Decoration: Add Schematic decoration type
[oweals/minetest.git] / src / mapgen.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "mapgen.h"
21 #include "voxel.h"
22 #include "noise.h"
23 #include "biome.h"
24 #include "mapblock.h"
25 #include "mapnode.h"
26 #include "map.h"
27 //#include "serverobject.h"
28 #include "content_sao.h"
29 #include "nodedef.h"
30 #include "content_mapnode.h" // For content_mapnode_get_new_name
31 #include "voxelalgorithms.h"
32 #include "profiler.h"
33 #include "settings.h" // For g_settings
34 #include "main.h" // For g_profiler
35 #include "treegen.h"
36 #include "mapgen_v6.h"
37 #include "mapgen_v7.h"
38 #include "util/serialize.h"
39
40 FlagDesc flagdesc_mapgen[] = {
41         {"trees",          MG_TREES},
42         {"caves",          MG_CAVES},
43         {"dungeons",       MG_DUNGEONS},
44         {"v6_jungles",     MGV6_JUNGLES},
45         {"v6_biome_blend", MGV6_BIOME_BLEND},
46         {"flat",           MG_FLAT},
47         {NULL,             0}
48 };
49
50 FlagDesc flagdesc_ore[] = {
51         {"absheight",            OREFLAG_ABSHEIGHT},
52         {"scatter_noisedensity", OREFLAG_DENSITY},
53         {"claylike_nodeisnt",    OREFLAG_NODEISNT},
54         {NULL,                   0}
55 };
56
57 FlagDesc flagdesc_deco_schematic[] = {
58         {"place_center_x", DECO_PLACE_CENTER_X},
59         {"place_center_y", DECO_PLACE_CENTER_Y},
60         {"place_center_z", DECO_PLACE_CENTER_Z},
61         {NULL,             0}
62 };
63
64 ///////////////////////////////////////////////////////////////////////////////
65
66
67 Ore *createOre(OreType type) {
68         switch (type) {
69                 case ORE_SCATTER:
70                         return new OreScatter;
71                 case ORE_SHEET:
72                         return new OreSheet;
73                 //case ORE_CLAYLIKE: //TODO: implement this!
74                 //      return new OreClaylike;
75                 default:
76                         return NULL;
77         }
78 }
79
80
81 Ore::~Ore() {
82         delete np;
83         delete noise;
84 }
85
86
87 void Ore::resolveNodeNames(INodeDefManager *ndef) {
88         if (ore == CONTENT_IGNORE) {
89                 ore = ndef->getId(ore_name);
90                 if (ore == CONTENT_IGNORE) {
91                         errorstream << "Ore::resolveNodeNames: ore node '"
92                                 << ore_name << "' not defined";
93                         ore     = CONTENT_AIR;
94                         wherein = CONTENT_AIR;
95                 }
96         }
97
98         if (wherein == CONTENT_IGNORE) {
99                 wherein = ndef->getId(wherein_name);
100                 if (wherein == CONTENT_IGNORE) {
101                         errorstream << "Ore::resolveNodeNames: wherein node '"
102                                 << wherein_name << "' not defined";
103                         ore     = CONTENT_AIR;
104                         wherein = CONTENT_AIR;
105                 }
106         }
107 }
108
109
110 void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
111         int in_range = 0;
112
113         in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
114         if (flags & OREFLAG_ABSHEIGHT)
115                 in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
116         if (!in_range)
117                 return;
118
119         int ymin, ymax;
120         if (in_range & ORE_RANGE_MIRROR) {
121                 ymin = MYMAX(nmin.Y, -height_max);
122                 ymax = MYMIN(nmax.Y, -height_min);
123         } else {
124                 ymin = MYMAX(nmin.Y, height_min);
125                 ymax = MYMIN(nmax.Y, height_max);
126         }
127         if (clust_size >= ymax - ymin + 1)
128                 return;
129
130         nmin.Y = ymin;
131         nmax.Y = ymax;
132         generate(mg->vm, mg->seed, blockseed, nmin, nmax);
133 }
134
135
136 void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
137                                                   u32 blockseed, v3s16 nmin, v3s16 nmax) {
138         PseudoRandom pr(blockseed);
139         MapNode n_ore(ore, 0, ore_param2);
140
141         int volume = (nmax.X - nmin.X + 1) *
142                                  (nmax.Y - nmin.Y + 1) *
143                                  (nmax.Z - nmin.Z + 1);
144         int csize     = clust_size;
145         int orechance = (csize * csize * csize) / clust_num_ores;
146         int nclusters = volume / clust_scarcity;
147
148         for (int i = 0; i != nclusters; i++) {
149                 int x0 = pr.range(nmin.X, nmax.X - csize + 1);
150                 int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
151                 int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
152  
153                 if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
154                         continue;
155
156                 for (int z1 = 0; z1 != csize; z1++)
157                 for (int y1 = 0; y1 != csize; y1++)
158                 for (int x1 = 0; x1 != csize; x1++) {
159                         if (pr.range(1, orechance) != 1)
160                                 continue;
161
162                         u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
163                         if (vm->m_data[i].getContent() == wherein)
164                                 vm->m_data[i] = n_ore;
165                 }
166         }
167 }
168
169
170 void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
171                                                 u32 blockseed, v3s16 nmin, v3s16 nmax) {
172         PseudoRandom pr(blockseed + 4234);
173         MapNode n_ore(ore, 0, ore_param2);
174
175         int max_height = clust_size;
176         int y_start = pr.range(nmin.Y, nmax.Y - max_height);
177
178         if (!noise) {
179                 int sx = nmax.X - nmin.X + 1;
180                 int sz = nmax.Z - nmin.Z + 1;
181                 noise = new Noise(np, 0, sx, sz);
182         }
183         noise->seed = seed + y_start;
184         noise->perlinMap2D(nmin.X, nmin.Z);
185
186         int index = 0;
187         for (int z = nmin.Z; z <= nmax.Z; z++)
188         for (int x = nmin.X; x <= nmax.X; x++) {
189                 float noiseval = noise->result[index++];
190                 if (noiseval < nthresh)
191                         continue;
192
193                 int height = max_height * (1. / pr.range(1, 3));
194                 int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
195                 int y1 = y0 + height;
196                 for (int y = y0; y != y1; y++) {
197                         u32 i = vm->m_area.index(x, y, z);
198                         if (!vm->m_area.contains(i))
199                                 continue;
200
201                         if (vm->m_data[i].getContent() == wherein)
202                                 vm->m_data[i] = n_ore;
203                 }
204         }
205 }
206
207
208 ///////////////////////////////////////////////////////////////////////////////
209
210
211 Decoration *createDecoration(DecorationType type) {
212         switch (type) {
213                 case DECO_SIMPLE:
214                         return new DecoSimple;
215                 case DECO_SCHEMATIC:
216                         return new DecoSchematic;
217                 //case DECO_LSYSTEM:
218                 //      return new DecoLSystem;
219                 default:
220                         return NULL;
221         }
222 }
223
224
225 Decoration::Decoration() {
226         mapseed    = 0;
227         np         = NULL;
228         fill_ratio = 0;
229         sidelen    = 1;
230 }
231
232
233 Decoration::~Decoration() {
234         delete np;
235 }
236
237
238 void Decoration::resolveNodeNames(INodeDefManager *ndef) {
239         if (c_place_on == CONTENT_IGNORE)
240                 c_place_on = ndef->getId(place_on_name);
241 }
242
243
244 void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
245         PseudoRandom ps(blockseed + 53);
246         int carea_size = nmax.X - nmin.X + 1;
247
248         // Divide area into parts
249         if (carea_size % sidelen) {
250                 errorstream << "Decoration::placeDeco: chunk size is not divisible by "
251                         "sidelen; setting sidelen to " << carea_size << std::endl;
252                 sidelen = carea_size;
253         }
254         
255         s16 divlen = carea_size / sidelen;
256         int area = sidelen * sidelen;
257
258         for (s16 z0 = 0; z0 < divlen; z0++)
259         for (s16 x0 = 0; x0 < divlen; x0++) {
260                 v2s16 p2d_center( // Center position of part of division
261                         nmin.X + sidelen / 2 + sidelen * x0,
262                         nmin.Z + sidelen / 2 + sidelen * z0
263                 );
264                 v2s16 p2d_min( // Minimum edge of part of division
265                         nmin.X + sidelen * x0,
266                         nmin.Z + sidelen * z0
267                 );
268                 v2s16 p2d_max( // Maximum edge of part of division
269                         nmin.X + sidelen + sidelen * x0 - 1,
270                         nmin.Z + sidelen + sidelen * z0 - 1
271                 );
272
273                 // Amount of decorations
274                 float nval = np ?
275                         NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
276                         fill_ratio;
277                 u32 deco_count = area * MYMAX(nval, 0.f);
278
279                 for (u32 i = 0; i < deco_count; i++) {
280                         s16 x = ps.range(p2d_min.X, p2d_max.X);
281                         s16 z = ps.range(p2d_min.Y, p2d_max.Y);
282
283                         int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
284                         
285                         s16 y = mg->heightmap ? 
286                                         mg->heightmap[mapindex] :
287                                         mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
288                                         
289                         if (y < nmin.Y || y > nmax.Y)
290                                 continue;
291
292                         int height = getHeight();
293                         int max_y = nmax.Y + MAP_BLOCKSIZE;
294                         if (y + 1 + height > max_y) {
295                                 continue;
296 #if 0
297                                 printf("Decoration at (%d %d %d) cut off\n", x, y, z);
298                                 //add to queue
299                                 JMutexAutoLock cutofflock(cutoff_mutex);
300                                 cutoffs.push_back(CutoffData(x, y, z, height));
301 #endif
302                         }
303
304                         if (mg->biomemap) {
305                                 std::set<u8>::iterator iter;
306                                 
307                                 if (biomes.size()) {
308                                         iter = biomes.find(mg->biomemap[mapindex]);
309                                         if (iter == biomes.end())
310                                                 continue;
311                                 }
312                         }
313
314                         generate(mg, &ps, max_y, 0, v3s16(x, y, z));
315                 }
316         }
317 }
318
319
320 #if 0
321 void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
322         PseudoRandom pr(blockseed + 53);
323         std::vector<CutoffData> handled_cutoffs;
324         
325         // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
326         {
327                 JMutexAutoLock cutofflock(cutoff_mutex);
328                 for (std::list<CutoffData>::iterator i = cutoffs.begin();
329                         i != cutoffs.end(); ++i) {
330                         CutoffData cutoff = *i;
331                         v3s16 p    = cutoff.p;
332                         s16 height = cutoff.height;
333                         if (p.X < nmin.X || p.X > nmax.X ||
334                                 p.Z < nmin.Z || p.Z > nmax.Z)
335                                 continue;
336                         if (p.Y + height < nmin.Y || p.Y > nmax.Y)
337                                 continue;
338                         
339                         handled_cutoffs.push_back(cutoff);
340                 }
341         }
342         
343         // Generate the cutoffs
344         for (size_t i = 0; i != handled_cutoffs.size(); i++) {
345                 v3s16 p    = handled_cutoffs[i].p;
346                 s16 height = handled_cutoffs[i].height;
347                 
348                 if (p.Y + height > nmax.Y) {
349                         //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
350                         cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
351                 }
352                 
353                 generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
354         }
355         
356         // Remove cutoffs that were handled from the cutoff list
357         {
358                 JMutexAutoLock cutofflock(cutoff_mutex);
359                 for (std::list<CutoffData>::iterator i = cutoffs.begin();
360                         i != cutoffs.end(); ++i) {
361                         
362                         for (size_t j = 0; j != handled_cutoffs.size(); j++) {
363                                 CutoffData coff = *i;
364                                 if (coff.p == handled_cutoffs[j].p)
365                                         i = cutoffs.erase(i);
366                         }
367                 }
368         }       
369 }
370 #endif
371
372
373 ///////////////////////////////////////////////////////////////////////////////
374
375
376 void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
377         Decoration::resolveNodeNames(ndef);
378         
379         if (c_deco == CONTENT_IGNORE) {
380                 c_deco = ndef->getId(deco_name);
381                 if (c_deco == CONTENT_IGNORE) {
382                         errorstream << "DecoSimple::resolveNodeNames: decoration node '"
383                                 << deco_name << "' not defined" << std::endl;
384                         c_deco = CONTENT_AIR;
385                 }
386         }
387         if (c_spawnby == CONTENT_IGNORE) {
388                 c_spawnby = ndef->getId(spawnby_name);
389                 if (c_spawnby == CONTENT_IGNORE) {
390                         errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
391                                 << deco_name << "' not defined" << std::endl;
392                         nspawnby = -1;
393                         c_spawnby = CONTENT_AIR;
394                 }
395         }
396         
397         if (c_decolist.size())
398                 return;
399         
400         for (size_t i = 0; i != decolist_names.size(); i++) {           
401                 content_t c = ndef->getId(decolist_names[i]);
402                 if (c == CONTENT_IGNORE) {
403                         errorstream << "DecoSimple::resolveNodeNames: decolist node '"
404                                 << decolist_names[i] << "' not defined" << std::endl;
405                         c = CONTENT_AIR;
406                 }
407                 c_decolist.push_back(c);
408         }
409 }
410
411
412 void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
413                                                 s16 start_y, v3s16 p) {
414         ManualMapVoxelManipulator *vm = mg->vm;
415
416         u32 vi = vm->m_area.index(p);
417         if (vm->m_data[vi].getContent() != c_place_on &&
418                 c_place_on != CONTENT_IGNORE)
419                 return;
420                 
421         if (nspawnby != -1) {
422                 int nneighs = 0;
423                 v3s16 dirs[8] = { // a Moore neighborhood
424                         v3s16( 0, 0,  1),
425                         v3s16( 0, 0, -1),
426                         v3s16( 1, 0,  0),
427                         v3s16(-1, 0,  0),
428                         v3s16( 1, 0,  1),
429                         v3s16(-1, 0,  1),
430                         v3s16(-1, 0, -1),
431                         v3s16( 1, 0, -1)
432                 };
433                 
434                 for (int i = 0; i != 8; i++) {
435                         u32 index = vm->m_area.index(p + dirs[i]);
436                         if (vm->m_area.contains(index) &&
437                                 vm->m_data[index].getContent() == c_spawnby)
438                                 nneighs++;
439                 }
440                 
441                 if (nneighs < nspawnby)
442                         return;
443         }
444         
445         size_t ndecos = c_decolist.size();
446         content_t c_place = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
447
448         s16 height = (deco_height_max > 0) ?
449                 pr->range(deco_height, deco_height_max) : deco_height;
450
451         height = MYMIN(height, max_y - p.Y);
452         
453         v3s16 em = vm->m_area.getExtent();
454         for (int i = start_y; i < height; i++) {
455                 vm->m_area.add_y(em, vi, 1);
456                 
457                 content_t c = vm->m_data[vi].getContent();
458                 if (c != CONTENT_AIR && c != CONTENT_IGNORE)
459                         break;
460                 
461                 vm->m_data[vi] = MapNode(c_place);
462         }
463 }
464
465
466 int DecoSimple::getHeight() {
467         return (deco_height_max > 0) ? deco_height_max : deco_height;
468 }
469
470
471 std::string DecoSimple::getName() {
472         return deco_name;
473 }
474
475
476 ///////////////////////////////////////////////////////////////////////////////
477
478
479 DecoSchematic::DecoSchematic() {
480         node_names = NULL;
481         schematic  = NULL;
482         flags      = 0;
483         size       = v3s16(0, 0, 0);
484 }
485
486
487 DecoSchematic::~DecoSchematic() {
488         delete node_names;
489         delete []schematic;
490 }
491
492
493 void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) {
494         Decoration::resolveNodeNames(ndef);
495         
496         if (filename.empty())
497                 return;
498         
499         if (!node_names) {
500                 errorstream << "DecoSchematic::resolveNodeNames: node name list was "
501                         "not created" << std::endl;
502                 return;
503         }
504         
505         for (size_t i = 0; i != node_names->size(); i++) {
506                 content_t c = ndef->getId(node_names->at(i));
507                 if (c == CONTENT_IGNORE) {
508                         errorstream << "DecoSchematic::resolveNodeNames: node '"
509                                 << node_names->at(i) << "' not defined" << std::endl;
510                         c = CONTENT_AIR;
511                 }
512                 c_nodes.push_back(c);
513         }
514                 
515         for (int i = 0; i != size.X * size.Y * size.Z; i++)
516                 schematic[i].setContent(c_nodes[schematic[i].getContent()]);
517         
518         delete node_names;
519         node_names = NULL;
520 }
521
522
523 void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
524                                                         s16 start_y, v3s16 p) {
525         ManualMapVoxelManipulator *vm = mg->vm;
526
527         if (flags & DECO_PLACE_CENTER_X)
528                 p.X -= (size.X + 1) / 2;
529         if (flags & DECO_PLACE_CENTER_Y)
530                 p.Y -= (size.Y + 1) / 2;
531         if (flags & DECO_PLACE_CENTER_Z)
532                 p.Z -= (size.Z + 1) / 2;
533                 
534         u32 vi = vm->m_area.index(p);
535         if (vm->m_data[vi].getContent() != c_place_on &&
536                 c_place_on != CONTENT_IGNORE)
537                 return;
538         
539         u32 i = 0;
540         for (s16 z = 0; z != size.Z; z++)
541         for (s16 y = 0; y != size.Y; y++) {
542                 vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
543                 for (s16 x = 0; x != size.X; x++, i++, vi++) {
544                         if (!vm->m_area.contains(vi))
545                                 continue;
546                                 
547                         content_t c = vm->m_data[vi].getContent();
548                         if (c != CONTENT_AIR && c != CONTENT_IGNORE)
549                                 continue;
550                                 
551                         if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
552                                 continue;
553                         
554                         vm->m_data[vi] = schematic[i];
555                         vm->m_data[vi].param1 = 0;
556                 }
557         }
558 }
559
560
561 int DecoSchematic::getHeight() {
562         return size.Y;
563 }
564
565
566 std::string DecoSchematic::getName() {
567         return filename;
568 }
569
570
571 void DecoSchematic::placeStructure(Map *map, v3s16 p) {
572         assert(schematic != NULL);
573         ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
574
575         if (flags & DECO_PLACE_CENTER_X)
576                 p.X -= (size.X + 1) / 2;
577         if (flags & DECO_PLACE_CENTER_Y)
578                 p.Y -= (size.Y + 1) / 2;
579         if (flags & DECO_PLACE_CENTER_Z)
580                 p.Z -= (size.Z + 1) / 2;
581                 
582         v3s16 bp1 = getNodeBlockPos(p);
583         v3s16 bp2 = getNodeBlockPos(p + size - v3s16(1,1,1));
584         vm->initialEmerge(bp1, bp2);
585
586         u32 i = 0;
587         for (s16 z = 0; z != size.Z; z++)
588         for (s16 y = 0; y != size.Y; y++) {
589                 u32 vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
590                 for (s16 x = 0; x != size.X; x++, i++, vi++) {
591                         if (!vm->m_area.contains(vi))
592                                 continue;
593                         if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
594                                 continue;
595                         
596                         vm->m_data[vi] = schematic[i];
597                         vm->m_data[vi].param1 = 0;
598                 }
599         }
600         
601         std::map<v3s16, MapBlock *> lighting_modified_blocks;
602         std::map<v3s16, MapBlock *> modified_blocks;
603         vm->blitBackAll(&modified_blocks);
604         
605         // TODO: Optimize this by using Mapgen::calcLighting() instead
606         lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
607         map->updateLighting(lighting_modified_blocks, modified_blocks);
608
609         MapEditEvent event;
610         event.type = MEET_OTHER;
611         for (std::map<v3s16, MapBlock *>::iterator
612                 it = modified_blocks.begin();
613                 it != modified_blocks.end(); ++it)
614                 event.modified_blocks.insert(it->first);
615                 
616         map->dispatchEvent(&event);
617 }
618
619
620 bool DecoSchematic::loadSchematicFile() {
621         std::ifstream is(filename.c_str(), std::ios_base::binary);
622
623         u32 signature = readU32(is);
624         if (signature != 'MTSM') {
625                 errorstream << "loadSchematicFile: invalid schematic "
626                         "file" << std::endl;
627                 return false;
628         }
629         
630         u16 version = readU16(is);
631         if (version != 1) {
632                 errorstream << "loadSchematicFile: unsupported schematic "
633                         "file version" << std::endl;
634                 return false;
635         }
636
637         size = readV3S16(is);
638         int nodecount = size.X * size.Y * size.Z;
639         
640         u16 nidmapcount = readU16(is);
641         
642         node_names = new std::vector<std::string>;
643         for (int i = 0; i != nidmapcount; i++) {
644                 std::string name = deSerializeString(is);
645                 node_names->push_back(name);
646         }
647
648         delete schematic;
649         schematic = new MapNode[nodecount];
650         MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST, schematic,
651                                 nodecount, 2, 2, true);
652                                 
653         return true;
654 }
655
656
657 /*
658         Minetest Schematic File Format
659
660         All values are stored in big-endian byte order.
661         [u32] signature: 'MTSM'
662         [u16] version: 1
663         [u16] size X
664         [u16] size Y
665         [u16] size Z
666         [Name-ID table] Name ID Mapping Table
667                 [u16] name-id count
668                 For each name-id mapping:
669                         [u16] name length
670                         [u8[]] name
671         ZLib deflated {
672         For each node in schematic:  (for z, y, x)
673                 [u16] content
674         For each node in schematic:
675                 [u8] probability of occurance (param1)
676         For each node in schematic:
677                 [u8] param2
678         }
679 */
680 void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
681         std::ofstream os(filename.c_str(), std::ios_base::binary);
682
683         writeU32(os, 'MTSM'); // signature
684         writeU16(os, 1);      // version
685         writeV3S16(os, size); // schematic size
686         
687         std::vector<content_t> usednodes;
688         int nodecount = size.X * size.Y * size.Z;
689         build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
690         
691         u16 numids = usednodes.size();
692         writeU16(os, numids); // name count
693         for (int i = 0; i != numids; i++)
694                 os << serializeString(ndef->get(usednodes[i]).name); // node names
695                 
696         // compressed bulk node data
697         MapNode::serializeBulk(os, SER_FMT_VER_HIGHEST, schematic,
698                                 nodecount, 2, 2, true);
699 }
700
701
702 void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
703                                                 std::vector<content_t> *usednodes) {
704         std::map<content_t, content_t> nodeidmap;
705         content_t numids = 0;
706         
707         for (u32 i = 0; i != nodecount; i++) {
708                 content_t id;
709                 content_t c = nodes[i].getContent();
710
711                 std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
712                 if (it == nodeidmap.end()) {
713                         id = numids;
714                         numids++;
715
716                         usednodes->push_back(c);
717                         nodeidmap.insert(std::make_pair(c, id));
718                 } else {
719                         id = it->second;
720                 }
721                 nodes[i].setContent(id);
722         }
723 }
724
725
726 bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
727         ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
728
729         v3s16 bp1 = getNodeBlockPos(p1);
730         v3s16 bp2 = getNodeBlockPos(p2);
731         vm->initialEmerge(bp1, bp2);
732         
733         size = p2 - p1 + 1;
734         schematic = new MapNode[size.X * size.Y * size.Z];
735         
736         u32 i = 0;
737         for (s16 z = p1.Z; z <= p2.Z; z++)
738         for (s16 y = p1.Y; y <= p2.Y; y++) {
739                 u32 vi = vm->m_area.index(p1.X, y, z);
740                 for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
741                         schematic[i] = vm->m_data[vi];
742                         schematic[i].param1 = 0;
743                 }
744         }
745
746         delete vm;
747         return true;
748 }
749
750
751 void DecoSchematic::applyProbabilities(std::vector<std::pair<v3s16, u8> > *plist, v3s16 p0) {
752         for (size_t i = 0; i != plist->size(); i++) {
753                 v3s16 p = (*plist)[i].first - p0;
754                 int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
755                 if (index < size.Z * size.Y * size.X)
756                         schematic[index].param1 = (*plist)[i].second;
757         }
758 }
759
760
761 ///////////////////////////////////////////////////////////////////////////////
762
763
764 Mapgen::Mapgen() {
765         seed        = 0;
766         water_level = 0;
767         generating  = false;
768         id          = -1;
769         vm          = NULL;
770         ndef        = NULL;
771         heightmap   = NULL;
772         biomemap    = NULL;
773 }
774
775
776 // Returns Y one under area minimum if not found
777 s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
778         v3s16 em = vm->m_area.getExtent();
779         s16 y_nodes_max = vm->m_area.MaxEdge.Y;
780         s16 y_nodes_min = vm->m_area.MinEdge.Y;
781         u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
782         s16 y;
783         
784         for (y = y_nodes_max; y >= y_nodes_min; y--) {
785                 MapNode &n = vm->m_data[i];
786                 if (ndef->get(n).walkable)
787                         break;
788
789                 vm->m_area.add_y(em, i, -1);
790         }
791         return (y >= y_nodes_min) ? y : y_nodes_min - 1;
792 }
793
794
795 s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
796         v3s16 em = vm->m_area.getExtent();
797         u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
798         s16 y;
799         
800         for (y = ymax; y >= ymin; y--) {
801                 MapNode &n = vm->m_data[i];
802                 if (ndef->get(n).walkable)
803                         break;
804
805                 vm->m_area.add_y(em, i, -1);
806         }
807         return y;
808 }
809
810
811 void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
812         if (!heightmap)
813                 return;
814         
815         //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
816         int index = 0;
817         for (s16 z = nmin.Z; z <= nmax.Z; z++) {
818                 for (s16 x = nmin.X; x <= nmax.X; x++) {
819                         s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
820                         heightmap[index++] = y;
821                 }
822         }
823         //printf("updateHeightmap: %dus\n", t.stop());
824 }
825
826
827 void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
828         bool isliquid, wasliquid;
829         v3s16 em  = vm->m_area.getExtent();
830
831         for (s16 z = nmin.Z; z <= nmax.Z; z++) {
832                 for (s16 x = nmin.X; x <= nmax.X; x++) {
833                         wasliquid = true;
834
835                         u32 i = vm->m_area.index(x, nmax.Y, z);
836                         for (s16 y = nmax.Y; y >= nmin.Y; y--) {
837                                 isliquid = ndef->get(vm->m_data[i]).isLiquid();
838
839                                 // there was a change between liquid and nonliquid, add to queue
840                                 if (isliquid != wasliquid)
841                                         trans_liquid->push_back(v3s16(x, y, z));
842
843                                 wasliquid = isliquid;
844                                 vm->m_area.add_y(em, i, -1);
845                         }
846                 }
847         }
848 }
849
850
851 void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
852         ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
853         VoxelArea a(nmin, nmax);
854
855         for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
856                 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
857                         u32 i = vm->m_area.index(a.MinEdge.X, y, z);
858                         for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
859                                 vm->m_data[i].param1 = light;
860                 }
861         }
862 }
863
864
865 void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
866         if (light <= 1 || !a.contains(p))
867                 return;
868
869         u32 vi = vm->m_area.index(p);
870         MapNode &nn = vm->m_data[vi];
871
872         light--;
873         // should probably compare masked, but doesn't seem to make a difference
874         if (light <= nn.param1 || !ndef->get(nn).light_propagates)
875                 return;
876
877         nn.param1 = light;
878
879         lightSpread(a, p + v3s16(0, 0, 1), light);
880         lightSpread(a, p + v3s16(0, 1, 0), light);
881         lightSpread(a, p + v3s16(1, 0, 0), light);
882         lightSpread(a, p - v3s16(0, 0, 1), light);
883         lightSpread(a, p - v3s16(0, 1, 0), light);
884         lightSpread(a, p - v3s16(1, 0, 0), light);
885 }
886
887
888 void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
889         VoxelArea a(nmin, nmax);
890         bool block_is_underground = (water_level >= nmax.Y);
891
892         ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
893         //TimeTaker t("updateLighting");
894
895         // first, send vertical rays of sunshine downward
896         v3s16 em = vm->m_area.getExtent();
897         for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
898                 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
899                         // see if we can get a light value from the overtop
900                         u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
901                         if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
902                                 if (block_is_underground)
903                                         continue;
904                         } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN) {
905                                 continue;
906                         }
907                         vm->m_area.add_y(em, i, -1);
908  
909                         for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
910                                 MapNode &n = vm->m_data[i];
911                                 if (!ndef->get(n).sunlight_propagates)
912                                         break;
913                                 n.param1 = LIGHT_SUN;
914                                 vm->m_area.add_y(em, i, -1);
915                         }
916                 }
917         }
918
919         // now spread the sunlight and light up any sources
920         for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
921                 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
922                         u32 i = vm->m_area.index(a.MinEdge.X, y, z);
923                         for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
924                                 MapNode &n = vm->m_data[i];
925                                 if (n.getContent() == CONTENT_IGNORE ||
926                                         !ndef->get(n).light_propagates)
927                                         continue;
928
929                                 u8 light_produced = ndef->get(n).light_source & 0x0F;
930                                 if (light_produced)
931                                         n.param1 = light_produced;
932
933                                 u8 light = n.param1 & 0x0F;
934                                 if (light) {
935                                         lightSpread(a, v3s16(x,     y,     z + 1), light);
936                                         lightSpread(a, v3s16(x,     y + 1, z    ), light);
937                                         lightSpread(a, v3s16(x + 1, y,     z    ), light);
938                                         lightSpread(a, v3s16(x,     y,     z - 1), light);
939                                         lightSpread(a, v3s16(x,     y - 1, z    ), light);
940                                         lightSpread(a, v3s16(x - 1, y,     z    ), light);
941                                 }
942                         }
943                 }
944         }
945
946         //printf("updateLighting: %dms\n", t.stop());
947 }
948
949
950 void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
951         enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
952         VoxelArea a(nmin, nmax);
953         bool block_is_underground = (water_level > nmax.Y);
954         bool sunlight = !block_is_underground;
955
956         ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
957
958         for (int i = 0; i < 2; i++) {
959                 enum LightBank bank = banks[i];
960                 std::set<v3s16> light_sources;
961                 std::map<v3s16, u8> unlight_from;
962
963                 voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
964                                                                                          light_sources, unlight_from);
965                 voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
966
967                 vm->unspreadLight(bank, unlight_from, light_sources, ndef);
968                 vm->spreadLight(bank, light_sources, ndef);
969         }
970 }
971  
972  
973 //////////////////////// Mapgen V6 parameter read/write
974  
975 bool MapgenV6Params::readParams(Settings *settings) {
976         freq_desert = settings->getFloat("mgv6_freq_desert");
977         freq_beach  = settings->getFloat("mgv6_freq_beach");
978
979         bool success = 
980                 settings->getNoiseParams("mgv6_np_terrain_base",   np_terrain_base)   &&
981                 settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
982                 settings->getNoiseParams("mgv6_np_steepness",      np_steepness)      &&
983                 settings->getNoiseParams("mgv6_np_height_select",  np_height_select)  &&
984                 settings->getNoiseParams("mgv6_np_mud",            np_mud)            &&
985                 settings->getNoiseParams("mgv6_np_beach",          np_beach)          &&
986                 settings->getNoiseParams("mgv6_np_biome",          np_biome)          &&
987                 settings->getNoiseParams("mgv6_np_cave",           np_cave)           &&
988                 settings->getNoiseParams("mgv6_np_humidity",       np_humidity)       &&
989                 settings->getNoiseParams("mgv6_np_trees",          np_trees)          &&
990                 settings->getNoiseParams("mgv6_np_apple_trees",    np_apple_trees);
991         return success;
992 }
993  
994  
995 void MapgenV6Params::writeParams(Settings *settings) {
996         settings->setFloat("mgv6_freq_desert", freq_desert);
997         settings->setFloat("mgv6_freq_beach",  freq_beach);
998  
999         settings->setNoiseParams("mgv6_np_terrain_base",   np_terrain_base);
1000         settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
1001         settings->setNoiseParams("mgv6_np_steepness",      np_steepness);
1002         settings->setNoiseParams("mgv6_np_height_select",  np_height_select);
1003         settings->setNoiseParams("mgv6_np_mud",            np_mud);
1004         settings->setNoiseParams("mgv6_np_beach",          np_beach);
1005         settings->setNoiseParams("mgv6_np_biome",          np_biome);
1006         settings->setNoiseParams("mgv6_np_cave",           np_cave);
1007         settings->setNoiseParams("mgv6_np_humidity",       np_humidity);
1008         settings->setNoiseParams("mgv6_np_trees",          np_trees);
1009         settings->setNoiseParams("mgv6_np_apple_trees",    np_apple_trees);
1010 }
1011
1012
1013 bool MapgenV7Params::readParams(Settings *settings) {
1014         bool success = 
1015                 settings->getNoiseParams("mgv7_np_terrain_base",    np_terrain_base)    &&
1016                 settings->getNoiseParams("mgv7_np_terrain_alt",     np_terrain_alt)     &&
1017                 settings->getNoiseParams("mgv7_np_terrain_mod",     np_terrain_mod)     &&
1018                 settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
1019                 settings->getNoiseParams("mgv7_np_height_select",   np_height_select)   &&
1020                 settings->getNoiseParams("mgv7_np_ridge",           np_ridge);
1021         return success;
1022 }
1023
1024
1025 void MapgenV7Params::writeParams(Settings *settings) {
1026         settings->setNoiseParams("mgv7_np_terrain_base",    np_terrain_base);
1027         settings->setNoiseParams("mgv7_np_terrain_alt",     np_terrain_alt);
1028         settings->setNoiseParams("mgv7_np_terrain_mod",     np_terrain_mod);
1029         settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
1030         settings->setNoiseParams("mgv7_np_height_select",   np_height_select);
1031         settings->setNoiseParams("mgv7_np_ridge",           np_ridge);
1032 }
1033
1034
1035 /////////////////////////////////// legacy static functions for farmesh
1036
1037 s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
1038         //just need to return something
1039         s16 level = 5;
1040         return level;
1041 }
1042
1043
1044 bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
1045         double sandnoise = noise2d_perlin(
1046                                 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
1047                                 seed+59420, 3, 0.50);
1048  
1049         return (sandnoise > 0.15);
1050 }
1051
1052
1053 double Mapgen::tree_amount_2d(u64 seed, v2s16 p) {
1054         double noise = noise2d_perlin(
1055                         0.5+(float)p.X/125, 0.5+(float)p.Y/125,
1056                         seed+2, 4, 0.66);
1057         double zeroval = -0.39;
1058         if(noise < zeroval)
1059                 return 0;
1060         else
1061                 return 0.04 * (noise-zeroval) / (1.0-zeroval);
1062 }