Decoration, Ore: Resolve node names on Mapgen init
[oweals/minetest.git] / src / mapgen.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "mapgen.h"
21 #include "voxel.h"
22 #include "noise.h"
23 #include "biome.h"
24 #include "mapblock.h"
25 #include "mapnode.h"
26 #include "map.h"
27 //#include "serverobject.h"
28 #include "content_sao.h"
29 #include "nodedef.h"
30 #include "content_mapnode.h" // For content_mapnode_get_new_name
31 #include "voxelalgorithms.h"
32 #include "profiler.h"
33 #include "settings.h" // For g_settings
34 #include "main.h" // For g_profiler
35 #include "treegen.h"
36 #include "mapgen_v6.h"
37 #include "mapgen_v7.h"
38
39 FlagDesc flagdesc_mapgen[] = {
40         {"trees",          MG_TREES},
41         {"caves",          MG_CAVES},
42         {"dungeons",       MG_DUNGEONS},
43         {"v6_jungles",     MGV6_JUNGLES},
44         {"v6_biome_blend", MGV6_BIOME_BLEND},
45         {"flat",           MG_FLAT},
46         {NULL,             0}
47 };
48
49 FlagDesc flagdesc_ore[] = {
50         {"absheight",            OREFLAG_ABSHEIGHT},
51         {"scatter_noisedensity", OREFLAG_DENSITY},
52         {"claylike_nodeisnt",    OREFLAG_NODEISNT},
53         {NULL,                   0}
54 };
55
56
57 ///////////////////////////////////////////////////////////////////////////////
58
59
60 Ore *createOre(OreType type) {
61         switch (type) {
62                 case ORE_SCATTER:
63                         return new OreScatter;
64                 case ORE_SHEET:
65                         return new OreSheet;
66                 //case ORE_CLAYLIKE: //TODO: implement this!
67                 //      return new OreClaylike;
68                 default:
69                         return NULL;
70         }
71 }
72
73
74 Ore::~Ore() {
75         delete np;
76         delete noise;
77 }
78
79
80 void Ore::resolveNodeNames(INodeDefManager *ndef) {
81         if (ore == CONTENT_IGNORE) {
82                 ore = ndef->getId(ore_name);
83                 if (ore == CONTENT_IGNORE) {
84                         errorstream << "Ore::resolveNodeNames: ore node '"
85                                 << ore_name << "' not defined";
86                         ore     = CONTENT_AIR;
87                         wherein = CONTENT_AIR;
88                 }
89         }
90
91         if (wherein == CONTENT_IGNORE) {
92                 wherein = ndef->getId(wherein_name);
93                 if (wherein == CONTENT_IGNORE) {
94                         errorstream << "Ore::resolveNodeNames: wherein node '"
95                                 << wherein_name << "' not defined";
96                         ore     = CONTENT_AIR;
97                         wherein = CONTENT_AIR;
98                 }
99         }
100 }
101
102
103 void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
104         int in_range = 0;
105
106         in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
107         if (flags & OREFLAG_ABSHEIGHT)
108                 in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
109         if (!in_range)
110                 return;
111
112         int ymin, ymax;
113         if (in_range & ORE_RANGE_MIRROR) {
114                 ymin = MYMAX(nmin.Y, -height_max);
115                 ymax = MYMIN(nmax.Y, -height_min);
116         } else {
117                 ymin = MYMAX(nmin.Y, height_min);
118                 ymax = MYMIN(nmax.Y, height_max);
119         }
120         if (clust_size >= ymax - ymin + 1)
121                 return;
122
123         nmin.Y = ymin;
124         nmax.Y = ymax;
125         generate(mg->vm, mg->seed, blockseed, nmin, nmax);
126 }
127
128
129 void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
130                                                   u32 blockseed, v3s16 nmin, v3s16 nmax) {
131         PseudoRandom pr(blockseed);
132         MapNode n_ore(ore, 0, ore_param2);
133
134         int volume = (nmax.X - nmin.X + 1) *
135                                  (nmax.Y - nmin.Y + 1) *
136                                  (nmax.Z - nmin.Z + 1);
137         int csize     = clust_size;
138         int orechance = (csize * csize * csize) / clust_num_ores;
139         int nclusters = volume / clust_scarcity;
140
141         for (int i = 0; i != nclusters; i++) {
142                 int x0 = pr.range(nmin.X, nmax.X - csize + 1);
143                 int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
144                 int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
145  
146                 if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
147                         continue;
148
149                 for (int z1 = 0; z1 != csize; z1++)
150                 for (int y1 = 0; y1 != csize; y1++)
151                 for (int x1 = 0; x1 != csize; x1++) {
152                         if (pr.range(1, orechance) != 1)
153                                 continue;
154
155                         u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
156                         if (vm->m_data[i].getContent() == wherein)
157                                 vm->m_data[i] = n_ore;
158                 }
159         }
160 }
161
162
163 void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
164                                                 u32 blockseed, v3s16 nmin, v3s16 nmax) {
165         PseudoRandom pr(blockseed + 4234);
166         MapNode n_ore(ore, 0, ore_param2);
167
168         int max_height = clust_size;
169         int y_start = pr.range(nmin.Y, nmax.Y - max_height);
170
171         if (!noise) {
172                 int sx = nmax.X - nmin.X + 1;
173                 int sz = nmax.Z - nmin.Z + 1;
174                 noise = new Noise(np, 0, sx, sz);
175         }
176         noise->seed = seed + y_start;
177         noise->perlinMap2D(nmin.X, nmin.Z);
178
179         int index = 0;
180         for (int z = nmin.Z; z <= nmax.Z; z++)
181         for (int x = nmin.X; x <= nmax.X; x++) {
182                 float noiseval = noise->result[index++];
183                 if (noiseval < nthresh)
184                         continue;
185
186                 int height = max_height * (1. / pr.range(1, 3));
187                 int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
188                 int y1 = y0 + height;
189                 for (int y = y0; y != y1; y++) {
190                         u32 i = vm->m_area.index(x, y, z);
191                         if (!vm->m_area.contains(i))
192                                 continue;
193
194                         if (vm->m_data[i].getContent() == wherein)
195                                 vm->m_data[i] = n_ore;
196                 }
197         }
198 }
199
200
201 Decoration *createDecoration(DecorationType type) {
202         switch (type) {
203                 case DECO_SIMPLE:
204                         return new DecoSimple;
205                 //case DECO_SCHEMATIC:
206                 //      return new DecoSchematic;
207                 //case DECO_LSYSTEM:
208                 //      return new DecoLSystem;
209                 default:
210                         return NULL;
211         }
212 }
213
214
215 Decoration::~Decoration() {
216         delete np;
217 }
218
219
220 void Decoration::resolveNodeNames(INodeDefManager *ndef) {
221         if (c_place_on == CONTENT_IGNORE)
222                 c_place_on = ndef->getId(place_on_name);
223 }
224
225
226 void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
227         PseudoRandom ps(blockseed + 53);
228         int carea_size = nmax.X - nmin.X + 1;
229
230         // Divide area into parts
231         if (carea_size % sidelen) {
232                 errorstream << "Decoration::placeDeco: chunk size is not divisible by "
233                         "sidelen; setting sidelen to " << carea_size << std::endl;
234                 sidelen = carea_size;
235         }
236         
237         s16 divlen = carea_size / sidelen;
238         int area = sidelen * sidelen;
239
240         for (s16 z0 = 0; z0 < divlen; z0++)
241         for (s16 x0 = 0; x0 < divlen; x0++) {
242                 v2s16 p2d_center( // Center position of part of division
243                         nmin.X + sidelen / 2 + sidelen * x0,
244                         nmin.Z + sidelen / 2 + sidelen * z0
245                 );
246                 v2s16 p2d_min( // Minimum edge of part of division
247                         nmin.X + sidelen * x0,
248                         nmin.Z + sidelen * z0
249                 );
250                 v2s16 p2d_max( // Maximum edge of part of division
251                         nmin.X + sidelen + sidelen * x0 - 1,
252                         nmin.Z + sidelen + sidelen * z0 - 1
253                 );
254
255                 // Amount of decorations
256                 float nval = np ?
257                         NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
258                         fill_ratio;
259                 u32 deco_count = area * MYMAX(nval, 0.f);
260
261                 for (u32 i = 0; i < deco_count; i++) {
262                         s16 x = ps.range(p2d_min.X, p2d_max.X);
263                         s16 z = ps.range(p2d_min.Y, p2d_max.Y);
264
265                         int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
266                         
267                         s16 y = mg->heightmap ? 
268                                         mg->heightmap[mapindex] :
269                                         mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
270                                         
271                         if (y < nmin.Y || y > nmax.Y)
272                                 continue;
273
274                         int height = getHeight();
275                         int max_y = nmax.Y + MAP_BLOCKSIZE;
276                         if (y + 1 + height > max_y) {
277                                 continue;
278 #if 0
279                                 printf("Decoration at (%d %d %d) cut off\n", x, y, z);
280                                 //add to queue
281                                 JMutexAutoLock cutofflock(cutoff_mutex);
282                                 cutoffs.push_back(CutoffData(x, y, z, height));
283 #endif
284                         }
285
286                         if (mg->biomemap) {
287                                 std::set<u8>::iterator iter;
288                                 
289                                 if (biomes.size()) {
290                                         iter = biomes.find(mg->biomemap[mapindex]);
291                                         if (iter == biomes.end())
292                                                 continue;
293                                 }
294                         }
295
296                         generate(mg, &ps, max_y, 0, v3s16(x, y, z));
297                 }
298         }
299 }
300
301
302 #if 0
303 void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
304         PseudoRandom pr(blockseed + 53);
305         std::vector<CutoffData> handled_cutoffs;
306         
307         // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
308         {
309                 JMutexAutoLock cutofflock(cutoff_mutex);
310                 for (std::list<CutoffData>::iterator i = cutoffs.begin();
311                         i != cutoffs.end(); ++i) {
312                         CutoffData cutoff = *i;
313                         v3s16 p    = cutoff.p;
314                         s16 height = cutoff.height;
315                         if (p.X < nmin.X || p.X > nmax.X ||
316                                 p.Z < nmin.Z || p.Z > nmax.Z)
317                                 continue;
318                         if (p.Y + height < nmin.Y || p.Y > nmax.Y)
319                                 continue;
320                         
321                         handled_cutoffs.push_back(cutoff);
322                 }
323         }
324         
325         // Generate the cutoffs
326         for (size_t i = 0; i != handled_cutoffs.size(); i++) {
327                 v3s16 p    = handled_cutoffs[i].p;
328                 s16 height = handled_cutoffs[i].height;
329                 
330                 if (p.Y + height > nmax.Y) {
331                         //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
332                         cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
333                 }
334                 
335                 generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
336         }
337         
338         // Remove cutoffs that were handled from the cutoff list
339         {
340                 JMutexAutoLock cutofflock(cutoff_mutex);
341                 for (std::list<CutoffData>::iterator i = cutoffs.begin();
342                         i != cutoffs.end(); ++i) {
343                         
344                         for (size_t j = 0; j != handled_cutoffs.size(); j++) {
345                                 CutoffData coff = *i;
346                                 if (coff.p == handled_cutoffs[j].p)
347                                         i = cutoffs.erase(i);
348                         }
349                 }
350         }       
351 }
352 #endif
353
354
355 void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
356         Decoration::resolveNodeNames(ndef);
357         
358         if (c_deco == CONTENT_IGNORE) {
359                 c_deco = ndef->getId(deco_name);
360                 if (c_deco == CONTENT_IGNORE) {
361                         errorstream << "DecoSimple::resolveNodeNames: decoration node '"
362                                 << deco_name << "' not defined";
363                         c_deco = CONTENT_AIR;
364                 }
365         }
366         if (c_spawnby == CONTENT_IGNORE) {
367                 c_spawnby = ndef->getId(spawnby_name);
368                 if (c_spawnby == CONTENT_IGNORE) {
369                         errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
370                                 << deco_name << "' not defined";
371                         nspawnby = -1;
372                         c_spawnby = CONTENT_AIR;
373                 }
374         }
375         
376         if (c_decolist.size())
377                 return;
378         
379         for (size_t i = 0; i != decolist_names.size(); i++) {           
380                 content_t c = ndef->getId(decolist_names[i]);
381                 if (c == CONTENT_IGNORE) {
382                         errorstream << "DecoSimple::resolveNodeNames: decolist node '"
383                                 << decolist_names[i] << "' not defined";
384                         c = CONTENT_AIR;
385                 }
386                 c_decolist.push_back(c);
387         }
388 }
389
390
391 void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, s16 start_y, v3s16 p) {
392         ManualMapVoxelManipulator *vm = mg->vm;
393
394         u32 vi = vm->m_area.index(p);
395         if (vm->m_data[vi].getContent() != c_place_on &&
396                 c_place_on != CONTENT_IGNORE)
397                 return;
398                 
399         if (nspawnby != -1) {
400                 int nneighs = 0;
401                 v3s16 dirs[8] = { // a Moore neighborhood
402                         v3s16( 0, 0,  1),
403                         v3s16( 0, 0, -1),
404                         v3s16( 1, 0,  0),
405                         v3s16(-1, 0,  0),
406                         v3s16( 1, 0,  1),
407                         v3s16(-1, 0,  1),
408                         v3s16(-1, 0, -1),
409                         v3s16( 1, 0, -1)
410                 };
411                 
412                 for (int i = 0; i != 8; i++) {
413                         u32 index = vm->m_area.index(p + dirs[i]);
414                         if (vm->m_area.contains(index) &&
415                                 vm->m_data[index].getContent() == c_spawnby)
416                                 nneighs++;
417                 }
418                 
419                 if (nneighs < nspawnby)
420                         return;
421         }
422         
423         size_t ndecos = c_decolist.size();
424         content_t c = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
425
426         s16 height = (deco_height_max > 0) ?
427                 pr->range(deco_height, deco_height_max) : deco_height;
428
429         height = MYMIN(height, max_y - p.Y);
430
431         v3s16 em = vm->m_area.getExtent();
432         for (int i = start_y; i < height; i++) {
433                 vm->m_area.add_y(em, vi, 1);
434                 vm->m_data[vi] = MapNode(c);
435         }
436 }
437
438
439 int DecoSimple::getHeight() {
440         return (deco_height_max > 0) ? deco_height_max : deco_height;
441 }
442
443
444 std::string DecoSimple::getName() {
445         return deco_name;
446 }
447
448
449 ///////////////////////////////////////////////////////////////////////////////
450
451
452 Mapgen::Mapgen() {
453         seed        = 0;
454         water_level = 0;
455         generating  = false;
456         id          = -1;
457         vm          = NULL;
458         ndef        = NULL;
459         heightmap   = NULL;
460         biomemap    = NULL;
461 }
462
463
464 // Returns Y one under area minimum if not found
465 s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
466         v3s16 em = vm->m_area.getExtent();
467         s16 y_nodes_max = vm->m_area.MaxEdge.Y;
468         s16 y_nodes_min = vm->m_area.MinEdge.Y;
469         u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
470         s16 y;
471         
472         for (y = y_nodes_max; y >= y_nodes_min; y--) {
473                 MapNode &n = vm->m_data[i];
474                 if (ndef->get(n).walkable)
475                         break;
476
477                 vm->m_area.add_y(em, i, -1);
478         }
479         return (y >= y_nodes_min) ? y : y_nodes_min - 1;
480 }
481
482
483 s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
484         v3s16 em = vm->m_area.getExtent();
485         u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
486         s16 y;
487         
488         for (y = ymax; y >= ymin; y--) {
489                 MapNode &n = vm->m_data[i];
490                 if (ndef->get(n).walkable)
491                         break;
492
493                 vm->m_area.add_y(em, i, -1);
494         }
495         return y;
496 }
497
498
499 void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
500         if (!heightmap)
501                 return;
502         
503         //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
504         int index = 0;
505         for (s16 z = nmin.Z; z <= nmax.Z; z++) {
506                 for (s16 x = nmin.X; x <= nmax.X; x++) {
507                         s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
508                         heightmap[index++] = y;
509                 }
510         }
511         //printf("updateHeightmap: %dus\n", t.stop());
512 }
513
514
515 void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
516         bool isliquid, wasliquid;
517         v3s16 em  = vm->m_area.getExtent();
518
519         for (s16 z = nmin.Z; z <= nmax.Z; z++) {
520                 for (s16 x = nmin.X; x <= nmax.X; x++) {
521                         wasliquid = true;
522
523                         u32 i = vm->m_area.index(x, nmax.Y, z);
524                         for (s16 y = nmax.Y; y >= nmin.Y; y--) {
525                                 isliquid = ndef->get(vm->m_data[i]).isLiquid();
526
527                                 // there was a change between liquid and nonliquid, add to queue
528                                 if (isliquid != wasliquid)
529                                         trans_liquid->push_back(v3s16(x, y, z));
530
531                                 wasliquid = isliquid;
532                                 vm->m_area.add_y(em, i, -1);
533                         }
534                 }
535         }
536 }
537
538
539 void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
540         ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
541         VoxelArea a(nmin, nmax);
542
543         for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
544                 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
545                         u32 i = vm->m_area.index(a.MinEdge.X, y, z);
546                         for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
547                                 vm->m_data[i].param1 = light;
548                 }
549         }
550 }
551
552
553 void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
554         if (light <= 1 || !a.contains(p))
555                 return;
556
557         u32 vi = vm->m_area.index(p);
558         MapNode &nn = vm->m_data[vi];
559
560         light--;
561         // should probably compare masked, but doesn't seem to make a difference
562         if (light <= nn.param1 || !ndef->get(nn).light_propagates)
563                 return;
564
565         nn.param1 = light;
566
567         lightSpread(a, p + v3s16(0, 0, 1), light);
568         lightSpread(a, p + v3s16(0, 1, 0), light);
569         lightSpread(a, p + v3s16(1, 0, 0), light);
570         lightSpread(a, p - v3s16(0, 0, 1), light);
571         lightSpread(a, p - v3s16(0, 1, 0), light);
572         lightSpread(a, p - v3s16(1, 0, 0), light);
573 }
574
575
576 void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
577         VoxelArea a(nmin, nmax);
578         bool block_is_underground = (water_level >= nmax.Y);
579
580         ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
581         //TimeTaker t("updateLighting");
582
583         // first, send vertical rays of sunshine downward
584         v3s16 em = vm->m_area.getExtent();
585         for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
586                 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
587                         // see if we can get a light value from the overtop
588                         u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
589                         if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
590                                 if (block_is_underground)
591                                         continue;
592                         } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN) {
593                                 continue;
594                         }
595                         vm->m_area.add_y(em, i, -1);
596  
597                         for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
598                                 MapNode &n = vm->m_data[i];
599                                 if (!ndef->get(n).sunlight_propagates)
600                                         break;
601                                 n.param1 = LIGHT_SUN;
602                                 vm->m_area.add_y(em, i, -1);
603                         }
604                 }
605         }
606
607         // now spread the sunlight and light up any sources
608         for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
609                 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
610                         u32 i = vm->m_area.index(a.MinEdge.X, y, z);
611                         for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
612                                 MapNode &n = vm->m_data[i];
613                                 if (n.getContent() == CONTENT_IGNORE ||
614                                         !ndef->get(n).light_propagates)
615                                         continue;
616
617                                 u8 light_produced = ndef->get(n).light_source & 0x0F;
618                                 if (light_produced)
619                                         n.param1 = light_produced;
620
621                                 u8 light = n.param1 & 0x0F;
622                                 if (light) {
623                                         lightSpread(a, v3s16(x,     y,     z + 1), light);
624                                         lightSpread(a, v3s16(x,     y + 1, z    ), light);
625                                         lightSpread(a, v3s16(x + 1, y,     z    ), light);
626                                         lightSpread(a, v3s16(x,     y,     z - 1), light);
627                                         lightSpread(a, v3s16(x,     y - 1, z    ), light);
628                                         lightSpread(a, v3s16(x - 1, y,     z    ), light);
629                                 }
630                         }
631                 }
632         }
633
634         //printf("updateLighting: %dms\n", t.stop());
635 }
636
637
638 void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
639         enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
640         VoxelArea a(nmin, nmax);
641         bool block_is_underground = (water_level > nmax.Y);
642         bool sunlight = !block_is_underground;
643
644         ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
645
646         for (int i = 0; i < 2; i++) {
647                 enum LightBank bank = banks[i];
648                 std::set<v3s16> light_sources;
649                 std::map<v3s16, u8> unlight_from;
650
651                 voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
652                                                                                          light_sources, unlight_from);
653                 voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
654
655                 vm->unspreadLight(bank, unlight_from, light_sources, ndef);
656                 vm->spreadLight(bank, light_sources, ndef);
657         }
658 }
659  
660  
661 //////////////////////// Mapgen V6 parameter read/write
662  
663 bool MapgenV6Params::readParams(Settings *settings) {
664         freq_desert = settings->getFloat("mgv6_freq_desert");
665         freq_beach  = settings->getFloat("mgv6_freq_beach");
666
667         bool success = 
668                 settings->getNoiseParams("mgv6_np_terrain_base",   np_terrain_base)   &&
669                 settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
670                 settings->getNoiseParams("mgv6_np_steepness",      np_steepness)      &&
671                 settings->getNoiseParams("mgv6_np_height_select",  np_height_select)  &&
672                 settings->getNoiseParams("mgv6_np_mud",            np_mud)            &&
673                 settings->getNoiseParams("mgv6_np_beach",          np_beach)          &&
674                 settings->getNoiseParams("mgv6_np_biome",          np_biome)          &&
675                 settings->getNoiseParams("mgv6_np_cave",           np_cave)           &&
676                 settings->getNoiseParams("mgv6_np_humidity",       np_humidity)       &&
677                 settings->getNoiseParams("mgv6_np_trees",          np_trees)          &&
678                 settings->getNoiseParams("mgv6_np_apple_trees",    np_apple_trees);
679         return success;
680 }
681  
682  
683 void MapgenV6Params::writeParams(Settings *settings) {
684         settings->setFloat("mgv6_freq_desert", freq_desert);
685         settings->setFloat("mgv6_freq_beach",  freq_beach);
686  
687         settings->setNoiseParams("mgv6_np_terrain_base",   np_terrain_base);
688         settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
689         settings->setNoiseParams("mgv6_np_steepness",      np_steepness);
690         settings->setNoiseParams("mgv6_np_height_select",  np_height_select);
691         settings->setNoiseParams("mgv6_np_mud",            np_mud);
692         settings->setNoiseParams("mgv6_np_beach",          np_beach);
693         settings->setNoiseParams("mgv6_np_biome",          np_biome);
694         settings->setNoiseParams("mgv6_np_cave",           np_cave);
695         settings->setNoiseParams("mgv6_np_humidity",       np_humidity);
696         settings->setNoiseParams("mgv6_np_trees",          np_trees);
697         settings->setNoiseParams("mgv6_np_apple_trees",    np_apple_trees);
698 }
699
700
701 bool MapgenV7Params::readParams(Settings *settings) {
702         bool success = 
703                 settings->getNoiseParams("mgv7_np_terrain_base",    np_terrain_base)    &&
704                 settings->getNoiseParams("mgv7_np_terrain_alt",     np_terrain_alt)     &&
705                 settings->getNoiseParams("mgv7_np_terrain_mod",     np_terrain_mod)     &&
706                 settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
707                 settings->getNoiseParams("mgv7_np_height_select",   np_height_select)   &&
708                 settings->getNoiseParams("mgv7_np_ridge",           np_ridge);
709         return success;
710 }
711
712
713 void MapgenV7Params::writeParams(Settings *settings) {
714         settings->setNoiseParams("mgv7_np_terrain_base",    np_terrain_base);
715         settings->setNoiseParams("mgv7_np_terrain_alt",     np_terrain_alt);
716         settings->setNoiseParams("mgv7_np_terrain_mod",     np_terrain_mod);
717         settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
718         settings->setNoiseParams("mgv7_np_height_select",   np_height_select);
719         settings->setNoiseParams("mgv7_np_ridge",           np_ridge);
720 }
721
722
723 /////////////////////////////////// legacy static functions for farmesh
724
725 s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
726         //just need to return something
727         s16 level = 5;
728         return level;
729 }
730
731
732 bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
733         double sandnoise = noise2d_perlin(
734                                 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
735                                 seed+59420, 3, 0.50);
736  
737         return (sandnoise > 0.15);
738 }
739
740
741 double Mapgen::tree_amount_2d(u64 seed, v2s16 p) {
742         double noise = noise2d_perlin(
743                         0.5+(float)p.X/125, 0.5+(float)p.Y/125,
744                         seed+2, 4, 0.66);
745         double zeroval = -0.39;
746         if(noise < zeroval)
747                 return 0;
748         else
749                 return 0.04 * (noise-zeroval) / (1.0-zeroval);
750 }