat("mgv6_freq_beach", freq_beach);
165 settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
166 settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
167 settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
168 settings->setNoiseParams("mgv6_np_height_select", np_height_select);
169 settings->setNoiseParams("mgv6_np_trees", np_trees);
170 settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud);
171 settings->setNoiseParams("mgv6_np_beach", np_beach);
172 settings->setNoiseParams("mgv6_np_biome", np_biome);
173 settings->setNoiseParams("mgv6_np_cave", np_cave);
177 float MapgenIndev::baseTerrainLevelFromNoise(v2s16 p) {
181 float terrain_base = NoisePerlin2DPosOffset(noiseindev_terrain_base->npindev,
182 p.X, 0.5, p.Y, 0.5, seed);
183 float terrain_higher = NoisePerlin2DPosOffset(noiseindev_terrain_higher->npindev,
184 p.X, 0.5, p.Y, 0.5, seed);
185 float steepness = NoisePerlin2DPosOffset(noiseindev_steepness->npindev,
186 p.X, 0.5, p.Y, 0.5, seed);
187 float height_select = NoisePerlin2DNoTxfmPosOffset(noise_height_select->np,
188 p.X, 0.5, p.Y, 0.5, seed);
190 return baseTerrainLevel(terrain_base, terrain_higher,
191 steepness, height_select);
194 float MapgenIndev::baseTerrainLevelFromMap(int index) {
198 float terrain_base = noiseindev_terrain_base->result[index];
199 float terrain_higher = noiseindev_terrain_higher->result[index];
200 float steepness = noiseindev_steepness->result[index];
201 float height_select = noise_height_select->result[index];
203 return baseTerrainLevel(terrain_base, terrain_higher,
204 steepness, height_select);
207 float MapgenIndev::getMudAmount(int index)
210 return AVERAGE_MUD_AMOUNT;
212 /*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
213 0.5+(float)p.X/200, 0.5+(float)p.Y/200,
214 seed+91013, 3, 0.55));*/
216 return noiseindev_mud->result[index];
219 void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
220 cave.min_tunnel_diameter = 2;
221 cave.max_tunnel_diameter = ps.range(2,6);
222 cave.dswitchint = ps.range(1,14);
223 //cave.tunnel_routepoints = 0;
224 //cave.part_max_length_rs = 0;
225 cave.flooded = large_cave && ps.range(0,4);
227 cave.part_max_length_rs = ps.range(2,4);
228 //dstream<<"try:"<<farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30<<std::endl;
229 if (node_min.Y < -500 && !ps.range(0, farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30)) { //huge
230 cave.flooded = ps.range(0, 1);
231 //dstream<<"HUGE:"<<cave.flooded<<std::endl;
232 cave.tunnel_routepoints = ps.range(5, 1522);
233 cave.min_tunnel_diameter = 30;
234 cave.max_tunnel_diameter = ps.range(30, ps.range(80,120));
236 //dstream<<"large:"<<cave.flooded<<std::endl;
237 cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
238 cave.min_tunnel_diameter = 5;
239 cave.max_tunnel_diameter = ps.range(7, ps.range(8,24));
242 cave.part_max_length_rs = ps.range(2,9);
243 cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
245 cave.large_cave_is_flat = (ps.range(0,1) == 0);