Decoration: Change divlen to sidelen
[oweals/minetest.git] / src / mapgen.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "mapgen.h"
21 #include "voxel.h"
22 #include "noise.h"
23 #include "biome.h"
24 #include "mapblock.h"
25 #include "mapnode.h"
26 #include "map.h"
27 //#include "serverobject.h"
28 #include "content_sao.h"
29 #include "nodedef.h"
30 #include "content_mapnode.h" // For content_mapnode_get_new_name
31 #include "voxelalgorithms.h"
32 #include "profiler.h"
33 #include "settings.h" // For g_settings
34 #include "main.h" // For g_profiler
35 #include "treegen.h"
36 #include "mapgen_v6.h"
37 #include "mapgen_v7.h"
38
39 FlagDesc flagdesc_mapgen[] = {
40         {"trees",          MG_TREES},
41         {"caves",          MG_CAVES},
42         {"dungeons",       MG_DUNGEONS},
43         {"v6_jungles",     MGV6_JUNGLES},
44         {"v6_biome_blend", MGV6_BIOME_BLEND},
45         {"flat",           MG_FLAT},
46         {NULL,             0}
47 };
48
49 FlagDesc flagdesc_ore[] = {
50         {"absheight",            OREFLAG_ABSHEIGHT},
51         {"scatter_noisedensity", OREFLAG_DENSITY},
52         {"claylike_nodeisnt",    OREFLAG_NODEISNT},
53         {NULL,                   0}
54 };
55
56
57 ///////////////////////////////////////////////////////////////////////////////
58
59
60 Ore *createOre(OreType type) {
61         switch (type) {
62                 case ORE_SCATTER:
63                         return new OreScatter;
64                 case ORE_SHEET:
65                         return new OreSheet;
66                 //case ORE_CLAYLIKE: //TODO: implement this!
67                 //      return new OreClaylike;
68                 default:
69                         return NULL;
70         }
71 }
72
73
74 Ore::~Ore() {
75         delete np;
76         delete noise;
77 }
78
79
80 void Ore::resolveNodeNames(INodeDefManager *ndef) {
81         if (ore == CONTENT_IGNORE) {
82                 ore = ndef->getId(ore_name);
83                 if (ore == CONTENT_IGNORE) {
84                         errorstream << "Ore::resolveNodeNames: ore node '"
85                                 << ore_name << "' not defined";
86                         ore     = CONTENT_AIR;
87                         wherein = CONTENT_AIR;
88                 }
89         }
90
91         if (wherein == CONTENT_IGNORE) {
92                 wherein = ndef->getId(wherein_name);
93                 if (wherein == CONTENT_IGNORE) {
94                         errorstream << "Ore::resolveNodeNames: wherein node '"
95                                 << wherein_name << "' not defined";
96                         ore     = CONTENT_AIR;
97                         wherein = CONTENT_AIR;
98                 }
99         }
100 }
101
102
103 void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
104         int in_range = 0;
105
106         in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
107         if (flags & OREFLAG_ABSHEIGHT)
108                 in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
109         if (!in_range)
110                 return;
111
112         resolveNodeNames(mg->ndef);
113
114         int ymin, ymax;
115         if (in_range & ORE_RANGE_MIRROR) {
116                 ymin = MYMAX(nmin.Y, -height_max);
117                 ymax = MYMIN(nmax.Y, -height_min);
118         } else {
119                 ymin = MYMAX(nmin.Y, height_min);
120                 ymax = MYMIN(nmax.Y, height_max);
121         }
122         if (clust_size >= ymax - ymin + 1)
123                 return;
124
125         nmin.Y = ymin;
126         nmax.Y = ymax;
127         generate(mg->vm, mg->seed, blockseed, nmin, nmax);
128 }
129
130
131 void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
132                                                   u32 blockseed, v3s16 nmin, v3s16 nmax) {
133         PseudoRandom pr(blockseed);
134         MapNode n_ore(ore, 0, ore_param2);
135
136         int volume = (nmax.X - nmin.X + 1) *
137                                  (nmax.Y - nmin.Y + 1) *
138                                  (nmax.Z - nmin.Z + 1);
139         int csize     = clust_size;
140         int orechance = (csize * csize * csize) / clust_num_ores;
141         int nclusters = volume / clust_scarcity;
142
143         for (int i = 0; i != nclusters; i++) {
144                 int x0 = pr.range(nmin.X, nmax.X - csize + 1);
145                 int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
146                 int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
147  
148                 if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
149                         continue;
150
151                 for (int z1 = 0; z1 != csize; z1++)
152                 for (int y1 = 0; y1 != csize; y1++)
153                 for (int x1 = 0; x1 != csize; x1++) {
154                         if (pr.range(1, orechance) != 1)
155                                 continue;
156
157                         u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
158                         if (vm->m_data[i].getContent() == wherein)
159                                 vm->m_data[i] = n_ore;
160                 }
161         }
162 }
163
164
165 void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
166                                                 u32 blockseed, v3s16 nmin, v3s16 nmax) {
167         PseudoRandom pr(blockseed + 4234);
168         MapNode n_ore(ore, 0, ore_param2);
169
170         int max_height = clust_size;
171         int y_start = pr.range(nmin.Y, nmax.Y - max_height);
172
173         if (!noise) {
174                 int sx = nmax.X - nmin.X + 1;
175                 int sz = nmax.Z - nmin.Z + 1;
176                 noise = new Noise(np, 0, sx, sz);
177         }
178         noise->seed = seed + y_start;
179         noise->perlinMap2D(nmin.X, nmin.Z);
180
181         int index = 0;
182         for (int z = nmin.Z; z <= nmax.Z; z++)
183         for (int x = nmin.X; x <= nmax.X; x++) {
184                 float noiseval = noise->result[index++];
185                 if (noiseval < nthresh)
186                         continue;
187
188                 int height = max_height * (1. / pr.range(1, 3));
189                 int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
190                 int y1 = y0 + height;
191                 for (int y = y0; y != y1; y++) {
192                         u32 i = vm->m_area.index(x, y, z);
193                         if (!vm->m_area.contains(i))
194                                 continue;
195
196                         if (vm->m_data[i].getContent() == wherein)
197                                 vm->m_data[i] = n_ore;
198                 }
199         }
200 }
201
202
203 Decoration *createDecoration(DecorationType type) {
204         switch (type) {
205                 case DECO_SIMPLE:
206                         return new DecoSimple;
207                 //case DECO_SCHEMATIC:
208                 //      return new DecoSchematic;
209                 //case DECO_LSYSTEM:
210                 //      return new DecoLSystem;
211                 default:
212                         return NULL;
213         }
214 }
215
216
217 Decoration::~Decoration() {
218         delete np;
219 }
220
221
222 void Decoration::resolveNodeNames(INodeDefManager *ndef) {
223         if (c_place_on == CONTENT_IGNORE)
224                 c_place_on = ndef->getId(place_on_name);
225 }
226
227
228 void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
229         resolveNodeNames(mg->ndef);
230
231         PseudoRandom ps(blockseed + 53);
232         int carea_size = nmax.X - nmin.X + 1;
233
234         // Divide area into parts
235         if (carea_size % sidelen) {
236                 errorstream << "Decoration::placeDeco: chunk size is not divisible by "
237                         "sidelen; setting sidelen to " << carea_size << std::endl;
238                 sidelen = carea_size;
239         }
240         
241         s16 divlen = carea_size / sidelen;
242         int area = sidelen * sidelen;
243
244         for (s16 z0 = 0; z0 < divlen; z0++)
245         for (s16 x0 = 0; x0 < divlen; x0++) {
246                 v2s16 p2d_center( // Center position of part of division
247                         nmin.X + sidelen / 2 + sidelen * x0,
248                         nmin.Z + sidelen / 2 + sidelen * z0
249                 );
250                 v2s16 p2d_min( // Minimum edge of part of division
251                         nmin.X + sidelen * x0,
252                         nmin.Z + sidelen * z0
253                 );
254                 v2s16 p2d_max( // Maximum edge of part of division
255                         nmin.X + sidelen + sidelen * x0 - 1,
256                         nmin.Z + sidelen + sidelen * z0 - 1
257                 );
258
259                 // Amount of decorations
260                 float nval = np ?
261                         NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
262                         fill_ratio;
263                 u32 deco_count = area * MYMAX(nval, 0.f);
264
265                 for (u32 i = 0; i < deco_count; i++) {
266                         s16 x = ps.range(p2d_min.X, p2d_max.X);
267                         s16 z = ps.range(p2d_min.Y, p2d_max.Y);
268
269                         int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
270                         
271                         s16 y = mg->heightmap ? 
272                                         mg->heightmap[mapindex] :
273                                         mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
274                                         
275                         if (y < nmin.Y || y > nmax.Y)
276                                 continue;
277
278                         int height = getHeight();
279                         int max_y = nmax.Y + MAP_BLOCKSIZE;
280                         if (y + 1 + height > max_y) {
281                                 continue;
282 #if 0
283                                 printf("Decoration at (%d %d %d) cut off\n", x, y, z);
284                                 //add to queue
285                                 JMutexAutoLock cutofflock(cutoff_mutex);
286                                 cutoffs.push_back(CutoffData(x, y, z, height));
287 #endif
288                         }
289
290                         if (mg->biomemap) {
291                                 std::set<u8>::iterator iter;
292                                 
293                                 if (biomes.size()) {
294                                         iter = biomes.find(mg->biomemap[mapindex]);
295                                         if (iter == biomes.end())
296                                                 continue;
297                                 }
298                         }
299
300                         generate(mg, &ps, max_y, 0, v3s16(x, y, z));
301                 }
302         }
303 }
304
305
306 #if 0
307 void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
308         PseudoRandom pr(blockseed + 53);
309         std::vector<CutoffData> handled_cutoffs;
310         
311         // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
312         {
313                 JMutexAutoLock cutofflock(cutoff_mutex);
314                 for (std::list<CutoffData>::iterator i = cutoffs.begin();
315                         i != cutoffs.end(); ++i) {
316                         CutoffData cutoff = *i;
317                         v3s16 p    = cutoff.p;
318                         s16 height = cutoff.height;
319                         if (p.X < nmin.X || p.X > nmax.X ||
320                                 p.Z < nmin.Z || p.Z > nmax.Z)
321                                 continue;
322                         if (p.Y + height < nmin.Y || p.Y > nmax.Y)
323                                 continue;
324                         
325                         handled_cutoffs.push_back(cutoff);
326                 }
327         }
328         
329         // Generate the cutoffs
330         for (size_t i = 0; i != handled_cutoffs.size(); i++) {
331                 v3s16 p    = handled_cutoffs[i].p;
332                 s16 height = handled_cutoffs[i].height;
333                 
334                 if (p.Y + height > nmax.Y) {
335                         //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
336                         cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
337                 }
338                 
339                 generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
340         }
341         
342         // Remove cutoffs that were handled from the cutoff list
343         {
344                 JMutexAutoLock cutofflock(cutoff_mutex);
345                 for (std::list<CutoffData>::iterator i = cutoffs.begin();
346                         i != cutoffs.end(); ++i) {
347                         
348                         for (size_t j = 0; j != handled_cutoffs.size(); j++) {
349                                 CutoffData coff = *i;
350                                 if (coff.p == handled_cutoffs[j].p)
351                                         i = cutoffs.erase(i);
352                         }
353                 }
354         }       
355 }
356 #endif
357
358
359 void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
360         Decoration::resolveNodeNames(ndef);
361         
362         if (c_deco == CONTENT_IGNORE) {
363                 c_deco = ndef->getId(deco_name);
364                 if (c_deco == CONTENT_IGNORE) {
365                         errorstream << "DecoSimple::resolveNodeNames: decoration node '"
366                                 << deco_name << "' not defined";
367                         c_deco = CONTENT_AIR;
368                 }
369         }
370         if (c_spawnby == CONTENT_IGNORE) {
371                 c_spawnby = ndef->getId(spawnby_name);
372                 if (c_spawnby == CONTENT_IGNORE) {
373                         errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
374                                 << deco_name << "' not defined";
375                         nspawnby = -1;
376                         c_spawnby = CONTENT_AIR;
377                 }
378         }
379         
380         if (c_decolist.size())
381                 return;
382         
383         for (size_t i = 0; i != decolist_names.size(); i++) {           
384                 content_t c = ndef->getId(decolist_names[i]);
385                 if (c == CONTENT_IGNORE) {
386                         errorstream << "DecoSimple::resolveNodeNames: decolist node '"
387                                 << decolist_names[i] << "' not defined";
388                         c = CONTENT_AIR;
389                 }
390                 c_decolist.push_back(c);
391         }
392 }
393
394
395 void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, s16 start_y, v3s16 p) {
396         ManualMapVoxelManipulator *vm = mg->vm;
397
398         u32 vi = vm->m_area.index(p);
399         if (vm->m_data[vi].getContent() != c_place_on &&
400                 c_place_on != CONTENT_IGNORE)
401                 return;
402                 
403         if (nspawnby != -1) {
404                 int nneighs = 0;
405                 v3s16 dirs[8] = { // a Moore neighborhood
406                         v3s16( 0, 0,  1),
407                         v3s16( 0, 0, -1),
408                         v3s16( 1, 0,  0),
409                         v3s16(-1, 0,  0),
410                         v3s16( 1, 0,  1),
411                         v3s16(-1, 0,  1),
412                         v3s16(-1, 0, -1),
413                         v3s16( 1, 0, -1)
414                 };
415                 
416                 for (int i = 0; i != 8; i++) {
417                         u32 index = vm->m_area.index(p + dirs[i]);
418                         if (vm->m_area.contains(index) &&
419                                 vm->m_data[index].getContent() == c_spawnby)
420                                 nneighs++;
421                 }
422                 
423                 if (nneighs < nspawnby)
424                         return;
425         }
426         
427         size_t ndecos = c_decolist.size();
428         content_t c = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
429
430         s16 height = (deco_height_max > 0) ?
431                 pr->range(deco_height, deco_height_max) : deco_height;
432
433         height = MYMIN(height, max_y - p.Y);
434
435         v3s16 em = vm->m_area.getExtent();
436         for (int i = start_y; i < height; i++) {
437                 vm->m_area.add_y(em, vi, 1);
438                 vm->m_data[vi] = MapNode(c);
439         }
440 }
441
442
443 int DecoSimple::getHeight() {
444         return (deco_height_max > 0) ? deco_height_max : deco_height;
445 }
446
447
448 std::string DecoSimple::getName() {
449         return deco_name;
450 }
451
452
453 ///////////////////////////////////////////////////////////////////////////////
454
455
456 Mapgen::Mapgen() {
457         seed        = 0;
458         water_level = 0;
459         generating  = false;
460         id          = -1;
461         vm          = NULL;
462         ndef        = NULL;
463         heightmap   = NULL;
464         biomemap    = NULL;
465 }
466
467
468 // Returns Y one under area minimum if not found
469 s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
470         v3s16 em = vm->m_area.getExtent();
471         s16 y_nodes_max = vm->m_area.MaxEdge.Y;
472         s16 y_nodes_min = vm->m_area.MinEdge.Y;
473         u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
474         s16 y;
475         
476         for (y = y_nodes_max; y >= y_nodes_min; y--) {
477                 MapNode &n = vm->m_data[i];
478                 if (ndef->get(n).walkable)
479                         break;
480
481                 vm->m_area.add_y(em, i, -1);
482         }
483         return (y >= y_nodes_min) ? y : y_nodes_min - 1;
484 }
485
486
487 s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
488         v3s16 em = vm->m_area.getExtent();
489         u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
490         s16 y;
491         
492         for (y = ymax; y >= ymin; y--) {
493                 MapNode &n = vm->m_data[i];
494                 if (ndef->get(n).walkable)
495                         break;
496
497                 vm->m_area.add_y(em, i, -1);
498         }
499         return y;
500 }
501
502
503 void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
504         if (!heightmap)
505                 return;
506         
507         //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
508         int index = 0;
509         for (s16 z = nmin.Z; z <= nmax.Z; z++) {
510                 for (s16 x = nmin.X; x <= nmax.X; x++) {
511                         s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
512                         heightmap[index++] = y;
513                 }
514         }
515         //printf("updateHeightmap: %dus\n", t.stop());
516 }
517
518
519 void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
520         bool isliquid, wasliquid;
521         v3s16 em  = vm->m_area.getExtent();
522
523         for (s16 z = nmin.Z; z <= nmax.Z; z++) {
524                 for (s16 x = nmin.X; x <= nmax.X; x++) {
525                         wasliquid = true;
526
527                         u32 i = vm->m_area.index(x, nmax.Y, z);
528                         for (s16 y = nmax.Y; y >= nmin.Y; y--) {
529                                 isliquid = ndef->get(vm->m_data[i]).isLiquid();
530
531                                 // there was a change between liquid and nonliquid, add to queue
532                                 if (isliquid != wasliquid)
533                                         trans_liquid->push_back(v3s16(x, y, z));
534
535                                 wasliquid = isliquid;
536                                 vm->m_area.add_y(em, i, -1);
537                         }
538                 }
539         }
540 }
541
542
543 void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
544         ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
545         VoxelArea a(nmin, nmax);
546
547         for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
548                 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
549                         u32 i = vm->m_area.index(a.MinEdge.X, y, z);
550                         for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
551                                 vm->m_data[i].param1 = light;
552                 }
553         }
554 }
555
556
557 void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
558         if (light <= 1 || !a.contains(p))
559                 return;
560
561         u32 vi = vm->m_area.index(p);
562         MapNode &nn = vm->m_data[vi];
563
564         light--;
565         // should probably compare masked, but doesn't seem to make a difference
566         if (light <= nn.param1 || !ndef->get(nn).light_propagates)
567                 return;
568
569         nn.param1 = light;
570
571         lightSpread(a, p + v3s16(0, 0, 1), light);
572         lightSpread(a, p + v3s16(0, 1, 0), light);
573         lightSpread(a, p + v3s16(1, 0, 0), light);
574         lightSpread(a, p - v3s16(0, 0, 1), light);
575         lightSpread(a, p - v3s16(0, 1, 0), light);
576         lightSpread(a, p - v3s16(1, 0, 0), light);
577 }
578
579
580 void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
581         VoxelArea a(nmin, nmax);
582         bool block_is_underground = (water_level >= nmax.Y);
583
584         ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
585         //TimeTaker t("updateLighting");
586
587         // first, send vertical rays of sunshine downward
588         v3s16 em = vm->m_area.getExtent();
589         for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
590                 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
591                         // see if we can get a light value from the overtop
592                         u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
593                         if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
594                                 if (block_is_underground)
595                                         continue;
596                         } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN) {
597                                 continue;
598                         }
599                         vm->m_area.add_y(em, i, -1);
600  
601                         for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
602                                 MapNode &n = vm->m_data[i];
603                                 if (!ndef->get(n).sunlight_propagates)
604                                         break;
605                                 n.param1 = LIGHT_SUN;
606                                 vm->m_area.add_y(em, i, -1);
607                         }
608                 }
609         }
610
611         // now spread the sunlight and light up any sources
612         for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
613                 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
614                         u32 i = vm->m_area.index(a.MinEdge.X, y, z);
615                         for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
616                                 MapNode &n = vm->m_data[i];
617                                 if (n.getContent() == CONTENT_IGNORE ||
618                                         !ndef->get(n).light_propagates)
619                                         continue;
620
621                                 u8 light_produced = ndef->get(n).light_source & 0x0F;
622                                 if (light_produced)
623                                         n.param1 = light_produced;
624
625                                 u8 light = n.param1 & 0x0F;
626                                 if (light) {
627                                         lightSpread(a, v3s16(x,     y,     z + 1), light);
628                                         lightSpread(a, v3s16(x,     y + 1, z    ), light);
629                                         lightSpread(a, v3s16(x + 1, y,     z    ), light);
630                                         lightSpread(a, v3s16(x,     y,     z - 1), light);
631                                         lightSpread(a, v3s16(x,     y - 1, z    ), light);
632                                         lightSpread(a, v3s16(x - 1, y,     z    ), light);
633                                 }
634                         }
635                 }
636         }
637
638         //printf("updateLighting: %dms\n", t.stop());
639 }
640
641
642 void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
643         enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
644         VoxelArea a(nmin, nmax);
645         bool block_is_underground = (water_level > nmax.Y);
646         bool sunlight = !block_is_underground;
647
648         ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
649
650         for (int i = 0; i < 2; i++) {
651                 enum LightBank bank = banks[i];
652                 std::set<v3s16> light_sources;
653                 std::map<v3s16, u8> unlight_from;
654
655                 voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
656                                                                                          light_sources, unlight_from);
657                 voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
658
659                 vm->unspreadLight(bank, unlight_from, light_sources, ndef);
660                 vm->spreadLight(bank, light_sources, ndef);
661         }
662 }
663  
664  
665 //////////////////////// Mapgen V6 parameter read/write
666  
667 bool MapgenV6Params::readParams(Settings *settings) {
668         freq_desert = settings->getFloat("mgv6_freq_desert");
669         freq_beach  = settings->getFloat("mgv6_freq_beach");
670
671         bool success = 
672                 settings->getNoiseParams("mgv6_np_terrain_base",   np_terrain_base)   &&
673                 settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
674                 settings->getNoiseParams("mgv6_np_steepness",      np_steepness)      &&
675                 settings->getNoiseParams("mgv6_np_height_select",  np_height_select)  &&
676                 settings->getNoiseParams("mgv6_np_mud",            np_mud)            &&
677                 settings->getNoiseParams("mgv6_np_beach",          np_beach)          &&
678                 settings->getNoiseParams("mgv6_np_biome",          np_biome)          &&
679                 settings->getNoiseParams("mgv6_np_cave",           np_cave)           &&
680                 settings->getNoiseParams("mgv6_np_humidity",       np_humidity)       &&
681                 settings->getNoiseParams("mgv6_np_trees",          np_trees)          &&
682                 settings->getNoiseParams("mgv6_np_apple_trees",    np_apple_trees);
683         return success;
684 }
685  
686  
687 void MapgenV6Params::writeParams(Settings *settings) {
688         settings->setFloat("mgv6_freq_desert", freq_desert);
689         settings->setFloat("mgv6_freq_beach",  freq_beach);
690  
691         settings->setNoiseParams("mgv6_np_terrain_base",   np_terrain_base);
692         settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
693         settings->setNoiseParams("mgv6_np_steepness",      np_steepness);
694         settings->setNoiseParams("mgv6_np_height_select",  np_height_select);
695         settings->setNoiseParams("mgv6_np_mud",            np_mud);
696         settings->setNoiseParams("mgv6_np_beach",          np_beach);
697         settings->setNoiseParams("mgv6_np_biome",          np_biome);
698         settings->setNoiseParams("mgv6_np_cave",           np_cave);
699         settings->setNoiseParams("mgv6_np_humidity",       np_humidity);
700         settings->setNoiseParams("mgv6_np_trees",          np_trees);
701         settings->setNoiseParams("mgv6_np_apple_trees",    np_apple_trees);
702 }
703
704
705 bool MapgenV7Params::readParams(Settings *settings) {
706         bool success = 
707                 settings->getNoiseParams("mgv7_np_terrain_base",    np_terrain_base)    &&
708                 settings->getNoiseParams("mgv7_np_terrain_alt",     np_terrain_alt)     &&
709                 settings->getNoiseParams("mgv7_np_terrain_mod",     np_terrain_mod)     &&
710                 settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
711                 settings->getNoiseParams("mgv7_np_height_select",   np_height_select)   &&
712                 settings->getNoiseParams("mgv7_np_ridge",           np_ridge);
713         return success;
714 }
715
716
717 void MapgenV7Params::writeParams(Settings *settings) {
718         settings->setNoiseParams("mgv7_np_terrain_base",    np_terrain_base);
719         settings->setNoiseParams("mgv7_np_terrain_alt",     np_terrain_alt);
720         settings->setNoiseParams("mgv7_np_terrain_mod",     np_terrain_mod);
721         settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
722         settings->setNoiseParams("mgv7_np_height_select",   np_height_select);
723         settings->setNoiseParams("mgv7_np_ridge",           np_ridge);
724 }
725
726
727 /////////////////////////////////// legacy static functions for farmesh
728
729 s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
730         //just need to return something
731         s16 level = 5;
732         return level;
733 }
734
735
736 bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
737         double sandnoise = noise2d_perlin(
738                                 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
739                                 seed+59420, 3, 0.50);
740  
741         return (sandnoise > 0.15);
742 }
743
744
745 double Mapgen::tree_amount_2d(u64 seed, v2s16 p) {
746         double noise = noise2d_perlin(
747                         0.5+(float)p.X/125, 0.5+(float)p.Y/125,
748                         seed+2, 4, 0.66);
749         double zeroval = -0.39;
750         if(noise < zeroval)
751                 return 0;
752         else
753                 return 0.04 * (noise-zeroval) / (1.0-zeroval);
754 }